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Lower Tiers RBY NU Hub

speedrun nu.png

speedrunning this shit so they get one sentence each

1. 100% usage justified but can be dropped for an agility mon probably
2. 100% usage is unjustified, ironically makes zard have more openers to sd, very very comfortable lead no contest so i get the usage
3. annoying to run in lead, very powerful mon in back, single sleeper not venomoth in back is so awkward to pilot
4. edges out the spot because of role compression, fearow weakness sucks but you can build a better team with him being shitty
5. fairly matchup neutral. never gonna be in a situation where this guy sucks
6. very comfortable revenge killer with excellent ranges with high potential to bail a losing game
7. can serve as defensive profile while asleep, eq weakness sucks but this can catch zard hbeams when unrevealed, piles damage on everything
8. doesnt just fight magneton, good mu into the other ground and force damage on not seadra not duck
9. stellar for trading with mime and for randomly critting waters down to half, love her
10. stellar for being a thunder waver in nu because there's literally nothing good left and having stupid moveset potential
11. excellent paralysis abuser and the speed tier rly makes a diff in counter/stoss wars
12. thunder waver that hards on mr mime is good, but randomly getting grounded limits fearow as a partner
13. zard + fearow endgames are why this guy should be nu imo, getting value outside of those situations relies on good booms though
14. revenge killed easily by the best revenge killers, but not bad at all into the grounds
15. good zard partner, rest sets probably help with the abundance of waters
16. this robbed some games but its not consistent at all w hypnosis t1
17. if backzard was winning that many games id understand why ud want to lead zard without some of zard's actual benefits
18. this wasn't used much, but you can play pretty badly around zard w this guy imo
19. ground that switches into the rock/ground and possibly handles fearow
20. https://replay.pokemonshowdown.com/smogtours-gen1nu-891777
21. see above but worse
22. this shit is ass at single sleeper and probably makes your team worse automatically
23. one day someone will build the 5% team where this works
24. thunder wave automatically makes u 20% more viable to me, does decent damage to mime tbh
 
Just my 2 cents
Arcanine is not too washed.
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Dm on discord if u think im a stupid idiot idw yap on here
1. Mr.mime
2. Venomoth
3. Charizard
4. Raticate
5. Poliwrath
6. Blastoise
7. Magneton
8. Fearow
9. Nidoking
10. Seadra
11. Moltres
12. Golduck
13. Kabutops
14. Porygon
15. Poliwhirl
16. Arcanine
17. Graveler
18. Venusaur
19. Exeggcute
20. Aerodactyl
21. Sandslash
22. Staryu
23. Gastly
24. Kingler
25. Dragonair
26. Wigglytuff
27. Rapidash
28. Magmar
 
Last edited:
what do you mean you guys are forcing us to do this before NUCL is over? lolllll. oh well. ill do this now, add context later

(S) the goats
1. Mr. Mime
2. Venomoth
3. Charizard
(A+) the staples
4. Blastoise
5. Magneton
6. Poliwrath
(A) good pokemon
7. Fearow
8. Raticate
9. Seadra
10. Kabutops
11. Nidoking
(B) good but situational pokemon
12. Arcanine
13. Porygon
14. Golduck
15. Moltres
(C) usually self sabotage, but into the godscout they can get legitimate leads
16. Poliwhirl
17. Graveler
18. Sandslash
(D) always self sabotage, but into the godscout they can survive
19. Aerodactyl
20. Venusaur
21. Rapidash
22. Exeggcute
(E) everything else - do not run
 
