This team is one I already used during Guzzlord meta - I even got reqs with it in Guzz' Suspect test. With its ban however, the biggest problem for the team is gone and so I felt confident to post a first attempt of a Sample team that was built by myself.
The big selling point of this bulky offensive team is the great synergies. In the following I'll show where those synergies lie and how they work together to defeat every archetype in the current metagame.
1.) Choice Scarf Aurorus + Grassium-Z Victreebel
Originally, the team was built around standard
Grassium-Z Victreebel. What this Pokemon let itself set apart from other breakers, is it's defensive utility it brings into the team - and with Mesprit recently leaving the tier, every fighting resist is very welcome for a PU-teambuilder.
Choice Scarf Aurorus helps Victreebel with offensive matchups, that Wallbreakers always have problems dealing with. It lets you pivot into Flying and Ice type attacks from the likes of Oricorio, Froslass or even Dodrio, that you can revengekill in return. On the flipside, Victreebel can pivot into weak water type attacks from the likes of Lanturn, Jellicent or Poliwrath and fighting type attacks from Gurdurr or Hitmonchan, that all like to come in on Aurorus.
If you use this team, it's best to have an early game with Victreebel to chip away at typical special sponges that like to take Aurorus' attacks - like Hitmonchan, Eelektross Alolaslash or even Ferroseed (the latter being the reason for HP Fire > HP Fighting on the set). With Modest Grassium-Z Leafstorm into normal Leaf Storm, you are able to cleanly knock out Eelektross and Hitmonchan or chip them to the point that Aurorus' Blizzard KOs.
2.) The special attackers + Choice Band Skuntank
So Aurorus and Victreebel might chip away at eachothers checks, however, there are Pokemon that go into the 1v1 with the two
with ease, that can't be chipped easily - like Cryogonal, Roselia (only vs Victreebel), Articuno, Metang, Bronzor or Jellicent (only vs Aurorus). Against those,
Skuntank is able to use its Choice Banded Pursuit to do the necessary damage or even remove them entirely.
You may have realized that there is no form of Vollturn what so ever - the reason for that is, that Skuntank can make enough progress with its trapping traits (with Victreebel + Aurorus luring in such defensive threats for it) to the point that Voltturn isn't needed!
Than again, Skuntank lures in physically defensive Pokemon like Regirock, Mudsdale, Quagsire, Gastrodon or Qwilfish that will be punished by Victreebel's strong Z-Move, which also creates a dynamic you usually have with a Voltturn core.
3.) Choice Band Skuntank + Froslass' Spikes
After the first 3 Pokemon were decided,
Froslass came in very fast. Before I even built this team, CB Skunk/Spikes was praised by manies for being able to break fatter builds very easily - chipping away at foes with Skuntank's Pursuits/other STAB-moves and Spike damage from Froslass in a fast pace and
even having a Toxic absorb in one slot.
Also, Froslass added a secondary fighting resist and Speed to the team, so I didn't have to deal with those roles in the last two slots.
4.) Hazard game with Mudsdale and Hitmonchan
That Spikes + a Spinner synergize well, is common sense. What I want to mention in this paragraph, is
Hitmonchan's ability to be a potent win condition if you combine it with Choice Band Skuntank. Pursuit trapping Psychics and Poison Jabbing Fairies so Hitmonchan can spam it's fighting STABs accordingly, is the main idea behind that core. In addition, Ghost types will get wrecked by Crunch/Pursuit which let's Hitmonchan spin again! Defensively, Hitmonchan lets me have a pivot into special attackers like opposing Aurorus, Omastar, Simisear (etc.) that the team struggled with in the current state.
Mudsdale completed the team by giving the needed primary Normal type switchin as well as another pivot into Fighting and Rock Type attacks. Obviously, Mudsdale also provides Stealth Rock support and with this defense investment you are able to live a Rain boosted Kabutops' Liquidation (that lets it be not complete useless in a Rain Matchup).
Closing words
This team likes to face every archetype - being able to break fat with Vic/Skunk + Spikes and Offense with Scarf Aurorus beating rain and Hitmonchan + Choice Banded Skuntank's Sucker Punch being able to put a dent into offensive builds in general.
However, you need to watch out for
individual Pokemon when playing this team!
Against Pokemon like Simisear for example, you always have to position yourself well enough so it can't get too many kills - playin smartly with
Hitmonchan is a must.
If you play your
Aurorus recklessly against flying types like Oricorio or Dodrio, you will have a hard time dealing with those for sure, so just switch it in, if you are very sure a flying STAB is coming.
Type: Null looks hard to deal with on paper, but in practise you can Spike up and doubleswitch around it and it will be chipped down. Depending on the set you'll have to watch out for your
Froslass and that it doesn't get pursuit trapped by Type: Null's partners.
Sandslash might look threatenning on teampreview but don't worry! Due to the offensive nature of the team, you can hinder it from going crazy. Play carefully with Aurorus so you don't give it Hail. If you want to get rid of it fast, you might have to make a play with HP Fire
Victreebel. Other than that you can pressure it with Skuntank and Hitmonchan obviously!
When facing this broken mon, you want to have hazards on the opponents side of the field. That way, you can cleanly knock it out with
CB Skuntank! That Pokemon could be a reason for running Ice Punch over Thunder Punch on Hitmonchan as well but that's preference and
also not very reliable because of Strength Sap - so you would have to run enough Speed to outpace modest Victreebel at least!
(Thanks
uhuhuhu7 for pointing out those last two weaknesses! :])