• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Facility Safari Zone: Mamoswindle

Mamoswindle
Mark:
:jumbao: Jumbao
:poison gem:Poison Gem
:scope lens:Scope Lens
:wave incense:Wave Incense

:master ball:Master Ball
:quick ball:Quick Ball

:hyper potion:Hyper Potion
:super potion:Super Potion
:elixir:Elixir
:full heal:Full Heal
:revive:Revive

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
sneasler.png

Harlequin (Sneasler)
Level 4 — EXP: 0 / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Fighting/Poison
Abilities: Pressure, Unburden Hidden Ability: Poison Touch

HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 2 (-)
Sp.Def: 6
Speed: 138 (+)
Size: 3
Weight: 3


Combinations (6 / 6)
Low Sweep + Fire Punch
Acid Spray + Dire Claw
Trailblaze + Metal Claw
Quick Attack + Gunk Shot
Vacuum Wave + Acrobatics
U-Turn + Spite

Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Calm Mind
Facade
Fire Punch
Focus Blast
Hone Claws
Leer
Nasty Plot
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Rock Slide
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Swords Dance
Toxic
Vacuum Wave
X-Scissor

Level 1
Agility
Coaching
Counter
Double Hit
Fake Out
False Swipe
Metal Claw
Poison Tail
Quick Guard
Rain Dance
Rock Smash
Scratch
Sludge Bomb
Sunny Day
Swift
Switcheroo
Taunt
Toxic Spikes

Level 2
Acid Spray
Close Combat
Feint
Focus Punch
Grass Knot
Gunk Shot
Low Kick
Reversal
Take Down
Thief
Upper Hand
Venoshock

Level 3
Acrobatics
Dig
Dire Claw
Lash Out
Low Sweep
Rock Tomb
Sludge Wave
Throat Chop
Trailblaze
U-turn

Level 4
Endure
Fling
Giga Impact
Hidden Power (Ice)
Hyper Beam
Spite
Tera Blast
:bw/togekiss:
Charleston (Togekiss)
Level 4 — EXP: 0 / 10

Timid nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing: Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck

HP: 90
Attack: 3 (-)
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 92 (+)
Size: 3
Weight: 3


Combinations (6 / 6)
Rock Smash + Ancient Power
Zap Cannon + Flamethrower
Extreme Speed + Air Slash
Heat Wave + Body Slam
Mega Kick + Mud-Slap
Psychic + Mystical Fire

Movepool
Level 0
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn

Level 2
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon

Level 3
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis

Level 4
Ally Switch
Bestow
Endeavor
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Ground)
Hyper Beam
Imprison
Last Resort
Magic Coat
Metronome
Mimic
Mirror Move
Natural Gift
Retaliate
Stored Power
Wish

Ground Zero Anomaly Expedition
Paldea's Area Zero is still largely unexplored. Even in this era of globalized competition, trainers of sufficient caliber to brave the crater's dangers are in short supply.

A recent power surge from the abandoned lab has caused drastic shifts in the environment, which the Mesagoza Academy would like to see investigated. Unfortunately, access is severely restricted to top scientists, which you are not. However, scientists are helpless against the unusually strong Pokemon of the Area and are in need of strong Trainers to act as their escort during their missions, and that's where you come in.


Habitat Info:
The first Treks will always be the Trek associated with player's first Pokemon's first type and the second Trek will always be the Trek associated with the player's second Pokemon's first type. The third and final trek is always Ground Zero Arrival.​
2v2 Singles​
Level 4​
3 player Technique Control​
12-item Backpack​
Arenas are specified by each trek.​
All other match rules are default.​

Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.​
:poke doll:Lifeline Switch - Switch your Pokemon.​
:premier ball:Lifeline Capture - Put a :premier ball:Premier Ball in the Capture Tracker of a wild Pokemon, if that Tracker is empty.​

Safari Supplier: Mesagoza Academy
The leading institution in Area Zero research and the one who assigned you your current task. The Academy is giving you full access to its resources, from advanced Balls to all sorts of medicines. According to the faculty, you'll be needing everything you can carry.
  • 2x :quick Ball:Quick Ball
  • 2x :level ball:Level Ball
  • 1x :hyper potion:Hyper Potion
  • 1x :elixir:Elixir
  • 1x:full heal:Full Heal

Fighting Trek: Windblasted Plateau
This part of Area Zero has turned into a harsh environment and is home of frighteningly powerful Fighting-types, who have chosen it as their new home and train ceaselessly. They're not afraid to defend it with a barrage of punches and kicks.

