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Revisions to the Threat List

Skarmory is really awesome it sets up spikes the easiest, stops physical a lot of physical attackers, and I encourage all of my apprentices to have a skarmory killer and not to be walled to death. Spiritomb doesnt have that good of attack, doesnt stop that many threats, and has no reliable recovery. =[
 
311 Satk is awesome, what are you talking about? I put just 68 Satk EVs into my tomb, and it OHKOs Alakazam, Gengar, and Azelf all the time. Some get greedy and stay in, trying to shadow ball or flamethrower, and I get a kill. Then I get in later on and pain split something to get full health again.


Also, here's something you didn't know it could do: suck 4 PP off of Specsmence. It survives a Draco Meteor, Pain splits, and survives another. That's 4/8 PP used up, and it accomplished nothing. That's why people use it as a lead sometimes.

Heck, later on you could sacrifice tomb to specsmence and use up another two PP.
 
Porygon2 is really only dangerous against Gyarados, Salamence, and Heatran, but considering how much those pokemon are used, I thought it was noteworthy. Mostly I mentioned it because I'm tired of people thinking Porygon-Z is the better choice, thinking it does everything better. Sorry folks, but Trace is easily the second best ability in the game. Stupid wonder guard <_<

Spiritomb is freaking amazing. How could you not fear it? Most of the most dangerous special attackers get stopped by Spiritomb much better than Blissey. It can Sucker Punch or Pursuit, which is always annoying. It's tough as nails, and has no weaknesses. Taunt rounds off the awesomeness. Don't forget it gets WoW and Hypnosis. Much better than Dusknoir if you ask me. Compare 50/108/108 to 50/130/130. Dusk is a bit tougher, but 'Tomb has an amazing type advantage. 'Tomb = WIN

Also, what can Skarmory do that's so great? I'm sorry, but Skarmory is a thing of the past. Hippowdon and Gliscor is where it's at now. Skarmory gets 2HKOd by Tyranitar and Herracross. Sad. Not to mention all the Fire Blasts being tossed around these days. I see more reason to put Celebi and Spiritomb up there than this fool bird.

Ok, we get it, you like Spiritomb. But I hate to break it to you, as much as you like it, it's simply not as good as other pokemon out there. You say it can Pursuit Azelf and Gengar? Snorlax does that and hits way harder. It can Calm Mind up to have decent defense along with great SpDef? Suicune and Cresselia can do that to, only with much higher defense. Spiritombs only real use nowadays is a decent counter to Deoxys-E really, and even pokemon like Jirachi and Metagross can do it better. I think we can all agree that Pain Split isn't the greatest recovery move out there. Taunt, Hypnosis and Will-O-Wisp are all great moves, but Spiritomb just can't do it all. Pain Split is a stable on any set, unless you're running ResTalk. That means either 1 or 2 moveslots are already gone, leaving you with not to much to work with. And EV'ing for Spiritomb is a bitch. It's defenses are on the point where they're mediocre. Horrible base HP and no recovery is meh. Don't get me wrong, Spiritomb is a good pokemon, and horribly annoying with the right set, but I wouldn't put it on a defensive threat list along with Celebi, Hippowdon, Gliscor, Blissey, ect.

As far as your Skarmory argument goes, I disagree as well. Skarmory isn't the god that it was in ADV, this is true. Is it still a good defensive pokemon nontheless. It got Roost, which was desperatly needed. Combined with the option of Spikes or Stealth Rock, Whirlwind, Brave Bird, Drill Peck, or even Swords Dance if you want a gimmick set. Compared to Gliscor and Hippowdon, Skarmory is number 14 on shoddys usage statistics. Gliscor weighs in at 16th, Hippowdon sits back at 24th.

Speaking of defensive pokemon, this brings me to my next point. People have been removing defensive tanks or walls like Blissey, Celebi, Jirachi, Swampert, ect. because they don't pose an offensive threat. However, these pokemon are very much used in todays metagame, and shouldn't be looked over in my opinion. So instead of removing defensive pokemon from this list, why don't we make 2 "threat" lists? One offensive, one defensive. Obviously it's not likely you're going to be swept by something like Skarmory, Blissey or Gliscor, but does that mean they should be overlooked when building a team? Hell no. That's why I suggest we make two lists. Swampert, Skarmory, Blissey, Gliscor and friends can all leave this list, and go off to their own, instead of having everything cramped together in one list like it was before. Just a suggestion, I'll post my ideas as to what I think should be added to it if anyone likes the idea.
 
