Curious about what we're currently doing about bots? Check out the latest updates from staff in this thread.
Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
:bw/dusclops:
Infestation ~ Infestation
IF self-switching move, THEN use pursuit on first instance.
IF sneasler has a decoy, THEN use night shade.
IF sneasler has protective, THEN use calm mind.
IF sneasler has infestation status, THEN use Will-o-Wisp.
:sv/sneasler: Shadow Claw ~ Night Slash
[once] At start of turn IF Dusclops is to use Protect THEN use Chill
[once] At start of turn IF dusclops is to use Rest THEN use Taunt
psychic
crit: 590 no
eff: 396 no
(9+5-2-3)*2+8 = 26
doesn't ko
step 2
ultra ball
success
Mamoswindle wins!
Boast Reward: +Zapdos-Galar:zapdos-galar:, + pick of rewards from columns 1 or 2
+12 :rare candy:TC, +30 pooled Lv3 EXP for:sneasler::togekiss::zapdos-galar: Conservation Reward: 1x:dusk ball:Dusk Ball (Release a Wayfinder caught in this Trek to obtain this.) Conservation Reward: 1x:eviolite:Eviolite or 3:amulet coin:RC (Release a Wayfinder caught in this Trek to obtain this.) Conservation Reward: 1x:dusk ball:Dusk Ball (Release a Wayfinder caught in this Trek to obtain this.)
Combinations (4 / 4)
Throat Chop + Rock Slide
Icy Wind + Iron Head
Skitter Smack + Thunder Punch
Shadow Strike + Ominous Wind
Movepool Level 0
Aerial Ace
Bullet Punch
Dark Pulse
Defog
Earthquake
Facade
Feint Attack
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Metal Sound
Play Rough
Protect
Psychic
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Toxic
Will-O-Wisp
Level 1
Captivate
Confide
Confuse Ray
Curse
Cut
Double Team
Fake Out
False Swipe
Feather Dance
Flash
Iron Defense
Lick
Metal Claw
Night Shade
Ominous Wind
Pain Split
Rain Dance
Rock Smash
Role Play
Safeguard
Scratch
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Yawn
Level 2
Assurance
Close Combat
Dream Eater
Flail
Foul Play
Iron Tail
Low Kick
Metal Burst
Meteor Mash
Payback
Poltergeist
Psycho Shift
Revenge
Secret Power
Steel Beam
Superpower
Thief
Level 3
Attract
Bulldoze
Dig
Frustration
Fury Cutter
Gyro Ball
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Odor Sleuth
Phantom Force
Pounce
Psych Up
Return
Shadow Strike (Sig)
Skitter Smack
Strength Sap
Super Fang
Telekinesis
Throat Chop
Torment
U-turn
Eviolite Extraction Cave Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokemon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.
Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v2 Singles
Level 3
12-item Backpack
2 Technique Control
Arenas are specified by each trek.
All other match rules are default.
Lifelines - 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.
:soothe bell:Lifeline Soothe - Reset the mood count of each Wild Pokemon in play, returning them to a Curious mood.
Safari Supplier: Miner Issues Inc.
A small shop on the edge of town near the cave, reminiscent of the days where the mines were the beating heart of the region. It still sells everything one needs to have to venture into the mines, as there are still many enthusiasts willing to explore them for one reason or another.
2x:eviolite:Eviolite
2x:level ball:Level Ball
2x:heal ball:Heal Ball
(+standard Supplier Offerings)
Trek 1: Mines' Entrance
After passing under the decaying warning tape, the first stop is the staging area at the entrance of the mines, nestled into the high hills. Heavy mining equipment and errant minecarts been left as-is by the former workers. A railway can be seen going further in, but what really catches your attention is the roaming Pokemon around. They search through the abandoned machines and personal effects without care, keeping a healthy distance from the yawning mine entrance beyond...
No arena effects.
Camouflage: Ground | Nature Power: Drill Run | Secret Power: Inflict Grounded on the defender until they leave play
Conservation Reward: 1x:dusk ball:Dusk Ball (Release a Wayfinder caught in this Trek to obtain this.)
Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick
Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Darkest Lariat
Foresight
Frustration
Hard Press
Headbutt
Hex
Icy Wind
Laser Focus
Leech Life
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Telekinesis
Torment
:bw/dusknoir::oran berry: Dusknoir floats out from the gloom...
Sending out Furball the Kitsunoh holding a Leppa Berry
Tracing Frisk (wanna see me do it again?) :bw/kitsunoh::leppa berry: Foul Play ~ Foul Play
At start of turn IF Dusknoir is not burned AND Dusknoir does not have a decoy THEN use Will-O-Wisp
At start of turn IF Dusknoir is not poisoned AND Dusknoir does not have a decoy THEN use Toxic
At start of turn IF Dusknoir does not have drowsy AND Dusknoir does not have a decoy THEN use Yawn
At start of turn IF you are taunted AND Dusknoir doesn't have a decoy THEN use Shadow Strike
The Pokemon's icy glare displays their disapproval of items they find barbarous.
