Data Prize Claiming Thread (Update 5-09-13)

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ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Two vics and a Hall reffing nets me something extra to toss on my pile - 3 CC, 2 CC, and 14 UC to pile a 36 CC and 204 UC.

Gajeel the Murkrow gets 1 EC, and 4 MC (Exp. Share + 1 KOC converted) to learn Tailwind (Level-up) and Psycho Shift (Egg).
Cana the Grimer gets 2 EC, 2 DC to unlock DW Poison Touch, and 8 MC in total (1 KOC per match) to learn Acid Armour (Level-up), Shadow Ball (BW2 TM), Mean Look (Egg), and Protect (BW2 TM).
Juvia the Snorunt gets 2 EC, 2 DC to unlock DW Moody, and 8 MC in total (1 KOC per match) to learn Toxic, Light Screen, Shadow Ball, and Substitute (all BW2 TMs).
Pantherlily the Anorith gets 2 EC, 2 DC, and 8 MC in total (1 KOC per match) to learn X-Scissor (Level-up), Dig (BW2 TM), Sandstorm (BW2 TM), and Sand Attack (Egg).

CC: 31+3+2 = 36
UC: 190+14 = 204

Murkrow – Gajeel (M)

Gajeel is rather different, compared to the rest of the lot - probably his dark instincts gave him a bit of a "lone wolf" attitude. Efficient in his ways, smart in his pose, Gajeel would have a hard time fitting in - except that the girls are incredibly forgiving, and while the guys wouldn't hesitate bringing on a throwdown (save for Elfman, who repaid his indifference with barely a shrug), they never keep past grudges. Its what drove Gajeel to approach Zheng after many days of stalking them - eating, living, fighting with the affectionate way only siblings might have had. He is no slouch either - holding his own even against Erza is no small feat in the family.

Nature: Mild (+1 SpA, -1 Def)

Type:
Dark type: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying type: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Insomnia
Type: Innate
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Ability 2: Super Luck
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Ability 3: Prankster (DW Unlocked)
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1

EC: 4/6 Next Evolution at 6
MC: 0
DC: 5/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Sucker Punch
Torment
Foul Play
Tailwind

Drill Peck
Faint Attack
Quick Attack
Heat Wave
Icy Wind
Dark Pulse
Psycho Shift

Roost
Psychic
Protect
Toxic
Sky Attack
Fly
Grimer - Cana (F)

Cana is an alcoholic, probably one of the very few Pokemon throughout the world to actually enjoy imbibing such beverages. Her natural biological system is the prime cause for her incredible alcoholic tolerance, and also of her encounter with Zheng - she was drinking in the wine cellar under a small inn when the innkeeper caught her red-handed. Flustered, the innkeeper cannot do anything without Pokemons, and Zheng arrived to save half the cellar, while paying off the other half. Flirtatious and often half-drunk, she's quite an addition to the family - as well as quite the reason of Zheng's oft-empty purse.

Nature:
Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:

Poison type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Ability 1: Stench
Type: Innate
Cana's sexy, boozy odor reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Ability 2: Sticky Hold
Type: Innate
Cana cradles her items much like the way she cradles her alcohol barrel, in a strong grip that prevents item theft or swapping.

Ability 3: Poison Touch (DW Unlocked)
Type: Can be Disabled
Cana can channel her body's alcoholic resistances into a form of offense. Whenever she hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. If disabled, all of her attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-10%)
Size Class: 1
Weight Class: 3

EC: 5/6 Next Evolution at 6
MC: 0
DC: 5/5

Attacks:
Pound
Poison Gas
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb
Sludge Bomb
Acid Armour

Imprison
Shadow Punch
Shadow Sneak
Acid Spray
Mean Look

Toxic
Thunderbolt
Flamethrower
Giga Drain
Ice Punch
Venoshock
Rock Slide
Shadow Ball
Protect
Snorunt - Juvia (F)

Juvia has a terrible crush on Gray. Period. This romance probably started when she spied Gray practicing the Ice Punches (since it worked quite well against Natsu) and she has been tagging along ever since. There's nothing Zheng could do to dissuade her, so he figured he might as well adopt Juvia too. Unfortunately, Gray is blind to the obvious - or rather, he does not find it in himself to reciprocate. Faced against such cool indifference, Juvia did not back down, making a promise to herself that she will, one day, let Gray see that she is already in his heart. Not that Gray isn't acting like a gentleman - so some of his actions towards Juvia was probably misleading, as well.

