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Facility Realgam Tower: TheEver
It's beauty and rage!
Moderator
Sending out
Bones the Smokomodo @ Loaded Dice .
Smokomodo:
Mach Punch > Mach Punch > Mach Punch
** At the start of each step
IF the opponent is to use a Potion
THEN use Bone Rush.
** At the start of Smokomodo's turns
IF Umbreon has Protection
THEN use Bulk Up.
formerly Fort Colorcastle
baby doll eyes
formerly Fort Colorcastle
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 90/90
EN : 30/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 2
Hours: 120/120
==========================
Umbreon
Eevium Z
HP : 1/95
EN : 18/30
5/10/5/9/56 | 2/3
Types : Dark
Abilities : Synchronize, Inner Focus
-10% Eva
burned
Field :
Stealth Rock --->
mach punch
-2 en
crit: 581 no
at least 1 damage.
ko'd
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 90/90
EN : 28/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 2
Hours: 120/120
==========================
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
Field :
Stealth Rock --->
formerly Fort Colorcastle
Sending out Leafeon @ Weakness Policy
combos:
sunny day + leech seed
baby doll eyes + grass whistle
Bouncy Bubble ~ Bouncy Bubble ~ Bouncy Bubble
[start of step] IF protective move, THEN use Sunny Day first instance and Smog (Fog) otherwise
[start of step] IF sleep talk any step this round, THEN ignore your 3rd sub for the rest of the round.
[start of step] IF fire attack on any step no more than twice this round, THEN use baby doll eyes + grass whistle first instance and toxic the next.
[start of step] IF fire attack, THEN use bide if it is step 1, sunny day + leech seed if it is step 2, and bide if it is step 3
Last edited: Sep 30, 2025
It's beauty and rage!
Moderator
Smokomodo:
Protect > Circle Throw > Sludge Bomb
formerly Fort Colorcastle
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 90/90
EN : 28/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 2
Hours: 120/120
==========================
Leafeon
Weakness Policy
HP : 85/85
EN : 30/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
bench
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
stealth rock -12
Step 1
protect
-4 en
sunny day
-4 en
sun (5r)
Step 2
Bouncy Bubble
-6 en
crit: 502 no
(9-4+4-6)*2 = 6
+2hp healing
Circle Throw
-6 en
crit: 338 no
(9+8-9) = 8
phazing
Step 3
Bouncy Bubble
-6 en
crit: 308 no
(9-4+4-6)*2 = 6
+2hp healing
sludge bomb
-3 en
crit: 268 no
(9+5-5)*1.5 = 14
weakness policy
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 78/90
EN : 15/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 2
Hours: 120/120
==========================
Leafeon
HP : 55/85
EN : 14/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
phazing
bench
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
Sun (4r)
Last edited: Oct 4, 2025
formerly Fort Colorcastle
replacing with flareon @ focus sash
combos: babydolleyes + sing, zap cannon + ember
Smog (Fog) ~ Facade ~ Facade
[start of step] IF ground attack, THEN use babydolleyes + sing once and push back
[start of turn] IF taunt, AND smokomodo does not have decoy, AND smokomodo is not poisoned, THEN begin action chain ember + zap cannon ~ fire spin on first instance
[start of turn] IF evasive attack, AND smokomodo has evasive status, THEN use dig and push back
[start of step] IF protective move, THEN use potion (leafeon) first instance and potion (flareon) the next, pushing back each time
It's beauty and rage!
