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Data Prize Claiming Thread (Update 5-09-13)

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Lou gets 3 CC
Kadabra gets 1 EC, 1 DC, 2 MC, and a KOC

Terrador gets 2 CC
Seadra gets 1 EC, 1 DC, and 3 MC

I get 3 RC

I am back to 16 CC.

Spoons uses his KOC as MC, and buys Gen I TM Bide. He leaves his 1 remaining MC untouched.[a]Kadabra[/a]
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Kadabra ♂ - Spoons
Nature: Naïve (Spe +16, Accuracy +26%, SpD: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Magic Guard - (Dormant) - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 121 (+)

Height Class: 2
Weight Class: 3
BRT: 18

EC: 5 / 9
MC: 1
DC: 3 / 5

16 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Counter, Knock Off
Special Moves - Confusion, Psybeam, Psyshock
Status Moves - Ally Switch, Disable, Encore, Light Screen, Miracle Eye, Taunt, Telekinesis, Teleport, Recover, Reflect

Having grown in the care of his new Trainer, Spoons is more comfortable working with unfamiliar teammates. Any day now, he expects to be whisked away by some third Trainer, and so on, and he makes connections based on that assumption. It shows in his dealings with others - curt and too the point, with no personal attachment involved.
 
I have 15 CC. I will be buying pokemon now.
-7 CC for Castform = 8 CC
-2 CC for Dratini = 6 CC
-2 CC for Bulbasaur = 4
-2 CC for Beldum= 2 CC

Saving the rest of my CC, yup.

Castform (*)
351.png
Aunt Wu (F)

Nature: Modest (+1 Rank to SpA, -1 Rank from Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Forecast
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

Stats
HP: 100
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 4 (-)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

MC: 0

Moves
Tackle
Water Gun
Ember
Powder Snow
Headbutt

Flamethrower
Thunderbolt
Ice Beam

Future Sight
Disable
Ominous Wind

Total Moves: 11
Dratini (*)
147.png
Fang (M)

Nature: Quiet (+1 Rank to SpA, -Spe, -10 Evasion)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities: Shed Skin
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW - LOCKED): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 47 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 9
DC: 0/5

Moves
Wrap
Leer
Thunderwave
Twister
Dragon Rage
Slam
Agility

Ice Beam
Thunderbolt
Flamethrower

Extremespeed
Aqua Jet
Dragon Pulse

Total Moves: 13
Bulbasaur (*)
001.png
Huu (M)

Nature: Modest (+1 Rank to SpA, -1 Rank from Atk)

Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities: Overgrow
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW - LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Moves
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Venoshock
Hidden Power Fire (7)
Sludge Bomb

Giga Drain
Leaf Storm
Petal Dance

Total Moves: 16
Beldum (*)
374.png
Smellerbee (U)

Nature: Careful (+1 Rank to SpD, -1 Rank from SpA)

Type: Steel / Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Clear Body
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves
Take Down

Total Moves: 1
 
CC: 17 -> 11

Buying a Cleffa, a Togepi and a Scratchet. =]

173.png

Cleffa (Emira) [F]
Nature: Quiet [Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).


Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (15/1.15, rounded down)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
-10 Eva.


EC: 0/9
MC: 0
DC: 0/5


Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Metronome
Mimic
Wish

Fire Blast
SolarBeam
Psychic

Moves: 13

175.png

Togepi (Dame) [F]
Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.


Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12


EC: 0/9
MC: 0
DC: 0/5


Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Secret Power
Mirror Move
Psycho Shift

Psyshock
Flamethrower
Shadow Ball

Moves: 15

ScratchetM.png

Scratchet (Marquis) [M]
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Normal / Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities:
Scrappy:
(Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 0/6
MC: 0
DC: 0/5


Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Baton Pass
Rapid Spin
Stealth Rock

Toxic
Brick Break
Rock Slide

Moves: 11
 
PRIZES
Lou & I gain 2 CC (I gain 3 via amulet coin -Lou)
Both Beyblade & Cassandra gain 1 EC, 2 MC, & 1 DC (If Applicable)
MrcRanger97 gets 2 UC

That's all, gg guys.
Spenstar wins!

Spenstar gets 2 CC.
Ruby gets 3 MC and 2 KOC.
Ray gets 2 MC and 1 DC

Glacier gets 2 CC.
Truffles gets 3 MC.
Fernando gets 3 MC.

