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Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showthread.php?t=3472070
Glacier: 1 CC
Froslass: 3 MC 2 KOC
Jynx: 3 MC

http://www.smogon.com/forums/showthread.php?t=3472106
Glacier Knight: 1 CC
Froslass: 4 MC
Jynx: 3 MC

With her 9MC, Artica the Froslass is getting Telekinesis (BWTM), Embargo (BWTM), Endure (Past gen TM), and Toxic (BWTM)

With her 6MC, Marilyn the Jynx is getting Role Play (Tutor) and Bide (Past gen TM)

http://www.smogon.com/forums/showthread.php?t=3472147
Glacier: 1 CC
Cloyster: 2 KOC 3 MC
Weavile: 3 MC

Cloyster is getting Rest (BWTM) and Sleep Talk (Past gen TM)
Weavile is getting Punishment (Lvl) and Reflect (BWTM)
 
Well, at least I got past round 1 this time.

Currency Counters: 23+3=26

Nora (Volcarona):
MC: 9
KOC: 4

Going to spend her KOC on CC, then the MC on Fly (HM), U-Turn (TM), Swagger (TM), Overheat (TM), and Flare Blitz (Pre-evo LU).

Currency Counters: 26+4=30

Rosch (Colossoil):
MC: 9
KOC: 1

Spending his KOC on MC then buying Crunch (LU), Megahorn (LU), Sucker Punch (Egg), Aqua Tail (BW2 Tutor), Brick Break (TM), and Horn Drill (LU)

Serenity (Togekiss):
MC: 9
KOC: 1

Spending her KOC into MC then buying Heal Bell (BW2 Tutor), Magic Coat (BW2 Tutor), Counter (Tutor), and Mirror Move (Egg)

Also, since I have a lot of CC, why not spend it? I'm going to buy an Expert Belt with 20 of them.

Currency Counters: 30-20=10

That's it for now.
 
I can also claim 2 CC back from the predictions.

I'll spend those 2 + 11 from my cache on a Hard Stone and a pack of Leppa Berries now please.

EDIT: Lets spend my UC also. I have 23 currently.

Syclant gets Knock Off and Giga Drain (BW Tutor) for 4 UC.
Dragonite has 1 MC stored + 2 UC to buy Defog (Past TM).
Conkeldurr gets Brick Break, Double Team, Substitute (BW TM), Wide Guard (Egg), Fire Punch, Ice Punch, Knock Off and Block (BW Tutor) for 17 UC total.

17+4+2=23
So I now have no UC left.
While I am at it the above part of the claim would have left me at 28 CC, so I'll spend 20 on another Expert Belt and leave myself at 8 CC.
 
My first evolution! Which came after 4 losses, sigh... But first things first. I get 1 CC from Electric Forest, adding my tally to 5.

My Natsu (Axew) gets 1 DC, 2 MC which will be spent on Taunt and Dragon Pulse (both level-ups), and 1 EC, bringing him to 4 EC in total and evolving him into a Fraxure. Also, Natsu has a stored MC which will be further spent on Outrage (another level-up, of course).

Wendy (Chikorita) gets 1 DC, 1 EC, and 2 MC, to be spent on Light Screen and Safeguard (again, both level-ups).

End results:
5 CC
Fraxure(*) Natsu (M)
611.png

Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.

Nature: Rash (+1 SpA, -1 SpD)

Type:
Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Ability 1: Mold Breaker
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2: Rivalry
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.

Ability 2: Unnerve (DW)
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 4/9 Next Evolution at 9
MC: 0
DC: 4/5

Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw
Sword Dance
Dragon Dance
Taunt
Dragon Pulse
Outrage

Reversal (*)
Night Slash (*)
Iron Tail (*)

X-Scissor (*)
Dig (*)
Rock Smash (*)
Aerial Ace
Chikorita - Wendy (F)
152.png

They say the calmest waters often hide the most turbulent undercurrents, the stillest air often the premonition to the most terrible storms. So does Wendy. She's nice and pretty, often the team's peacemaker (pacemaker too), but her spirit is indomitable. In battle, Wendy wields the very force of nature itself - the plants and the wind that blows between leaves are her primary defences. Wendy is very trusting of strangers, despite Charla's frequent rebulks, but the fact that they're inseparable makes most Daycare visitors hesitate - except Zheng. Wendy looks upon Natsu and Gray as big brothers, and they respond in kind - protective of their siblings as if of same lineage.

