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OU RBY OU Ladder / "Jank" Discussion Thread

So a few weeks ago, I made the bold claim that if Gallade was in RBY - even if it was a Gallade with only 65 special and no EQ or Rock Slide coverage - it would still be a more viable psychic type in OU than Mr. Mime. But after I said that, I got to thinking - is that, like, true?

I can't find any information at all about Mr. Mime in OU. On the one hand, I completely understand why no one's chomping at the bit to cover Mr. Mime, but on the other hand, thanks to Ortheore, I literally have more resources on hand regarding Kadabra's utility in OU than I do Mr. Mime's. I found Ortheore's extended viability rankings earlier in the thread and saw Mr. Mime placed in E6, but no words on why it's there.

So if you were somehow forced to use Mr. Mime on the RBY OU ladder, what would you do with it?
 
So a few weeks ago, I made the bold claim that if Gallade was in RBY - even if it was a Gallade with only 65 special and no EQ or Rock Slide coverage - it would still be a more viable psychic type in OU than Mr. Mime. But after I said that, I got to thinking - is that, like, true?

I can't find any information at all about Mr. Mime in OU. On the one hand, I completely understand why no one's chomping at the bit to cover Mr. Mime, but on the other hand, thanks to Ortheore, I literally have more resources on hand regarding Kadabra's utility in OU than I do Mr. Mime's. I found Ortheore's extended viability rankings earlier in the thread and saw Mr. Mime placed in E6, but no words on why it's there.

So if you were somehow forced to use Mr. Mime on the RBY OU ladder, what would you do with it?

Psychic, Tbolt, Counter, Submission.

Psychic is STAB.
Tbolt is the ONLY thing that Mime has over Zam.
Counter because its frail as fuck and opposing Normal guys sometimes will use Normal moves. Also, if someone explodes and kills some of your other Mon, you send Mime and they send a Poison type, you predict switch and Counter previous Explosion.
Submission because otherwise you have almost 0 chance to kill Chansey. Zam (who has more Attack btw, lol) doesnt need it because he has 32 PP Recover and in long games will end up winning vs Chansey with the drops, Mime doesnt have that luxury. An underrated advantage of Submission is that if you kill yourself with it, even if Chansey stays alive, it wont be able to heal that turn.

Stoss and Twave are other options, but then you are just much better using Zam.

The only good thing I can say about Mr. Mime, is that unlike many other los tier Mons it at least isnt walled by Gengar, the fun killer. Otherwise, its a terrible Mon, worse than Kadabra and almost worse than Abra, lol.
 
Yeah I didn't give a reason for where I ranked Mime bc I haven't tested it at all, and I'd be pretty open to moving it if anyone wanted to argue.

Mime's probably not terrible to use, given that it's mostly a watered down Zam without Recover. It's just that justifying its use is really fkn difficult when there are so many better psychic types. I think Eeveeto's comment that Kadabra is better than it is probably accurate tbh

I haven't seriously tried finding a niche for Mime yet, but it probably follows similar logic to Kadabra in that you're stacking it w Zam, Tbolt isn't enough to distinguish it otherwise. However, beyond that I suspect it plays completely differently. Mime's lack of recovery makes it less useful early game, whereas its better physical bulk when compared to Kadabra means that at least it isn't OHKO'd by Taur, so it's likely geared more towards lategame. That said, this is still fairly superficial theorymon
 
Literally the only thing Mime has going for it is Thunderbolt to hit Starmie, Cloyster and Slowbro, threatening a 3HKO / 2HKO / 3HKO respectively. It is not "almost worse than Abra", Mr. Mime has superior bulk + Thunderbolt with Abra's only advantage being 5 more Special. It's basically an upgraded Abra, which of course means it's nowhere near good enough in OU. Kadabra alone is certainly superior to it, and Hypno is right there if you want a non-OU slow recoverless Psychic-type. Even if Mr. Mime had over 300 HP and Recover, it would be hard to justify it over Starmie is another Psychic-type with Thunderbolt that has superior speed, bulk and movepool. Even the lack of Electric weakness isn't very meaningful when it still loses to Zapdos easily in a 1v1. Perhaps if its type was Psychic/Electric, then its Thunderbolt would be something worthwhile and would stand out as a Psychic-type that isn't Zapdos-weak.