Moderator
Smokomodo:
Taunt > Rest > Sleep Talk
formerly Fort Colorcastle
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 78/90
EN : 15/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 2
Hours: 120/120
==========================
Flareon
Focus Sash
HP : 85/85
EN : 30/30
10/5/6/8/65
Types : Fire
Abilities : Flash Fire, Guts
bench
Leafeon
HP : 55/85
EN : 14/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
phazing
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
Sun (4r)
-15 hp stealth rock
Step 1
Taunt
-3 en
taunt (2s)
ember + zap cannon
-4 en
crit: 252 no
(12+3+4+6-6)*0.75/2 = 7
scorched (3s), para (2)
heat 0->1
Step 2
fire spin
-3 en
hit: 427 yes
crit: 478 no
(4+3+4+7-6)*0.75/2 = 5
fire spin (4s)
heat 1->2
rest
-6 en
+30 hp
sleep (n2t), cured of para
-2hp spin
-2hp scorch
Step 3
sleep talk
-2 en
Facade
-3 en
crit: 461 no
(7+10-5)/2 = 6
-2hp spin
-2hp scorch
focus sash drops
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 76/90
EN : 4/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
fire spin (2s), sleep (1t), sleep talk (n3t)
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 1
Hours: 120/120
==========================
Flareon
HP : 70/85
EN : 20/30
10/5/6/8/65
Types : Fire
Abilities : Flash Fire, Guts
heat (2)
bench
Leafeon
HP : 55/85
EN : 14/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
phazing
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
Sun (3r)
Last edited: Oct 9, 2025
formerly Fort Colorcastle
It's beauty and rage!
Moderator
Smokomodo:
Bone Rush > Bone Rush > Bone Rush
** At the start of each step
IF Flareon is to use Bide, Flareon has Biding, and Smokomodo's remaining Energy is greater than 4
THEN use Protect.
** At the start of Smokomodo's turns
IF Smokomodo's remaining Energy is less than 4
THEN use Chill.
** At the start of Smokomodo's turns
IF Flareon has Protection and Smokomodo's remaining Energy is greater than 3
THEN use Work Up.
** At the start of Smokomodo's turns
IF Flareon has Evasive and Smokomodo's remaining Energy is greater than 4
THEN use Dig.
formerly Fort Colorcastle
Bide ~ Potion (Flareon) ~ Potion (Leafeon)
formerly Fort Colorcastle
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 76/90
EN : 4/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
fire spin (2s), sleep (1t), sleep talk (n3t)
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 1
Hours: 120/120
==========================
Flareon
HP : 70/85
EN : 20/30
10/5/6/8/65
Types : Fire
Abilities : Flash Fire, Guts
heat (2)
bench
Leafeon
HP : 55/85
EN : 14/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
phazing
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
Sun (3r)
Step 1
Bide
-3 en
biding
Bone Rush
-3 en
crits: 432 324 315 178 549 none
(3+1+3+8-5)*1.5+(3+1)*4*1.5 = 39
biding 0->39
wakes up!
fire spin (2)
Step 2
potion flareon
+20 hp
chill
+20 en
fire spin (2)
fire spin wears off
Step 3
potion leafeon
+20 hp
Bone Rush
-3 en
crits: 131 465 96 519 138 no
(3+1+3+8-5)*1.5+(3+1)*4*1.5 = 39
biding 39->78
sleep talk wears off
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 76/90
EN : 18/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 1
Hours: 120/120
==========================
Flareon
HP : 12/85
EN : 17/30
10/5/6/8/65
Types : Fire
Abilities : Flash Fire, Guts
heat (2), biding (78)
bench
Leafeon
HP : 75/85
EN : 14/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
Sun (2r)
formerly Fort Colorcastle
babydolleyes + sing ~ bide ~ flame charge
At the start of the step, if my opponent is to use sleep talk and I have biding, begin using bide ~ flame charge ~ flame charge
At the start of the step, if my opponent is to use uproar and I have biding, begin using bide ~ flame charge ~ flame charge
At the start of the step, if my opponent is to use a priority attack and I have biding, begin using bide ~ flame charge ~ flame charge
At the start of the step, if my opponent has a protective status, use sleep talk the first time, and rest the next
It's beauty and rage!
Moderator
Smokomodo:
Protect > Bone Rush > Bone Rush
formerly Fort Colorcastle
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 76/90
EN : 11/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 0
Hours: <120/120
==========================
Flareon
HP : 12/85
EN : 17/30
10/5/6/8/65
Types : Fire
Abilities : Flash Fire, Guts
heat (2), biding (78)
bench
Leafeon
HP : 75/85
EN : 14/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
Sun (2r)
Step 1
protect
-4 en
combo
-4 en
Step 2
Bone rush
-3 en
kills
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 76/90
EN : 18/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 0
Hours: <120/120
==========================
Flareon
HP : 0/85
EN : 0/30
10/5/6/8/65
Types : Fire
Abilities : Flash Fire, Guts
fainting
bench
Leafeon
HP : 75/85
EN : 14/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
Sun (2r)
oops lmao
formerly Fort Colorcastle
replacing with leafeon @ sticky barb
It's beauty and rage!
