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Facility Realgam Tower: TheEver
It's beauty and rage!
Moderator
Sending out
Bones the Smokomodo @ Loaded Dice .
Smokomodo:
Mach Punch > Mach Punch > Mach Punch
** At the start of each step
IF the opponent is to use a Potion
THEN use Bone Rush.
** At the start of Smokomodo's turns
IF Umbreon has Protection
THEN use Bulk Up.
formerly Fort Colorcastle
baby doll eyes
formerly Fort Colorcastle
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 90/90
EN : 30/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 2
Hours: 120/120
==========================
Umbreon
Eevium Z
HP : 1/95
EN : 18/30
5/10/5/9/56 | 2/3
Types : Dark
Abilities : Synchronize, Inner Focus
-10% Eva
burned
Field :
Stealth Rock --->
mach punch
-2 en
crit: 581 no
at least 1 damage.
ko'd
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 90/90
EN : 28/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 2
Hours: 120/120
==========================
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
Field :
Stealth Rock --->
formerly Fort Colorcastle
Sending out Leafeon @ Weakness Policy
combos:
sunny day + leech seed
baby doll eyes + grass whistle
Bouncy Bubble ~ Bouncy Bubble ~ Bouncy Bubble
[start of step] IF protective move, THEN use Sunny Day first instance and Smog (Fog) otherwise
[start of step] IF sleep talk any step this round, THEN ignore your 3rd sub for the rest of the round.
[start of step] IF fire attack on any step no more than twice this round, THEN use baby doll eyes + grass whistle first instance and toxic the next.
[start of step] IF fire attack, THEN use bide if it is step 1, sunny day + leech seed if it is step 2, and bide if it is step 3
Last edited: Sep 30, 2025
It's beauty and rage!
Moderator
Smokomodo:
Protect > Circle Throw > Sludge Bomb
formerly Fort Colorcastle
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 90/90
EN : 28/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 2
Hours: 120/120
==========================
Leafeon
Weakness Policy
HP : 85/85
EN : 30/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
bench
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
stealth rock -12
Step 1
protect
-4 en
sunny day
-4 en
sun (5r)
Step 2
Bouncy Bubble
-6 en
crit: 502 no
(9-4+4-6)*2 = 6
+2hp healing
Circle Throw
-6 en
crit: 338 no
(9+8-9) = 8
phazing
Step 3
Bouncy Bubble
-6 en
crit: 308 no
(9-4+4-6)*2 = 6
+2hp healing
sludge bomb
-3 en
crit: 268 no
(9+5-5)*1.5 = 14
weakness policy
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 78/90
EN : 15/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 2
Hours: 120/120
==========================
Leafeon
HP : 55/85
EN : 14/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
phazing
bench
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
Sun (4r)
Last edited: Oct 4, 2025
formerly Fort Colorcastle
replacing with flareon @ focus sash
combos: babydolleyes + sing, zap cannon + ember
Smog (Fog) ~ Facade ~ Facade
[start of step] IF ground attack, THEN use babydolleyes + sing once and push back
[start of turn] IF taunt, AND smokomodo does not have decoy, AND smokomodo is not poisoned, THEN begin action chain ember + zap cannon ~ fire spin on first instance
[start of turn] IF evasive attack, AND smokomodo has evasive status, THEN use dig and push back
[start of step] IF protective move, THEN use potion (leafeon) first instance and potion (flareon) the next, pushing back each time
It's beauty and rage!
Moderator
Smokomodo:
Taunt > Rest > Sleep Talk
formerly Fort Colorcastle
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 78/90
EN : 15/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 2
Hours: 120/120
==========================
Flareon
Focus Sash
HP : 85/85
EN : 30/30
10/5/6/8/65
Types : Fire
Abilities : Flash Fire, Guts
bench
Leafeon
HP : 55/85
EN : 14/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
phazing
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
Sun (4r)
-15 hp stealth rock
Step 1
Taunt
-3 en
taunt (2s)
ember + zap cannon
-4 en
crit: 252 no
(12+3+4+6-6)*0.75/2 = 7
scorched (3s), para (2)
heat 0->1
Step 2
fire spin
-3 en
hit: 427 yes
crit: 478 no
(4+3+4+7-6)*0.75/2 = 5
fire spin (4s)
heat 1->2
rest
-6 en
+30 hp
sleep (n2t), cured of para
-2hp spin
-2hp scorch
Step 3
sleep talk
-2 en
Facade
-3 en
crit: 461 no
(7+10-5)/2 = 6
-2hp spin
-2hp scorch
focus sash drops
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 76/90
EN : 4/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
fire spin (2s), sleep (1t), sleep talk (n3t)
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 1
Hours: 120/120
==========================
Flareon
HP : 70/85
EN : 20/30
10/5/6/8/65
Types : Fire
Abilities : Flash Fire, Guts
heat (2)
bench
Leafeon
HP : 55/85
EN : 14/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
phazing
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
Sun (3r)
Last edited: Oct 9, 2025
formerly Fort Colorcastle
It's beauty and rage!
Moderator
Smokomodo:
Bone Rush > Bone Rush > Bone Rush
** At the start of each step
IF Flareon is to use Bide, Flareon has Biding, and Smokomodo's remaining Energy is greater than 4
THEN use Protect.
** At the start of Smokomodo's turns
IF Smokomodo's remaining Energy is less than 4
THEN use Chill.
** At the start of Smokomodo's turns
IF Flareon has Protection and Smokomodo's remaining Energy is greater than 3
THEN use Work Up.
