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"Alright Charelston, with that thing out of the way we can work on a real target!"
Dual Wingbeat ~ Dual Wingbeat
At start of turn IF Xerneas has protection THEN use Ether(Togekiss)
[once] At start of prio 0 IF Xerneas is to use Geomancy THEN use Zap Cannon + Flamethrower
At start of turn IF Xerneas does not have a decoy AND Xerneas does not have Paralysis THEN use Thunder Wave
At start of turn IF Xerneas does not have a decoy AND Xerneas does not have Yawn THEN use Yawn
Togekiss Thunder Wave
Blocked by Misty Terrain
[3 E Tog]
Xerneas Geomancy
Power Herb Consumed
[+2 SpA, SpD, Speed 3t Xer]
Togekiss Zap Cannon + Flamethrower
12 BAP Electric move with Guaranteed Paralysis and Burn (usually)
C: [1=Yes]=17
D: [12+9-7]-6=8
Statuses blocked by Misty Terrain
[8 D Xer] [6 E Tog] Team Mamo:
Tech Remaining: 1
Field:
Misty Terrain (4R) The deer takes advantage of your weakness. Calm Mind (Self)~Terrain Pulse (Togekiss)
1. At start of turn 1, if Togekiss is to use Encore, then use Terrain Pulse.
2. At start of turn 2, if Togekiss has Protection, then use Calm Mind.
3. At start of turn 2, if Misty Terrain is absent, then use Moonblast
Extreme Speed ~ Extreme Speed
At start of turn IF Xerneas has a decoy THEN use Dual Wingbeat
At start of turn IF Xerneas is to use Geomancy THEN use Dual Wingbeat
[once] At start of turn IF Xerneas has protection THEN use Chill
At start of turn IF your EN is 6 or higher THEN use Extreme Speed + Air Slash
Psychic~Psychic
1. Once, at start of step if Sneasler is to use Fake Out, then use Protect
2. At start of turn, if Sneasler is under Protection, then use Calm Mind.
Switching to Charleston the Togekiss holding Nothing Full Restore(Togekiss, Sneasler) ~ Yawn
At start of turn IF Xerneas is to use Geomancy THEN use Dual Wingbeat and push back
At start of turn IF Xerneas is to use Defog THEN use Imprison(Misty Terrain) and push back
At start of turn IF Xerneas has a decoy THEN use Dual Wingbeat and push back
At start of step IF Xerneas is to use Roar THEN use Magic Coat and push back
Field:
Imprison (Misty Terrain, 1R) Sleep Talk~Protect
1. At start of step 2, if Togekiss is to use Tailwind, then use Defog.
2. At start of turn 1, if Togekiss has less than 30 hp and Protect is absent from Togekiss, then use Moonblast (Togekiss).
It was at this moment that he knew...he screwed up. Team Mamo:
Tech Remaining: 1
Charleston
HP: 8/90
EN: 27/30
Stats: 3/7/9/8/92 (+)
S/W: 3/3
Abilities: Hustle / Serene Grace / Super Luck
Item: None
Other: None
Field:
None In desperation, Xerneas blasts Togekiss with terrible force. Flash Cannon~Thunderbolt
1. At start of step, if Togekiss is to use Fly and is faster than Xerneas, then use Dazzling Gleam
2. At start of turn, if Togekiss is under the effects of Protection, then use Calm Mind.
3. At start of turn, if able, then use Moonblast.
Last Resort ~ Extreme Speed
At start of step IF Xerneas' EP is 40% or less AND Xerneas' EP is more than 30% THEN throw an Ultra Ball
At start of step IF Xerneas' EP is 30% or less AND Xerneas' EP is more than 20% THEN throw an Great Ball
At start of step IF Xerneas' EP is 30% or less AND Xerneas' THEN throw an Park Ball
Mamoswindle:
-20 Judge Counters
5 Pooled Level 4 EXP or 1 Deviant Event Voucher
10 Pooled Level 4 EXP or 1 Academy Credit
15 Pooled Level 4 EXP or 1 Comet Shard
16 Training Counters
1 Academy Credit
1 Master Ball