Nature: Calm (+1 SpD, -1 Atk)

Type:
Grass type:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Ability 1: Overgrow
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).

Ability 2: Leaf Guard (DW)
Type: Innate
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9 Next Evolution at 4
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Razor Leaf
Reflect
PoisonPowder
Synthesis
Magical Leaf
Natural Gift
Light Screen
Safeguard

Ancient Power
Counter
Leaf Storm

Protect
Double Team
Sunny Day
 
From the following match and Battle Subway run...

Currency Counters: 25 + 3 + 1 = 29

254.png

Meliadoul - Sceptile (F)
MC: 0 + 6 + 1 from KOs = 7
Using Move Counters to learn Solarbeam (5th Gen TM), Magical Leaf (Egg Move), and Sunny Day (5th Gen TM).

frontnormal-msyclant.png

Frostbite - Scylant (M)
MC: 0 + 3 + 1 from KOs = 4
Using Move Counters to learn Stone Edge (5th Gen TM) and Taunt (5th Gen TM).
Spending 7 Currency Counters to change Frostbite's nature to Lonely.

572.png

Fiel - Minccino (M)
Spending 7 Currency Counters to change Fiel's nature to Adamant.
 
IAR / AOPSUser / Maxim [Mental note that you need to get HP Electric on Nora] / Pwnemon / SubwayJ / C$FP / LockDown / TheRoyalGuard / Yarnus / Texas / Glacier / Frosty / Maxim / Waterwarrior / Orcinus / Deadfox / Zhengtann [Might want to update the name :-)] / TheWolfe [Please in future post at very least the changed stats of a mon you're nature changing, although I trust that you can do so] / jas [Train Gligar MORE :D] / Matezoide Approved

20 Approvals, +2.0 UC, 18.3 UC Total.

---

+4 UC [22.3 UC]

I have 22 CC. I need to do 2 nature changes:

Krillowatt to Timid. New Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 21

+17% Accuracy

Azurill to Jolly. New Stats:

HP: 90
Atk: Rank 1 [2 Huge Power]
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 23 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

+5% Accuracy

-14 CC, I drop to 8 CC. I'll reclaim my 2 from predictions for a neat 10 CC. Self Approved
 
Two Battles:

vs. Its_A_Random
I get 3 CC. Dragonite gets 4 MC, Swampert gets 3 MC, Lucario gets 4 MC and Slowking gets 5 CC.

vs. The Royal Guard
I get 4 CC. Munchlax gets 1 EC/2 MC/1 DC, Regirock gets 2+1 MC/1 DC, Krillowatt gets 2+1 MC/1 DC, Smeargle gets 3+1 MC, Azurill get 1 EC/2+3 MC/1 DC and Cloyster gets 3+1 MC. Smeargle also Sketches Dig, Dive and Rock Slide and spends 1 MC on a Sketch slot.

Everyone stockpiles everything. And I self-approve this very little stuff.
 
Right, so I seem to have made a couple of screwups in my last couple of claims

First, Arghonaut already has Rock Slide, so he gets refunded.
Diagnos (Arghonaut):
MC: 1 (from previous)+2 (refund)=3

Spending those on Gunk Shot (BW2 Tutor) and Submission (LU).

Next, turns out Volcarona already had Flare Blitz, and I'll spend one of my UC on her MC.
Nora (Volcarona):
MC: 1 (refund)+1(UC)=2

Spending that on Hidden Power Electric 7

Universal Counters: 14-1=13

Togekiss already bought Heal Bell, so she gets 2 MC back

Serenity (Togekiss):
MC: 2

Spending those on Baton Pass and After You (both LU)

That's it for my mistakes I believe.
 
My pokemon make for bad Japanese superheroes.