Wow, please stop talking about defensive pokemon. I did write a defensive threat list (that evidently many of you have not so much as clicked on in the over six months it's been up) and we'll get to them in another thread. They are governed by a completely different set of criteria from offensive pokemon in determining their efficacy, so therefore discussing them is outside the scope of this thread.
 
Oh, that's right. It might help to actually pay attention, damn it. Well, let me reframe my team-building considerations to highlight the offensive threats I take care for when I build a team:

1. Garchomp - I'd rather not rehash all of the arguments that "possibly" make it Uber, but we're all completely aware of its sweeping capabilities. Reason #1 for using Ice attacks.

3. Gengar - Its use has gone up quite a bit in the last few months, and with good reason. #1 reason for using Dark attacks. Damn that 130 SpA and 110 Spe... thanks for making me have to carry Pursuit for you!

4. Gyarados - Reason #1 for using an Electric attack.

5. Tyranitar - Reason #2 that I have to pack a physical Fighting attack on my team. (#1 was Blissey, remember.)

6. Lucario - Several viable sets for it to run, and Extremespeed to boot.

7. Heatran - Reason #1 for carrying a Ground attack. 130 SpA WITH 91/106/106 defenses? Son of a BITCH!

8. Metagross - I run this on my own team. 135 Atk hurts and a STABed 100 BP move that can RAISE its Atk is always a mess to deal with.

9. Salamence - Reason #2 for using Ice attacks. 135 Atk, 100 Spe, Dragon Dance; need I mention the 110 SpA, as well?

11. Infernape - I don't think I can count the number of RMT threads I've seen where teams are noted as being MixApe weak. Definitely an effective wall breaker. (Gyarados, Starmie, where are you?!)

13. Weavile - Reason #3 for packing a Fighting attack. 125 Spe and 120 Atk to boot. Did I mention Ice Shard and Pursuit?

18. Starmie - I would think that having Gyarados and Gengar covered reduces the need to pay special attention to Starmie, but Infernape users have to worry about it, and it can Recover much of the damage it takes switching in.

19. Breloom - Reason #2 for using Flying attacks. The #1 reason is next, but Breloom seems to be used more for its Sporing and SubPunching/Seeding prowess.

20. Heracross - Reason #1 for using Flying attacks. Megahorn and Close Combat are two very potent STABs off of 125 Atk. Stone Edge and Pursuit / Night Slash on top of that? Check please.

21. Togekiss - Speaking of Flying attacks, here's the #1 user of them! I'm personally most worried about its ParaFlinching capabilities, though. 30% chance of attacking? Give me a break!

24. Azelf - 125 SpA, 115 Spe, 125 Atk (for U-turn and Explosion), Nasty Plot. There's a reason I use Azelf on my team. Reason #1 for using Spiritomb. :naughty:

26. Snorlax - My God, what a tank--and a self-destructing one, too...

30. Porygon-Z - If it weren't for the infamous 'Nasty Plot Life Orb Adaptability Hyper Beam,' I wouldn't worry as much, but 135 SpA and Nasty Plot can still be a mess to deal with.

32. Magnezone - BoltBeam resist, Skarm trapper. Reason #2 to use Ground attacks.

33. Yanmega - A fast Hypnosis that only gets faster; yay. Bug Buzz and Air Slash from 116 SpA is nothing to scoff at, either. Probably the #1 reason to use Stealth Rock, if not #2 (Charizard).

35. Mamoswine - 'You're Mamo weak' seems to be a popular RMT meme, but being immune to Sandstorm and Hail (complete with Snow Cloak) and posting a nice 130 Atk, Mamoswine can take advantage of the STABed Earthquake / Ice Fang/Shard combination offered to it. The 110 HP is nice, as well (because 80/60 sure won't cut it), and the 80 Spe is icing on the cake. (Fuck you, Heatran!)

37. Machamp - 130 Atk and Guts or No Guard Dynamicpunch. Certainly anything with 130 Atk must be looked out for, anyway, but an attack with a 100% confusion rate (Ghosts notwithstanding) may give several Machamp counters second thoughts about switching in. Possibly the #2 (if not #1) reason for ever using Slowbro.

40. Jolteon - The second fastest Passer in the game and 110 SpA to boot. Jolteon may be the #2 reason for carrying a PHazer. (Ninjask is #1.)

