"I can't believe it. There's even less here than there is in Indiana." I shivered as a cold wind blew across the North Dakotan prarie, which looked exactly the same as every other inch of the state. There wasn't much to be found here. That is, unless you're a maniac bent on destroying the world. It had taken me several years to get there keys, and I was intent on seeing the job through.
I dropped a red and white orb from my hand, and instantly the clouds broke into sunshine, considerably warming the bleak scene. "Thanks, Ninetails. Come on, the silo's just ahead."
The number one question I've always had is why the government needs to spend my tax dollars (so what if I'm under 18) on building EVEN MORE nukes. Most people would complain. I just see it as more opportunities. The door to the silo opened with a slight click, opening into a dark cavern that streched out as far as the eye could see. I quickly scanned it, but then turned on my torch (flashlight to you Americans) and revealed the ulitmate prize: a nuclear missile.
"Hold it right there, mister! What do you think you're doing?"
"Crap, the feds," I whispered, before whirling around, hand on my Gengar's belt, to face the ultimate warrior that I was certain the goverment had gaurding thier nuke. Instead, "Wait, who the heck are you?"
"WHAT, you've never heard of me? I, the great, the glorious, the-"
"Is this your first battle kid?"
He drooped his head, "Yeah, but so what. It's not like-"
"Listen, I'll spare your Pokemon from getting knocked out if you just let me-"
"Hey, Red, what'cha doin'?"
I sighed loudly, and turned around. "Axaj, since when did you hang around in nuclear missle siloes?"
He smiled, "Well, I saw you weren't at home, so I figured you'd come out here."
Wait, how'd he figure out where I live?, I thought, and more importantly, why was he paying attention to if I was home or not? I shook the thought from my head, "Hey, Axaj, I've got a situation here. Can you distract this guy while I arm the miss- I mean farm the missletoe? I'll be reffing somewhere over by the control panel."
2v2 Singles
DQ Time: 60 hours (2.5 days)
Infinite recovery, chills
Arena: Nuclear missile silo, 3 stories tall (underground of course) with undiggable floors. Bottom floor contains the control room, middle has access to the missile, and top is a living area (where the pokemon start). If the missile takes 50 damage (it's typeless and has ****/*** defenses) it will explode, KOing both of the pokemon in the arena and inflicting toxic poison on any new pokemon that come in afterwards. The control room can be used to close the doors connecting the floors or to launch (not detonate) the missile, if the pokemon are technologically-inclined enough (ref's discretion) [I LIEK BOOM].
Switch=KO
All ablities
No items
Axaj
(*)Rebble [Planet Waves] (None)
Nature: Modest
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 90
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Attacks:
Tackle (*)
Defense Curl (*)
Rollout (*)
Rock Blast (*)
Disable (*)
Acupressure (*)
Mud Shot (*)
Power Gem (*)
Metal Sound (*)
Ancientpower (*)
Earth Power (*)
Flamethrower (*)
Volt Change (*)
Hidden Power [Ice, 6 BP, 4 Energy] (*)
Porygon
Porygon [Red Hot Chili Pepper] (Neutral)
Nature: Modest
Type:
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: * (-)
Def: ***
SpA: **** (+)
SpD: ***
Spe: 40
EC: 1/9
MC: 0
DC: 1/5
Abilities:
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Trace: (Can be Activated)This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Attacks:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Tri Attack
Signal Beam
Magic Coat
Ice Beam
Thunderbolt
Psyshock
Hidden Power [Fighting, 7 BP]
Leethoof
Okay, you could have each sent me another mon, but since both of you sent me two, we're going from here. Axaj, you already know this (hopefully), but for the sake of Leethoof, here is the order.
Axaj sends out mon.
Leethoff gives mons and orders.
Axaj orders.
I play with nuclea- ref.
Leethoof orders.
Axaj orders.
I ref.
Axaj orders.
Leethoof orders.
You should get it by now.
I dropped a red and white orb from my hand, and instantly the clouds broke into sunshine, considerably warming the bleak scene. "Thanks, Ninetails. Come on, the silo's just ahead."
The number one question I've always had is why the government needs to spend my tax dollars (so what if I'm under 18) on building EVEN MORE nukes. Most people would complain. I just see it as more opportunities. The door to the silo opened with a slight click, opening into a dark cavern that streched out as far as the eye could see. I quickly scanned it, but then turned on my torch (flashlight to you Americans) and revealed the ulitmate prize: a nuclear missile.
"Hold it right there, mister! What do you think you're doing?"
"Crap, the feds," I whispered, before whirling around, hand on my Gengar's belt, to face the ultimate warrior that I was certain the goverment had gaurding thier nuke. Instead, "Wait, who the heck are you?"
"WHAT, you've never heard of me? I, the great, the glorious, the-"
"Is this your first battle kid?"