I get 5 UC.

I am at 19 CC. I put the 5 UC into Cassandra's MC. This and her match MC make 7, plus her existing 1 make a total of 8 MC. Also, I am refunding my second instance of the move Substitute (seen approved here (wow is that really my most recent woobat-related claim)) for fellow BW TM Energy Ball.

Cassandra buys BW TMs Safeguard, Toxic, Charge Beam, and Acrobatics.[a]Woobat[/a]
527.gif

Woobat ♀ - Cassandra
Nature: Timid (Spe +11, Accuracy +16%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
(DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 83 (+)

Height Class: 1
Weight Class: 1
BRT: 13

EC: 5 / 6
MC: 0
DC: 5 / 5

31 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Acrobatics, Assurance, Endeavor, Fly, Heart Stamp
Special Moves - Air Cutter, Charge Beam, Confusion, Energy Ball, Gust, Hidden Power [Fighting 7], Psyshock, Shadow Ball, Stored Power
Status Moves - Attract, Calm Mind, Double Team, Fake Tears, Imprison, Light Screen, Odor Sleuth, Protect, Reflect, Rest, Roost, Taunt, Thunder Wave, Torment, Toxic, Safeguard, Substitute

Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Putting forth effort to overcome her fears and pull her weight on a team, she nonetheless focuses on defensive play and protecting herself from attack.
 
lia, Spenstar, Terrador, Lou, SimonSays and Lou [again] are all approved. That leaves me with 0.8 AC.

ToastTyrant13: Castform actually costs 7 CC, and you do have enough CC to afford this. If you don't mind losing another 3 CC then you're approved [0.9 AC].

E: Claiming from this.

I get four UC, all of which I will put into Darwin the Ditto's DC, bringing him up to 4/5.

I'll claim from this too. I'll use four of those UC in Valentine the Volbeat's DC, bringing him also to 4/5.

That leaves me with 4 UC + 1 AC. I'll buy Snatch (Old TM) for Alistair the Alakazam, and I'll also grab Sunny Day (BW TM) for him.
 
Haven't claimed in a while, but this time I get 15 UC, which is nice.

And I will use them, along with my 11 current UC (26 total) as MC for various Darkmons.

  • Polecat the SKUNTANK (7 MC): Haze (Egg), Hidden Power [Grass] (BW TM), and Sunny Day (BW TM)
  • Sucker the COLOSSOIL (8 MC): Fissure (Egg), Sandstorm (BW TM), and Giga Impact (past gen. TM)
  • Vanity the SHARPEDO (3 MC): Avalanche (past gen. TM)
  • Turvy the HYDREIGON (6 MC): Incinerate (BW TM), Sunny Day (BW TM), and Rain Dance (BW TM)
  • Big Brass the HONCHKROW (2 MC): Giga Impact (BW TM)
 
Vs. Arcanite

4 CC, giving me a ridonculous 49.

Lickilicky gains 5 MC (3+2KO), Cyclohm and Tyranitar gain 4 MC (3+1KO), Krilowatt and Arghonaut gain 3 MC, Voodoom gains 2 MC and 1 DC, unlocking his DW ability.

Now then, time for a gigantic MC claim! :D

Amélie the Nidoqueen has 10. She picks up Earthquake, Sludge Wave, Flamethrower, Stone Edge and Surf (all BW TMs)

With the 5 above, George the Lickilicky has 8. He gains Wish (past gen event IIRC), Sleep Talk (past TM) and Facade (BW TM).

Eoleo the Arghonaut has 3 from the above link, so... Stone Edge (BW TM) and Submission (levelup).

With the above 4 from the link, Spiffy the Cyclohm has 11. I want... Taunt, Torment, Rest, Hyper Beam (BW TMs) and Sleep Talk (past TM).

Mama the Tyranitar has 4 from the link. She picks up Brick Break and Dragon Tail (BW TMs).

Phloem the Flarelm has 6. Petal Dance, Lava Plume, Fire Spin (levelup), Revenge (Egg).

Mia the Dusknoir has a ridiculous 14. I don't even. Mud Slap, Sucker Punch (past tutor), Psychic, Rock Slide, Charge Beam, Torment (BW TMs)

The Wizard the Electivire has 9. He'll pick up Brick Break, Rock Slide, Swagger (BW TMs) and Reflect (past TM)

Fiyero the Voodoom has 2 as of the above link, so... Rock Slide (BW TM)

Zero the Eelektross has 7. I'll have Flash Cannon, Wild Charge, Rest (BW TMs) and Thrash (level).