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S
1.mr.mime is rarly if ever gonna sweep or even blow an big hole into the oposing team but its super consistent at doing somthing because of psycic typing ok bulk solid speed twave psycic tbolt and seismic so its very hard to drop
A1
2. charizard is an quit solid mon that often makes progress and can even sweep but setting up an sweep is very hard and depending on the oposing team it can also do very litle so even though its an consistent mon with its high speed good move pool and in general ok stats its a bit less consistent but has higher highs then mr mime the lower consistency makes it also more droppable
3. venomoth is the premair sleeper of the tier with its good speed tier and stunspore after sleep and it even can do somthing afterwards with psycic hb or dedge but sometimes the team rather uses another sleeper or is sleepless
A2
4.poliwrath is an good role compressor of sleeper and zard answer and somtimes you run it as an secondary sleeper if you alredy have an lead sleeper its movepool is also quit good with multiple 4th options
5.fearow is an very strong and fast revenger or sweeper while also not being bad as an lead only problem is if the oponent is running an rock and also a bit with mag
6.rat is fearow light it gives up the highs fearow can reach but isnt as impacted by bad matchups
7.blastois is the other bulky water it gives up a bit of bulk sleep and the movepool variaty of wrath for speed stronger special attack and special bulk and no fighting type weaknesses
8.magneton is an very matchup dependent mon and even in good matchups for it it cant sweep its to slow for that but it can blow masive holes into the team magneton preys on people understemating it till they are invetebly fucked hard by it and then prep for it again i think we are right now in the middle of overpreping for mag but even then its still scary as we can see by how much it influences curent tiering phylosophy
B1
9.kabu is the best rock its not slow quad resists fire and does solid damage vs basically anything it also has sd to help with porygon
10.nidoking is the best ground it was first used as an mag answer but then people saw being an medium fast trader that can trade with most of the tier is good even if the oponent isnt runing mag but supervaluable if the oponent runs mag and gives you free turns but its poisen type is very anoying for it and also that it only barly trades so it cant switch in and stil loses if it gets crit
11.moltress is an ok sweeper that also helps vs mime and the normals its just anoyed by the amount of waters in the tier and also zard
12.porygon can be very strong and wall half of the oposing team or more if it remains unparad and doesnt get crit it needs to play very conservative vs para tough and loses to amna or sd users also only having 2 attacking moves can creat problems for it
13.seadra is the 3rd best agility sweeper and it can also work as an emergency zard check or run rest sets with or without smokescreen only problem for it is that the meta isnt super favorble for an only water and ice attacking mon with there being 5 difrent viable watertypes in the tier and the rest of the meta also doesnt have super bad matchups into it so its somewhat hard to creat good sweeps with it and its somwhat matchup dependent
14.duck is a bit of an mix of the bulky waters and seedra altough its much less bulky but its even faster then stois and got amnisia againthis can helps vs porygon and mime and even give you sweeping opertunitys if the oponent misplays
B2
15.poliwhirl is dumb its not an mon you ever wanna bring its main defining trait is that it doesnt have many bad lead matchups but its good lead matchups arnt really good for it as it needds to use hypnosis and hydropump its very much an mon you wouldnt really bring to an induvidual but instead to an team tour where to oponent trys to scout you and both players get help from 1-3 other people which makes the lead matchup game much harder also even if it wins the lead matchup its stil doesnt bring supermuch as unless the oponent misplays or you get super lucky as it is an frail weak mon that needs amnisia to do anything
16.gravler role compresses an rock and an mag check wile doing solid damge and having explosion but its super slow and any waterattack ohkos you
17.sandslash is the ground that beats the other ground while also helping a bit vs mrmime and being an sd user for pory but sadly its still slower then poliwrath
C
18.arcanine is an ok lead that just does damage and spreads para and also works a bit in the back to help with mime its not bad but it also isnt good
19.venu is an rolecompressed slepper and magcheck which can also help vs waters but its week into many top mons so its very hard to fit
20.aero is the fastest mon in the tier which also helps vs fearo and zard but its super weak if it doesnt crit
21.scyther is an solid sweeper it got sd and agility so it doesnt care as much about para and it also is stronger then zard while not having its water weakness but it has an fire and flying weakness while just thuding into rocks even harder then fearow also its fast speed both helps and hurts it as it outspeeds most mons but also random crits more if it gets the opertunity to set up
22.staru can work as an solid mon with it spreading para and just walling most sets of most waters so depeding on the team it faces it can be quit scary but its slower then mr mime and doesnt have much physical bulk
D speedrun
ok trader
fire that hurts kabu and wrath
fast fire
mr mime check that works half the time
fucks rat sleeper bad otherwise
amni water with twave slow and not very bulky
mr mime check that works half the time but has twave
hits superefectivly
sd sweeper but good vs rocks but still bad
mr mime trader same speed but frail as fuck
 
VR time

Mr. Mime
Charizard
Poliwrath
Blastoise
Venomoth
Fearow
Arcanine
Seadra
Magneton
Porygon
Raticate
Golduck
Graveler
Nidoking
Poliwhirl
Moltres
Aerodactyl
Kabutops
Scyther
Magmar
Kingler
Gastly
Slowpoke
Sandslash
Venusaur
Rapidash
Exeggcute
Staryu
NU Tier List post RBYPL.png

S
:mr mime:
Mr. Mime is the best pokemon in the tier, we all know this. I really dislike the type of gameplay mime introduces by so often trading with itself and occasionally haxing one playing into a massive lead which never feels deserved from either side. It probably should've been banned but with this meta (sadly) coming to a close, it's pointless to do so now.
:charizard:
Charizard is the other S tier mon. With great speed swords dance and strong stab, it's useful in every game. Unlike mime it isn't mandatory to use on every single team, but you can do so and not be punished super hard because even in the face of its worse matchups it's still useful.

