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Sawsbuck

Maybe I'm missing it, but what extremely important coverage does Wood Horn+Wild volt+Jump kick give you that Wood Horn + Wild Volt don't alone? About All I can see is Dark, Ice, and Normal, not particularly threatening and common types. Could change of course. I just think we're leaving a lot of potential power on the table by skipping over Double-Edge. Would have to see the important OHKOs he gains from Jump Kick over Double-Edge.

Jump Kick doesn't have recoil (at least not when it hits) and hits Tyranitar 4x and will let Mebukijika do damage to Magnezone (who often carries HP Fire). Also hits Weavile (if you can survive an Ice Shard / Ice Punch) 4x.
 
As a SubSeeder it's outclassed by Jaroda IMO, Jaroda's just the king of SubSeeding with his movepool..

But behind Light Screen it can take a lot of special attacks though.


And Jaroda is outclassed by Erufuun, the new fastest subseeder. (If you run Mischievous Heart) The staple roll for subseeder will be quite the debate in the future
 
I can see it switching into a grass attack with its ability Herbivore, then doing some damage. Its stats are mediocre, but its got some good STAB moves behind his sleeve. I think this Pokemon will belong in the UU tier.
 
Not true, sure he's the fastest, but what good is that when you can't do any damage and have paper thin defenses?
Since a supporting set makes almost all of his moves priority, you can just max out on bulk to make sure he can take a hit or two. Even thought his special attack is nothing to write home about, he can utilize Gale to discourage other Grass types. Unfortunately, he'll have to go full Sp. Att to even 2HKO a bulky Celebi. :/

This is a very interesting elk, and I predict him seeing a lot of use in UU. Gamefreak made a big mistake by not giving him Headbutt, as I always felt UU was lacking that same amount of nuisance we've had to endure with Jirachi and Togekiss in OU. Nonetheless, I suppose they're planning on adding all of the tutors and movepool additions in Grey that should have been there to begin with.
 
Since a supporting set makes almost all of his moves priority, you can just max out on bulk to make sure he can take a hit or two. Even thought his special attack is nothing to write home about, he can utilize Gale to discourage other Grass types. Unfortunately, he'll have to go full Sp. Att to even 2HKO a bulky Celebi. :/

This is a very interesting elk, and I predict him seeing a lot of use in UU. Gamefreak made a big mistake by not giving him Headbutt, as I always felt UU was lacking that same amount of nuisance we've had to endure with Jirachi and Togekiss in OU. Nonetheless, I suppose they're planning on adding all of the tutors and movepool additions in Grey that should have been there to begin with.

Yeah, I'm looking forward to Sazandra getting Nasty Plot. *crosses fingers*

I think Mebukijika looks like it will be a good UU Poke, and can then hopefully utilize the great combination of Double Edge/Wood Horn/Jump Kick without worrying about Gengar/Shanderaa. It has a lot of great coverage options. Megahorn will be more useful for sub seeders and supporting sets to kill grass types, while Wild Bolt is great along with Wood Horn to heal recoil. A very nice Pokemon, design wise too.
 
So does that mean Bullet Seed will give Mebukijika and other Herbivores 2-5 attack boosts if used in double battles?

Has it been confirmed that Herbivore gives you a Grass immunity?

Multiple hitting moves only activate the ability once. Its been confirmed.

No matter how many times the bullet seed hits Mebukijika, it would only raise it one stage.
 
Since a supporting set makes almost all of his moves priority, you can just max out on bulk to make sure he can take a hit or two. Even thought his special attack is nothing to write home about, he can utilize Gale to discourage other Grass types. Unfortunately, he'll have to go full Sp. Att to even 2HKO a bulky Celebi. :/

This is a very interesting elk, and I predict him seeing a lot of use in UU. Gamefreak made a big mistake by not giving him Headbutt, as I always felt UU was lacking that same amount of nuisance we've had to endure with Jirachi and Togekiss in OU. Nonetheless, I suppose they're planning on adding all of the tutors and movepool additions in Grey that should have been there to begin with.

And if Headbutt comes back so will Body Slam. :D Ever since I saw Mebukijika's Dream World ability I wanted to make it a stronger, faster Dunsparse. xD
 
i think the physical volt move this guy gets is better than return/double edje on OP set since it gets super eefective against fying types also have grass attack for ground types and fighting attack to steels and you can also ohko gyarados even after intimidate
 
Those his stats seem very average, I feel Mebukijika can find itself some nice uses even in OU. It can switch on many of Nattorei's moves and really only fears Gyro Ball or Thunder Wave. Otherwise it can scare it away with Jump Kick (especially +1 Jump Kicks). Swords Dance with Herbivore is also very nice when switching into threats like Erufuun and Jaroda.
 
I really like this thing. It is a sure solid UU...the fact that it absorbs Grass type effect moves it gr8 IMO....

I dont think it has the stats to make the cut in OU, though as I said, it is sure to be a great UU. So no need to worry about Breloom, though Chirachiino outspeeds it.
 