Arena Effects:
At the end of each Pokemon's turn, if that Pokemon attacked: Raise that Pokemon's Attack and Special Attack stages by one (1) each, for their next two (2) turns.​
Camouflage: Fighting | Nature Power: High Jump Kick | Secret Power: The user calls and attempts Bulk Up​

Conservation Reward: :orange mail:Deviant Event Voucher if this Trek is first, or :master ball:Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)​

Wild Items (unlimited supply):
  • :fighting gem:Fighting Gem
  • :black belt:Black Belt
  • :protective pads:Protective Pads
A wild Lucario appeared holding some :protective pads: Protective Pads!
:sv/revenankh:
Revenankh
Level 4

Typing: Ghost/Fighting
Abilities: Shed Skin, Air Lock Hidden Ability: Triage

Battle Assist: Amoral Support
The Pokemon doesn't really cheer or jeer for any Pokemon in particular, but they have a lot of unsolicited advice.
The explorer's Pokemon have Mixed Aid.​

Capture Tracker: [ O O ]

EP: 90
Attack: 8
Defen.: 7
Sp.Atk: 5
Sp.Def: 8
Speed: 65
Size: 3
Weight: 3


Movepool
Level 0:
Brick Break
Bulk Up
Dazzling Gleam
Earthquake
Facade
Focus Blast
Glare
Ice Punch
Mach Punch
Nasty Plot
Poison Jab
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Vacuum Wave
Will-O-Wisp
Work Up

Level 1:
Ancient Power
Brutal Swing
Captivate
Coaching
Confide
Confuse Ray
Counter
Curse
Double Team
Dual Chop
Echoed Voice
Force Palm
Helping Hand
High Horsepower
Mega Punch
Moonlight
Mud-Slap
Ominous Wind
Pain Split
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Vital Throw
Wide Guard
Wrap

Level 2:
Arm Thrust
Bind
Close Combat
Dream Eater
Focus Punch
Hammer Arm
Payback
Poltergeist
Power Whip
Punishment
Revenge
Reversal
Secret Power
Submission
Superpower
Take Down

Level 3:
Attract
Bide
Body Slam
Bulldoze
Drain Punch
Frustration
Headbutt
Hex
Knock Off
Low Sweep
Phantom Force
Psych Up
Return
Rock Tomb
Smack Down
Telekinesis
Throat Chop
Torment
Wring Out

Level 4:
Body Press
Destiny Bond
Embargo
Endure
Fling
Giga Impact
Grudge
Hidden Power (Normal)
Hyper Beam
Mean Look
Memento
Metronome
Mimic
Natural Gift
Retaliate
Spite
:sv/lucario:
Lucario
Level 4

Typing: Fighting/Steel
Abilities: Steadfast, Inner Focus Hidden Ability: Justified

Field Assist: Take Flight
The Pokemon can help others flee from unwanted battles by carrying them with haste or by taking to the skies.
The explorer can Escape by discarding any single item. (As many times as desired.)​

Capture Tracker: [ O O ]

EP: 90
Attack: 8
Defen.: 5
Sp.Atk: 8
Sp.Def: 5
Speed: 90
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Aura Sphere
Blaze Kick
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Circle Throw
Crunch
Dark Pulse
Dragon Pulse
Earthquake
Facade
Flash Cannon
Focus Blast
Hone Claws
Ice Punch
Metal Sound
Nasty Plot
Poison Jab
Protect
Psychic
Quick Attack
Rest
Roar
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt

Level 1:
Agility
Bite
Captivate
Coaching
Confide
Counter
Detect
Double Team
Dual Chop
Force Palm
Heal Pulse
Helping Hand
Howl
Iron Defense
Life Dew
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Sunny Day
Swagger
Swift
Water Pulse

Level 2:
Bone Rush
Close Combat
Cross Chop
Feint
Focus Energy
Focus Punch
High Jump Kick
Iron Tail
Low Kick
Mega Kick
Meteor Mash
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Terrain Pulse
Upper Hand

Level 3:
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Extreme Speed
Follow Me
Foresight
Frustration
Fury Cutter
Headbutt
Laser Focus
Low Sweep
Mind Reader
Psych Up
Return
Rock Tomb
Sky Uppercut
Trailblaze

Level 4:
Copycat
Endure
Final Gambit
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Me First
Metronome
Natural Gift
Retaliate
Tera Blast
:sv/hariyama:
Hariyama
Level 4