Edit: I think if there were a niche for Mr. Mime, it'd be used alongside TBolt Starmie as a Mie/Cloy/Bro + Don counter team. While Mr. Mime is bad in a vacuum, I can imagine end game scenarios where the combined threat of Psychic + Thunderbolt + Thunder Wave could be tricky for those teams to navigate, and could let you play more aggressively with Starmie earlier on. I think for this purpose the ideal set would have Barrier as 4th move, as that changes the Rhydon matchup in a way that makes Mr. Mime favored in a 1v1 instead of losing it (also handy for gaining speed advantage in a paralyzed Mr. Mime vs. paralyzed Starmie situation):
Mr. Mime Psychic vs. Rhydon: 154-181 (37.2 - 43.8%) -- guaranteed 3HKO
Rhydon Earthquake vs. Mr. Mime: 169-199 (59.7 - 70.3%) -- guaranteed 2HKO
Rhydon Earthquake vs. +2 Mr. Mime: 85-100 (30 - 35.3%) -- 21.6% chance to 3HKO

Victreebel and Venusaur serve a similar purpose and should do it better most of the time, but STAB Psychic and the lack of Ice/Psychic/Flying weaknesses can help in certain situations, such as against Gengar and unparalyzed Zam/Mie. Mime is also problematic for wrappers, STAB Psychic + Thunder Wave + >80 Speed is always a problem for them.
 
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I've had success against many good players with a variation of the 4-starters team (Charizard, Venusaur, Blastoise, Raichu, Lapras, and Chansey), which very much surprised me. The issue, of course, is that this team, as it stands, could never obtain an impressive gxe. I was wondering if any professional shitty team users here could recommend any changes to boost the consistency. The fact that I can perform well with this team suggests to me that there is potential here.
 
https://replay.pokemonshowdown.com/gen1ou-2293809638-gyt63p86plpg5puo13rwgjkfg8l42iqpw

For a while I experimented with Moltres. This game is a pretty good display of its power. Some people talk about the accuracy of fire spin holding it back. But that doesn't matter. Fire spin is just icing on the cake. What I really remember disliking is fire blast when it missed. But I never found a better combination of moves than the standard set. Zapdos has historically been seen as the dominant bird, leaving the others in its shadow. But honestly, Moltres and Articuno are really great, and I have never felt held back when using them.

Completely unrelated question: has anyone ever figured out how to use Raichu in any viable way? I have always loved Raichu but have never figured out how to optimize a team that would allow him to shine. He doesn't feel synergistic with anything I've tried.

Edit: What I'm more focused on is synergy and less on viability. A team that makes Raichu MAKE SENSE. I play with Onix quite a bit, and yeah, he sucks, but he MAKES SENSE on the team I use him on, which uses paralysis and toxic support to take advantage of bind.
 
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https://replay.pokemonshowdown.com/gen1ou-2293809638-gyt63p86plpg5puo13rwgjkfg8l42iqpw

For a while I experimented with Moltres. This game is a pretty good display of its power. Some people talk about the accuracy of fire spin holding it back. But that doesn't matter. Fire spin is just icing on the cake. What I really remember disliking is fire blast when it missed. But I never found a better combination of moves than the standard set. Zapdos has historically been seen as the dominant bird, leaving the others in its shadow. But honestly, Moltres and Articuno are really great, and I have never felt held back when using them.

Completely unrelated question: has anyone ever figured out how to use Raichu in any viable way? I have always loved Raichu but have never figured out how to optimize a team that would allow him to shine. He doesn't feel synergistic with anything I've tried.
Last and only time I remember a Raichu in any form of high level tournament was Kenix messing around with it 4 years ago:
https://replay.pokemonshowdown.com/smogtours-gen1ou-594774
https://replay.pokemonshowdown.com/smogtours-gen1ou-586250

The fact that I can only pull 2 replays from the memory banks probably speaks quite poorly about Raichu's overall viability, and it's a different meta now so I doubt replicating that team 1 to 1 is especially good. But maybe it can be a starting point for something at least decent
 