Me: +4 CC, spending it on a Larvitar and a Colosshale

Lucario: +4 MC (3 + 1 KOC), learns Egg move Hi Jump Kick (-3 MC) and level-up move Quick Guard (-1 MC)

Cyclohm: +3 MC, learns TM move Hail (-2 MC) and level-up move Discharge (-1 MC)

Fraxure: +1 EC (6/9), +1 DC (4/5), +2 MC, learns TM move Dragon Tail (-2 MC)

Necturine: +2 EC (1 + 1 KOC, 5/6), +1 DC (4/5), +3 MC (2 + 1 KOC), learns level-up move Power Whip (-1 MC) and Tutor move Synthesis (-2 MC)

Finally, my new mons should look like this:
246.png

Larvitar [Krom] (Male)
Nature: Quiet (+1 SpA, -15% Speed, -10 evasion)
Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities: Guts, Sand Veil
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW, Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Egg:
Pursuit
Stealth Rock
Dragon Dance

TM:
Protect
Taunt
Brick Break
coloshale3.png

Colosshale [Charles] (Male)
Nature: Naive (+15% Spe, +22 accuracy, -1 SpD)
Type: Dark/Water
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Rebound, Storm Drain, Flare Boost
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 98 (+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam

Egg:
Encore
Thunder Fang
Water Spout

TM:
Protect
Taunt
U-Turn
 
Claiming from Engi's Battle Hall

I gain 10 UC, giving me 30.

Also, we win another raid, huzzah!

I gain 4 CC, giving me 15. I'll stash them for now.

Captain gains 6 MC, which he'll hold onto, and Dino the Rhyperior, now named Ryback, gains 6 MC and all 8 KOC as MC, and he'll store them for now, too.
 
Claiming....

Now i have 10 CC,spending 6 of them to buy a Lucky Egg.

Mankey and Pansage claim 2 MC,1 DC and 1 EC.


Steve buys Earthquake (B/W 2 TM).

Spr_5b_056.png

<Mankey> [Steve] (Male)
Nature: Jolly (+16% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


About: He was the very first pokemon Matt obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour. Steve is extremely strong,determined,honored and relatively docile Mankey, only feeling trully alive during a battle with a worth opponent,he cares very much about his trainer and team mates.


Abilities:
Vital Spirit : (Innate)

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Anger Point: (Innate)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


Defiant (DW LOCKED): (Innate)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.




Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 81 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 14



EC: 5/6
MC: 0
DC: 4/5


Attacks:

Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)



Close Combat(*)
Reversal(*)
Encore(*)
Counter
Substitute
Return
Punishment
Earthquake



Dig(*)
Acrobatics(*)
Rock Slide(*)
Thunder-Punch
Endure


Johnny Bravo buys Acrobatics (B/W LU)


Simi_Bravo_Jr.png

<Johnny Bravo> [Pansage] (Male)
Nature: Hasty (+ Speed, - Def, + 12% accuracy)

Type: Grass
Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is,until he starts talking. Johnny met the group during a training section,becoming infatulated by Twilight (and to a lesser extent,Fiona),but she didnt feel attracted to him at all (Unlike Fiona,who blushed a bit),leading him to try and prove his power to impress her,Johnny fought Bosco,but was quickly and easly defeated (In part,due to his constant winking at Twilight),being captured shorty after.

Abilites:

Gluttony (Innate):

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Overgrow (DW LOCKED,Innate):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Stats
HP: 90
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 74
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 1/9
MC: 1
DC: 1/5

Attacks:

Scratch(*)
Leer(*)
Lick(*)
Vine Whip(*)
Fury-Swipes(*)
Leech-Seed(*)
Bite(*)
Seed Bomb(*)
Torment(*)
Acrobatics

Dig(*)
Attract(*)
Shadow-Claw(*)

Leaf-Storm(*)
Nasty-Plot(*)
Role-Play(*)
 
Imanalt / Maxim / The Wanderer / Glacier / Deadfox / Rickheg / Matezoide / TRG / AOPS / Texas Approved

+1 UC [23.3 UC]

~~~~~~

OK, ASM has finished. So I'm claiming all the moves I purchased during that.

Documentation.

Cofagrigus: Guard Split
Archeops: Aerial Ace, Knock Off, Sandstorm, Shadow Claw, Swagger, Rest.
Mightyena: Crunch, Thief
Zoroark: Agility, Flamethrower, Nasty Plot, Focus Blast

+1 CC [11 CC]

Magneton gains 1 EC, 1 KOC and 2 MC. Since I am sick to death of not recieving 3 MC / Match, KOC into EC for 9/9 EC, not evolving. Going to 4 MC, purchasing Endure (3 MC), and storing the last MC.

Lanturn gains 3 MC and 1 KOC, so effectively 4 MC. Brings her to 4 MC total, so buying Endure, also storing the last MC. Self Approved :)
 
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