This has been brought up before:
http://www.smogon.com/forums/showthread.php?t=81185
http://www.smogon.com/forums/showthread.php?t=62701
We need to decide on a Sleep Clause for Showdown. I am not going to consider cartridge-incompatible Sleep Clauses at this point, but the following three are cartridge-compatible:
1. Cathy's Sleep Clause: You lose if, at the end of your turn, your opponent has two pokemon put to sleep by one of your moves.
2. Modified eric the espeon's Sleep Clause: If your opponent has a pokemon put to sleep by one of your moves, you lose if you use a move that can cause sleep, unless you are forced into it. In a simulator, such a move would be grayed out, since clicking it would be equivalent to clicking the Forfeit button.
3. Modified Cathy: You lose if, at the end of your turn, your opponent has two pokemon asleep, and the most recent of those pokemon was put to sleep by a move you used but were not forced into.
4. Remodified Cathy: You lose if, at the end of your turn, two of your opponent's pokemon were put to sleep by a move you used but were not forced into, and neither have had their sleep been removed since then.
Definitions:
A move you were "forced into" is a move you must use because all other moves are disabled (by Choice, Encore, or some combination of Taunt, Disable, Torment, and lack of PP) and you cannot switch (by trapping moves, trapping abilities, Ingrain, or having all other pokemon be fainted).
A move you used includes moves called by Metronome, Sleep Talk, Assist, Me First, or Copycat. It does not include Magic Coat or Magic Bounce.
A move that can cause sleep is a move that, if used against a perfectly healthy pokemon with no relevant items or abilities, has any possibility of causing a loss under Modified Cathy.
I prefer #2, but most people seem to want #3. Discuss.
(Also, if PR is the wrong place to put this, please move.)
http://www.smogon.com/forums/showthread.php?t=81185
http://www.smogon.com/forums/showthread.php?t=62701
We need to decide on a Sleep Clause for Showdown. I am not going to consider cartridge-incompatible Sleep Clauses at this point, but the following three are cartridge-compatible:
1. Cathy's Sleep Clause: You lose if, at the end of your turn, your opponent has two pokemon put to sleep by one of your moves.
2. Modified eric the espeon's Sleep Clause: If your opponent has a pokemon put to sleep by one of your moves, you lose if you use a move that can cause sleep, unless you are forced into it. In a simulator, such a move would be grayed out, since clicking it would be equivalent to clicking the Forfeit button.
3. Modified Cathy: You lose if, at the end of your turn, your opponent has two pokemon asleep, and the most recent of those pokemon was put to sleep by a move you used but were not forced into.
4. Remodified Cathy: You lose if, at the end of your turn, two of your opponent's pokemon were put to sleep by a move you used but were not forced into, and neither have had their sleep been removed since then.
Definitions:
A move you were "forced into" is a move you must use because all other moves are disabled (by Choice, Encore, or some combination of Taunt, Disable, Torment, and lack of PP) and you cannot switch (by trapping moves, trapping abilities, Ingrain, or having all other pokemon be fainted).
A move you used includes moves called by Metronome, Sleep Talk, Assist, Me First, or Copycat. It does not include Magic Coat or Magic Bounce.
A move that can cause sleep is a move that, if used against a perfectly healthy pokemon with no relevant items or abilities, has any possibility of causing a loss under Modified Cathy.
I prefer #2, but most people seem to want #3. Discuss.
(Also, if PR is the wrong place to put this, please move.)