With Raichu, instead of dedicating the 5 other Mons to destroy Rhydon (like Jolteon and Zapdos need), you need to dedicate them to kill Exeggutor. Which on top of being harder (Exeggutor is much harder to switch into than Rhydon), isnt even enough, cause after Egg, you still have to deal with Tauros (and Persian) outspeeding you, Alakazam and Gengar still checking you hard, Chansey forcing you to suicide with Submission ( which is actually a good trade) and Snorlax taking your hits fairly well.
You don,t have the Speed + crit rate of Jolteon. Or the bulk. In fact, Jolteon too is physically AND specially bulkier than Raichu.
You don,t have the Ground immunity of Zapdos. Or the offensive power, for that matter.
You are killed by Para. Jolteon and Zapdos don,t like it either, but are viable Rest users and also are capable of doing damage when paralyzed (remember Jolteon's crit rate? It doesn,t go away).

The 2 things going for Raichu are Surf and Submission, meaning its the Electric that does most damage to both Rhydon and Chansey (at the expense of probably dying in the process of doing it, though if it happens and Chansey lives, it won,t be using Softboiled that turn).
With this in mind, probably some kind of special spam is the best idea. Gengar, Zam, Slowbro (Blizzard + no Twave) are probably good ideas. Tauros might afford not running Blizzard and use EQ + Tbolt (for Cloyster) instead.

Honestly, I think building a decent team with Electrode is easier than with Raichu, its like Jolteon or Zapdos, but explodes vs Rhydon, preventing Sub and allowing some big threat (Tauros, for example) in.
 
Completely unrelated question: has anyone ever figured out how to use Raichu in any viable way? I have always loved Raichu but have never figured out how to optimize a team that would allow him to shine. He doesn't feel synergistic with anything I've tried.
Lead him. I think multiple people have played around with him but sadly tarvold is the only name that comes to mind.

https://replay.pokemonshowdown.com/smogtours-gen1ou-794409
https://replay.pokemonshowdown.com/smogtours-gen1ou-794428
 
Lead him. I think multiple people have played around with him but sadly tarvold is the only name that comes to mind.

https://replay.pokemonshowdown.com/smogtours-gen1ou-794409
https://replay.pokemonshowdown.com/smogtours-gen1ou-794428
Oh yeah, these teams are better than Kenix's. The back Raichu on those teams just seems very arbitrary. It doesn't necessarily have a clear specific purpose for being there. But, on Tarvold's teams, the lead Raichu actually has a niche all of his own. It plays a similar role as Jolteon, with the niche being that Rhydon can't hard wall it, and it scares Chansey a bit more than Jolteon. Despite whatever one has to say of the quality of lead Raichu's opening game, it is at least unique and one can work with it. So far, this is the best use of Raichu I have seen.
 
Yeah I do value it as a dedicated turn 1 t-waver lead that can't be Don-blocked like Zap and Jolt.
Obviously has it's issues. Has problems with 4 move slot syndrome and lacks the sheer destructive elements of the aforementioned (*Jolt if crits and pin-missile accuracy play ball).
In other cases Zam is usually the best t1-waver, but Raichu allows you the option to have Zam in the back.
Being a dedicated waver slower than Jynx, for me is not a very viable option. Being faster than Gar doesn't matter as much since it can often just shoot itself in the foot missing hypnosis, however being faster than Jynx is important to reduce it's freeze odds.
So the other non-Zam, non Don-blocked options are Mie and Kad, which both are going to have issues with t-waving a t1 Chansey switch, allowing opponent a comfortable sleep or to freeze fish with impunity.
For Raichu Zam-less I think you consider it mainly for the soft Zap check and electric lead check principles.
Plus probably more than any other lead it invokes an early opponent switch to Egg, so you can construct that to your advantage. A sleeper that can bust through Egg easily makes sense, think back Jynx, Lap etc.
 
Many people have used Venusaur with success in the highest level of this game. Why has this not been done with Blastoise, or at least Charizard? For a pokemon so loved and so cool as Charizard, I'm so surprised that the only person who acts as if he exists is our dear Doydos. Charizard can't be that worse than Venusaur right? Has anyone made any teams that show any potential promise with either of these pokemon?
 
