• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Reuniclus

Are there Life Orb + 3 Attacks variants of Rankurusu? The most discussion I see on him is usually a set like this:

Rankurusu @ Life Orb
Trait: Magic Guard
EV: Depends
Nature: To be perfectly honest I don't know : X
~Calm Mind/Trick Room
~ Recover
~ Psycho Shock / Psychic / Shadow Ball
~ Focus Blast / Shadow Ball

I can't be the only one to notice the overwhelming 4 move slot syndrome. Rankurusu needs a minimum of two attacking slots (more often than not Psycho Shock/Focus Blast) with Psychic/Shadow Ball being walled by Tyranitar, Scizor, and a shit load of other Pokemon. Rankurusu cannot forgo Recover to have both Calm Mind and Trick Room either - because many damage calculations I've seen show his survival depends on his ability to use it. Rankurusu cannot have Calm Mind/Trick Room/Recover/Psychic (or Psycho Shock) because it loses, again, to a plethora of Pokemon.

Of course, this is why you have 5 other members, but he cannot beat all of his checks in one set.
 
I don't know where the devil you got these; CB Tar and CB Scizor seem far better than these. In fact half of them are hit SE by shadow ball... (and no while CB Tar is Focus Blast weak Scizor is not and lives handily)

Ermm, the only set I've ever seen with Shadow Ball is Trick Room, which stall can handle since it doesn't run Recover. On top of that, Rankurusu can survive anything those two throw at it. But yeah, those are good checks too.
 
hey guys help me a little bit here

Modest 128 EV LO Rankurusu does 44.9% - 52.8% with Psychic to 252/252 Careful Quagsire. How does Quag help me against Ranky again ?__?
 
Particulary scizor, who 2hkos if you have something that dies to hazards to uturn to, even if he recovers...I think.

I believe most cm run max/max+ bold, and some even with lefties (not sure if it's standard to run lefties), which is what we're trying to beat, and that set only 3hkos quagsire at best looking at your calc. If they don't, then they do have to worry about ttar and scizor.
 
Also, Quagsire has access to Amnesia and Light Screen, so, assuming Trick Room isn't up, any damage Rankurusu can deal will be halved. Amnesia isn't a bad idea on Quagsire either, considering his lackluster Special Defense stat.

EDIT: Oh, I'm sorry. No Screens, just Amnesia.
 
Well, I think so. Although, I don't believe there are others with Unaware and Yawn as well as Screens and Recover (though I might be wrong). Clefable has that yes? Too bad Unaware isn't widespread - it's a really good ability :X

Something that can remove boosts (or stop further ones) and set up screens isn't a bad idea, as it can help check Rankurusu as well as a bunch of other sweepers.
 
To be honest I don't see how Rankurusu is determined to be more detrimental to Heavy Stall than Sub CM Jirachi and Wish CM Jirachi was considered to be in Gen 4. Jirachi also had an immunity to Toxic Spikes, better Physical Bulk, and furthermore, was able to kill the common Phazers in Stall like Skarmory and bulky waters like Suicune. Jirachi also suffered the same Problems that Rankurusu has such as Tyranitar and Scizor "weakness" but those two Pokemon were non-existant on stall teams (except maybe for the odd Tyranitar, but those would normally be defensive and unable to ko). Jirachi could kill Tyranitar with Flash Cannon anyway if it carried it so that doesn't really even matter. All in all, I think that Rankurusu isn't really broken. It is just very, very effective in this metagame. Feel free to flame me and call me an idiot like an immature baby who doesn't know civility (*cough*masterful*cough*), but that's just my view on the matter. Also Rankurusu's counters are perfectly good pokemon, and I don't see why nobody would run them if Rankurusu was such a threat to their team. It just seems odd to me.
 
I'm pretty sure the unblockable Rapid Spin doesn't exist. I read a topic on these boards that said that Bull's Eye won't allow Rapid Spin's effect to work on a Ghost.
 
I ran a Stockpile Quagsire set. It was hard to set up, you rarely got a free turn against a strong opponent. Plus the set attracts Toxic and critical hits LIKE A MAGNET

I dunno about banning rank, but he's a big pain in the neck.

Also, the mere thought of Sub CM Jirachi makes me shudder. Hate hate hate.
 
I doubt Rankurusu will be OU. It has terrible STAB, is Pursuit weak, and has very low Speed. Trick Room still needs a turn to be set up, so Trick Room teams will suffer from the same problems this generation as the last. Stall is looking less and less viable due to unblockable Rapid Spin and numerous hard-hitting Pokemon, so Rankurusu will be a very niche Pokemon when used as a wallbreaker. I can see Rankurusu being a top UU contender, though.

Oh how wrong you turned out to be...

Still, this thing singlehandedly destroys stall. Even if you killed everything on their team, you'd still have to deal with this thing, which most stall teams don't carry an answer for. People thought I was stupid for running a pure Psychic type a few months ago. Look who's laughing now.
 