Moderator
Smokomodo:
Bone Rush > Bone Rush > Bone Rush
** At the start of Smokomodo's turns
IF Leafeon has Protection
THEN use Work Up.
** At the start of Smokomodo's turns
IF Leafeon has Evasive
THEN use Bulldoze.
** At the start of Smokomodo's turns
IF Leafeon lacks a Decoy
THEN use Flare Blitz.
formerly Fort Colorcastle
Leaf Blade x3
formerly Fort Colorcastle
Tech: 1
Hours: 72/72
===============================
Smokomodo
Loaded Dice
HP : 76/90
EN : 18/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 0
Hours: <120/120
==========================
Leafeon
HP : 75/85
EN : 14/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
bench
Flareon
HP : 0/85
EN : 0/30
10/5/6/8/65
Types : Fire
Abilities : Flash Fire, Guts
fainting
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
Sun (2r)
stealth rock -12
step 1
leaf blade
-3 en
crit: 525 no
(9+3+9-5) = 16
barbs applied, dice dropped
leaf guard (0->1)
flare blitz
-3 en
crit: 151
(12+3+4+8-10)+2 = 19
4 recoil
step 2
leaf blade
-3 en
crit: 339 no
(9+3+9-5) = 16
leaf guard (1->2)
blaze intensifies
flare blitz
-3 en
crit: 173
(12+3+4+8-11)+4 = 20
4 recoil
step 3
leaf blade
-3 en
crit: 368 no
(9+3+9-5) = 16
leaf guard (2->3)
flare blitz
-3 en
crit: 351
(12+3+4+8-12)+4 = 19
4 recoil
Tech: 1
Hours: 72/72
===============================
Smokomodo
HP : 16/90
EN : 9/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 0
Hours: <120/120
==========================
Leafeon
HP : 5/85
EN : 5/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
bench
Flareon
HP : 0/85
EN : 0/30
10/5/6/8/65
Types : Fire
Abilities : Flash Fire, Guts
fainting
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
Sun (1r)
formerly Fort Colorcastle
leaf blade x3
It's beauty and rage!
Moderator
Smokomodo:
Protect > Flare Blitz > Flare Blitz
formerly Fort Colorcastle
Tech: 1
Hours: 72/72
===============================
Smokomodo
HP : 16/90
EN : 9/30
8/5/5/6/112 | 4/6
Types : Fire, Ground
Abilities : Blaze, Technician
+10% Acc
bench
Annihilape
Covert Cloak
HP : 0/100
EN : 0/30
fainted
backpack
Adamant Crystal
Choice Scarf
Covert Cloak
Focus Sash
Leftovers
Life Orb
Loaded Dice
Metronome
Sticky Barb
Weakness Policy
Tech: 0
Hours: <120/120
==========================
Leafeon
HP : 5/85
EN : 5/30
9/9/4/5/95 | 2/3
Types : Grass
Abilities : Leaf Guard, Chlorophyll
bench
Flareon
HP : 0/85
EN : 0/30
10/5/6/8/65
Types : Fire
Abilities : Flash Fire, Guts
fainting
Umbreon
Eevium Z
HP : 0/95
EN : 0/30
fainted
bag
All Backpacks
Potion
Potion
Choice Band
Choice Specs
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Backpacks Sized 10+
Leftovers
Mental Herb
Red Card
Eevium Z
Field :
Stealth Rock --->
Sun (1r)
step 1
protect
leaf blade
-3 en
step 2
leaf blade
enko
TheEver wins
-13 JC, +5 TC
+15 exp to smoko and annihilape
+15 exp to one of dialga plasmanta
+5 exp to any of the 4
fort:
+11 JC, +6 RC
formerly Fort Colorcastle
Backpack
Blank Record
Blank Record
Chesto Berry
Heavy-Duty Boots
Leftovers
Life Orb
Miracle Seed
Pecha Berry
Soft Sand
Wepear Berry
Volkner the Electivire
Volkner (Electivire)
Level: 1 |
EXP: 0 / 10
Types:
Abilities: Motor Drive /
Vital Spirit (Locked)
Nature: Serious
Stats:
HP: 90
Atk: 9
Def: 5
SpA: 7
SpD: 6
