• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

PS! Model Mod & Fixing Thread

ambipom.gif
magikarp.gif
skips during the animation
aerodactyl.gif
eelektross.gif
carnivine.gif
huntail.gif
binacle.gif
klang.gif
barboach.gif
missing a few frames
beedrill.gif
weird black dots flashing on Beedrill's wings
clefable.gif
grid is visible
cryogonal.gif
entei.gif
druddigon.gif
did anyone even fix them yet? come on!!!
diglett.gif
the eyes disappear in one of the frames
ditto.gif
quagsire.gif
the right eye disappears for a split second
glameow.gif
lag in the animation
noivern.gif
palpitoad.gif
parts of the body have green on them


oh, and the Shiny Nosepass backsprite needs be updated :)
 
Last edited:
a ton of the normal back sprites have lag in their animation

pidgeot.gif
pidgeotto.gif
lag and random pixels flash on the belly

fearow.gif
primeape.gif
missing some frames

nidoqueen.gif
pikachu.gif
jigglypuff.gif
visible grid (look very closely)

nidoranm.gif
nidorino.gif
nidoking.gif
machamp.gif
weird frame animation



ninetales.gif
static on the tails and weird frame animation
 
Last edited:
Moonboy65 that Machamp you made has less frames than it's supposed to. I by no means claim this is an exact science, but your version has gaps in animation rather than making it smooth like it was supposed to be. Consider the following two:
echFF7j.gif
/
kC54M.gif

Your / Mine
Your version skips when the arms are moving upwards, while mine doesn't.


Also, here's the first batch of fixes for that. I'll try to get around to the rest during the weekend.
kC4WS.gif
kC52g.gif
kC53x.gif
kC548.gif
kC54l.gif
kC54z.gif
kC54M.gif
kC7rm.gif
kC5jZ.gif
kC57O.gif
kC59L.gif
kC5bA.gif
kC5cY.gif
kC5dB.gif
kC5eK.gif
kC5fk.gif
kC4Wl.gif
See above
kC5gA.gif
Purple pixels appeared sometimes
 
Last edited:
Moonboy65 that Machamp you made has less frames than it's supposed to. I by no means claim this is an exact science, but your version has gaps in animation rather than making it smooth like it was supposed to be. Consider the following two:
echFF7j.gif
/
kC54M.gif

Your / Mine
Your version skips when the arms are moving upwards, while mine doesn't.


Also, here's the first batch of fixes for that. I'll try to get around to the rest during the weekend.
kC4WS.gif
kC52g.gif
kC53x.gif
kC548.gif
kC54l.gif
kC54z.gif
kC54M.gif
kC556.gif
kC5jZ.gif
kC57O.gif
kC59L.gif
kC5bA.gif
kC5cY.gif
kC5dB.gif
kC5eK.gif
kC5fk.gif
kC4Wl.gif
See above
kC5gA.gif
Purple pixels appeared sometimes

Is there anything else you tried to make Nidoking and Machamp move a lot smoother?
 
I'm gonna have to do a mega post for the back sprite errors

Lag (you have to look closely for some of them, VERY closely):
accelgor.gif
aerodactyl.gif
aggron.gif
alakazam.gif
ariados.gif
aron.gif
altaria.gif
azurill.gif
bagon.gif
banette.gif
barboach.gif
basculin.gif
beautifly.gif
bibarel.gif
bidoof.gif
binacle.gif
budew.gif
burmy.gif
carnivine.gif
carvanha.gif
chansey.gif
chatot.gif
chimecho.gif
chingling.gif
clefable.gif
combee.gif
croagunk.gif
dedenne.gif
delcatty.gif
delibird.gif
diggersby.gif
doduo.gif
dragonair.gif
drifloon.gif
dunsparce.gif
exeggutor.gif

Missing frames (needs a good eye):
aipom.gif
ambipom.gif
beldum.gif
bunnelby.gif
dewgong.gif

Pokémon stops cold for a few frames:
anorith.gif
archen.gif
audino.gif
azumarill.gif
barbaracle.gif
braixen.gif
chinchou.gif
drapion.gif

Mixed issues (random flashing pixels/discolored parts/flashing parts/lag animation and frame skip):
archeops.gif

Animation is slower than the shiny variant:
bellsprout.gif


Visible Grid (needs a good eye):
bronzong.gif
cascoon.gif
cherrim.gif
eelektrik.gif
elekid.gif

Static:
amoonguss.gif
camerupt.gif
castform-rainy.gif
castform-snowy.gif
castform-sunny.gif

same as Pidgeotto but but one of the wings flashes green
crobat.gif



cryogonal.gif
needs to be fixed along with the front sprite

I did say this was a mega post, so if anyone wanna help Quiet do them, please feel free to do so
 