Many people have used Venusaur with success in the highest level of this game. Why has this not been done with Blastoise, or at least Charizard? For a pokemon so loved and so cool as Charizard, I'm so surprised that the only person who acts as if he exists is our dear Doydos. Charizard can't be that worse than Venusaur right? Has anyone made any teams that show any potential promise with either of these pokemon?

Tried. Not terrible, not good. As all Fire Mons, suffers from having to use non Accurate moves constantly. Physically weak before SD, has 4 weaknesses and becomes useless if paralyzed. At +2, still can,t break Rhydon. 4 slot syndrome. Moltres competition (who is also pretty bad, but the Fire Blast hits much harder).
Best RBY Fire is Flareon and only because its Body Slams, Hyper Beams and Quick Attacks are comparable in power to Normal Mons, while the Fire Blast is stronger than anyone except Moltres. It still has problems (pretty slow, physically frail, has to choose between Body Slam, Hyper Beam, Quick Attack and Fire Spin), but its the easiest one to support (just needs para and maybe Starmie sleeping or paralyzed + damaged) and pairs well with common Mons.

Blastoise has 1 niche. Its a pure Water that learns Counter and Earthquake. Often not enough to distinguish itself from better Waters (Starmie and Cloyster are obvious ones, but also Gyarados, Omastar, Poliwrath, Slowbro, Lapras, Dewgong and Kabutops are clearly better than it).

Here is a team with all the starters. Its not good, but since it has a Sleep lead, a Chansey and a Tauros, it can get some wins: https://pokepast.es/c1588eea5fa64a49
 
Tried. Not terrible, not good. As all Fire Mons, suffers from having to use non Accurate moves constantly. Physically weak before SD, has 4 weaknesses and becomes useless if paralyzed. At +2, still can,t break Rhydon. 4 slot syndrome. Moltres competition (who is also pretty bad, but the Fire Blast hits much harder).
Best RBY Fire is Flareon and only because its Body Slams, Hyper Beams and Quick Attacks are comparable in power to Normal Mons, while the Fire Blast is stronger than anyone except Moltres. It still has problems (pretty slow, physically frail, has to choose between Body Slam, Hyper Beam, Quick Attack and Fire Spin), but its the easiest one to support (just needs para and maybe Starmie sleeping or paralyzed + damaged) and pairs well with common Mons.

Blastoise has 1 niche. Its a pure Water that learns Counter and Earthquake. Often not enough to distinguish itself from better Waters (Starmie and Cloyster are obvious ones, but also Gyarados, Omastar, Poliwrath, Slowbro, Lapras, Dewgong and Kabutops are clearly better than it).

Here is a team with all the starters. Its not good, but since it has a Sleep lead, a Chansey and a Tauros, it can get some wins: https://pokepast.es/c1588eea5fa64a49
First of all, Moltres is good (when fire blast doesn’t miss), how dare you. If fire blast had 90% accuracy like Blizzard instead of 85%, I would love Moltres.
BTW, small tangent, why in the world is Fire Blast 85%??? Blizzard in the og versions has a freeze chance of 30% and its accuracy is 90% ????? Fire blast is a worst move and they decided to give it less accuracy??? Why?????

But unfortunately, yeah, it does seem you are right about Charizard. My boy is terrible. I’ve been experimenting, and I just cannot make him even kind of be satisfying to use. I can only hope someone figures something out that I can’t in the team builder one day and makes him at least semi-viable. I actually like Blastoise better, even though he doesn’t do anything special, he somehow doesn’t disappoint me as much.

Flareon seems interesting.
 
"Big 4" is a really outdated grouping that specifically ignores Cloyster's worst matchup, which is a bit disingenuous when Starmie is arguably as good or better than Chansey/Egg (opinions on the exact order of those 3 seem to vary). As for its flaws, it loses to practically every special attacker, its limited coverage means that it's easily walled, and without status it doesn't support the team much aside from tanking physical attacks (which also exposes it to paraSlam, which worsens an array of matchups).

It's a good pokemon, but cherry picking certain 1v1s that favour it isn't a compelling argument for it to rise, when teams pretty consistently run other pokemon that beat it and mons isn't a 1v1 exercise anyway. Tbh all you need to make equivalent arguments is a pokemon with good physical bulk and a powerful super effective STAB into Egg. This means you can almost copy/paste those arguments for Moltres and Lapras and they'll still be valid- do you also think they're due for a rise?