Spe: 95
Size Class: 3
Weight Class: 5
Moves:
Level 0:
Brick Break
Bulk Up
Dizzy Punch
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Leer
Light Screen
Meditate
Metal Sound
Protect
Psychic
Quick Attack
Reflect
Rest
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Level 1:
Barrier
Captivate
Charge
Confide
Counter
Curse
Detect
Discharge
Double Team
Dual Chop
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Climb
Rock Smash
Seismic Toss
Shock Wave
Swagger
Swift
Taunt
Thunder Shock
Weather Ball
Flint the Magmortar
Flint (Magmortar)
Level: 1 |
EXP: 0 / 10
Types:
Abilities: Flame Body /
Vital Spirit (Locked)
Nature: Serious
Stats:
HP: 90
Atk: 7
Def: 5
SpA: 9
SpD: 7
Spe: 83
Size Class: 3
Weight Class: 4
Moves:
Level 0:
Brick Break
Dizzy Punch
Earthquake
Facade
Feint Attack
Fire Punch
Flamethrower
Focus Blast
Hyper Voice
Leer
Mach Punch
Poison Jab
Protect
Psychic
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Level 1:
Barrier
Captivate
Confide
Confuse Ray
Counter
Curse
Detect
Double Team
Dual Chop
Ember
Fire Spin
Flame Wheel
Helping Hand
Incinerate
Karate Chop
Mega Punch
Mud-Slap
Power-Up Punch
Psywave
Rage
Rock Climb
Rock Smash
Scary Face
Seismic Toss
Smog
Smokescreen
Sunny Day
Swagger
Taunt
Weather Ball
Medeiros the Rillaboom
Medeiros (Rillaboom)
Level: 1 |
EXP: 0 / 10
Types:
Abilities: Overgrow /
Grassy Surge (Locked)
Nature: Serious
Stats:
HP: 95
Atk: 9
Def: 7
SpA: 5
SpD: 5
Spe: 85
Size Class: 4
Weight Class: 4
Moves:
Level 0:
Brick Break
Bulk Up
Bullet Seed
Earth Power
Earthquake
Energy Ball
Facade
Focus Blast
Hyper Voice
Protect
Rest
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Uproar
Work Up
Level 1:
Branch Poke
Brutal Swing
Double Hit
Fake Out
False Swipe
Grassy Terrain
Growl
Growth
High Horsepower
Magical Leaf
Mega Punch
Noble Roar
Razor Leaf
Scary Face
Scratch
Seed Bomb
Slam
Sunny Day
Swift
Taunt
Level 3:
Drum Beating (Signature)
Edward the Scizor
Edward (Scizor)
Level: 1 |
EXP: 0 / 10
Types:
Abilities: Swarm / Technician /
Light Metal (Locked)
Nature: Serious
Stats:
HP: 85
Atk: 9
Def: 7
SpA: 4
SpD: 6
Spe: 65
Size Class: 3
Weight Class: 5
Moves:
Level 0:
Aerial Ace
Air Slash
Brick Break
Bug Bite
Bug Buzz
Bullet Punch
Cross Poison
Defog
Facade
Flash Cannon
Iron Head
Leer
Light Screen
Night Slash
Protect
Psycho Cut
Quick Attack
Rest
Round
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Vacuum Wave
Wing Attack
X-Scissor
Level 1:
Agility
Air Cutter
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Hit
Double Team
Dual Wingbeat
False Swipe
Helping Hand
Iron Defense
Metal Claw
Morning Sun
Ominous Wind
Quick Guard
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sand Tomb
Sandstorm
Scary Face
Silver Wind
Sonic Boom
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Rival Tierno (Level 1)
Challenge Type: Normal Singles
Battle Info
Match Type: [Bring 4, Pick 3]v3 Singles
Hours:
Player Hours: 72 round/72 battle
Ref Hours: 72 round/120 battle
Technique Control: 0
Backpack Size: 10
Arena: Kalos Route 19 (Tierno)
Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Tierno has spent the past half hour rehearsing a dance with his Pokemon. Be wary, because they've gotten quite good at their moves!