Nature:
Timid (+15% Speed, +8% Accuracy, -1 Atk)

Type:

Ice type: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch Juvia, she stands firm and continues its attack by reminding herself of her love towards Gray.

Ability 2: Ice Body
Type: Innate
Juvia loves ice and hail, thriving in Icy conditions and able to absorb energy from Hailstones to recover two (2) HP/action in Hail.

Ability 3: Moody (DW Unlocked)
Type: Innate
Juvia's unreciprocated love causes her feelings to always fluctuate, and its greatly influencing her capabilities from one round to the next. In addition to her general nature, Juvia displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+8%)
Size Class: 1
Weight Class: 2

EC: 5/6 Next Evolution at 6
MC: 0
DC: 5/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Beam
Blizzard

Bide
Block
Spikes
Disable
Endure

Frost Breath
Hail
Rain Dance
Safeguard
Toxic
Light Screen
Shadow Ball
Substitute
Anorith - Pantherlily (M)

Gajeel was the one who found Pantherlily's Claw Fossil discarded at the entrance of a mine. Seeing the Murkrow's penchant for it, Zheng decided to go to the nearest archaeological lab and revive it. Pantherlily and Gajeel have been quite attached to each other ever since. They share the same camaraderie towards each other as Natsu and Gray, but at least they didn't have the head-splitting rivalry that the other pair always do. Often after a training session, Gajeel would take Pantherlily up for flight trips, while the latter demonstrates the pleasure of submersion in water. The rest of the family often help Pantherlily too, since he's still much less comfortable on terrestrial environment - Wendy loved piggybacking him and Charla together, while the latter doesn't mind that much.

Nature:
Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:

Bug type: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock type: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Battle Armour
Type: Innate
Pantherlily’s thick armor prevents him from taking critical hits.

Ability 2: Swift Swim (DW)
Type: Innate
Pantherlily can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65 (-10%)
Size Class: 1
Weight Class: 2

EC: 4/6 Next Evolution at 6
MC: 0
DC: 4/5

Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
AncientPower
Fury Cutter
Rock Blast
X-Scissor

Rapid Spin
Cross Poison
Water Pulse
Sand-Attack

Smack Down
Aerial Ace
Brick Break
Rock Slide
Dig
Sandstorm
 
More stuff... And thaaaaaaaaaaaangssssss...
14 CC—>15 CC
Magneton gets 2 EC (Lucky Egg), 2 MC, and a DC. I would like to buy the move ElectroWeb (BW Tutor, 2 MC).

Durant gets 4 MC (Exp. Share) and 2 KOC, which I will use as MC, bringing his total to 6. I would like to buy the moves Bug Bite, Crunch, Guillotine (BW Level-Up, 1 MC), and Baton Pass (Egg Move, 3MC), leaving me with 0 MC.
 
Claiming from this battle

ME: 2CC [up to 13]

CYNDAQUIL
MC: 0->2->0
DC: 3->4
EC: 3->4
Buying hidden power (ice, 7) with two MC (gen V tm)

SWINUB
MC: 0->2->1
DC: 3->4
EC: 2->3->4 (KOC)
Buying flail with one MC (level up)

EXEGGCUTE
MC: 0->2->4 (KOC)->1
DC: 1->2
EC: 1->2
Buying Bide with three MC (gen 1 tm)


ALSO, buying I'm a Knight the omanyte for 2CC

Omanyte [I'm a Knight] (male)
Nature: Modest (+SpA, -Atk)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:
Swift Swim: (innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor: (innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (locked): (can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

EC: 0/6
MC: 0
DC: 0/5
KOC: 0

Moves:

Level-Up
Constrict
Water Gun
Withdraw
Bite
Rollout
Leer
Mud Shot

Egg
Bide
Muddy Water
Spikes
Whirlpool
Toxic Spikes

TM/Tutor
Ice Beam
Dive
Substitute
Scald
Double Team
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
One! Two!