Also Clamp is a terrible option vs Lax, Blizzard is way better
 
It's used over 70% by definition
again, big 4 is a very outdated term not represenative of our current metagame at all, and fails to recognize the fact starmie (In some cases used more than egg or chans) just farms cloy.

Also brjnging anything but tauros 100% is just asking for cteams. LOL.

I suggest you in general reread the entire post instead of cherry picking and fixating on a specific line. Because your reply reeks of having not read it.
 
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Latest usage stats for 1760+
| 1 | Tauros | 95.21702%
| 2 | Snorlax | 81.43979%
| 3 | Exeggutor | 79.11347%
| 4 | Chansey | 64.63277%
| 5 | Starmie | 47.64186%

If I know for certain that I will face this range with this frequency I would want which things to counter this?
Cloyster only counters (or strongly checks) 2 of those pokemon btw, it generally can't switch in on Chans/Egg/Star. Ultimately if you think that Cloyster is underrated and has anti-meta potential that's totally fine, I don't want to flat out dump your reasoning because it's still a notable point. It's just saying that it wins a bunch of 1v1 matchups isn't as strong of an argument as it might seem and not really a bulletproof case, because the game simply isn't played like that (especially when you consider more than 5 pokemon)

PS: RBYPL is running atm and gives much clearer picture of high level play than ladder. Starmie has 65.68% usage (#5 I think, just an estimate) across the 2 weeks for which we have usage stats
 
I'm probably fine with Clef in D tier (B tier is definitely too much), but I do agree that it's underrated. Quite versatile, generally a solid status spreader that can be menacing in a lot of matchups.

I think 1v1 analysis tends to overlook its biggest flaw, which is that it's really bloody awkward to bring into play in the first place. It kinda just doesn't have any sort of defensive niche, as with no resistances and bulk that's merely decent, it's basically never an ideal response to anything. So you need to be alert to opportunities for Clef to come in and make an offensive impact, which is tough. This is especially the case because its premise is a unique blend of physical wallbreaking and status spreading, but it's not really the best at either of those

Side note: I think D rank as it's currently handled in the VR is a bit flawed, because there are a ton of Pokemon that deserve to be ranked (especially ahead of Dugtrio lmao), but with such a limited pool of voters it's basically just luck as to which D rank pokemon actually get enough votes to appear in the rankings. I've been tempted a couple times to suggest that we should look for an alternate method for handling D rank and below (however far you want to go), and restrict the existing method to C rank and above
 
But is it really a VR's job to say that each mon will lose or gain value depending upon how it stacks with what else is on the team?
I think you have a fundamental misunderstanding of what a VR is supposed to do. It's not supposed to represent how good a mon is when plaved on teams that support it or when placed on good teams, otherwise the VR would be VERY top-heavy and all swords dance sweepers would be OU.

The VR's purpose is to show us how good a mon is overall, including how outclassed it is and around how much you should bring it compared to the rest of the meta. You are reccomrnded have the most tauros usage, of the OU mons you are reccomended to have the least jolteon usage. It doesnt matter what teams you have them on as thats up to you and your style, but if you are being optimal with your brings this is how often you should bring mons. This isnt "How good is Zapdos this very specific second"

so I'm not sure a good work around for VR.
Have players submit team VRs based on how well it does into the overall meta. Would be very swayey and change every year however it would be the most accurate which apparently you value of the highest things despite our current system working fine if you use it right.
 
So in essence why Chansey is S-Tier is in part that it has the right things on the team to pair with, otherwise it isn't S-Tier.
Well yes if you are literally incapable of pairing good mons with chansey its F tier, but thats not how mons works.

Chansey is able to put up an A tier preformance vs other mons because it is good and not outclassed (in fact it is the outclasser.)

Saying "Its only good if you pair it with good mons!" doesnt help your argument. A VR is a snapshot based on how good the top 16 rby circuit players and SPL players think they are, which then tells us ~how often it should be used.