43. Dugtrio - Traps grounded opponents like a pro. Like the original threat list states, it "makes you think twice about building a team loaded with Pokémon Dugtrio can kill off easily."

45. Dragonite - A little more defensive than the other OU dragons and holds a candle over them with Dragon Dance and Outrage. DD+Outrage is the ONLY reason I include Dragonite here as it is as similarly dealt with as Salamence.

51. Alakazam - 135 SpA and 120 Spe; no non-Uber can boast that combination of [Sp]Atk and Spe. Though it might be just another Special Psychic Pokemon, it can also carry Trick to mess up common walls by giving them Choice Specs.

52. Aerodactyl - 130 Spe makes it a prime candidate for Choice Band and Life Orb. That 105 Atk isn't bad, either.

53. Gallade - 125 Atk that can be boosted through Swords Dance, 115 SpD, and Hypnosis/Thunder Wave/Will-O-Wisp to cripple many of its counters.

55. Rhyperior - I'm sorry, but 115 HP, 130 Def, and 140 Atk can still cause problems, especially in sandstorms. Further justification for Grass Knot (also for Swampert among other things) and Water attacks--and possibly weather changers (which you should also consider for Abomasnow).
That knocks it from 45 (!) to a more manageable 28. Still a little long, but that should cover just about everything you'll see.
 
I have about half a mind about bringing up the notion of taking Starmie off, I'm glad to see other people bringing it up for removal. It is a great utility pokemon no-doubt, but I've never been scared of Starmie. It might be up for the "defensive" threat list, but really... its kinda like a better Tentacruel. Awesome utility, but it doesn't sweep teams. You don't need to be prepared for it. It is there to absorb status, spread status (T-Wave), Spin and sometimes perform light tanking abilities with Recover... but even then, Starmie's defensive abilities are probably the most overrated in the current game. (Statistically speaking, it isn't much better than Slack Off Infernape. Granted, Water/Psychic is a good defensive typing compared to fire/fighting)

If you got a Bolt/Beam resist (aka, covering your ass from PorygonZ), I think you got Starmie's offensive game covered as well. Starmie's defensive game is just that: defense, which isn't too threatening. Again, awesome utility, awesome movepool, but not a "threat". Perhaps it deserves a mention on the "Defensive Threat" list if only for its utility as one of the top Spinners.
 
You'd be surprised the kind of damage a Surf/Ice Beam/Thunderbolt/Grass Knot Starmie can do to a weakened team. Blissey isn't everything.
 
Everything can do lots of damage to a weakened team. A threat is something that can do lots of damage of a strong team.
 
I'm pretty sure I stated that anyone's posting in this thread is contingent upon having at least two months quality battle exposure. You may be inclined to retort with "well I have been playing on shoddy's official server exclusively" but you would be glazing over where I said "quality". It literally does not add up that you could be playing many quality battles but missing the #4 or #5 most used pokemon in the game in both weighted and unweighted play the last 4+ months.

You have a point here, I might not be playing "quality" battles. I'm either not noticing these pokes, or I'm battling in the wrong place...

I guess all this started because I didn't phrase my first post correctly. I was wrong about the whole tyranitar thing, so there's no point in harping on about it anymore. Soz Jumpman.


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I don't understand why more people don't use rhyperior. It has amazing stats, and solid rock is better than sturdy :P If I'm right, doesn't solid rock turn his x4 weaknesses into x2 or x3? 229 is decent special attack/def for a ground type, and he has the fourth highest non uber attack stat. He has the highest hp of any ground or rock type, and Quakeslide is still a very good attacking combo. He's still an awesome normal/flying/rock resist.

Slowbro needs to be on the list. He's a bulky water with great physical defense, good hp and enough special attack to effectively use surf, psychic, ice beam, hp electric, grass knot, flamethrower and shadow ball. Amnesia and slack off are what really make his case (well, maybe not amnesia...) but his secondary psychic type hurts.
 
No solid rock goes reduces SE damage by 25% or by 1/4.
x4 damage will become x3 as 4-1=3
x2 damage becomes x1.5

I still class Rhyperior as a threat, STAB on Earthquake and Stone Edge from 140 base atk is a threat to most teams, especially if Megahorn is thrown in there. It is not a major problem however (whilst undeniably a threat) because of that stupid typing.
 