Birkal: +2 CC (8 total)

Scraggy: +1 EC (2/6)
+1 DC (2/5)
+4 MC (0 Total)
Fire Punch (Gen V Tutor)
Zen Headbutt (Gen V Tutor)​

Timburr: +1 EC (4/9)
+1 DC (3/5)
+4 MC (0 Total)
Toxic (Gen V TM)
Smack Down (Gen V TM)​

Timburr is evolving!


Gurdurr (F)

Nature: Adamant

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

EC: 4/9
MC: 0
DW: 3/5

Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake Up Slap
Chip Away
Superpower
Stone Edge

Detect
Counter
Endure
Reversal
Mach Punch
Drain Punch

Ice Punch
ThunderPunch
Fire Punch

Taunt
Brick Break
Payback
Substitute
Facade
Rock Slide
Low Sweep
 
ZhengTann: Approved
Complications: Approved
EspyOwner: Approved
Incoleo: Omanyte can only start with 5 Gen 5 TMs, not tutor moves or past gen TMs. You'll have to change Earth Power and Stealth Rock. Change that and you're approved. EDIT: OK, you're good!
Birkal: Approved
Flamestrike: Approved
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Nah, fuck it.

2 CC on a Phanpy.

Phanpy [Wheelie] (F)
NATURE: Jolly (+5% Accuracy)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Pickup: (Innate) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (DW): (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.

STATS
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

ATTACKS (19/62)
Defence Curl
Flail
Growl
Natural Gift
Odour Sleuth
Rollout
Slam
Tackle
Take Down

Counter
Focus Energy
Head Smash
Heavy Slam
Ice Shard

Earthquake
Protect
Rock Slide
Sandstorm
Substitute


93-2=91 CC left. 63 mons & counting... 9.9

SELF APPROVED
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
I did fix it Emma -.-

Let's try one more fucking time

Claiming from three failures of pain.

I get 12 UC from the Hall failure, will spend that in a bit along with some of my other UC.

I also get 4 UC from that old Pike.

From my battle with Birkal, I get the following rewards:

Ullar: 2 CC
Ullar's Mons: 1 EC / 2 MC / 1 DC, 1 KOC to Rufflet

Stockpiling the CC. Also using my KOC on Nuggs the Rufflet as DC, and stockpiling MC for Nuggs the Rufflet and Talon the Anorith.

Darwin the Embirch, however, is a different story.

Blowing 11 UC on him to bring him to 8/9 EC and 5/5 DC, and unlocking his DW Ability.

Also evolving him to Flarelm, and using 9 UC on him as MC for a total of 11 MC.

Purchasing the Level-Up moves Petal Dance, Iron Defense, Flame Burst, Lava Plume and Zap Cannon.

Purchasing the Egg Moves Seed Bomb and Blaze Kick.


<Flarelm> [Darwin] (Male)
Nature: Brave (+Atk, -Spe)
Type: Fire/Grass

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head (Type: Innate)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Battle Armor (Type: Innate)
This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll (Type: Innate) [DW, Locked]
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (-, -10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 8/9
MC: 0
DC: 5/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Petal Dance
Iron Defense
Flame Burst
Lava Plume
Zap Cannon

Aromatherapy
Counter
GrassWhistle
Seed Bomb
Blaze Kick

Sunny Day
Protect
Rock Slide

And that's all, folks! I got 14 UC remaining.

Oh, and to clarify, Zt took over that reffing of SE's Hall. But I started it.

