RMT with a Ninjask Lead

Here is a Shoddy team based on the concept of forcing free switch-ins and opportunities to sweep rather than waiting for them to appear. Before Ninjask + two sweepers, I ran Ninjask/Magnezone/Dugtrio to trap and kill their Ninjask counter. But since steel-trapping Magnezone and Dugtrio have the late-game sweeping power of soft cheese, I changed them. I need help with the execution, i.e. choosing the best sweepers and walls to do what I want them to.

Ninjask @ Choice Band
Speed Boost
Jolly
4 HP/252 Atk/252 Spe

U-Turn
X-Scissor
Night Slash
Aerial Ace

This is a great leading set for two reasons: one, half of its moves feature hyphens, and two, it can U-Turn away from the phazer the opponent brings in to deal with BP Ninjask. This allows me a free switch-in to Salamence or Magnezone, who can then set up on the opponents' switch and sweep. While other Pokes could deal more damage with U-Turn (Scisor, among others), none of them have the speed of Ninjask and none of them lure nonthreatening walls more effectively.


Magnezone @ Leftovers
Magnet Pull
Modest
152 HP/252 SpA/104 Spe

Thunderbolt
HP Ice
Substitute
Magnet Rise

Gets rid of pesky Steels, many of whom would love to come in on Ninjask and phaze him away while resisting his STABs. It also allows Salamence to get away without a Fire move, since Bronzong and Skarmory get owned by The Zone.


Salamence @ Life Orb
Intimidate
Adamant
120 HP/252 Atk/136 Spe <--This is what it said in the analysis, but more speed might make it easier to sweep after a Dragon Dance.

Dragon Dance
Dragon Claw
Earthquake
Rock Slide

It seems fine for the job of setting up and sweeping, but I'm not particularly attached to it. Rock Slide over Stone Edge because missing stinks.


Weezing @ Leftovers
Levitate
Impish
252 HP/4 SpA/252 Def

Thunderbolt
Fire Blast
Pain Split
Will-o-Wisp/Sludge Bomb

It stalls and walls the things that Ninjask, Magnezone, and Salamence have weakened. It also counters Gyara and Hera (rhymes).


Milotic @ Leftovers
Marvel Scale
Modest?
252 HP/232 SpD/24 SpA <--Why that much special attack? This is just the analysis' spread.

Rest
Sleep Talk
Surf
Ice Beam

Walls along with Weezing and is my answer to Scarfed Gengar leads, since letting Ninjask, Magnezone, or Salamence absorb sleep would be a move worthy of an imbecile.


Swampert @ Leftovers
Torrent
Relaxed
240 HP/216 Def/52 SpA

Ice Beam
EQ
Stealth Rock
Roar

Counters TTar. Also, provides phazing and SR support. Roar frees up a moveslot on Weezing so it can use Fire Blast and Will-o-Wisp.

So there you have it. My team. I was thinking of using Tangrowth andd Heatran as walls over Weezing and Milotic.

This is my first Threat List, by the way.

Tyranitar: Swampert.

Gyarados: Weezing.

Infernape: Ninjask can revenge kill and Salamence can vaguely annoy sets without HP Ice.

Azelf: Milotic can wall it pretty well, since it doesn't usually carry GK.

Electivire: Swampert has one of the few weaknesses it doesn't hit SE on.

Heracross: Weezing.

Salamence: Milotic for special, Weezing and Swampert for physical, prayer for mixed.

Togekiss: Milotic.

Gengar: Milotic.

Garchomp: Weezing and Swampert.

Lucario: Weezing for physical, Milotic for special. Swampert can EQ mixed versions.

Starmie: It's probably not doing much to Magnezone, with its handy BoltBeam resistance and respectable base 90 special defense.

Weavile: Weezing.

Dugtrio: It can't touch Weezing or Swampert.

Porygon-Z: Milotic.

Machamp: Weezing.

Snorlax: Swampert can phaze it.

Zapdos: If it has HP Ice rather than HP Grass, Swampert can set up SR and phaze it at his leisure.

Suicune: Swampert can phaze it.

Breloom: Weezing does okay against most versions, and Milotic can absorb sleep.

Ninjask: Swampert...unless it's CB'd. Lol.

Metagross: ZONE!!!!!!!!!

Heatran: Milotic fares reasonably well and so does Swampert.

Celebi: Not sure.

Jirachi: Swampert.

Dragonite: Weezing and Swampert beat physical versions and Milotic owns the occasional Specs version.

Mamoswine: Weezing and Swampert beat it Milotic can wall it reasonably well and hit hard with STABed super effective Surfs.