Hijinks the Krilowatt has 7 as of the link above. I'll have Blizzard, Double Team (BW TMs) and Sleep Talk (past TM).

Coulomb the Galvantula has 4. So, she'll grab Discharge (level) and Pursuit (Egg).

And I'm bored now, so that'll do for now. Have fun, approvers.
 
Okay, this is the last Pokemon I'm buying for awhile. I promise. Really.

(11 CC - 2 CC = 9 CC)

566.png


Archen [Gene] (M)

Nature: Mild (+1 Rank Sp. Atk., -1 Rank Def)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Moves:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard

Dragon Pulse
Earth Power
Head Smash

Aerial Ace
Stone Edge
Bulldoze

Total Moves: 16
 
Claiming from here.

ToastTyrant13 gets 2 Currency Counters
- Aron gets 1 EC / 2 MC / 1 DC / 1 KOc
- Turtwig gets 1 EC / 2 MC / 1 DC / 1 KOc

2 CC -> 4 CC

Aron gets 1 EC, 2 MC, 1 DC, and 1 KOC, which goes into her EC. 2 MC shall be used to get Metal Burst, and Double Edge (Level Up x2)
304.png

EC: 2/9
MC: 0
DC: 1/5
+Metal Burst
+Double Edge

~

Lion Turtle gets 1 EC, 2 MC, and 1 DC, as well as 1 KOC. His KOC shall go into MC, giving him 3 MC to use on Crunch, Leech Seed, and Leaf Storm (Level Up x3)
2efmah3.jpg

EC: 1/9
MC: 0
DC: 1/5
 
Oh crap. I bought reflect type and light screen on my starmie, but he already has those moves! I'd like to use those 2 MC to instead buy the BW TM Protect. I did not update my profile since I was last approved so you can see Starmie already had those moves.
 
I need to claim some more

First, claiming a single CC on this Battle Subway Challenge (honestly, something always has to screw me over in the first round.)

CC: 0+1=1

Then, I'll claim some UC from this reffing.

Universal Counters: 7+4=11

Then, I will spend one of those on CC, giving me enough to purchase a Rebble.

Gempre1.png

Rebble [Rebble]
Nature: Hardy (No change to stats)

Type:
Rock:
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

EC: 0/9
MC: 0
DC: 0/5

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Attacks (14):
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
________________
Paleo Wave
Earth Power
Ancient Power

Volt Switch
Shadow Ball
Flamethrower

After that, I'll spend 5 UC on his MC and stockpile it.

Universal Counters: 11-1-5=5
Currency Coutners: 1+1=2-2=0
 
Its_A_Draw

I claim 2 CC
---
236.png

Tyrogue [Beyblade] (M)
EC: 6/6 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 5/5 (+1 DC)
-Evolves into Hitmontop
-Learns Revenge, Rolling Kick, Focus Energy, Pursuit, Quick Attack, Triple Kick, & Rapid Spin upon evolution
-Unlocks DW Ability: Steadfast
-Learns Close Combat & Wide Guard (Both BW Level-Up)
237.png

Hitmontop [Beyblade] (M)
NATURE: Impish

TYPE
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

ABILITIES

Intimidate
: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast (DW Unlocked): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

STATS

HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (19)
PHYSICAL
Bullet Punch
Close Combat
Counter
Dig
Fake Out
Hi Jump Kick
Pursuit
Quick Attack
Rapid Spin
Revenge
Rolling Kick
Tackle
Triple Kick

SPECIAL
None

OTHER

Focus Energy
Foresight
Helping Hand
Protect
Substitute
Wide Guard
---
That's all.
 
http://www.smogon.com/forums/showthread.php?t=3458592

I get 4 CC. stockpiling

Grave the Revenankh gets 4 MC. (3 MC, 1 KOC) I will buy Memento (egg move) and stockpile the remaining MC.

Waldo the Munchlax gets 2 MC, 1 DC, 1 EC, and 3 KOC. The KOC will go into MC. I'll buy: Snatch (Level-up), Stockpile (Level-up for free, he gets it at Level 25 Gen IV), and Pursuit (egg move). Stockpiling the remaining 1 MC.

