Another idea for a move:
Constancy Room
Type: Psychic
Acc: 100%
Power: -
PP: 20
For the next 10 turns, the Pokemon that moves first is based solely on the Pokemon's speed sat and nothing else. If one Pokemon is faster than its opponent and the opponent has a choice scarf or has a priority move, the Pokemon with higher speed always goes first.
A nice idea, but keep in mind that this makes Roar and Whirlwind incredibly broken. All you need is some Stealth Rocks down, and then a speedy Roarer/ Whirlwinder could shuffle a team around for entry hazard damage around 8 turns, while the opponent would be helpless to stop it, barring (hopefully) them being able to get out a faster poke. It would be kind of like that prankster Riolu, except with just regular priority instead of +1 Copycat phazing.
Also, moves like Counter and Mirror Coat wouldn't be able to work properly (not that they're worth beans anyway), Focus Punch and Trick Room would be a bit strange. Protect would be useless unless you're faster I assume. A pretty cool concept, but I think there are just a few kinks that you'd have to work out; a lot of moves have their priority altered for a good reason (i.e. Counter - it's not going to work if you go first).
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After playing gen 5 since around the Blaziken ban, I feel like the single thing I'm hoping for in gen 6 is more defense, in whatever way this could be accomplished. I know that there are a lot of HO/ general offense players who would like to see more super powerful 'mons, but honestly I don't think that that would be for the best. I think that even if you like offense, the meta would get considerably worse if pokemon with ridiculous sweeping potential keep getting thrown in to the mix. The primary reason I believe this is because if the metagame gets too much more offensive, then this will detract away from the skill of the game.
That is to say, if we end up with lots of powerhouses that defensive mons simply cannot stand up to, then the entire game will revolve around '
who can set up their ridiculously dangerous sweeper first'. This introduces a lot more luck in to the game, as you're relying on a lot of prediction to get around threats and switch your pokes in to sweep. No offense to Ubers players, but (from my small amount of Ubers knowledge) this is kind of how the ubers tier functions; for example, there's no
reliable way to beat Kyogre - you just kind of have to guess what it's going to do, and hope that whatever you switch in isn't annihilated by a Drizzle boosted Water Spout. Or something.
Having defensive pokemon that can stand up to offensive sweepers, however, means that you can't just Swords Dance up and obliterate your opponent with obscene attack stats. You can't just spam Close Combat or Draco Meteor and expect stuff to die. That is, you actually have to plan how you're going to
beat that (for example) Skarmory who's stopping your Terrakion from sweeping. I think that, in the end, adding more defensive pokemon would contribute vastly to the amount of strategy in the game, and would really be the best thing that could happen to the Gen 6 metagame.