Last edited:
Because that is the color the wings have on cartridge. Also please try to avoid posting like four posts in a row, we have an edit button
Just gonna point out that any Pokemon with blue wings (like Beedrill, Yanma, Volbeat, Scizor and its Mega, Mega Pinsir, etc. - and shiny variants) has them because of an error in ripping the models. They are actually transparent or close to transparent (light white) in-game.
 
bunch of fixes (some of them still have stuff that needs to be cleaned):
BmDPbl5.gif
oWlil0I.gif
hbvNDrN.gif
o6qp9Rj.gif
xzuCNpN.gif
UzKeJTK.gif
8fmwLbM.gif
T9bT6So.gif
I'm just gonna warn you before you go on. There's technically nothing wrong with the fixes here, but whatever tool you have been using to correct these break the colour indexing that was present before. It doesn't make the models look any different, but doing any further work is pretty much impossible without starting over. It's no big deal, but if you want to make me happy, it will be a good idea to consider using something else.

aseprite is a pretty good, free, tool that doesn't do that too.

I had some of the already fixed done too, but without the indexing issue present :(
kEjCe.gif
kEjD9.gif
kEk5E.gif
kEjEa.gif
kEjEr.gif
kEjEA.gif
kEjEJ.gif
kEjEZ.gif
kEjFF.gif
kEjGY.gif
kEjHv.gif
kEjIw.gif
kEjJ9.gif
kEjJO.gif
kEjJZ.gif
kEjKa.gif
kEjKv.gif
kEjKJ.gif
kEjL4.gif
kEjMx.gif
kEjMZ.gif
kEjNc.gif
kEjNl.gif
kEjNO.gif
kEjO4.gif
kEjOm.gif
kEjOw.gif
kEjOK.gif
kEjOY.gif
kEjPe.gif
kEjRd.gif
kEjPP.gif
kEjQx.gif
kEkHx.gif
kEjQM.gif
kEjRM.gif
kEjQU.gif
kElKQ.gif
kEjTg.gif
kElLF.gif
kEjBT.gif
kEjT4.gif
kEjSU.gif
kEkHU.gif

kEkFR.gif
kEkGm.gif
missing frames
 
Last edited:
I'm just gonna warn you before you go on. There's technically nothing wrong with the fixes here, but whatever tool you have been using to correct these break the colour indexing that was present before. It doesn't make the models look any different, but doing any further work is pretty much impossible without starting over. It's no big deal, but if you want to make me happy, it will be a good idea to consider using something else.

aseprite is a pretty good, free, tool that doesn't do that too.

I had some of the already fixed done too, but without the indexing issue present :(
kEjCe.gif
kEjD9.gif
kEk5E.gif
kEjEa.gif
kEjEr.gif
kEjEA.gif
kEjEJ.gif
kEjEZ.gif
kEjFF.gif
kEjGY.gif
kEjHv.gif
kEjIw.gif
kEjJ9.gif
kEjJO.gif
kEjJZ.gif
kEjKa.gif
kEjKv.gif
kEjKJ.gif
kEjL4.gif
kEjMx.gif
kEjMZ.gif
kEjNc.gif
kEjNl.gif
kEjNO.gif
kEjO4.gif
kEjOm.gif
kEjOw.gif
kEjOK.gif
kEjOY.gif
kEjPe.gif
kEjRd.gif
kEjPP.gif
kEjQx.gif
kEkHx.gif
kEjQM.gif
kEjRM.gif
kEjQU.gif
kEjTg.gif
kEjBT.gif
kEjT4.gif
kEjSU.gif
kEkHU.gif

kEkFR.gif
kEkGm.gif
missing frames

I'm actually using aseprite if you didn't know that already
 
Last edited:
I finally got around to making all those missing frames...

edit: xfix PS! has the correct model already, but it's using the wrong name.

kNK4b.gif
kNhQd.gif
kNhQi.gif
kNhQm.gif
kNhQv.gif
kNhQA.gif
kNhQF.gif
kNhQK.gif
kNhQO.gif
kNhQY.gif
kNhR5.gif
kNhRb.gif
kNhRg.gif
kNhRr.gif
kNhRB.gif
kNhRI.gif
kNhRM.gif
kNhRU.gif
kNhS2.gif
kNjXJ.gif
kNhSi.gif
kNhSq.gif
kNhPZ.gif
 
Last edited:
Cryogonal, Entei and Druddigon still have not been fixed yet lol
Unless you say what you think is wrong with those three, I can't do anything about it (I see nothing wrong with Entei and Drudd, and Cryo's shading is supposed to be like that.
 
Unless you say what you think is wrong with those three, I can't do anything about it (I see nothing wrong with Entei and Drudd, and Cryo's shading is supposed to be like that.

entei.gif
how do you NOT see that blueish color?

Smogon's Druddigon sprite
druddigon.gif
pkparaiso's Druddigon sprite
druddigon.gif

see a difference?
 
Last edited:
Back
Top