Typing: Fighting
Abilities: Thick Fat, Guts Hidden Ability: Sheer Force

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

Capture Tracker: [ O ]

EP: 120
Attack: 9
Defen.: 5
Sp.Atk: 3
Sp.Def: 5
Speed: 50
Size: 4
Weight: 6


Movepool
Level 0:
Brick Break
Bulk Up
Bullet Punch
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Punch
Iron Head
Poison Jab
Protect
Refresh
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Toxic
Vacuum Wave
Whirlwind
Work Up
Zen Headbutt

Level 1:
Captivate
Chip Away
Coaching
Confide
Counter
Curse
Detect
Double Team
Fake Out
Force Palm
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Role Play
Sand Attack
Scary Face
Seismic Toss
Sunny Day
Swagger
Swift
Taunt
Vital Throw
Whirlpool
Wide Guard

Level 2:
Arm Thrust
Close Combat
Cross Chop
Double-Edge
Dynamic Punch
Feint
Focus Energy
Focus Punch
Headlong Rush
Low Kick
Mega Kick
Payback
Revenge
Reversal
Secret Power
Smelling Salts
Stone Edge
Superpower
Take Down
Thief
Upper Hand
Wake-Up Slap

Level 3:
Attract
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Drain Punch
Foresight
Frustration
Headbutt
Heavy Slam
Knock Off
Lash Out
Low Sweep
Mud Shot
Return
Rock Tomb
Smack Down
Throat Chop

Level 4:
Belly Drum
Body Press
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum
Tera Blast

:ss/lucario::protective pads:
Lucario assumes a fighting stance.

Mamoswindle to send out, equip, and order
 
A wild Revenankh appeared holding some :protective pads: Protective Pads!

:ss/revenankh:
Revenankh glowers at you.

Bulk Up - Bulk Up
At the start of your turn, IF Togekiss doesn't have Dread AND Togekiss isn't under Protection AND Togekiss doesn't have a Decoy, THEN use Spite
 
Fairy Trek: Fairy Fountain
This mesmerizing pond has been settled by many fairies, and their magic permeates the air. The ambient glamour makes you lower your guard against the locals, which is a potent trick; the fairies love to play prank on visitors, though what they call 'pranks' can actually be pretty harmful...

Arena Effects:
At the end of each round: Each Pokemon in play becomes Infatuated with each other Pokemon in play.​
Camouflage: Fairy | Nature Power: Moonblast | Secret Power: The user calls and attempts Moonlight​

Conservation Reward: :orange mail:Deviant Event Voucher if this Trek is first, or :master ball:Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)​

Wild Items (unlimited supply):
  • :fairy gem:Fairy Gem
  • :stardust:Stardust
  • :destiny knot:Destiny Knot
The marked Jumbao appeared holding a :fairy gem: Fairy Gem!
:sv/jumbao:
Jumbao
Level 4

Typing: Grass/Fairy
Abilities: Trace, Overcoat Hidden Ability: Drought

Battle Assist: Moral Support
The Pokemon cheers on other Pokemon, providing them confidence and resolve.
The explorer's Pokemon have Attack Aid.​

Capture Tracker: [ O O ]

EP: 90
Attack: 5
Defen.: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 96
Size: 4
Weight: 5


Movepool
Level 0:
Brick Break
Bulk Up
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Focus Blast
Light Screen
Play Rough
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Toxic

Level 1:
Confide
Detect
Double Team
Fake Out
Flower Shield
Grassy Terrain
Helping Hand
Leafage
Life Dew
Magical Leaf
Misty Terrain
Rototiller
Safeguard
Sandstorm
Seed Bomb
Shore Up
Sunny Day
Swagger
Synthesis

Level 2:
Arm Thrust
Focus Energy
Grass Knot
Grassy Glide
Ingrain
Misty Explosion
Smelling Salts
Solar Beam
Solar Blade
Superpower
Take Down
Wood Hammer

Level 3:
Attract
Body Slam
Bulldoze
Draining Kiss
Flame Burst
Frustration
Giga Drain
Gyro Ball
Heavy Slam
Lucky Chant
Moonblast
Psych Up
Return
Self-Destruct
Trailblaze
Worry Seed

Level 4:
Block
Endure
Explosion
Giga Impact
Gravity
Healing Wish
Hidden Power (Normal)
Hyper Beam
Leaf Storm
Magic Coat
Magic Room
Metronome
Natural Gift
Wish
Wonder Room
:sv/primarina:
Primarina
Level 4