** At the start of Smokomodo's turns
IF Flareon has Evasive and Smokomodo's remaining Energy is greater than 4
THEN use Dig.
formerly Fort Colorcastle
Bide ~ Potion (Flareon) ~ Potion (Leafeon)
formerly Fort Colorcastle
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 76/90
EN : 4/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
fire spin (2s), sleep (1t), sleep talk (n3t)
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 1
Hours: 120/120
==========================
Flareon
HP : 70/85
EN : 20/30
10/5/6/8/65
Types : Fire
Abilities : Flash Fire, Guts
heat (2)
bench
Leafeon
HP : 55/85
EN : 14/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
phazing
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
Sun (3r)
Step 1
Bide
-3 en
biding
Bone Rush
-3 en
crits: 432 324 315 178 549 none
(3+1+3+8-5)*1.5+(3+1)*4*1.5 = 39
biding 0->39
wakes up!
fire spin (2)
Step 2
potion flareon
+20 hp
chill
+20 en
fire spin (2)
fire spin wears off
Step 3
potion leafeon
+20 hp
Bone Rush
-3 en
crits: 131 465 96 519 138 no
(3+1+3+8-5)*1.5+(3+1)*4*1.5 = 39
biding 39->78
sleep talk wears off
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 76/90
EN : 18/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 1
Hours: 120/120
==========================
Flareon
HP : 12/85
EN : 17/30
10/5/6/8/65
Types : Fire
Abilities : Flash Fire, Guts
heat (2), biding (78)
bench
Leafeon
HP : 75/85
EN : 14/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
Sun (2r)
formerly Fort Colorcastle
babydolleyes + sing ~ bide ~ flame charge
At the start of the step, if my opponent is to use sleep talk and I have biding, begin using bide ~ flame charge ~ flame charge
At the start of the step, if my opponent is to use uproar and I have biding, begin using bide ~ flame charge ~ flame charge
At the start of the step, if my opponent is to use a priority attack and I have biding, begin using bide ~ flame charge ~ flame charge
At the start of the step, if my opponent has a protective status, use sleep talk the first time, and rest the next
It's beauty and rage!
Moderator
Smokomodo:
Protect > Bone Rush > Bone Rush
formerly Fort Colorcastle
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 76/90
EN : 11/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 0
Hours: <120/120
==========================
Flareon
HP : 12/85
EN : 17/30
10/5/6/8/65
Types : Fire
Abilities : Flash Fire, Guts
heat (2), biding (78)
bench
Leafeon
HP : 75/85
EN : 14/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
Sun (2r)
Step 1
protect
-4 en
combo
-4 en
Step 2
Bone rush
-3 en
kills
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 76/90
EN : 18/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 0
Hours: <120/120
==========================
Flareon
HP : 0/85
EN : 0/30
10/5/6/8/65
Types : Fire
Abilities : Flash Fire, Guts
fainting
bench
Leafeon
HP : 75/85
EN : 14/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
Sun (2r)
oops lmao
formerly Fort Colorcastle
replacing with leafeon @ sticky barb
It's beauty and rage!
Moderator
Smokomodo:
Bone Rush > Bone Rush > Bone Rush
** At the start of Smokomodo's turns
IF Leafeon has Protection
THEN use Work Up.
** At the start of Smokomodo's turns
IF Leafeon has Evasive
THEN use Bulldoze.
** At the start of Smokomodo's turns
IF Leafeon lacks a Decoy
THEN use Flare Blitz.
formerly Fort Colorcastle
Leaf Blade x3
formerly Fort Colorcastle
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 76/90
EN : 18/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 0
Hours: <120/120
==========================
Leafeon
HP : 75/85
EN : 14/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
bench
Flareon
HP : 0/85
EN : 0/30
10/5/6/8/65
Types : Fire
Abilities : Flash Fire, Guts
fainting
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
Sun (2r)
stealth rock -12
step 1
leaf blade
-3 en
crit: 525 no
(9+3+9-5) = 16
barbs applied, dice dropped
leaf guard (0->1)
flare blitz
-3 en
crit: 151
(12+3+4+8-10)+2 = 19
4 recoil
step 2
leaf blade
-3 en
crit: 339 no
(9+3+9-5) = 16
leaf guard (1->2)
blaze intensifies
flare blitz
-3 en
crit: 173
(12+3+4+8-11)+4 = 20
4 recoil
step 3
leaf blade
-3 en
crit: 368 no
(9+3+9-5) = 16
leaf guard (2->3)
flare blitz
-3 en
crit: 351
(12+3+4+8-12)+4 = 19
4 recoil
Tech: 1
Hours: 72/72
===============================
Smokomodo
HP : 16/90
EN : 9/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 0
Hours: <120/120
==========================
Leafeon
HP : 5/85
EN : 5/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
bench
Flareon
HP : 0/85
EN : 0/30
10/5/6/8/65
Types : Fire
Abilities : Flash Fire, Guts
fainting
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
Sun (1r)
formerly Fort Colorcastle
leaf blade x3
It's beauty and rage!
Moderator
Smokomodo:
Protect > Flare Blitz > Flare Blitz
formerly Fort Colorcastle
Tech: 1
Hours: 72/72
===============================
Smokomodo
HP : 16/90
EN : 9/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 0
Hours: <120/120
==========================
Leafeon
HP : 5/85
EN : 5/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
bench
Flareon
HP : 0/85
EN : 0/30
10/5/6/8/65
Types : Fire
Abilities : Flash Fire, Guts
fainting
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
Sun (1r)
step 1
protect
leaf blade
-3 en
step 2
leaf blade
enko
TheEver wins
-13 JC, +5 TC
+15 exp to smoko and annihilape
+15 exp to one of dialga plasmanta
+5 exp to any of the 4
fort:
+11 JC, +6 RC