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Data Prize Claiming Thread (Update 5-09-13)

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These haven't evolved yet, but they're going to very soon, and I'd like to make sure that everything is hunky-dory so that I can use them as soon as the battle starts.

635.png

Hydreigon (Apocalypse) (F)
Nature: Hasty (+Spe, -Def, +15 Acc/Dodge)
Type:
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 3
Weight Class: 5
BST: 22

EC: 8=>9/9
MC: 0

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Pulse
Dragon Rush
Outrage
Double Hit
Tri Attack

Dark Pulse
Earth Power
Thunder Fang

Taunt
Torment
Substitute

Total: 19

230.png

Kingdra (Atlanta) (F)
Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
Type: Water/Dragon: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 3
Weight Class: 5
BST: 18

EC: 8=>9/9
MC: 0
DC: 4/5

Attacks:
Yawn
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Hydro Pump
Dragon Pulse
Dragon Dance

Signal Beam
Disable
Muddy Water

Bounce

Rain Dance
Ice Beam
Substitute
Bide
Surf

Total: 21

In addition, I'd like to spend 28 CC for a Dragon Scale and a Big Root, dropping me to 11.
 
Claiming from here.

Treecko gets 1 EC (used at the start of the battle to evolve into Grovyle), 2 MC, 1 DC. Learns Fury Cutter for free (< Lv. 25). MC total 4; used to buy Leaf Blade and Leaf Storm (BW level-up), as well as X-Scissor (BW TM).

Archen gets 1 EC, 2 MC, 1 DC. MC used to buy Acrobatics and U-turn (BW level-up).

I get 2 CC, which are stored.

New info for Grovyle:

253.png


Ness (Grovyle) (M)
Nature: Hasty (Multiples Base Speed by 1.15 and a 20% accuracy boost on all attacks; Subtracts One (1) Rank from Defense)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Attack: Rank 3
Defense: Rank 1 (-)
Sp. Atk: Rank 3
Sp. Def: Rank 3
Speed: 109 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 3/5

Moves:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech
Leaf Blade
Agility
Giga Drain
Leaf Storm

Leech Seed
Leaf Storm
DragonBreath

Energy Ball
Hidden Power (Fire, 7)
Rock Slide
Acrobatics
X-Scissor

Total Moves: 18
 
Claiming from a really good battle, despite the fact that I got counterteamed.

I have a lot to claim and little time, so I'll only claim a little right now.

I'll take the 4 CC, bringing me to...4 CC.

Boy 409 (Sewaddle) gets 1 EC, 2 MC, and 1 DC (2 with KOC). As a result, he hits 4/9 EC and 5/5 DC, unlocking Overcoat before promptly evolving into Swadloon!
541.png

Swadloon [Boy 409] (M)
Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack)
Typing: Bug/Grass
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW): (Innate) (UNLOCKED) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4(+)
SpA: Rank 1(-)
SpD: Rank 3
Spe: 42
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 5/5

Attacks (17):
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Endure
Flail
GrassWhistle
Protect

Agility
Me First
Mind Reader

Toxic
Sunny Day
Rest
Safeguard
Payback

He picks up GrassWhistle and Protect from the evolution, and I spent his 2 MC on Payback (BW TM), leaving him with 0 MC. The rest wil be claimed later.
 
Louis 2 TC

Absol
4 MC, 1 KOC.

IAR 2 TC

Gastrodon
3 MC, 1 KOC.

Me
3UC

This reward is corrected; Pikapwnd's rewards gave EC and DC. :evan:

I am at 5 CC.

Absol puts her KOC into MC, and buys Gen V TM Payback and Gen IV TM Sleep Talk.[a]Absol[/a]
FZcWp.gif

Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 0
DC: 5 / 5

42 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Scratch, Stone Edge, Sucker Punch, Superpower, Rock Tomb
Special Moves - Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Thunderbolt
Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Mean Look, Me First, Perish Song, Protect, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp

Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.

I also still have these two.
 
claiming from here

I get 2 TC

Jester gets 3MC(1 KOC), 1 DC, and 1 EC; Spending 3 MC on Thunder Wave and Substitute
iaza14669391271100.gif

EC:2/6
DC:2/5
MC:0

Prometheus gets 3MC(1 KOC), 1 DC, and 1 EC; Spending 3 MC on Light Screen and Lava Plume
iaza14669384844100.gif

EC:2/9
DC:2/5
MC:0

Raff gets 3MC(1 KOC), 1 DC, and 1 EC; Spending 5 MC on Giga Drain, Solarbeam, Synthesis, Clear Smog, and Rage Powder
iaza19789827395300.gif

EC:4/6
DC:3/5
MC:0

Reia gets 3MC(1 KOC), 1 DC, and 1 EC; Spending 2 MC on Reflect

iaza15902065609600.gif

EC:2/6
DC:2/5
MC:1

also claiming from here

I get 2 TC

Jester gets 1 EC, DC, and 2 MC; Spending 2 MC on Torment
iaza14669391271100.gif

EC:3/6
MC:0
DC:3/5

Prometheus gets1 EC, DC, and 2 MC; Spending 2 MC on Rock Slide
iaza14669384844100.gif

EC:3/9
DC:3/5
MC:0
 
#6340 -> #6355 are approved damn backlog. Oh and Athenodoros too.