A
:poliwrath:
Ranking poliwrath at #3 is a bit of a weird call but let me explain. No matter what if you want to consistently win you will need to land sleep and so the choice is to gamble with venomoth or poliwrath. Venomoth does have a higher accuracy sleep move, stun spore, better speed, ect, but poliwrath is a much better pokemon after landing sleep, especially if it lands sleep on the first try. That's not to slight venomoth because it is still good after landing sleep but it's just to say I believe poliwrath to be better, and while hypnosis accuracy is a huge bummer, that isn't something to hold against poliwrath because it's a sleeper and it's job is to land sleep, It's not like I'm going to make a team without sleep so this doesn't impact viability, so to speak. The extra 15 accuracy venomoth has on poliwrath isn't noticeable enough for me to call venomoth a better mon when both can totally fail at their job and the upside to poliwrath of being a secondary, more disposable water, is better on average.
:blastoise:
Blastoise is a pokemon that can lock down endgames with relative assurance, because of its great matchup again many late game threats, like charizard, seadra, and fearow. Earthquake is especially nice to hit magneton if you don't fancy bringing a ground on that team, and there are even some niche moveset choices like rest, counter, and my favorite tail whip. Much like zard this mon is useful in nearly every single game, though the potential upside to this is a lot lower compared to zard who can just rob games with lucky crits or sword dance on chokes.
:venomoth:
Venomoth is a good pokemon, there's a brave take for you. In all seriousness venomoth is great at landing sleep and can paralyze stuff afterwards. Though you can tell I'm not the biggest fan here ranking this mon at #5. My issues come from stun spore accuracy and low damage output, let's start with low damage output. Even pokemon venomoth should be theoretically beating have odds against moth because it just does so little damage with psychic and really kinda needs those drops, low damage also makes it a lot harder to double switch because the opponent might just stay in and eat the hit because it's not immediately threatening, and when it's attacking and not clicking stun spore it has a nasty tendency to let in so really scary mons like mime, fearow, or zard. Stun spore accuracy also really sucks because it will often just miss and completely fuck over the user, like allowing a fearow free entry instead of paralyzing it. And I don't afford moth the same leniency as I do wrath because sleep is more often than not necessary, paralysis is just nice to have but not always worth the risk of missing. And this especially hurts because moth is supposed to be the consistent sleeper but if you have to land a sleep powder and then a stun spore, I'd really rather take poliwrath who just needs to land hypnosis.

Tldr moth is good, very good even, but both sleepers are inconsistent as hell and wrath is better.

A-
:Fearow:
I really don't have much to say about fearow that isn't fairly obvious, it's a very good revenge killer that struggles into rock types. The main thing I like about fearow as opposed to other matchup fish mons is that it can overcome its poor matchups with good play and/or crits, so it isn't nearly as helpless as say magneton into a ground.
:Arcanine:
Arcanine is the best lead in the tier, no debate. Because you are clicking body slam you can cheese through any lead, and it's not even that unlikely because of arcanine's good attack and crit rate. The only lead that you don't have decent odds against is poliwrath because they are just so bulky. Now lead charizard also exist and your odds against that are also pretty low, but that's why I always run poliwrath in the back to switch in and claim my free sleep. Even past the lead slot arcanine is extremely useful, it can switch into both moth and mime then click body slam to chip down and hopefully paralyze some water type, obviously it isn't always good to let these water types in but if you build a sturdy enough team against waters than this isn't the biggest issue, especially because poliwrath helps with that a good amount. I've also been running leer arcanine a lot recently and it can be very useful against paralyzed pokemon or porygon.

B
:Seadra:
Seadra is maybe the most "whatever" mon in the tier for me, it does its job well but not like super well. It's beaten by other waters which are on every team but if you can remove them seadra is a force to be reckoned with. It's much less splashable than blastoise or poliwrath but firmly the third best water type in my opinion. It also gets some funny options like rest or smokescreen, but I haven't played around with these too much.
:Magneton:
This is the ultimate high risk high reward pokemon. It loses real bad into grounds but is very happy into everything else, it's especially nice into porygon which has been on the rise lately. Ground types have been a bit more popular recently, especially nidoking, but even so magneton is always worth considering for a team and must be kept in mind whilst building or else you might just get steamrolled.
:Porygon:
Porygon has been on the rise, and this has led to a lot of crazy meta developments, now every team must have a plan to take this duck out. During Rbypl I ran a lot of niche options to take out porygon, leer arcanine, tail whip blastoise, golduck over my standard blastoise to amnesia and kill it, even some of my nidoking were chosen more with the intention of playing around porygon rather than for magneton. I didn't run a lot of porygon of my own because It's unreliable and I don't at all like the type of gameplay it brings, but I loaded it a few times and while I got unlucky more often than not this pokemon still has a lot of merit.
:Raticate:
Raticate is a super lame pokemon to use but a necessary evil if you want a fast normal type and don't want to load a fearow into rocks every game. It really only succeeds as a revenge killer because of its poor bulk, but it does do that pretty well.