Spiritomb needs to be added to the list IMO. It might not hit hard, but if you have no able counter, the residual damage from pursuit, sucker punch and pain split can really add up. Add in thunderwave, and you'll find that you've been softened up for a quick sweep before you know it.
 
If you are taking considerable damage from Spiritomb's pursuit, then you probably will be ripped apart by Tyranitar's crunch. Pursuit is not going to do much to 75% of OU pokemon. It is more of a defensive pokemon.
 
You'd be surprised the kind of damage a Surf/Ice Beam/Thunderbolt/Grass Knot Starmie can do to a weakened team. Blissey isn't everything.
Specs Starmie gave me my only loss with my team so far. It Grass Knot'd my Swampert, Ice Beam'd my Celebi, Surf'd my Heracross and Infernape, then Thunderbolt'd my Togekiss. I eventually stopped it by getting a few Calm Minds with my Jirachi and killing it with Thunder, but then Electivire came in for the easy Earthquake.

Starmie isn't THAT hard to counter, but you best make sure you do, because if you don't, you can be easily swept. I don't see why that logic should be omitted from this discussion, because isn't that what the threat list is about?
 
Specs Starmie gave me my only loss with my team so far. It Grass Knot'd my Swampert, Ice Beam'd my Celebi, Surf'd my Heracross and Infernape, then Thunderbolt'd my Togekiss. I eventually stopped it by getting a few Calm Minds with my Jirachi and killing it with Thunder, but then Electivire came in for the easy Earthquake.

Starmie isn't THAT hard to counter, but you best make sure you do, because if you don't, you can be easily swept. I don't see why that logic should be omitted from this discussion, because isn't that what the threat list is about?

Umm, well I'm definitely wondering why you had any of those pokemon in against Starmie, especially if you knew it had Specs.

You're kinda not supposed to keep a pokemon in on Starmie if you know they have super-effective attacks and Choice Specs. I really don't understand why you kept Swampert in.

Sorry, but Starmie is very predictable, and you shouldn't have had that much trouble with it, espcially if you could tell if it was Specs.
 
Umm, well I'm definitely wondering why you had any of those pokemon in against Starmie, especially if you knew it had Specs.

You're kinda not supposed to keep a pokemon in on Starmie if you know they have super-effective attacks and Choice Specs. I really don't understand why you kept Swampert in.

Sorry, but Starmie is very predictable, and you shouldn't have had that much trouble with it, espcially if you could tell if it was Specs.

Yes, because Grass Knot is basically mandatory on Starmie, so keeping in my full-health Swampert against a Starmie that came in on an Earthquake was just plain idiocy, right? Remember, I led with Swampert and it was the beginning of the match, so I had no way of knowing what kind of Starmie it was.

You're acting like you interpreted my paragraph literally, that it actually was "Kill, switch, kill, switch, kill, switch, kill, switch, kill". We both had to predict and an actual battle went on around it, that's just what happened when it truly comes down to it. That's how I was destroyed by Specs Starmie, it's not like I kept in these Pokemon to their certain deaths, we both had to predict and he got me on all of those.

I don't see why you bothered posting such a useless post in the middle of a conversation, but whatever, no one's blaming you.
 
Yes, because Grass Knot is basically mandatory on Starmie, so keeping in my full-health Swampert against a Starmie that came in on an Earthquake was just plain idiocy, right? Remember, I led with Swampert and it was the beginning of the match, so I had no way of knowing what kind of Starmie it was.

Umm yeah, on most Starmie it actually is. They commonly run it to get rid of Swampert...if you know it has a good chance of running it, then chances are you probably shouldn't be leaving Swampert in on it.

You're acting like you interpreted my paragraph literally, that it actually was "Kill, switch, kill, switch, kill, switch, kill, switch, kill". We both had to predict and an actual battle went on around it, that's just what happened when it truly comes down to it. That's how I was destroyed by Specs Starmie, it's not like I kept in these Pokemon to their certain deaths, we both had to predict and he got me on all of those.

If you had Jirachi, then why wouldn't you just switch that in right away? Not like there's much that Starmie can do to it. If that thing could survive to Calm Mind up a few times, then it could've obviously survived the other hits, saving you a majority of your team...

I don't see why you bothered posting such a useless post in the middle of a conversation, but whatever, no one's blaming you.