All of Tierno's Pokemon know to the following moves:
Aqua Step
Dragon Dance
Feather Dance
Fiery Dance
Petal Dance
Rain Dance
Revelation Dance
Swords Dance
Teeter Dance
Slot 1: [Talonflame/
Oricorio ]
Slot 2: [Roserade/
Lilligant-Hisui ]
Slot 3: [Crawdaunt/
Mr. Rime ]
Tierno's Backpack
All Backpacks
Kee Berry
Lum Berry
Maranga Berry
Metronome
Mental Herb
Scope Lens
Tamato Berry
Backpacks Sized 10+
Eject Button
Expert Belt
Starf Berry
oricorio
Oricorio-Baile
Type: Fire/Flying
Abilities: Dancer
Nature: Serious
HP: 90
Atk: 5
Def: 5
SpA: 7
SpD: 5
Spe: 93
Size: 1
Weight: 1
Oricorio-Pom-Pom
Type: Electric/Flying
Abilities: Dancer
Nature: Serious
HP: 90
Atk: 5
Def: 5
SpA: 7
SpD: 5
Spe: 93
Size: 1
Weight: 1
Oricorio-Pa'u
Type: Psychic/Flying
Abilities: Dancer
Nature: Serious
HP: 90
Atk: 5
Def: 5
SpA: 7
SpD: 5
Spe: 93
Size: 1
Weight: 1
Oricorio-Sensu
Type: Ghost/Flying
Abilities: Dancer
Nature: Serious
HP: 90
Atk: 5
Def: 5
SpA: 7
SpD: 5
Spe: 93
Size: 1
Weight: 1
Movepool:
Level 0:
Aerial Ace
Air Slash
Calm Mind
Defog
Facade
Protect
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Work Up
Level 1:
Agility
Air Cutter
Captivate
Charm
Confide
Double Team
Dual Wingbeat
Feather Dance
Flatter
Growl
Helping Hand
Peck
Pound
Rain Dance
Role Play
Roost
Safeguard
Sandstorm
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Taunt
Teeter Dance
Level 3:
Revelation Dance (Signature)
hilligant
Lilligant-Hisui
Level 1
Type: Grass/Fighting
Abilities: Chlorophyll, Hustle,
Leaf Guard (Locked)
Nature: Serious
HP: 85
Atk: 8
Def: 6
SpA: 4
SpD: 6
Spe: 105
Size: 3
Weight: 2
Movepool:
Level 0:
Aerial Ace
Air Slash
Aromatherapy
Brick Break
Bullet Seed
Defog
Energy Ball
Facade
Grass Whistle
Heal Bell
Leaf Blade
Petal Blizzard
Poison Jab
Protect
Rest
Round
Sleep Powder
Sleep Talk
Snore
Stun Spore
Substitute
Swords Dance
Toxic
Vacuum Wave
Level 1:
Absorb
Charm
Coaching
Confide
Cut
Double Team
Encore
Flash
Grassy Terrain
Growth
Helping Hand
Ice Spinner
Magical Leaf
Pollen Puff
Rain Dance
Safeguard
Seed Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Teeter Dance
Weather Ball
mrrime
Mr. Rime
Level 1
Type: Ice/Psychic
Abilities: Tangled Feet, Screen Cleaner,
Ice Body (Locked)
Nature: Serious
HP: 90
Atk: 6
Def: 6
SpA: 8
SpD: 7
Spe: 70
Size: 3
Weight: 4
Movepool:
Level 0:
Avalanche
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fake Tears
Focus Blast
Hypnosis
Ice Beam
Ice Punch
Ice Shard
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Screech
Shadow Ball
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Uproar
Zen Headbutt
Level 1:
Charm
Confuse Ray
Confusion
Double Kick
Encore
Fake Out
Hail
Helping Hand
Iron Defense
Mega Punch
Mirror Coat
Misty Terrain
Pound
Psybeam
Psychic Terrain
Rain Dance
Rapid Spin
Recycle
Role Play
Safeguard
Slack Off
Sucker Punch
Sunny Day
Taunt
Teeter Dance
Tickle
Trick
Sending out [Pokemon @ Item]. [Challenger] to order.
formerly Fort Colorcastle
sneding out oricorio-psychic @ metronome