If it still isn't good, at least fucking tell me what's wrong
 
From this battle:

I get 3 CC, go to 12.
Hraesvelgr the Braviary gets 1 DC (3/5) and 3 MC, buys Protect as a BW TM and Whirlwind as a Level up move
Tyr the Scrafty gets 3 MC and a KOC spent as a MC, buys Counter as an Egg Move and Scary Face as a Level Up move
Thrym the Tyranitar gets 3 MC and a KOC spent as a MC, buys Payback and Brick Break as BW TMs
Fenris the Houndoom gets 3 MC, buys Endure as a past TM.
 
8 UC

23 UC



75 UC are used so my Primeape can learn....


Thrash (Level Up), Brick Break, Iron Tail, Role Play and Uproar (5th gen Tutor/TMs), Mega Punch, Mega Kick, Take Down, Double-Edge, Pay Day, Submission, Swift, Headbutt, Curse, Psych Up, Snore, Defense Curl, Detect, Secret Power, Beat Up, Meditate, Smelling Salt, Captivate, Vaccum Wave, Rock Climb, Natural Gift and Mud-Slap (All Breeding/Past Gen)

You know what this means?

Maxed Primeape!

108 moves = 7 CC, according to IRC.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Gonna bring home a new friend for 2 CC.



Riolu (M)

Nature: Naive (-SpD / +Spe / +11% Accuracy)

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilites:
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (DW) (Locked) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Foresight
Quick Attack
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech

Cross Chop
Crunch
Hi Jump Kick
Blaze Kick
Sky Uppercut

Substitute
Rock Slide
Protect
Dig
Payback
 
Hall14 CC
Stockpiling

Larvitar receives 14 KOC. Spends it all as MC to purchase Snore (BW Tutor), Rest (BW TM/HM), Dark Pulse (Level Up), Payback (Level Up), Protect (BW TM/HM), Taunt (BW TM/HM), Torment (BW TM/HM), Toxic (BW TM/HM).
 
+4 UC

Also +4 UC

With 2 of the 4 CC I already had I am buying a Starly.

Starly [Squall] (Male)
Nature: Jolly (+15% Speed, +16% Acc, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokemon's own accuracy.
Keen Eye: (DW) (Innate) (Locked) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokemon's own accuracy.


Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+16% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 12


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Double-Edge (Egg)
Roost (Egg)
Steel Wing (Egg)
Pursuit (Egg)
Fury Attack (Egg)
Fly (TM)
Rest (TM)
Frustration (TM)
Substitute (TM)
Return (TM)


Also spending 1 CC to get a Sand Cloak Burmy:

Caroline [Burmy] (Female)

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).


Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat: (Innate) (DW) (Locked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 31 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/4
MC: 0
DC: 0/5

Attacks:
Protect
Tackle
Bug Bite
Hidden Power Grass 7
Electroweb (Tutor)
Snore (Tutor)
String Shot (Tutor)


I now have 1 CC and 17 UC.
 
Unoriginal Name: Approved
UllarWarlord: Whoops, I get it now. You and I have a different number of posts per page set up, so the link kept sending me to the end of someoneelse's next hall challenge (the one after the one you reffed). I see where the UC is coming from now though, approved. Sorry!!
LupusAster: Approved
Matezoide: Approved
Birkal: Approved
akela: Approved
Canis Majoris: Approved
 
Ugh.

3CC to me

Piloswine gets 1EC/2MC/1DC
she now has 5/5 DC, unlocking her Thick Fat DW Ability

using the 2MC to get her tutor move SuperPower

Skuntank gets 4MC (3+1KOC), and that gets him lvl up moves Acid Spray and Night Slash, plus the BWTM Poison Jab

Self-Approved
 
Claiming from This

Voodoom
MC: 0 ---> 4 ---> 0
Spent on WorkUp and Protect both BW TM

Krillowatt
MC: 0 ---> 3 (KOC) ---> 1
Spent on Earth Power (BW tutor)
DC: 3 ---> 4


And also This

Taillow
EC: 2 ---> 3
MC: 2 ---> 6 (2KOC) ---> 1
Spent on Endeavor, Air Slash, Agility (BW lvl up), Protect BW TM
DC: 2 ---> 3

Zubat
EC: 0 ---> 1
MC: 0 ---> 2 ---> 0
Spent on Shadow Ball BW TM
DC: 0 ---> 1

Cupra
EC: 0 ---> 1
MC: 0 ---> 3 (KOC) ---> 0
Spent on Will-o-wisp (BW lvl up), Helping Hand (BW Tutor)
DC: 0 ---> 1


CC: 1 ----> 4
 
Claiming from my first (completed) match back! :D

I get 1 CC.