Are there Life Orb + 3 Attacks variants of Rankurusu? The most discussion I see on him is usually a set like this:

Rankurusu @ Life Orb
Trait: Magic Guard
EV: Depends
Nature: To be perfectly honest I don't know : X
~Calm Mind/Trick Room
~ Recover
~ Psycho Shock / Psychic / Shadow Ball
~ Focus Blast / Shadow Ball

I can't be the only one to notice the overwhelming 4 move slot syndrome. Rankurusu needs a minimum of two attacking slots (more often than not Psycho Shock/Focus Blast) with Psychic/Shadow Ball being walled by Tyranitar, Scizor, and a shit load of other Pokemon. Rankurusu cannot forgo Recover to have both Calm Mind and Trick Room either - because many damage calculations I've seen show his survival depends on his ability to use it. Rankurusu cannot have Calm Mind/Trick Room/Recover/Psychic (or Psycho Shock) because it loses, again, to a plethora of Pokemon.

Of course, this is why you have 5 other members, but he cannot beat all of his checks in one set.
But you can also easily run TR/Focus Blast/Shadow Ball/Psychic, as most priority won't do much to him and he isn't being worn down by hazards and other passive damage
 
Reuniclus to Ubers? When he's handled by T-tar's Cunch and Scizor's Bug Bite/Pursuit/U-Turn? Please. In what reality? Reuniclus is top OU material to be sure, but he's got just enough common OU threats that he isn't close to Ubers material.
 
Except he needs Recover to take attacks, because when Trick Room runs out (which isn't hard to stall out with some careful switches), he's screwed.

Also, whaddya mean priority won't do much to him? Bullet Punch from Scizor should sting like a bitch. Tyranitar walks all over him when Trick Room runs out.
 
Best CM set imo is Bold 252 HP / 252 Def with Lefties, plus that's not even a 2HKO. Quagsire is faster with Recover.
Not even a Ko with your dumb 252/252 set. That is by no means the most common set, nor is it support for the absurd theory that Quagsire is a good pokemon in any situation
 
Rank isn't broken, but I know how much of a douche he can be firsthand. I don't know whether I'm switching into CM or Trick Room, seeing as both sets have different counters. If you really want to make sure he isn't a problem for your team, start carrying CB or Specs attacks he's weak to. Doesn't matter which, both will OHKO him at sufficiently high HP.

If you don't even want to go that far, then you probably deserve to lose to him anyway, but the least you can do is switch smartly and wear him down with supremely strong physical attackers, preferably bulky ones with SD like Garchomp or Landlos.

I mean this is stupid lol, people are trying to ban too much shit at once. We haven't even had the chance to clear the room of towering suspects before analyzing the small fries.
 
I'm noticing a lot of similarities between Clus and Zam.

They have Magic Guard, 85 Special Defense, Recover, Calm Mind, Focus Blast, Psycho Shock, Psychic typing, and high Special Attack. The only difference is that Zam doesn't need TR because it's faster than a lot, Clus has more HP and Defense meaning it can actually make use of Recover, and that people are calling Clus, and not Zam, broken for some reason.
 
I'm noticing a lot of similarities between Clus and Zam.

They have Magic Guard, 85 Special Defense, Recover, Calm Mind, Focus Blast, Psycho Shock, Psychic typing, and high Special Attack. The only difference is that Zam doesn't need TR because it's faster than a lot, Clus has more HP and Defense, and that people are calling Clus, and not Zam, broken for some reason.
That is because Alakazam has the defenses of a wet paper bag and the bulk of a Caterpie, along with a useless ability in its magic guard, and meh speed
 
No, Rank has way more HP and way more defense. The main difference between Alakazam and bulky Psychic types is the bulk. You don't have to be fast if your offense and defenses allow you to outlast entire teams.
 
I'm noticing a lot of similarities between Clus and Zam.

They have Magic Guard, 85 Special Defense, Recover, Calm Mind, Focus Blast, Psycho Shock, Psychic typing, and high Special Attack. The only difference is that Zam doesn't need TR because it's faster than a lot, Clus has more HP and Defense meaning it can actually make use of Recover, and that people are calling Clus, and not Zam, broken for some reason.
I'm noticing a lot of similarities between Clus and Zam.

They have Magic Guard, 85 Special Defense, Recover, Calm Mind, Focus Blast, Psycho Shock, Psychic typing, and high Special Attack. The only difference is that Zam doesn't need TR because it's faster than a lot, Clus has more HP and Defense meaning it can actually make use of Recover, and that people are calling Clus, and not Zam, broken for some reason.
 
That is because Alakazam has the defenses of a wet paper bag and the bulk of a Caterpie, along with a useless ability in its magic guard, and meh speed

Magic Guard is actually a very good thing for Alakazam because it means he can run around without having to take any sort of passive damage, including Entry Hazards, Life Orb Recoil, and Weather damage. Much better than Inner Focus/Synchronize/Whatever his shitty ability(ies) were. Stop making such sweeping generalizations without thinking first :E

Also he's fast as hell
 
That is because Alakazam has the defenses of a wet paper bag and the bulk of a Caterpie, along with a useless ability in its magic guard, and meh speed

Doesn't Alakazam have 115 speed? What exactly is meh about being as fast as Starmie? Also, Magic Guard is good on ANYTHING. Pretty damn sure he likes it over Inner Focus that's for sure, and who doesn't like taking no damage from entry hazards and weather. You are way too hyperbolic buddy.
 
You are very right about its frailty, but its ability is useful for no recoil Life Orb and its speed is not meh when you consider that it is faster than Latios, and it doesn't have to rely on Trick Room.

Yeah, this makes Alakazam, at the least, more bane-y to stall than Clus seeing as Stall does not rely on physical attacks or strong special attacks. It relies on passive damage to defeat foes- which Magic Guard prevents.
 
Back
Top