• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.
http://www.smogon.com/forums/showthread.php?t=3455692&page=2

Well, didn't get to the end but the team did well for NFEs.
Lord Jesseus: 13 TC, Magost Berry. I also have 4 Ultra Balls and 5 Sport Balls leftover.

Pupitar: 3 EC, 7 MC, 1 DC, 5 KOC
Aron: 3 EC, 7 MC, 2 DC
Slowpoke: 3 EC, 6 MC, 3 DC
Nincada: 2 EC, 2 MC, 2 DC


Pupitar will cash in all his KOC as MC, giving him 2+7+5=14.
He'll get: Dig, Brick Break. 14-2-2=10
He'll also unlock his Dream World ability... shed skin. -_-

Aron already had 5 giving him 12 in total.
He'll get: Autotomise, Protect, Hone Claws. 12-1-2-2=7
He'll unlock a dream world ability he can actually use, Heavy Metal.
Oh yeah he also evolves.
305.png

Lairon [Beta] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 2
Weight Class: 5 (120 kg)
Base Rank Total: 16
Evasion: -10%

EC: 6/9
MC: 7
DC: 5/5

Abilties:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Attacks (19):
Tackle
Harden
Mud-Slap
Headbutt
Iron Defense
Metal Claw
Roar
Take Down
Metal Burst
Heavy Slam
Autotomise

Head Smash
Superpower
Endeavour

Dig
Earthquake
Aerial Ace
Protect
Hone Claws

Slowpoke has 5 MC also, so he now has 11.
He'll grab: Zen Headbutt, Psychic, Heal Pulse, Dig, Dive, Ice Beam, Light Screen. 11-1-1-1-2-2-2-2=0
Also he'll Regenerate with his Dream World Ability.

Nincada was caught during the TLR, so I'll claim him now. He'll spend an MC go get Dig from his level ups.
290.png

Nincada [Sampi] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 86
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 1
DC: 2/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away: (DW) (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks (14):
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe
Dig

Endure
Bug Bite
Gust

Substitute
X-Scissor
Aerial Ace
 
3v3 Singles victory against Metal Bagon

I receive two TC.

449.png

Humvee the Hippopotas:
EC: 2/6
MC: 3 with KOC, purchasing BW TM Bulldoze and Level-up Crunch
DC: 2/5

204.png

Ford the Pineco
EC: 4/6
MC: 3 Purchasing Tutor move Sleep Talk.
DC: 4/5

60.png

Chevy the Poliwag
EC: 2/9
MC: 2 Purchasing Level up Hydro Pump and Mud Bomb
DC: 2/5
 
shinyskarmory, Leethoof, Athenodoros, Rezzy APPROVED.

Jesseus: Update SC/WC for Lairon and you are APPROVED.

3.3 + 0.5 = 3 and 8.

Anyway, I think I made a little mistake and I'm here to RECLAIM.

As shown here, I claimed 15 TC for beating a HM raid. However, as shown here, you apparently get 30 TC instead (the one listed above started before the second one listed). So I'm claiming another 15 TC. Yay.
 
Claiming from an apsolute fail.

Spr_4p_443_m.png

EC: 2/9 > 3/9
MC: 2 > 4 > 0
DC: 1/5 > 2/5


With the MC he'll buy Dragon Claw, Dig, Crunch and Dragon Rush (all level up) bring him back to 0.

116.png

EC: 0/9 > 1/9
MC: 0 > 2 > 0
DC: 0/5 > 1/5


Dragon Pulse and Brine (level up moves) the end.

20090926184149!256_Combusken_shiny.png

EC: 5/9 > 7/9 (finally gets a KOC)
MC: 0 > 2 > 0
DC: 5/5

Sky Uppercut and Flare Blitz (level moves (yawn)).

I get 2 TC as well, so yeah
 
Time for another claim. There we are.

I'm saving the two TC. The KOC will be used as an EC.

Now, time to contribute with my BT.

First of all, I'll spend 4 BT to evolve him into Amoonguss, and 4 BT to unlock his Dream World ability, Regenerator.

Then, I'll spend my 2 MC and the rest of the BT on Synthesis (Level Up, 1 MC), Clear Smog (Level Up, 1 MC), Rage Powder (Level Up, 1 BT), Gastro Acid (Egg move, 3 BT), Sunny Day (BW TM, 2 BT), Hyper Beam (BW TM, 2 BT), Protect (BW TM, 2 BT), Rain Dance (BW TM, 2 BT), Double Team (BW TM, 2 BT), Sludge Bomb (BW TM, 2 BT), Facade (BW TM, 2 BT), Attract (BW TM, 2 BT), Energy Ball (BW TM, 2 BT), Giga Impact (BW TM, 2 BT), Flash (BW TM, 2 BT), Grass Knot (BW TM, 2 BT) and Substitute (BW TM, 2 BT). This makes for (excluding the moves bought with MC) 1 Level up move, 1 Egg move and 13 BW TMs.

