bullied a smeargle, answer is yesDoes upper hand works if used against a target using upper hand?
It's implemented as a type for tera, but it has lots of special code handling. It has a regular type icon too (round borders, not pointy like the tera one) but idk where it would be used.What actually is Stellar, like under the hood? Is it actually a new type or is it just a state a Pokemon can be in?
Dragon Cheer does not appear to be a Sound move. It can't activate Throat Spray, for instance. I guess they're cheering pretty quietly.
The move info panel for Stellar Tera Blast and Starstorm?but idk where it would be used.
There’s an oversight from the developers’ part where Aura Wheel still works only on Morpeko, but it can still be Sketched.We noticed there's one more flag at the end for whether a move can be Sketched. This gives us:
We're unsure why Breakneck Blitz is in there; it may be a copypaste from Hyperspace Fury right above it.Code:Dark Void Hyperspace Fury Breakneck Blitz (Physical) Revival Blessing Blazing Torque Wicked Torque Noxious Torque Combat Torque Magical Torque Tera Starstorm
Adaptability can essentially never work with Stellar Tera because both the base type and tera type need to match for Adaptability to work, but no Pokémon can have the Stellar type as a base type.How does Stellar Tera interact with Adaptability?
I thought Adaptability could boost moves of your current tera type, and if it doesn't match the base it just goes from 1.5x to 2x. Either way, Anubis's post mentioning that both Stellar Tera Blast and Double-Edge don't seem to maintain the Adaptability boost imply that Adaptability doesn't take effect over Stellar, probably because you don't actually become the Stellar type for all purposes so you don't get STAB on it anyway.Adaptability can essentially never work with Stellar Tera because both the base type and tera type need to match for Adaptability to work, but no Pokémon can have the Stellar type as a base type.
For the test with Tera Fairy Tera Blast, the rolls obtained from the test is 2 x the damage calc rolls, suggesting that, Adaptability does boost moves that correspond to the user's Tera type.
Adaptability Tera Fairy Dragon Pulse were noticeably weaker than regular Adaptability Dragon Pulse. Comparing the results of Adaptability Tera Fairy with damage calc rolls, it appears that Adaptability does not boost moves of the user's original type (i.e. they get normal STAB multiplier).
tl,dr;
- Tera + Adaptability boosts damage more than regular Adaptability
- Adaptability boosts moves of user's Tera type
- Adaptability does not boosts moves of user's original type when Tera'd
Ah right, my bad. My brain is a bit fried on all this STAB stuff lol.I thought Adaptability could boost moves of your current tera type, and if it doesn't match the base it just goes from 1.5x to 2x. Either way, Anubis's post mentioning that both Stellar Tera Blast and Double-Edge don't seem to maintain the Adaptability boost imply that Adaptability doesn't take effect over Stellar, probably because you don't actually become the Stellar type for all purposes so you don't get STAB on it anyway.
Electro Shot is basically overpowering, but with Sheer Force, it's completely broken.It removes it while on the field, but it returns the boost when it leaves.
The moves excluded from the Tera BP boost were updated to include Hard Press, which isn't surprising. That's the only change I see.You can see that there are several hard-coded moves that cause the game to skip past the code that modifies the BP. For whatever reason, a GF dev decided to put a list of moves here and what you see is a compiler optimization that's doing a bitfield-to-moveID conversion.
Excluded Moves
Low Kick
Flail
Reversal
Eruption
Water Spout
Gyro Ball
Fling
Grass Knot
Crush Grip
Heavy Slam
Electro Ball
Heat Crash
Dragon Energy
bullied another smeargle, it works if the triage user is slower since both moves would be in the +3 priority bracketDoes Upper Hand work on Triage boosted attacking moves?
I wonder what happened toIt's implemented as a type, but it has lots of special code handling. It has a regular type icon too (round borders, not pointy like the tera one) but idk where it would be used.
Code:017 057EF955EBC16930 TYPENAME_018 Fairy 018 05897355EBCA8D03 TYPENAME_020 Stellar
TYPENAME_019
...they just seemed to skip the number 9 in generalI wonder what happened toTYPENAME_019
...
That's how it's supposed to work.I suppose this technically counts as a mechanic and needs documenting.
Transferring Pokemon from HOME to Scarlet/Violet appears to only check if the move is in the Pokemon's learnset and doesn't do a cross check against whether or not it can have it at that level. Tested this with a level 25 Porygon from Sword, taught it the TR for Tri Attack, and transferred it into Scarlet where it was able to know Tri Attack as a transfer move despite being 20 levels too early.
Speaking of not-really-competitive-relevant mechanics, since I noticed a weird interaction with Dragon Cheer, I am curious if it has some weird quirk.
As I stated in the raid thread, in raids it can be only used once, after which you get a "But it failed" message even if all 3 allies died and thus don't have the buff anymore.
(event sequence: I use Dragon Cheer t1, animation and buffs apply correctly, all 3 allies die within a couple turns, I attempt to use it again and get the failed message)
What exactly is Dragon Cheer checking to determine if it's successful?
Weakness Policy won't proc because the move isn't super effective. The ability has priority.How does Tera Shell interact with Items that check their holders' type matchups, such as Chople Berry or Weakness Policy?