When the explorer's Pokemon equip an item from the backpack, 80% of the time: Destroy that item, even if it is an immutable item.
Battle Assist: Correction
The Pokemon barrages the explorer's team with unsolicited and denigrating advice.
The explorer's Pokemon know the following moves as borrowed moves, based on the Habitat Level:
Lv1+: Encore
Lv2+: Disable
Lv3+: Torment
Lv4: Imprison
Battlefield: Clear
Wild Pokémon :bw/dusknoir:
Dusknoir :oran berry: Oran Berry
[ O O ] EP: 70/70 (100.0%), Stats: 7/10/5/10/45, Typing: Ghost, Abilities: Pressure / Frisk Mood: Curious, Status: OK, Field: Clear
:kitsunoh: Kitsunoh frisked Dusknoir and found its Oran Berry!
Oran Berry was disabled for this round! Kitsunoh traced Dusknoir's abilities!
Kitsunoh traced Frisk! (Trace, next 6 turns)
:dusknoir: Dusknoir frisked Kitsunoh and found its Leppa Berry!
Leppa Berry was disabled for this round!
Step 1 :kitsunoh: Kitsunoh used Will-O-Wisp! (-4 EN)
Miss (20, d20): 17 (No)
Dusknoir was burned! (Burn)
Dusknoir's endurance fell! (-20 EP)
Dusknoir munched on its Oran Berry! (+7 EP)
:dusknoir: Dusknoir used Taunt!
Kitsunoh fell for the taunt! (Taunt, 2 steps)
:dusknoir::flame orb: Dusknoir was hurt by the burn! (-2 EP)
Step 2 :kitsunoh: Kitsunoh used Shadow Strike! (-4 EN)
Miss (No), Crit (1, d24): 9 (No), Drop (1, d2): 2 (No)
(8 + 3 + (8 - 10))*1.5 => 14
:dusknoir: Dusknoir used Pain Split!
Kitsunoh lost HP! (-13 HP)
Dusknoir gained EP! (+13 EP)
:dusknoir::flame orb: Dusknoir was hurt by the burn! (-2 EP)
:bw/dusknoir: Ding! You have one (1) unread message. Would you like to hear it?
Phantom Force - Phantom Force
At the start of the step, IF Kitsunoh is to use Throat Chop + Rock Slide, THEN use Protect
At the start of the step, IF Kitsunoh is to use Icy Wind + Iron Head, THEN use Protect
At the start of the step, IF Kitsunoh is to use Skitter Smack + Thunder Punch, THEN use Protect
At the start of your turn, IF Kitsunoh doesn't have Protection AND Kitsunoh doesn't have a Decoy, THEN use Pain Split
:bw/dusknoir: You have three (3) unread messages. You have four (4) unread messages. You have five (5) unread messages. You have.
You. YOU
Phantom Force - Phantom Force
At the start of your turn, IF it is Step 1 AND your EP is 30, THEN use Rest
At the start of your turn, IF you are asleep, THEN use Sleep Talk
At the start of your turn, IF your Capture Tracker is not empty, THEN use Ball Reject
The Pokemon's icy glare displays their disapproval of items they find barbarous.
When the explorer's Pokemon equip an item from the backpack, 80% of the time: Destroy that item, even if it is an immutable item.
Battle Assist: Correction
The Pokemon barrages the explorer's team with unsolicited and denigrating advice.
The explorer's Pokemon know the following moves as borrowed moves, based on the Habitat Level:
Lv1+: Encore
Lv2+: Disable
Lv3+: Torment
Lv4: Imprison
Battlefield: Clear
Wild Pokémon :bw/dusknoir:
Dusknoir
[ O O ] EP: 27/70 (38.6%), Stats: 7/10/5/10/45, Typing: Ghost, Abilities: Pressure / Frisk Mood: Irritated, Status: Burn, Poison (2), Toxin, Field: Clear
Step 1 :ether: Mamoswindle used an Ether on Kitsunoh!
Kitsunoh recovered energy! (+8 EN)
:dusknoir: Dusknoir used Rest! (Dusknoir's Burn, Poison, and Toxin were removed)
Dusknoir went to sleep! (Restful Sleep, next 2 turns)
Dusknoir recovered EP! (+10 EP)
Dusknoir's endurance fell! (-20 EP) (damnit i miscalculated)
Step 2 :great ball: Mamoswindle used a Great Ball!
Great Ball was added to Dusknoir's Capture Tracker!
Gotcha! Dusknoir was caught!