Shurikenstrike the Starmie gets 3 MC and 1 DC, unlocking her Dream World ability Analytic! Her MC will go towards Surf (BW TM, also how the fuck did I not already have this -_-) and Power Gem (level-up). She also gets Minimize from pre-level 25 because it was brought down to level 25 in B2/W2 apparently.

Joystrike the Blissey gets 4 MC and 2 KOC, both of which go into MC. She gets Hyper Voice (Gen 5 Tutor), SolarBeam (BW TM), and Flamethrower (BW TM).
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
pimpgangster: EDIT: You should still have 1 MC Left on Krilowatt, but otherwise, APPROVED on review.
Flamestrike: APPROVED.
Birkal: APPROVED.
EspyOwner (Below): APPROVED.

4 Claims checked puts me at 8/10 C.C.
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Claiming from here.

1 CC to me, & more stuff for my Pokémon.
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Prinplup [Napoleon] (M)
EC: 9/9 (+1 EC)
MC: 3 (+(2+1) MC) > 0
DC: 5/5 (+1 DC)
-Evolves into Empoleon.
-Learns Swords Dance & Swagger upon evolution.
-Unlocks DW Ability: Defiant.
-Learns Aqua Jet (Gen V Level-Up), & Earthquake (Gen V TM).

Empoleon [Napoleon] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Torrent: (Innate) When this Pokémon's HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW): (Innate) The Pokémon has a deep sense of honour, & whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (28/89)
PHYSICAL
Aqua Jet
Bide
Brick Break
Dive
Double-Hit
Drill Peck
Earthquake
Fury Attack
Metal Claw
Peck
Pound
Tackle

SPECIAL
Brine
Bubble
Bubblebeam
Grass Knot
Hydro Pump
Ice Beam
Mud-Slap
Whirlpool

OTHER
Agility
Growl
Mist
Protect
Substitute
Swagger
Swords Dance
Water Sport

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Klang [Geargia] (-)
EC: 9/9 (+1 EC)
MC: 5 (+(2+1) MC, +2 KOC) > 0
DC: 5/5
-Evolves into Klinklang.
-Learns Screech (Gen V Level-Up), Toxic, & Wild Charge (Both Gen V TM).

Klinklang [Geargia] (-)
NATURE: Hasty (+12% Accuracy)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Plus: (Innate) This Pokémon possesses a positive electrical charge. When a partner Pokémon with Plus or Minus is on the field or if this Pokémon has Minus, this Pokémon's special attacks have their Base Attack Power increased by two (2). If this Pokémon has both Plus & Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Minus: (Innate) This Pokémon possesses a negative electrical charge. When a partner Pokémon with Plus or Minus is on the field or if this Pokémon has Plus, this Pokémon's special attacks have their Base Attack Power increased by two (2). If this Pokémon has both Plus & Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Clear Body (DW): (Innate) This Pokémon's body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

STATS
HP: 90
Atk: Rank 4
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 104 (+)
Size Class: 1
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (24/46)
PHYSICAL
Bind
Gear Grind
Rock Smash
Vicegrip
Wild Charge

SPECIAL
Discharge
Flash Cannon
Hidden Power (Ground 7)
Hyper Beam
Signal Beam
Thunderbolt
Thundershock
Volt Switch
Zap Cannon

OTHER
Autotomise
Charge
Lock-On
Magic Coat
Protect
Screech
Shift Gear
Sleep Talk
Substitute
Toxic

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That is all.

SELF APPROVED.
 
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