That gives me 2 AC and 5 remaining.

Late claims for this and this go!

LouisCyphre said:
Alchemator gets 2 CC.
Clive earns 3 MC and 2 KOC.
Christopher earns 3 MC.
Anna earns 3 MC and 1 KOC.

deadfox081 said:
4 CC
Clive: 3 MC, 1 KO
Anna: 3 MC, 1 KO
Terrence: 3 MC
Alistair: 3 MC, 1 KO

The long and short of it is this:

6 CC
Clive: 9 MC
Christopher: 3 MC
Anna: 8 MC
Terrence: 3 MC
Alistair: 4 MC

Now for the spending! (Hording the CC duh).

Clive: Stealth Rock (Old TM), Charge Beam (BW TM), Solarbeam (BW TM), Double Team (BW TM).

Christopher: DynamicPunch (Tutor).

Anna: Telekinesis (BW TM), Zap Cannon (Old TM), Shock Wave (Old TM).

Terrence: Giga Drain (Old TM).

Alistair: Shock Wave (Old TM), and I'll use the 2 AC combined with the remaining MC to get Ice Punch (BW Egg).
 
http://www.smogon.com/forums/showthread.php?t=3458099

I get 2 CC.

Pontiac the Scratchet gets 1 EC, 2 MC, 1 DC, and 1 KOC. He'll spend the KOC on EC and the MC on Bulldoze, a B/W TM.
ScratchetM.png

Scratchet [Pontiac] (M)
Type: Normal/Fighting
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/6
MC: 4
DC: 3/5

Moves (15)

Level Up

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up
Submission
Hyper Voice
Bulk Up

Egg Moves
Baton Pass
Roost
Stealth Rock

TMs
Focus Blast
Grass Knot
Retaliate
Finley the Mudkip gets 1 EC, 2 MC, 1 DC, and 1 KOC in his first battle. He'll spend his KOC on EC, causing him to evolve into Marshtomp! He'll then spend his MC on Hydro Pump (as a Mudkip) and Earthquake (as a Marshtomp), both Level Up moves!
258.png

Mudkip [Finley] (M)
Nature: Adamant (+1 Atk, -1 Sp.A)

Types: Water
Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2).

Damp (Innate) (DW) (Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 1/5

Moves (13)

Level Up
Tackle
Growl
Mud Slap
Water Gun
Bide
Foresight
Mud Sport
Take Down
Protect
Hydro Pump

Egg Moves
Counter
Mirror Coat
Avalanche

TM Moves
Waterfall
Rock Slide
Facade

259.png

Marshtomp [Finley] (M)
Nature: Adamant (+1 Atk, -1 Sp.A)

Types: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2).

Damp (Innate) (DW) (Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Moves (19)

Level Up
Tackle
Growl
Mud Slap
Water Gun
Bide
Mud Shot
Foresight
Mud Sport
Mud Bomb
Take Down
Protect
Hydro Pump (Mudkip)
Earthquake

Egg Moves
Counter
Mirror Coat
Avalanche

TM Moves
Waterfall
Rock Slide
Facade
Last up is Skye the Trapinch. Sure, the name was ironic before, but now that she's evolved to Vibrava, it'll make more sense. She got 1 EC, 2 MC, and 1 DC (which is now moot). She'll put her 4 total MC into Draco Meteor (Tutor) and Dragonbreath (level up)
328.png

Trapinch [Skye] (F)
Nature: Brave (+Atk, -15% Spe, - 10 Evasion)

Type(s):
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

Sheer Force: (DW) (Can be Enabled) (Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats
HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 10/1.15= 8.69=8
-10 Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 4
DC: 4/5

Moves

Level Up
Bite
Sand-Attack
Faint Attack
Sand Tomb
Fissure
Crunch
Egg Moves
Quick Attack
Endure
Focus Energy

TMs
Earthquake
Rock Slide
Dig

328.png
329.png

Vibrava [Skye] (F)
Nature: Brave (+Atk, -15% Spe, - 10 Evasion)

Type(s):

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 70/1.15=60 speed, -10% evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 4/9
MC: 1

Moves

Level Up
Sonicboom
Bite
Sand-Attack
Faint Attack
Sand Tomb
Fissure
Crunch
Dragonbreath

Egg Moves
Quick Attack
Endure
Focus Energy

TMs
Earthquake
Rock Slide
Dig

5th Gen Tutor
Draco Meteor
 
I reffed this Hall Challenge.