Gallade: Swampert does alright in the absence of Leaf Blade.

Yanmega: Milotic does well.

Kingdra: Milotic walls it, but can't do much in return.

Roserade: Weezing? It resists both STABs, but has lol special defence.

Scizor: Weezing walls it and Magnezone traps and kills it.
 
Watch out for Togekiss who rampages through your team after a Nasty Plot and the only thing that might be able to damage it is Salamence who can't OHKO and will be hurt pretty badly by a Nasty Plot Air Slash. (PS Milotic isn't a Togekiss counter, Ice beam is a 3HKO at most and it can simply roost off the damage)

I can see Gengar having a lot of fun in this team, since Milotic isnt going to be having too much fun dealing with it. Lucario wants Crunch so it doesnt get stopped by Gengar/ghosts either, since you don't have pursuit or a reliable way to deal with Ghosts in General.

Run Stealth Rock on Gliscor so Zapdos doesnt completely shut you down consistently, and it helps deal with Scarfkiss who can also become a huge problem considering your team.

Consider a specially defensive Zapdos who can laugh at Gengar and Togekiss. As much as your Ninjask lead is refreshing don't expect to Night Slash any Gengars soon as most are Focus Sashed or Scarfed and will simply Counter or T Bolt - so consider Zapdos over Ninjask, since Zapdos can also help you with that Azelf problem, and can deal with mixape somewhat.
 
speed on celebi is for max speed jolly tar who is rare enough that i usually jsut say fuck it and dump it in sdef.

ninjask is a surprise "sweeper" so i'd save him for later since people are gonna catch on quick when you lead with him and don't sub. since he's walled hard by steels and the like. as tangerine mentioned, gengar/kiss give you problems so LS zapdos is another idea over mence.

ice punch LO metagross is a problem but celebi and milotic can probably fend him off. honestly though i'd consider something like magnezone for removal of pesky steels, maybe over salamence (you have enough ice weaks as it is, and i woulnd't call lucario a reliable resist)

I've never run mix cario but im sure there's a topic on it and all you need to know is that neutral lucario ohko's gliscor with hp ice and lifeorb, and still ahs a pretty good chace with a -nature and no EVs

I'd go ahead and use SD on him since it encouragess gliscor to switch in. don't treat him like a counter, that's what milotic is for.
 
Thanks for the advice. How does this sound:

Zapdos @ Leftovers
Calm
252 Hp/252 SpD/4 SpA

Roost
U-Turn
TBolt
HP Grass/Roar

over Ninjask, and:

Magnezone @ Leftovers
Modest
152 HP/252 SpA/104 Spe (outspeeds most Metagross, plus 4 or so points of speed, to be safe)

TBolt
HP Ice
Sub
Magnet Rise

over Salamence?
 
Too many Electrics man. What I'd do is keep the Ninjask, but replace the Lucario with Magnezone instead. This will free up that Fire move on Salamence as well, as the Magnezone will fuck up Skarmory/Bronzong for you.

You could also try Weezing over Gliscor, as that still stops Heracross, but now counters Gyarados as well, which frees you to open up that last spot Celebi for something more useful.

With the team as: Ninjask, Weezing, Magnezone, Salamence, Milotic, you would have a slight problem with Tyranitar, so why not add in a Garchomp as the last Poke? Garchomp can switch in Tyranitar fine enough and would love its Sandstream, as well as it doesn't have to use a Fire move since you've removed those steels. The Ice weakness can be handled pretty well by Milotic.
 
I like your team idea with the exception of Garchomp. Two 4x Ice weaks on physical sweepers on one team seems like it gives me something of a Mamo/Weavile weak. Swampert counters Tyranitar reasonably well, and he provides phazing and Stealth Rock, the former freeing up a moveslot on Weezing.
 
The issue here rather IMO is that Swampert can't really use the SD. So your whole team will be just random tanks/walls and Ninjask->Salamence. You could go for like a defensive Metagross in the last spot instead then. Further solidifies the Ice thing, can use the SD very well, and has great defenses to resist Rock moves. Supposedly can use SR too..
 
What is "SD" in this case? Also, defensive Gross might work, but unlike Swampert, it is weak to EQ, limiting its ability to completely counter TTar. It also does not learn Roar. No phazer would force Weezing to use Haze/Pain Split/TBolt/Fire Blast OR WoW. If he used Fire Blast, he could not counter Garchomp and physical Salamences as effectively and if he used WoW, he could not hurt Heracross very badly. I can see what you're saying, but Swampert seems like a better fit.
 
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