What I like about Mebukijika, he's one of the few Gen V Pokemon that inherited the old 'mediocre' stat style, the slow charm of GS. And a fairly classic-looking sprite too... (Stantler anyone?)

Jump Kick is a mixed blessing, Ghost-types, especially Haunter, will enjoy switching into him I guess.
 
Protect/Detect users are also horrible to Jump Kick on. :[

I really like Mebukijika's design, too! I've always liked Stantler and Mebu is just like him... except more flower-y. xD

I didn't know Herbivore absorbed Grass type effect moves, though. Can't it go OU in a sun team?
 
Just so you all know, I've tested Mebu extensively in OU and he cleans up in the sun. Sure, that's not a guarantee until Dream world Ninetales comes out, but if you do have access to Drought, he is a very dangerous sweeper.

Mebukijika @ Life Orb
Chlorophyll
Adamant
136 HP/252 Atk/120 Spe
Double Edge
Jump Kick
Wood Horn
Wild Bolt/Megahorn/Aromatherapy(that's what I use)/Synthesis

With Spikes support, this thing is deadly. Outspeeds Jolly ScarfChomp in the sun and inflicts massive damage with Double Edge. Jump Kick OHKOs ScarfSazando (also outsped) and cripples Genosect but most of the time, DE is enough. Wood Horn is great for killing Burunkeru/Suicune/Water Pony and leeching off their large HP, and with Aromatherapy, you can heal your burn while Buru recovers and still 2HKO, doing about 70% to standard set (IIRC, not 100% sure on calcs). Double Edge also OHKOs Ononokusu with 1 layer of spikes, so he makes a god check for him too.

Overall, Mebukijika is IMO the best physical option on Sun teams (Tangrowth has better coverage, but is too slow, losing to common scarfers).
 
After testing this (and finding it extremely usable in the sun!!!) i found that return is a 100% neccesity. Having that powerful, reliable stab is far more useful than the coverage provided by wildbolt or megahorn and double edges recoil is really not worth it, especially when swords dance is involved (and it really should be) and your 0hkoing most things which is a serious drain, especially with LO.

The set i used was:

Seasonal deer @ LO
chlorophyll
adament
120 hp/ 252 attack / 136 speed
-return
-wood horn
-jump kick
-swords dance

Fairly simple set, great coverage though it can have problems with full health chandelier. The speed is so that it can outspeed the the new fighting types when scarved, hitting 520 speed in the sun. From there i just placed the rest in hp which REALLY helps with reliably getting up that sd. Very underated and should be a serious threat when drought ninetales hits the tier.
 
This has served as a really great erufuun counter for me.

ScarfBand Anti-Fuun.

Mebujika @ Choice Scarf (Herbivore)
Jolly, 252 Att, (Some future magic number but for now..) 252 Spe. 4 HP

Wood Horn
Return / Wild Bolt
Jump Kick
Megahorn

Eat the incoming leech seed / stun spore, boost up with Herbivore, and pick whatever move to dent / kill erufuun or the expected switch. Encore / Taunt doesn't bother us at all, and a herbivore boost effectively turns this into both a choice scarf and a choice band at the same time.
 
This is a really cool pokemon and among my favorites of the new gen. I'm sure he'll be used somewhere. He's got a pretty good movepool and a fantastic ability.
 
Double Edge over Wild Bolt depends on your team, mostly. If you have a great switchin to ghosts, then use Double Edge; and if you don't, use Wild Bolt.
 
Double Edge over Wild Bolt depends on your team, mostly. If you have a great switchin to ghosts, then use Double Edge; and if you don't, use Wild Bolt.

Doubledge should only be used if your not using cb or swords dance. Otherwise the recoil just builds up too much so that switching becomes a real chore, and you usually have enough power with return anyway.

You really cant rely on woodhorn for healing because of grass's bad coverage. More often than not, dragons, fires, flyers and steels will be switching in and you simply cant risk using wood horn and are left to use either the amazing jump kick or further damage yourself with double edge when return could have done the job

Also wild bolt is almost never worth a moveslot unless you are choiced, and even then i would probably use baton pass over it to scout, similar to how jolteon does.
 
Wood Horn isn't just for healing, it's for STAB and coverage. Even if Grass gives you "terrible coverage", it's STAB, it hits a number of good Pokemon for super effective damage, and it takes some of the pressure of LO recoil off of you.

EDIT: Oh, I see what you're saying. Nevermind.
 
yeah, i'd rather be baton passing a +2 boost when things get ugly. it doesn't make mebu any less useful, in fact, the ability to attack, heal, stat-up, and pass, all on a decent body, makes it quite amazing. will definitely put this somehow in my OU team as a surprise gimmick.
 
Yeah it seems to be like a mini attacker, booster and tank but it also is suppose to pass when you need it. Mebukijika doesn't seem that good but the fact that it can do many roles at once might help it have a niche over other pokemon.
 
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