Umm, it's not a useless post if it's just trying to counteract your argument. I can respond to whatever the fuck I want, I don't care if you were having a "conversation", especially since you just quoted someone once, which doesn't qualify as a conversation. :/
 
Everything can do lots of damage to a weakened team. A threat is something that can do lots of damage of a strong team.

yes please, awesome summary of a good counter-argument

Anyway, Jumpman and I sort of formalized a 3-step way to determine if something should be on the threat list or not:
1) the Pokemon must not be countered by either or both of Skarmory and Blissey, still the strongest defensive combination of two Pokemon in existence. *
2) the Pokemon must be common (top50, maybe top60 of Shoddybattle's most recent weighed usage list). No need to prepare someone for a threat they won't face.
3) the Pokemon must not be significantly outclassed by another one. This eliminates Blaziken from the list even if he were top60, because Infernape is there. However, Dragonite may still be there, because while Blaziken's niches (Baton Passing limited stat boosters, Reversal) are very small, Dragonite's ability to both Dragon Dance and Outrage put it in the "apples and oranges" category when compared to Salamence.

* I don't entirely agree with this, seeing as I do want to be able to build a good team with the threat list at once without having to put Skarmory and Blissey in there by default. However, it is a standard that Jump wishes to uphold, and that does indeed break down Yanmega to a big extent...however, he will be added anyway, partly because he is extremely threatening to about anything else at least until its Hidden Power is revealed, partly because of a Tinted Lens Air Slash penetrating Skarmory quite easily while Hypnosis is able to make them both second-guess.

That said, for a defensive threat list, #2 and #3 still apply. 1 not so much, I believe instead the Pokemon has to wall a significant amount of threatening Pokemon.
 
After further thought, though, I am not sure I completely agree with 2), since there may be a perfectly valid reason an otherwise viable threat is not used. The most telling (and maybe only) example of this would be Slaking. Its brutal power with a CB, fantastic defensive stats and great movepool unquestionably make it an offensive threat. I would argue that the overwhelming reason it's #127 on the weighted list is because of the free setup it can give many other threats in the turn it loafs around. This, though, has absolutely no bearing on the threat Slaking itself poses, and therefore should not be the reason it is not on the Threat List.

Taking an actual look at the weighted list to see, besides Slaking, what's actually under 60 but perhaps still offensively threatening (according to either the current Threat List or the posts in this thread or both): Raikou (62), Slowbro (64), Medicham (76), Azumarill (78), Floatzel (88). All of these are either strong candidates for removal or will likely not garner enough support to be added. This leaves Slaking as the lone pokemon under #60 that's actually a threat. It may be convenient to just say "well Slaking's under 60 so that's that, not a threat" but it would actually be strangely and ironically in keeping with our "tiering" of Slaking thus far: it's the only 600BST+ pokemon (besides Regigigigigas now but yeah) that has never been considered for the uber tier. Now it'd be the only pokemon not in the top #60 to be considered a threat. Funny what an ability can do to a pokemon.
 
This is also evidence of the fact that it might be better to just list all threatening Pokemon and only mark the common ones every x [timephrame], or even just refer to Shoddy's statistics. Not only does this mean less work (in both arguing and keeping it up to date) but it will also help newer players protect themselves from people using a Pokemon that is not in the top60 of current use, deserving or not.

Which is cool and seems quite probable too, considering how much people seem to love for arguing BLs and UUs in their OU teams.
 
The problem with having set usage guidelines is that this threat list would become nothing more than the OU tier list with a cursory explanation about the Pokemon.
 
This is also evidence of the fact that it might be better to just list all threatening Pokemon and only mark the common ones every x [timephrame], or even just refer to Shoddy's statistics. Not only does this mean less work (in both arguing and keeping it up to date) but it will also help newer players protect themselves from people using a Pokemon that is not in the top60 of current use, deserving or not.

Which is cool and seems quite probable too, considering how much people seem to love for arguing BLs and UUs in their OU teams.

Would it be possible to add an updating searchable variable to the StrategyDex involving Shoddy Usage?

That would mean a person could search the StratDex, get the top 30 used easily, and then check out movesets and suggested counters all in one place.
 
The problem with having set usage guidelines is that this threat list would become nothing more than the OU tier list with a cursory explanation about the Pokemon.

I agree wholeheartedly with this, because a pokemon is never going to become OU if people don't know the threat it can pose, and putting pokemon that aren't necessarily used much, but are still threats would definitely help their usage. Only if they are actually threats though. Kricketune obviously isn't going to make it on there ever.
 
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