Typing: Water/Fairy
Abilities: Torrent Hidden Ability: Liquid Voice

Battle Assist: Moral Support
The Pokemon cheers on other Pokemon, providing them confidence and resolve.
The explorer's Pokemon have Attack Aid.​

Capture Tracker: [ O O ]

EP: 90
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 8
Speed: 60
Size: 2
Weight: 3


Movepool
Level 0:
Aqua Jet
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Hyper Voice
Ice Beam
Light Screen
Liquidation
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sing
Sleep Talk
Snore
Substitute
Surf
Toxic
Uproar
Waterfall
Work Up

Level 1:
Amnesia
Aromatic Mist
Baby-Doll Eyes
Bubble Beam
Captivate
Charm
Confide
Disarming Voice
Double Team
Echoed Voice
Encore
Growl
Hail
Haze
Helping Hand
Ice Spinner
Life Dew
Misty Terrain
Pound
Rain Dance
Snowscape
Sparkling Aria (sig)
Swagger
Swift
Water Gun
Water Pulse
Weather Ball
Whirlpool

Level 2:
Alluring Voice
Aqua Ring
Aqua Tail
Blizzard
Covet
Double Slap
Hydro Pump
Iron Tail
Misty Explosion
Triple Axel

Level 3:
Acrobatics
Attract
Body Slam
Brine
Chilling Water
Dive
Draining Kiss
Flip Turn
Frustration
Icy Wind
Moonblast
Psych Up
Psychic Noise
Return
Scald

Level 4:
Endure
Giga Impact
Hidden Power (Normal)
Hydro Cannon
Hyper Beam
Magic Coat
Perish Song
Stored Power
Tera Blast
Water Pledge
Wonder Room
:sv/gardevoir:
Gardevoir
Level 4

Typing: Psychic/Fairy
Abilities: Synchronize, Trace Hidden Ability: Telepathy

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

Capture Tracker: [ O ]

EP: 120
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3


Movepool
Level 0:
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Heal Bell
Hyper Voice
Hypnosis
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Zen Headbutt

Level 1:
Captivate
Charm
Confide
Confuse Ray
Confusion
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recycle
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Alluring Voice
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Mega Kick
Misty Explosion
Nightmare
Secret Power
Thief
Triple Axel

Level 3:
Attract
Body Slam
Charge Beam
Draining Kiss
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Teleport
Torment

Level 4:
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Gravity
Grudge
Healing Wish
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Skill Swap
Snatch
Stored Power
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room

:ss/jumbao::fairy gem:
Jumbao lumbers forth.

Mamoswindle to send out, equip, and order
 
Sending out Harlequin the Sneasler holding a Poison Gem
sneasler.png
:poison gem:

:hariyama: Tricky Assist - Toxic
Gunk Shot ~ Gunk Shot
At start of turn IF Jumbao's EP is 40% or less AND Jumbao's EP is more than 30% THEN throw an ultra ball
At start of turn IF Jumbao's EP is 30% or less THEN throw a Safari Ball
At start of turn IF Jumbao has a decoy THEN use Double Hit
At start of turn IF Jumbao is to use Endure THEN replace all instances of Gunk Shot with Dire Claw
 
Trek 2, Round 1

Mamoswindle
:sv/sneasler:
Harlequin :poison gem: Poison Gem
HP: 90/90, EN: 30/30, Stats: 9/5/2/6/138, Abilities: Pressure / Unburden / Poison Touch
Status: OK, Field: Clear
:scope lens:Scope Lens
:wave incense:Wave Incense

:master ball:Master Ball
:quick ball:Quick Ball

:hyper potion:Hyper Potion
:super potion:Super Potion
:elixir:Elixir
:full heal:Full Heal
:revive:Revive

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:togekiss: OK
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Clear​
Wild Pokémon
:ss/jumbao:
Jumbao :fairy gem: Fairy Gem
[ O O ]
EP: 90/90 (100.0%), Stats: 5/7/9/7/96, Abilities: Trace / Overcoat / Drought
Mood: Curious, Status: OK, Field: Clear​
:hariyama:
Hariyama's Tricky Assist!
Hariyama used Toxic on Jumbao!
Miss (10, d10): 9 (No)
Jumbao was badly poisoned! (Poison, Toxin)
Jumbao's endurance fell! (-20 EP)