That gives me 10 BT, taking me to 11.
Chandelure gets:
Endure (3)
Fire Blast (2)
Rest (2)
Trick Room (2)
Hyper Beam (2)

Leaving me on 0.
 
Won this battle against Kaxtar, I get 3 CC.

Scorchstrike the Charizard gets 3 MC and 1 KOC, which goes into MC. He'll grab Counter (Egg move) and Fire Spin (level), leaving him at 0 MC.

Raptorstrike the Staraptor gets the same, he'll grab Foresight (Egg) and stock 1 MC.

Gatorstrike the Feraligatr also gets the same, he'll grab Dive (BW TM) and Dragon Tail (BW TM), leaving him at 0 as well.

Finally Tuskstrike the Donphan gets 2 MC, 1 DC, and 1 KOC. That KOC will go into DC, unlocking Sand Veil, and the 2 MC will go towards Stone Edge (BW TM), leaving him at 0 MC.

EDIT: Engineer and MK are APPROVED

shinyskarmory, you need to add the Ground STAB to Marshtomp. Also, Draco Meteor is 2 MC (it's a Gen 5 tutor), so Vibrava has 1 MC left. Finally, don't edit your profile before you're approved. NOT APPROVED until Marshtomp is fixed.

3 more gives me an UC and puts me back to 1
 
Placeholder for Syclar claim.

Claiming Syclar, CC: 46-->44

Syclar.png

Syclar, IceBug (M)
Nature: Hasty (+15% Speed, +25% Accuracy, -1 Def)
Height: 1'7"
Weight: 44 lbs / 20 kg
Evolution: Syclar --> Level 40 --> Syclant
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Tail Glow
Earth Power
Spikes

Double Team
Protect
U-turn
Total Moves: 15

Also purchasing an Exp. SHare for 20 TC: 44 TC--> 24 TC
 
Woooo 7 TC. Time for my final mon:

241.png

Miltank [Moo]
Nature: Adamant (+ Attack, - Sp. Attack)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

EC: N/A
MC: 0
DC: 0/5

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Attacks (14):
Tackle
Growl
Defense Curl
Stomp
Milk Drink
Bide
Rollout
Body Slam

Hammer Arm
Endure
Heart Stamp

Brick Break
Protect
Thunder Wave
 
Opponent disqualification.

I get 3 CC.
Empress gets 2 MC and 1 DC.
Ambrocious gets 3 MC and 1 KOC.
Pumyra gets 2 MC and 1 DC.

Tort (maybe) gets 2 CC.
Feck Knight gets 2 MC and 1 DC.
Faraday gets 3 MC.
Fridge gets 3 MC.

E_M gets 7 UC.

I now have 15 CC.

Empress stockpiles her counters.[a]Volcarona[/a]
637.gif

Volcarona ♀ - Empress
Nature: Bold (Def: +1, Atk: -1)
Type: Bug / Fire
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
(DW) Swarm - (Dormant) - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 100

Height Class: 3
Weight Class: 3
BRT: 21

EC: 6 / 6
MC: 2
DC: 2 / 5

16 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Flare Blitz, Leech Life, Take Down
Special Moves - Bug Buzz, Ember, Fiery Dance, Gust, Hurricane, SolarBeam
Status Moves - Harden, Light Screen, Magnet Rise, Morning Sun, String Shot, Sunny Day, Will-O-Wisp

A rigid follower and enforcer of rules, Volcarona believes in discretion over valor and vitality over violence. She has little regard for wastefulness or recklessness, and calculates all of her moves before executing them without fear.

Pumyra gets level-up moves Air Slash and Heat Wave.[a]Tomohawk[/a]
tomohawk_front_female.gif

Tomohawk ♀ - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Flying / Fighting
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
(DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

Height Class: 2
Weight Class: 3
BRT: 19

EC: 6 / 6
MC: 0
DC: 2 / 5

20 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aerial Ace, Fury Swipes, Rock Smash, Superpower
Special Moves - Air Slash, Aura Sphere, Heat Wave, Hyper Voice
Status Moves - Harden, Focus Energy, Morning Sun, Memento, Nature Power, Roar, Roost, Substitute, Sunny Day, Taunt, Toxic, Whirlwind

Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.