B-
:Golduck:
The most mediocre water type in the tier, it does have some nice moveset options but the loss in bulk makes it so much worse than blastoise. The only reason I ever find myself running this is when I have a team that is weak into porygon so I throw this on over blastoise and call it a day.
:Graveler:
Graveler isn't great but being able to check fearow and counter magneton in one slot is insane role compression. I'm never over the moon about loading graveler but I have had great success with it because it has a high chance to face something it wants to, and it isn't even useless if it doesn't get the matchup. While not something I specifically run this mon for, graveler can survive +2 charizard earthquake and rockslide it into dust, unlike a certain other rock type who can't ko zard in one with its stab move. It also has explosion which isn't always useful because you want to remain alive to check stuff, but it's very good when you can click it, I also always run substitute to punish chokes late game.
:Nidoking:
Nidoking is the last pokemon on my list that I would consider genuinely good. Ground typing is of course nice for magneton, but its other attributes are what make it good. While not amazing its speed tier is solid getting the jump on porygon and the most relevant water types, it also has thunderbolt making it the only ground actually capable of fighting waters if it really comes down to it. Its movepool goes even further with blizzard, rockslide, and substitute all being solid, it even has leer if it really wants extra insurance against porygon, which is another good matchup for it because it can dodge twave and fish for crits or just pivot out. Nidoking does still have a lot of problems with things such as water types and really anything faster than it, but it's great into magneton and useful elsewhere.

C
:Poliwhirl:
Poliwhirl only exists as a cheese lead with a high potential upside and the risk of missing hypnosis and being completely useless. If you like gambling this is the mon for you, it just isn't the mon for me.
:Moltres:
Moltres has been on a major downtrend ever since fire spin was banned, but the fact it even needed that to hang in the first place shows how awful it is.

C-
:Aerodactyl:
Aerodactyl is not a good pokemon, nor is it even really viable, but it has a niche that can be used for those so inclined.
:Kabutops:
Everyone is going to call me crazy or idiotic for putting kabutops this low, even below famous shitmon aerodactyl, but just hear me out so you can properly make fun of me. Kabutops is meant to be a fearow check, and while it does win 1v1 it does so little elsewhere that I'd actually be happy to take the chip on kabutops and then just switch in something that forces kabutops out, and finding something that forces this mon out is pathetically easy because it's the entire tier. Kabutops literally cannot afford to take any damage from anything that isn't a fearow or else it just crumples, especially because it can't one shot fearow, or even come close enough that fearow it in range of its own recoil. Kabutops only other positive matchups, acanine and moltres, are not super relevant because moltres is a bad pokemon who's usage is dying, and arcanine is a lead who outside of myself has never had high usage, and there also aerodactyl but that mon has almost zero usage these days. Outside of these mons kabutops is useless because it can never afford to take an attack when it gets the fearow matchup and if it doesn't than you wasted your team slot, which to be clear was wasted on kabutops regardless. Oh yeah and just to pile on kabutrash some more it is the easily the most counterable (the move) mon in the tier, if the opponent has counter blastoise or god forbid poliwrath you might as well gg because you sure as hell can't scout for that with kabutops's paper mache body.
:Scyther:
I've used this mon once in a tournament game and it won, I've always wanted to use scyther again but just haven't gotten around to it.

D
:Magmar:
I've also used this thing once and it won, but unlike scyther I don't see as much value in this guy because other fires are just better mostly.
:Kingler:
Just like the last two I brought this guy once, however it didn't win so it gets the lower spot.
:Gastly:
I used to use this a fair amount, then I stopped and my brain grew three sizes that day. Jokes aside gastly will die if it misses hypnosis and it has really rough matchups outside of that.
:Slowpoke:
Maris brought this once and it won in style so that automatically makes it better than all the mons below who lose constantly and even when they do win they have to drag themself to the finish line.
:Sandslash:
Technically has some advantages over other ground types but they are so minimal that you'd never notice.

D-
:Venusaur:
Please stop using this I'm worried about you.
:Rapidash:
I don't drink diet soda and I don't use diet arcanine.
:Exeggcute:
Good pokemon if you like losing 1v1 to the things you check.
:Staryu:
Despite what you may believe this pokemon is not a star.

Unranked
These pokemon don't count for the ranking, all of them are just mons I've seen used or considered using but were too bad to justify ranking.
 
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