:jumbao:
Jumbao's Drought!
The sun got bright! (Sun, 4 rounds)

Step 1
:jumbao:
Jumbao used Endure!
Jumbao braced itself! (Endure, 1 round)

:sneasler:
Sneasler absorbed its Poison Gem!
Sneasler used Dire Claw! (-3 EN)
Crit (1, d24): 13 (No), Effect (1, d2): 2 (No)
(8 + 3 + (9 - 7) + (-1 - 2))*2 = 20
Jumbao's poison worsened! (2 Dosage)

:jumbao::toxic orb:
Jumbao was hurt by the poison! (-2 EP)

Step 2

:sneasler:
Sneasler used Dire Claw! (-3 EN)
Crit (1, d24): 6 (No), Effect (1, d2): 1 (Yes), Effect (1: Paralysis, 2: Sleep): 1 (Paralysis)
(8 + 3 + (9 - 7) + (-1 - 2))*2 = 20
Jumbao was paralyzed! (1 Strain)
Jumbao's endurance fell! (-10 EP)
Jumbao's poison worsened! (4 Dosage)
(Jumbao's Speed is 48)

:jumbao:
Jumbao used Substitute! (-4 EP)
Jumbao made a substitute! (Decoy, 9 HP)

:jumbao::toxic orb:
Jumbao was hurt by the poison! (-4 HP)

:koraidon: Round Summary :miraidon:
:sneasler: HP: -0
:sneasler: EN: -3-3 = -6
:jumbao: EP: -20-20-2-20-10-4-4 = -80
Mamoswindle
:sv/sneasler:
Harlequin
HP: 90/90, EN: 24/30, Stats: 9/5/2/6/276, Abilities: Pressure / Unburden / Poison Touch
Status: OK, Field: Clear
:scope lens:Scope Lens
:wave incense:Wave Incense

:master ball:Master Ball
:quick ball:Quick Ball

:hyper potion:Hyper Potion
:super potion:Super Potion
:elixir:Elixir
:full heal:Full Heal
:revive:Revive

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:togekiss: OK
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Sun (3 rounds)​
Wild Pokémon
:ss/jumbao:
Jumbao :fairy gem: Fairy Gem
[ O O ]
EP: 10/90 (11.1%), Stats: 5/7/9/7/48, Abilities: Trace / Overcoat / Drought
Mood: Irritated, Status: Poison (5), Toxin, Paralysis (2), Decoy (9 HP), Field: Clear​
Jumbao to order
 
Last edited:
Trek 2, Round 2

Mamoswindle
:sv/sneasler:
Harlequin
HP: 90/90, EN: 24/30, Stats: 9/5/2/6/276, Abilities: Pressure / Unburden / Poison Touch
Status: OK, Field: Clear
:scope lens:Scope Lens
:wave incense:Wave Incense

:master ball:Master Ball
:quick ball:Quick Ball

:hyper potion:Hyper Potion
:super potion:Super Potion
:elixir:Elixir
:full heal:Full Heal
:revive:Revive

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:togekiss: OK
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Sun (3 rounds)​
Wild Pokémon
:ss/jumbao:
Jumbao :fairy gem: Fairy Gem
[ O O ]
EP: 10/90 (11.1%), Stats: 5/7/9/7/48, Abilities: Trace / Overcoat / Drought
Mood: Irritated, Status: Poison (5), Toxin, Paralysis (2), Decoy (9 HP), Field: Clear​
Step 1
:safari ball:
Mamoswindle threw a Safari Ball!
Safari Ball was added to Jumbao's Capture Tracker!
Jumbao has Recovery Aid 10!

:jumbao:
Jumbao absorbed its Fairy Gem!
Jumbao used Moonblast!
Crit (1, d24): 9 (No), Drop (1 - 3, d10): 8 (No)
(10 + 3 + (9 - 6) + (10 - 3))*1 = 23

:jumbao::toxic orb:
Jumbao was hurt by the poison! (-1 EP)

Step 2

:park ball:
Mamoswindle threw a Park Ball!
Park Ball was added to Jumbao's Capture Tracker!
Jumbao has Attack Aid and Defense Aid!
Gotcha! Jumbao was caught!