Ambrocious gets Gen IV TM Endure.[a]Houndoom[/a]
229.gif

Houndoom ♂ - Ambrocious
Nature: Hasty (Spe +15, Accuracy +14%, Def: -1)
Type: Dark / Fire
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Early Bird - (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire - (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(DW) Unnerve - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)

Height Class: 3
Weight Class: 3
BRT: 18

EC: 6 / 6
MC: 0
DC: 5 / 5

22 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Beat Up, Bite, Counter, Thief, Thunder Fang, Reversal, Sucker Punch
Special Moves - Ember, Fire Blast, Flamethrower, Heat Wave, Smog, SolarBeam
Status Moves - Endure, Howl, Leer, Magic Coat, Odor Sleuth, Roar, Sunny Day, Swagger, Taunt, Will-O-Wisp

Quick to action without forethought, Ambrocious instictually acts as a pack alpha, regardless of whether or not others listen. Percieved threats to his "pack" are dealt with as such, and he battles with an animalistic bent that lends him nigh-primal reflexes.
 
Texas, Leethoof (make sure to remove the + sign on the SDef) and Lou are approved.

8.

Poor Xatu.

iiMKUltra said:
Alchemator: 8 TC
Xatu: 8 HC

Stockpiling the CC.

Buying:
Calm Mind (BW TM), Endure (Tutor), Double-Edge (Tutor).
 
Albinoloon approved.

Also, I messed up some claims which got skipped, repeated and messed up, so I'm going to do them all again here:

vs. Lou

Cloyster gets 5 MC and I get 2 CC, which are stockpiled.

vs. SimonSays

Cloyster gets another 5 MC and I get another 2 CC. Cloyster, now at 11 MC, learns Ice Shard (1), Whirlpool (1), Ice Beam (1), Barrier (3), Icy Wind (3) and Hail (2).

vs. Alchemator

4 CC
Nidhogg: 3 MC, 2 KO => Rock Slide (2), Blizzard (2), Stockpiling 1
Poseidon: 3 MC => Defence Curl
Nestor: 4 MC => Power Gem (0), Trick Room (2), Giga Impact (2), Hidden Power Electric 7 (0)
Astraea: 4 MC, 2 KO => Sleep Talk (3), Mimic (3)

vs. Ragnarokalex

Athenodoros gets 2 CC
- Dragonite gets 3 MC => Sleep Talk (3)
- Lapras gets 3 MC / 2 KOc => 7 CC
- Cyclohm gets 3 MC => Stockpiles all three
- Gengar gets 4 MC => Snatch (3), Thunder (2) using one saved MC
- Cloyster gets 4 MC / 1 KO => Blizzard (2), Selfdestruct (3)
 
Claiming from the above Subway.

Hydreigon gets 3 MC, 2 of which are used on Focus Blast, the other is saved.

Simisage gets 3 and a KOC, also used as MC, taking her to 5, used on:
Substitute (2)
Focus Blast (2)
with one saved.
 
Claiming from a really good battle, despite the fact that I got counterteamed.

I have a lot to claim and little time, so I'll only claim a little right now.
...
The rest wil be claimed later.

THAT LATER IS NOW

Enos (Tynamo) gets 1 EC (2 with KOC) and 2 MC. He now has 3/9 EC and 11 MC.

Sarah Heap (Cherubi) gets 1 EC and 2 MC (3 with KOC). She now has 6/6 EC and evolves!
421-overcast.png
/
421-sunshine.png

Cherrim [Sarah Heap] (F)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [8]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Flower Gift: (Innate) This Pokemon’s flower opens up in intense sunlight, releasing a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98 (85*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
DC: N/A

Attacks (19):
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
Lucky Chant
Worry Seed
Petal Dance

GrassWhistle
Heal Pulse
Weather Ball

Toxic
SolarBeam
Rest
Hidden Power [Rock 7]
Flash

Endure

She picks up Petal Dance (BW Level-Up at Level 25) and Endure (DPP TM), leaving her with 0 MC.

Alther Mella (Exeggcute) gets 1 EC, 2 MC, and 1 DC (2 with KOC). He goes up to 4/6 EC and 5/5 DC, unlocking Harvest. I'll keep the MC, bringing him to 2.

Silas Heap (Bulbasaur, now Ivysaur) gets 1 EC and 2 MC (the DC is now irrelevant. He goes up to 8/9 EC and 3 MC, which I will then spend on Synthesis (BW Level-Up) and Hidden Power [Ice 7] (BW TM), leaving him with 0 MC.

Marcia Overstrand (Deerling) gets 1 EC, 2 MC, and 1 DC, bringing her to 4/6 EC and 3/5 DC. I'll spend the MC on Aromatherapy and Energy Ball (BW Level-Up), leaving her with 0 MC.
 
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