591.png
4+4+1*1+1*3+13*2 = 4+4+1+1+26 = 36 BT
 
Also, approving Engineer Pikachu, Terrador (they get 30 TC instead of 15 because they started their raid before the expansion was released), Metal Bagon and ToastTyrant.

This brings me to 2 AC and 2 approvals.
 
OK, lets spend some stockpiled counters in a rather lengthy claim post..

First off 20 TC go on a Razor Claw. Then I will start spending my 101 stored BT with a Link Cable and King's Rock [28 BT]. Now to beef up my bugs.

Escavalier gets Toxic (TM), Facade (TM) and Knock Off (Egg) [35 BT]

Herracross is easy, I just spend 2 BT to unlock his Hidden Ability, Moxie. [37 BT]

Syclant is a big one, I'll use 7 BT to change its nature from Serious to Mild. Then I buy Focus Blast (TM), Earthquake (TM), Hidden Power [Electric-6] (TM), Blizzard (TM) and Counter (Egg) [55 BT].

Galvantula just gets Discharge (LU) and Thunder (TM) [58 BT] while Volcarona gets Will-O-Wisp (TM) [60 BT].

Armaldo will take Hone Claws (TM), Stone Edge (TM) and Low Kick (Past Tutor) [67 BT].

Now to evolve some long overdue Pokes.

My Lairon needs 2 BT to become an Aggron. Additionally his 2 stored MC + some BT will buy Thunder Wave (TM), Earthquake (TM), Dragon Tail (TM), Ice Punch (Past Tutor), ThunderPunch (Past Tutor) and Magnet Rise (Past Tutor) [82 BT]

306.png

Aggron [Splat] (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg) [With Heavy Metal: 12 (Attacker), 10 (Defender)]
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw will fail against this Pokemon unless the user is a Fighting-type.

Attacks:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defence
Roar
Take Down
Iron Head
Heavy Slam

Dig
Rock Slide
Hone Claws
Sandstorm
Aerial Ace
Rock Polish
Thunder Wave
Earthquake
Dragon Tail

Head Smash
Superpower
Dragon Rush

Ice Punch
ThunderPunch
Magnet Rise

Move Total: 25

Next 1 BT evolves my Gurdurr into a Conkeldurr. Its 2 stored MC are spent on Bulldoze (TM) [83 BT]

534.png

Conkeldurr [Puncha] (M)
Nature: Careful (+1 Special Defence, -1 Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
Hammer Arm
Focus Punch

Bulk Up
Taunt
Dig
Focus Blast
Poison Jab
Smackdown
Payback
Bulldoze

Drain Punch
Mach Punch
Detect

Move Total: 22

For the final evolition Solosis takes 2 BT to become Reuniclus. 2 stored MC go on Thunder (TM) while BT buy Focus Blast (TM), Gyro Ball (TM) and Imprison (EGG) [92 BT]

579.png

Reuniclus [Psycha] (F)
Nature: Relaxed (+1 Defence, -15% Speed, +10% Accuracy for oponent)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground, 7)
Light Screen
Charm
Recover
Psyshock
Psychic
Pain Split
Endeavor
Heal Block
Future Sight

Trick Room
Calm Mind
Thunder Wave
Shadow Ball
Flash Cannon
Energy Ball
Thunder
Focus Blast
Gyro Ball

Confuse Ray
Night Shade
Secret Power
Imprison

Move Total: 27

Few more moves to be bought with BT:
Tomohawk gets Heat Wave (LU)
Carracosta gets Brine (LU), Shell Smash, (LU), Hydro Pump (LU), Ice Beam (TM) and Focus Blast (TM)

That should make 100 BT spent, with 1 left in my kitty.

Finally I will spend some stockpiled MC for a number of Pokemon:
Magnezone has 4, gets Agility (NYPC Tutor), Zap Cannon (LU)
Kingdra has 5, grabs Bounce (Past Tutor) and Flash Cannon (TM)
Rhyperior has 7, takes Iron Head (Past Tutor), Brick Break (TM) and Smackdown (TM)
Mamoswine has 6, welcomes Stealth Rock (Egg) and Superpower (Past Tutor)

And that's me all done.
 