:koraidon: Round Summary :miraidon:
:sneasler: HP: -23
:sneasler: EN: -0
:jumbao: EP: -1
Mamoswindle
:sv/sneasler:
Harlequin
HP: 67/90, EN: 24/30, Stats: 9/5/2/6/276, Abilities: Pressure / Unburden / Poison Touch
Status: OK, Field: Clear
:scope lens:Scope Lens
:wave incense:Wave Incense

:master ball:Master Ball
:quick ball:Quick Ball

:hyper potion:Hyper Potion
:super potion:Super Potion
:elixir:Elixir
:full heal:Full Heal
:revive:Revive

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:togekiss: OK
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Sun (2 rounds)​
Wild Pokémon
:ss/jumbao:
Jumbao :fairy gem: Fairy Gem
[ :safari ball: :park ball: ]
EP: 9/90 (10.0%), Stats: 5/7/9/7/48, Abilities: Trace / Overcoat / Drought
Status: Poison (6), Toxin, Paralysis (2), Decoy (9 HP), Recovery Aid 10 (Ball), Attack Aid (Ball), Defense Aid (Ball), Caught, Field: Clear​
Mamoswindle to keep/release, stay/proceed, and use/don't use medicine
 
Don't what?

Final Trek: Ground Zero Arrival
At the very heart of Area Zero is an anomalous, unnatural space of unrealized potential. Readings indicate that this space, deep within Area Zero's subterrane, is or once was a massive machine of unknown purpose. All that remains now is the distortion: A field of nonspace betwixt the known and unknown. And from within that space between, unrealized shapes perceive you.

Arena Effects:
Before first sending out, the referee must select a Tera Type of their choice for each Boss Pokemon in this trek.​
The referee's switching rule is On in this Trek. Before sending out, move both Boss Pokemon to the referee's Bench.​
Boss Pokemon are always Enraged.​
While in this arena, the explorer's Pokemon each may Terastallize. Their Tera Type, if they don't have one, is the first type of their species.​
While Walking Wake is in play and Terastallized:​
  • The weather is always Sun, and other effects can't discard, create, or modify Weather.
  • Hydro Steam's type is Walking Wake's Tera Type.
While Iron Leaves is in play and Terastallized:​
  • The terrain is always Electric Terrain, and other effects can't discard, create, or modify Terrain.
  • Psyblade's type is Iron Leaves' Tera Type.
This battle continues until the challenger loses; or until both Bosses are captured, fainted, and/or gone.​
Camouflage: Normal | Nature Power: Terrain Pulse | Secret Power: The user Faints.​

Conservation Reward: Per released capture in this Trek: One of the Explorer's Pokemon, or their recruited Pokemon, may unlock :ruby:Terastal. (Release a Wayfinder caught in this Trek to obtain this.)​

Wild Items (unlimited supply):
  • None

Walking Wake will be Tera Poison
Iron Leaves will be Tera Electric

Iron Leaves appears holding nothing.
:sv/walking wake:
Walking Wake
Level 4

Typing: Water/Dragon
Abilities: Protosynthesis

Provides no assists.

Capture Tracker: [ O O ]

EP: 140
Attack: 6
Defen.: 7
Sp.Atk: 9
Sp.Def: 6
Speed: 109
Size: 5
Weight: 7


Movepool
Level 0:
Aqua Jet
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Fang
Flamethrower
Hone Claws
Leer
Liquidation
Protect
Rest
Roar
Sleep Talk
Substitute
Surf
Waterfall

Level 1:
Agility
Bite
Dragon Breath
Dragon Dance
Noble Roar
Rain Dance
Scary Face
Sunny Day
Swift
Twister
Water Pulse
Weather Ball
Whirlpool

Level 2:
Double-Edge
Dragon Cheer
Dragon Rush
Hurricane
Hydro Pump
Low Kick
Take Down

Level 3:
Body Slam
Breaking Swipe
Chilling Water
Flip Turn
Hydro Steam (sig)
Knock Off
Mud Shot
Outrage
Scald
Snarl

Level 4:
Draco Meteor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Tera Blast
:sv/iron leaves:
Iron Leaves
Level 4

Typing: Grass/Psychic
Abilities: Quark Drive

Provides no assists.

Capture Tracker: [ O O O O ]

EP: 100
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 104
Size: 3
Weight: 5


Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Calm Mind
Energy Ball
Facade
Focus Blast
Leaf Blade
Leer
Metal Sound
Night Slash
Protect
Quick Attack
Rest
Sleep Talk
Smart Strike
Substitute
Swords Dance
Wild Charge
Work Up
X-Scissor

Level 1:
Agility
Coaching
Electric Terrain
False Swipe
Grassy Terrain
Helping Hand
Iron Defense
Magical Leaf
Psychic Terrain
Quick Guard
Sacred Sword
Scary Face
Swift
Taunt

Level 2:
Close Combat
Double-Edge
Grass Knot
Megahorn
Quash
Reversal
Solar Beam
Solar Blade
Take Down

Level 3:
Giga Drain
Psyblade (sig)
Throat Chop
Trailblaze

Level 4:
Ally Switch
Endure
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Imprison
Leaf Storm
Retaliate
Tera Blast

:sv/iron leaves:
Iron Leaves is scanning you.