Battery the Krilowatt gets 1 DC and 2 MC. I will spend the MC on the level-up moves Heart Swap and Volt Switch.

Playdoh The Grimer gets 2 MC, 1 EC, and 1 DC.I will spend the MC on the BW TM Taunt.
 
Spenstar battle of duth.t

I get 4 CC, which I save.

Jet the Aerodactyl gets 4 MC (2 KOC), 1 DC. He now has 9 MC, and will buy Endure (Tutor), Stealth Rock (Past Gen), and Whirlwind (Past Gen).

Cole Claw the Anorith gets 1 EC, 4 MC (KOC, Exp Share), 1 DC. He'll get Rock Blast (Level), X-Scissor (Level), and Brick Break (BW TM).

Squirtwig the Tirtouga gets 1 EC, 3 MC (KOC), 1 DC. He'll get Smack Down (Level), Aqua Tail (Level), and Rock Slide (Level)

Siege the Rhydon is now Siege the Rhypherior, and also gets 2 MC. He gets Poison Jab as a pre-25 move, and also gets Rock Wrecker (Level) and Chip Away (Level).
464.png

Rhyperior [Siege] (Male)
Nature: Sassy (+ Sp.Def, -Speed)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks (36):
Poison Jab
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Earthquake
Drill Run
Stone Edge
Megahorn
Take Down
Hammer Arm
Bulldoze
Horn Drill
Rock Wrecker
Chip Away

Counter
Skull Bash
Reversal
Bide
Sleep Talk
Fire Punch
Thunder Punch
Ice Punch
Mimic
Endure
Endeavor

Double Team
Sandstorm
Roar
Protect
Facade
Blizzard
Rest
Giga Impact

sudowoodo beatin up an absol
I get 2 CC
Sudowoodo gets 5 MC+4 that he already had. He buys Bulldoze (TM), Earthquake (TM), Sandstorm (TM), Mega Punch (Tutor or something that costs 3)
 
http://www.smogon.com/forums/showthread.php?t=3458464
Claming 2UC from here, bringing me to 7UC.
4 will go into Riolus EC, fully evolving it into Lucario
1 will go into Tyrogues EC, evolving him into ASB's first Hitmonlee.
The Last 2 will go into Piplups EC, evolving it into Prunplup.

lucario_sprite.png

Lucario [Libra] (M)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW LOCKED): Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15=103.5=104)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 2-2=0
DC: 2/5

Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Extremespeed
Heal Pulse

Detect*
Iron Defense*
Sky Uppercut*

Bulk Up*
Brick Break*
Shadow Claw*
Substitute

Moves know: 17

HitmonleeNormalSprite.gif

Hitmonlee (Tetalos) (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:


Limber:
Type: Innate
This Pokemon’s body is well trained and immune to paralysis.

Reckless:
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Unburden (DW):
Type: Innate
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Stats:

HP: 90
Atk: Rank 6 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 4
Spe: 87
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC:
6/6
MC: 0
DC: 5/5

Attacks:

Tackle
Helping Hand
Fake Out
Foresight
Revenge
Double Kick
Meditate
Rolling Kick
Jump Kick
Brick Break
Focus Energy
Feint

Mach Punch
Endure
High Jump Kick

Rock Slide
Double Team
Bulk Up

Total Moves Known: 18

394_prinplup_1_m.png

Piplup (Nereus) (M)
Nature: Serious (No Stat Change)
Type: Water
Water: Water STAB; can breathe and have excellent mobility underwater, are less capable on land unless they are entirely amphibious

Abilities

Torrent:Innate
When this pokemon's HP is below 33%, the Base Attack Power of any water attack is increased by two.

Defiant (DW LOCKED): innate
The pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's attack or ability, its Attack is increased by two. Attack Boosts gained this way are not subject to deterioration at the end of a round.

Stats

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 4/9
MC: 2
DC: 2/5

Attacks (14)
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Tackle
Metal Claw


Hydro Pump
Supersonic
Aqua Ring

Dig
Rain Dance
Protect

Lucarios 2MC go into Heal Pulse and Extremespeed (Both Lvl up)
Prinplups 2 MC go into Hydro Pump and Drill Peck (Both Lvl UP)
Done for now.
 
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