Critical hits should ignore burn-attack-drop (attack drops in general)
http://replay.pokemonshowdown.com/gen1ou-213970277
http://replay.pokemonshowdown.com/gen1ou-213970277
Just tested it on BGB to be 100% sure, Critical Hit do negate the stat reduction from Burn.They are supposed to :S
fixed this :)i swear the guy who made stat* mechanics mustve been high as fuck
it should only 'miss' when HP is 255 or 511 less than max and should always fail at that point, same as recover and softboiled right? also feena the person I got that from said that golduck's HP doesn't go up to that at that level.Rest is subject to 1/256 miss chance.
it should only 'miss' when HP is 255 or 511 less than max and should always fail at that point, same as recover and softboiled right? also feena the person I got that from said that golduck's HP doesn't go up to that at that level.
I didn't realise o_oNo, Rest may fail as any other move (but swift or partial trapping move mid-duration or sleep inducing move after hyper beam recharge on the same turn) 1/256 of the times, plus if the HP is exactly 255 or 511 less than max. The 1/256 miss chance applies to all moves, status or otherwise, unless the code specifically indicates it always hits.
I am 95% this is incorrect. Moves that only affect the user such as Harden, Swords Dance and Rest do not go through the accuracy check because there's no target. If what you say would be true, Sand Attack would cause Rest (or Defense Curl etc.) to miss very frequently but I have never seen that happen.No, Rest may fail as any other move (but swift or partial trapping move mid-duration or sleep inducing move after hyper beam recharge on the same turn) 1/256 of the times, plus if the HP is exactly 255 or 511 less than max. The 1/256 miss chance applies to all moves, status or otherwise, unless the code specifically indicates it always hits.
The only non-damaging moves in Move Effects that trigger Move hit/miss test are the ones targetting the foe (Screech, Confuse Ray, Growl etc.).Non-damaging moves will only perform Move hit/miss test or any other type of accuracy test if it's executed as part of their exclusive effect functions. See section Move Effects.