Mamoswindle to send out, equip, and order
 
Sending out Charleston the Togekiss holding a Scope Lens
:bw/togekiss::scope lens:
:hariyama: Tricky Assist - Toxic
Signal Beam ~ Signal Beam
At start of step IF Iron Leaves' EP is 40% or lower AND Iron Leaves' EP is above 30% THEN throw an Ultra Ball
At start of turn IF Iron Leaves has protection THEN use Tailwind
At start of turn IF Iron Leaves has a decoy THEN use Dual Wingbeat
At start of turn IF Iron Leaves is to use Wild Charge at least twice this round THEN use Imprison(Wild Charge)
 
Trek 3, Round 1

Mamoswindle
:bw/togekiss:
Charleston :scope lens: Scope Lens
HP: 90/90, EN: 30/30, Stats: 3/7/9/8/92, Abilities: Hustle / Serene Grace / Super Luck
Status: +10% Acc (Nature), +3 Crit (Ability, Item), Field: Clear
:wave incense:Wave Incense

:master ball:Master Ball
:quick ball:Quick Ball

:hyper potion:Hyper Potion
:super potion:Super Potion
:elixir:Elixir
:full heal:Full Heal
:revive:Revive

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:sv/sneasler:
Harlequin
HP: 67/90, EN: 24/30, Stats: 9/5/2/6/138, Abilities: Pressure / Unburden / Poison Touch
Status: +10% Acc (Nature)
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Clear​
Wild Pokémon
:sv/iron leaves:
Iron Leaves
[ O O O O ]
EP: 100/100 (100.0%), Stats: 9/6/5/8/104, Abilities: Quark Drive
Mood: Enraged, Status: OK, Field: Clear
:walking wake: OK
:hariyama:
Hariyama's Tricky Assist!
Hariyama used Toxic!
Miss (10, d10): 5 (No)
Iron Leaves was badly poisoned! (Poison, Toxin)
Iron Leaves's endurance fell! (-20 EP)

Step 1
:iron leaves:
Iron Leaves used Imprison!
Signal Beam was imprisoned! (Imprison, 5 rounds)

:togekiss:
Togekiss couldn't use Signal Beam!

:iron leaves::toxic orb:
Iron Leaves was hurt by the poison! (-1 EP)

Step 2

:iron leaves:
Iron Leaves used Swords Dance!
Iron Leaves's Attack sharply rose! (+2 Atk, next 5 turns)

:togekiss:
Togekiss used Struggle! (-3 EN)
Crit (Yes)
(5 + 4 + (6 - 6))*1 = 9
Togekiss was hurt by the recoil! (-9 HP)

:iron leaves::toxic orb:
Iron Leaves was hurt by the poison! (-2 EP)

:koraidon: Round Summary :miraidon:
:togekiss: HP: -9
:togekiss: EN: -3
:iron leaves: EP: -20-1-9-2 = -32
Mamoswindle
:bw/togekiss:
Charleston :scope lens: Scope Lens
HP: 81/90, EN: 27/30, Stats: 3/7/9/8/92, Abilities: Hustle / Serene Grace / Super Luck
Status: +10% Acc (Nature), +3 Crit (Ability, Item), Field: Clear
:wave incense:Wave Incense

:master ball:Master Ball
:quick ball:Quick Ball

:hyper potion:Hyper Potion
:super potion:Super Potion
:elixir:Elixir
:full heal:Full Heal
:revive:Revive

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:sv/sneasler:
Harlequin
HP: 67/90, EN: 24/30, Stats: 9/5/2/6/138, Abilities: Pressure / Unburden / Poison Touch
Status: +10% Acc (Nature)
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Imprison (Signal Beam, 4 rounds)​
Wild Pokémon
:sv/iron leaves:
Iron Leaves
[ O O O O ]
EP: 68/100 (68.0%), Stats: 9/6/5/8/104, Abilities: Quark Drive
Mood: Enraged, Status: Poison (3), Toxin, +2 Atk (5 turns), Field: Clear
:walking wake: OK
Iron Leaves to order
 