Claiming 7 BT. 6 will be as MC for Turvy the HYDREIGON to learn Flamethrower, Bulldoze, and Dragon Tail, all BW TMs. The last one will be an MC for Vanity the SHARPEDO to learn Night Slash (LU).
 
Claiming from two places: here and here.

From the first, I claim a pathetic 3 RC (I was SOOOOO close to a full 11 :( ). I'll use that 3 RC to bring my Seedot, Simon Heap, to 2/9 EC and 1/5 DC.

From the second, I claim 3 MC for Draco (Salamence). I'll use 2 MC to teach him DragonBreath and Zen Headbutt (BW Level-Up), leaving him with 1 MC.
 
Dummy007, Leethoof, and Solstice are APPROVED.

Zarator: Check your math ^_^
4+4+1*1+1*3+13*2 = 4+4+1+1+26 = 36 BT
This should actually cost you 38 BT; assuming you have 2 extra BT, you can be APPROVED.

Up to 4 and 2.
 
Claiming for this fight here.

Me: 2 TC up to 7

Naromus the Lucario:
2 MC, up to 4
1 DC, up to 4
2 KOC to be used as MC up to 6

Casailmai the Revenankh:
2 MC,
1 DC up to 1

With 3 TC i'm claiming a Sneasel (Lasfirlian) (Male)

215.png

<Sneasel> [Lasfirlian] (Male)
Nature: Lonely (+1 to Attack, -1 to Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Inner Focus:(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye:(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket:(DW)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 0/6
MC: 0
DC: 0/5

Attacks:(14)
Agility
Leer
Taunt
Scratch
Screech
Fury Swipes
Faint Attack
Quick Attack

Counter
Fake Out
Crush Claw

Protect
Shadow Claw
Dig
 
http://www.smogon.com/forums/showthread.php?t=3456689


Scratchet: 1 EC, 2 MC, 1 DC

Temp: 2 TC

MC goes into Submission (LV) and Hyper Voice (LV)

ScratchetM.png

Scratchet- Mirri (F)
Nature: Hardy (No effect)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

Hp: 90
Atk: 3
Def: 3
SpA: 1
SpD: 3
Spe: 40
SC: 1
WC: 2
BRT: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Submission

Stealth Rock
Rapid Spin
Roost

Taunt
Reflect
Return

Total Moves: 11
 
Brawl with TravelLog

I was literally two rounds from winning this thing proper damn it.

Son_of_Shadoo gets 4 TC.
Spiffy (Cyclohm), The Wizard (Electivire), and Zero (Eelektross) each receive 3 MC.
Coulomb (Joltik) receives 1 EC, 2 MC, and 1 DC.
Hijinks (Plicowatt, I guess) receives 1 EC, 2 MC, 1 DC, and 1 KOC.

The EC is currently useless for Coulomb and Hijinks, who have evolved. Hijinks' KO goes to DC, unlocking Shell Armour.
 
From this battle, I claim 2 TC.

Cleo, my Shinx, claims 1 EC, 2 MC, 1 DC, and 1 KOC, which I will place into her MC.
This brings her to 4/9 EC, so she evolves!
I'll spend all three MC on Quick Attack, via egg move.
404.png

Luxio: Cleo (F)
Nature: Brave: Adds * to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 4/5

Abilities:

Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts: (DW): (Innate, Locked) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks: (18)

Tackle
Leer
Charge
Spark
Bite
Roar
Swagger
Crunch
Wild Charge
Discharge

Magnet Rise

Fire Fang
Ice Fang
Helping Hand
Quick Attack

Toxic
Thunder Wave
Return
Light Screen

Thanks!
 
Claiming from here - http://www.smogon.com/forums/showthread.php?t=3456362&page=2

So Rogue the Murkrow, Knockout the Machop, and Quickdraw the Remoraid all gain 1 EC, 2 MC, and 1 DC. I also get 3 TC, which I'll be saving. Machop gets 2 KO counters, one will go into EC and the other into MC. Remoraid also gets a KO Counter which will go into DC. These totals are now

Rogue the Murkrow:
EC: 5/6
MC: 4
DC: 3/5

I'll be using those 4 MC to buy Heat Wave (3) and Foul Play (1)

Knockout the Machop:
EC: 2/9
MC: 3
DC: 1/5

I'll be using those 3 MC to buy Substitute (2) and Dynamicpunch (1)

Quickdraw the Remoraird:
EC: 1/6
MC: 3
DC: 2/5

I'll buy Bullet Seed (1) and Ice Beam (1).
 
Status
Not open for further replies.
Back
Top