If you struggle to understand that some teams are bad with a mon or that some mons are good on certain structures without being explicitly told thats fine and dandy but we have samples with explanations for a reason.

If you really wanna die on this hikl think of it this way: A mon on the VR is ranked based on the value it would provide on a good team over other pokemon and how good those teams are due to having it.
 
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what could possibly be the difference between a game in which all 3 options are mathematically equal in outcome and a game with 151 options (ignoring movesets) where you pick 6 and all of them are completely different in ability and outcome
 
you are wrong and people have explained why you’re wrong, including that cloyster doesn’t actually beat those 4 in a 6v6, it only beats them 1v1 in optimal circumstances like hitting clamp on chansey over and over, that these 4 except tauros are not on all teams, that they can use moves that help them beat cloyster, that cloyster is walled by starmie, and so on, but you just want to insist on your logic being correct regardless

please actually read what is being said to you, or just go play cloyster on 100% of your teams on ladder and join some tournaments and get a reality check when you start losing games
 
Cloyster is S-Tier based off of why that I know a clump exists...

Your option is to say swapping exists, but if swapping exists for one it exists for two.
Yes you can go starmie, I can go Chansey too, that's not the point, the point is I condensed your 4 into my 1...

I know from usage stats i get to face those often. What should i want to face them with? I'm choosing Cloyster.
I'm saying cloyster captures a gigantic clump of things that it can do moderately okay against, maybe not thrilling great.


1763163030307.png


Just so it doesn't look like I'm completely trolling, I do want to present a team I've been using for a bit that seems pretty fun based on first impressions:
:gengar::cloyster::rhydon::chansey::exeggutor::tauros: - GarEggCloyDon Laxless
Link (click sprites): https://pokepast.es/9eeadb058a752f23

I've been using this team with decent results. While it is a little bit on the slower end, Cloyster & Rhydon are known to be solid defensively outside of TBolt Tauros and Gengar/Egg are able to make things a lot less worrying in the event they are still in the game (Gengar beats EQless Tauros, Exeggutor beats or trades Blizzard/FBlastless Tauros barring paralysis cheese and other luck elements), and I will simply hax my opponent in the Tauros ditto (ggwp)

I have two examples of this team in action.
https://replay.pokemonshowdown.com/gen1ou-2478654333-u24x15v204p388mis6s66v017qjqckepw?p2
https://replay.pokemonshowdown.com/gen1ou-2406537187-rl2qwqv14seotbcjie2v9f278xdfbefpw?p2

I'm slowly taking steps into learning RBY OU alongside my journey in Lower Tiers and I'm interested in finding out what more cool innovations that could be made in the future. All love folks.
 
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It has a gigantic Jynx weakness, where if you miss hypnosis turn 0 (40%) and you swap Chansey and Jynx freezes you turn 1 (9%), which is like 5% of the time....it has nothing to swap into jynx's blizzard and has to check it by sacking instead of switching something in.
Here are my methods of answering Jynx outside of gambling Hypnosis.
- Trading with Jynx T1 with Explosion: Gengar Explosion vs. Jynx: 331-389 (99.3 - 116.8%) -- 94.9% chance to OHKO
^ Jynx Psychic vs. Gengar: 159-188 (49.2 - 58.2%) -- 98.8% chance to 2HKO | Gengar is allowed one switch barring crits in a dire situation
- Stalling with Chansey & Cloyster: Blizzard has limited PP. Back Jynx might be a bit of a struggle but enough PP stalling should reduce the likelihood of Blizzard freezes and Cloyster takes between 33-40 for Psychic anyway, so it has a bit of a cushion in the event it pivots into the wrong move.
- Tauros, reliable revenge killer post-sleep, Earthquake is fine to bait Counter, otherwise Body Slam if Jynx is still around in the late-game
- Rhydon, OHKOs paralysed Jynx, see: Rhydon Rock Slide vs. Jynx: 343-404 (103 - 121.3%) -- guaranteed OHKO

While Jynx might cause some minor issues, I do think something like Lapras may pose a strong threat against this team, which Thunderbolt Chansey helps navigate the matchup against Lapras. Otherwise, I do think it is a somewhat functional team against a lot of structures within the metagame based on my first experiences. Hope all is well with you
 
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