Last edited:
:sv/iron leaves:
Iron Leaves begins crackling with energy

Wild Charge - Wild Charge
At the start of the step, IF Togekiss is to use an Evasive Attack, THEN use Protect
At the start of the step, IF Togekiss is to use a Protective Move, THEN use Swords Dance
At the start of the step, IF Togekiss is to use Extreme Speed + Air Slash, THEN use Protect
At the start of the step, IF Togekiss is to use Counter, THEN use Coaching
 
Trek 3, Round 2

Mamoswindle
:bw/togekiss:
Charleston :scope lens: Scope Lens
HP: 81/90, EN: 27/30, Stats: 3/7/9/8/92, Abilities: Hustle / Serene Grace / Super Luck
Status: +10% Acc (Nature), +3 Crit (Ability, Item), Field: Clear
:wave incense:Wave Incense

:quick ball:Quick Ball

:hyper potion:Hyper Potion
:super potion:Super Potion
:elixir:Elixir
:full heal:Full Heal
:revive:Revive

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:sv/sneasler:
Harlequin
HP: 67/90, EN: 24/30, Stats: 9/5/2/6/138, Abilities: Pressure / Unburden / Poison Touch
Status: +10% Acc (Nature)
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Imprison (Signal Beam, 4 rounds)​
Wild Pokémon
:sv/iron leaves:
Iron Leaves
[ O O O O ]
EP: 68/100 (68.0%), Stats: 9/6/5/8/104, Abilities: Quark Drive
Mood: Enraged, Status: Poison (3), Toxin, +2 Atk (5 turns), Field: Clear
:walking wake: OK
Step 1
:iron leaves:
Iron Leaves used Wild Charge!
Crit (1, d24): 20 (No)
(9 + (9 - 7))*1.5 + (2 - 0)*4 => 25
Iron Leaves charged up! (1 Charge)

:togekiss:
Togekiss used Dual Wingbeat! (-4 EN)
Miss (No), Crit (Yes)
(4 + 3 + 3 + (7 - 6))*1.5 + (4 + 3)*1.5 = 27

:iron leaves::toxic orb:
Iron Leaves was hurt by the poison! (-3 EP)

Step 2

:quick ball:
Mamoswindle threw a Quick Ball!
Quick Ball was added to Iron Leaves's Capture Tracker!

:iron leaves:
Iron Leaves used Wild Charge!
Crit (1, d24): 13 (No)
(9 + (9 - 7) + 4)*1.5 + (2 - 0)*4 => 31
Iron Leaves charged up! (1 Charge)

:iron leaves::toxic orb:
Iron Leaves was hurt by the poison! (-4 EP)

:koraidon: Round Summary :miraidon:
:togekiss: HP: -25-31 = -56
:togekiss: EN: -4
:iron leaves: EP: -27-3-4 = -34
Mamoswindle
:bw/togekiss:
Charleston :scope lens: Scope Lens
HP: 25/90, EN: 23/30, Stats: 3/7/9/8/92, Abilities: Hustle / Serene Grace / Super Luck
Status: +10% Acc (Nature), +3 Crit (Ability, Item), Field: Clear
:wave incense:Wave Incense

:hyper potion:Hyper Potion
:super potion:Super Potion
:elixir:Elixir
:full heal:Full Heal
:revive:Revive

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:sv/sneasler:
Harlequin
HP: 67/90, EN: 24/30, Stats: 9/5/2/6/138, Abilities: Pressure / Unburden / Poison Touch
Status: +10% Acc (Nature)
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Imprison (Signal Beam, 3 rounds)​
Wild Pokémon
:sv/iron leaves:
Iron Leaves
[ :quick ball: O O O ]
EP: 34/100 (34.0%), Stats: 9/6/5/8/104, Abilities: Quark Drive
Mood: Enraged, Status: Poison (5), Toxin, +2 Atk (3 turns), Charge (1), Field: Clear
:walking wake: OK
Mamoswindle to order
 
Counter Terastalizing! Iron Leaves is now Electric type!

:sv/iron leaves:
Iron Leaves is positively crackling with energy.

Wild Charge - Wild Charge
At the start of the step, IF Togekiss is to use an Evasive Attack AND Togekiss is faster, THEN use Protect
At the start of the step, IF Togekiss is to use a Protective Move, THEN use Swords Dance
 
Back
Top