He drooped his head, "Yeah, but so what. It's not like-"
"Listen, I'll spare your Pokemon from getting knocked out if you just let me-"
"Hey, Red, what'cha doin'?"
I sighed loudly, and turned around. "Axaj, since when did you hang around in nuclear missle siloes?"
He smiled, "Well, I saw you weren't at home, so I figured you'd come out here."
Wait, how'd he figure out where I live?, I thought, and more importantly, why was he paying attention to if I was home or not? I shook the thought from my head, "Hey, Axaj, I've got a situation here. Can you distract this guy while I arm the miss- I mean farm the missletoe? I'll be reffing somewhere over by the control panel."
2v2 Singles
DQ Time: 60 hours (2.5 days)
Infinite recovery, chills
Arena: Nuclear missile silo, 3 stories tall (underground of course) with undiggable floors. Bottom floor contains the control room, middle has access to the missile, and top is a living area (where the pokemon start). If the missile takes 50 damage (it's typeless and has ****/*** defenses) it will explode, KOing both of the pokemon in the arena and inflicting toxic poison on any new pokemon that come in afterwards. The control room can be used to close the doors connecting the floors or to launch (not detonate) the missile, if the pokemon are technologically-inclined enough (ref's discretion) [I LIEK BOOM].
Switch=KO
All ablities
No items
Axaj

(*)Rebble [Planet Waves] (None)
Nature: Modest
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 90
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Attacks:
Tackle (*)
Defense Curl (*)
Rollout (*)
Rock Blast (*)
Disable (*)
Acupressure (*)
Mud Shot (*)
Power Gem (*)
Metal Sound (*)
Ancientpower (*)
Earth Power (*)
Flamethrower (*)
Volt Change (*)
Hidden Power [Ice, 6 BP, 4 Energy] (*)
Porygon

Porygon [Red Hot Chili Pepper] (Neutral)
Nature: Modest
Type:
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: * (-)
Def: ***
SpA: **** (+)
SpD: ***
Spe: 40
EC: 1/9
MC: 0
DC: 1/5
Abilities:
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Trace: (Can be Activated)This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Attacks:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Tri Attack
Signal Beam
Magic Coat
Ice Beam
Thunderbolt
Psyshock
Hidden Power [Fighting, 7 BP]
Shieldon (Vanguard) (M)
Nature: Relaxed (Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Soundproof (DW): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.
Stats:
HP: 90
Atk: **
Def: *****
SpA: **
SpD: ***
Spe: 25
EC:0/6
MC:0
DC:0
Attacks:
Tackle*
Protect*
Taunt*
Metal Sound*
Take Down*
Iron Defense*
Swagger*
Stealth Rock*
Wide Guard*
Screech*
Earthquake*
Smack Down*
Sandstorm*
... Croagunk (Boggle) (M)
Nature:
Hardy
Type:
<Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Wrap, Haze, and Glare have Energy Cost reduced by one (1).
<Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities
Anticipation This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Dry Skin This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.
Stats
HP: 90
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 50
EC: 0/6
MC: 0
DC: 0
Attacks
Astonish*
Mud Slap*
Poison Sting*
Taunt*
Pursuit*
Faint Attack*
Revenge*
Swagger*
Drain Punch*
Vacuum Wave*
Bullet Punch*
Poison Jab*
Toxic*
Work Up*
Nature: Relaxed (Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Soundproof (DW): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.
Stats:
HP: 90
Atk: **
Def: *****
SpA: **
SpD: ***
Spe: 25
EC:0/6
MC:0
DC:0
Attacks:
Tackle*
Protect*
Taunt*
Metal Sound*
Take Down*
Iron Defense*
Swagger*
Stealth Rock*
Wide Guard*
Screech*
Earthquake*
Smack Down*
Sandstorm*
... Croagunk (Boggle) (M)
Nature:
Hardy
Type:
<Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Wrap, Haze, and Glare have Energy Cost reduced by one (1).
<Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities
Anticipation This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Dry Skin This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.
Stats
HP: 90
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 50
EC: 0/6
MC: 0
DC: 0
Attacks
Astonish*
Mud Slap*
Poison Sting*
Taunt*
Pursuit*
Faint Attack*
Revenge*
Swagger*
Drain Punch*
Vacuum Wave*
Bullet Punch*
Poison Jab*
Toxic*
Work Up*
Okay, you could have each sent me another mon, but since both of you sent me two, we're going from here. Axaj, you already know this (hopefully), but for the sake of Leethoof, here is the order.
Axaj sends out mon.
Leethoff gives mons and orders.
Axaj orders.
I play with nuclea- ref.
Leethoof orders.
Axaj orders.
I ref.
Axaj orders.
Leethoof orders.
You should get it by now.