Research Scarlet & Violet Battle Mechanics Research

Thanks a ton for this! I'd like two more questions from this earlier post of mine accelerated; one mainly for Gen 9 Pure Hackmons and the other for the post-Home OU meta:

  • Does the Ability Shield prevent your ability from being bypassed by opposing Mold Breaker? What about Teravolt or Turboblaze?
Ability Shield does protect your ability from Mold Breaker.
 
(sorry for double posting)
Hi. Two more results that may prove useful.

I can happily report that the Ability Shield does block Neutralizing Gas for its holder! The alert comes up saying "(Pokemon)'s Ability is protected by the effects of its Ability Shield!" and when tested Gale Wings continued to grant priority to Brave Bird on Ability Shield Talonflame at full HP as expected. Also tested without the Ability Shield to ensure that Neutralizing Gas was functioning normally, and it properly prevented the priority boost of full HP Gale Wings when no Ability Shield was held by Talonflame.


Flying-type Tera Blast appears to not be priority boosted by full HP Gale Wings. Tested against several wild Pokemon both on the initial turn of Terastallizing Talonflame and on subsequent turns. Other Flying-type moves such as Brave Bird are still priority boosted at full HP as expected while Terastallized.
What happens if a Pokémon gains or loses an Ability Shield while Neutralizing Gas is active, or gains an Ability Shield while afflicted with Gastro Acid? What happens if Neutralizing Gas activates vs. a Klutz Ability Shield Pokémon? What happens if a Mold Breaker Pokémon tries to change the ability of a Klutz Ability Shield Pokémon? Mold breaker doesn’t affect Klutz, oops.
 
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Curious about this for Gen 9 Pure Hackmons; either way, this is abusable:
  • Can Sleep Talk call Revival Blessing?
(If yes, then that's one heck of a way to bypass the 1 PP restriction. If no, then Scarf Comaphazers have an incredibly potent option on their hands.)
 

Mario With Lasers

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This should be correct. Protosynthesis do not work like a normal stat boost, they're sort of independent. (You can boost to +6 while under the benefits of Protosynthesis). I think it works sort of like the legendary quad's abilities, where your base stat is being boosted, but it's independent of a boosting that unaware blocks. Someone better than me could give a better answer, but that's my understanding of it
Best way to think of it is that the Ruin abilities, Protosynthesis, Choice items etc are stat modifiers, not stat stages. Ditto and Unaware only consider stat stages, while modifiers are not copied.
 

Fragmented

procrastinating...
is a Pokemon Researcher
So dynamic speed has been a thing since gen 7 I believe (speed changes in a turn take effect the same turn, e.g. Tailwind in VGC allowing Kyogre to outspeed Zacian in the same turn). Is the same true for priority?
  • Does Skill Swapping Gale Wings onto a slower partner using Flying type moves allow the partner pokemon to go first?
  • Does Skill Swapping away Mycelium Might or Stall from your partner mean your partner no longer moves last?
  • Does knocking off Lagging Tail/Full Incense on your partner make it so they no longer move last? Similarly, does tricking Lagging Tail/Full Incense onto an opponent make them move last?
 
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So dynamic speed has been a thing since gen 7 I believe (speed changes in a turn take effect the same turn, e.g. Tailwind in VGC allowing Kyogre to outspeed Zacian in the same turn). Is the same true for priority?
  • Does Skill Swapping Gale Wings onto a slower partner using Flying type moves allow the partner pokemon to go first?
  • Does Skill Swapping away Mycelium Might or Stall from your partner mean your partner no longer moves last?
  • Does knocking off Lagging Tail/Full Incense on your partner make it so they no longer move last? Similarly, does tricking Lagging Tail/Full Incense onto an opponent make them move last?
Dynamic speed was introduced in Gen 8. (Gen 7 had a limited form of dynamic speed that only applied to Mega Evolutions.) In Gen 8, it only takes speed and priority changes into account, so the Gen 8 behaviour for comparison is that Skill Swapping Gale Wings allows a Flying type move to gain priority, but Quick Draw, Stall, Custap Berry, Full Incense, Lagging Tail, and Quick Claw do not update mid turn, as they are not a true priority change.
 

DarkFE

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Hi. Another set of results.
What happens if a Pokémon gains or loses an Ability Shield while Neutralizing Gas is active, or gains an Ability Shield while afflicted with Gastro Acid? What happens if Neutralizing Gas activates vs. a Klutz Ability Shield Pokémon?
If a Pokemon gains an Ability Shield after that Pokemon's Ability has already been suppressed by direct means, such as Gastro Acid, then the suppressed Ability will not resume its functioning upon the Pokemon receiving the Ability Shield. However, in the case of Neutralizing Gas, a Pokemon's Ability will resume functioning immediately upon it receiving an Ability Shield.

Interestingly, it seems Ability Shield is not disabled by Klutz. This means that the "(Pokemon)'s Ability is protected by the effects of its Ability Shield!" alert continues to display as normal when something attempts to affect the Ability Shield holder's Ability, such as Neutralizing Gas or Gastro Acid. For further confirmation, the "Active Battle States and Effects" menu does not show the "No Ability" modifier when checking after the Klutz + Ability Shield Pokemon is hit by Gastro Acid.

Curious about this for Gen 9 Pure Hackmons; either way, this is abusable:
  • Can Sleep Talk call Revival Blessing?
(If yes, then that's one heck of a way to bypass the 1 PP restriction. If no, then Scarf Comaphazers have an incredibly potent option on their hands.)
Yes. Sleep Talk can call Revival Blessing and the called Revival Blessing functions as it normally does. :blobastonished:

  • Does Skill Swapping Gale Wings onto a slower partner using Flying type moves allow the partner pokemon to go first?
  • Does Skill Swapping away Mycelium Might or Stall from your partner mean your partner no longer moves last?
  • Does knocking off Lagging Tail/Full Incense on your partner make it so they no longer move last? Similarly, does tricking Lagging Tail/Full Incense onto an opponent make them move last?
These work similarly to Gen 8 in basic tests. See urkerab's comment. Skill Swapping Gale Wings did indeed allow Flying-type moves to gain priority on the same turn, and Knocking Off a Lagging Tail did not change the turn order.

Mycelium Might behaves like Stall or Lagging Tail as far as I can tell from a basic test. Skill Swapping Mycelium Might away from a slower partner did not make that partner move any sooner than it would have otherwise.
 

Fragmented

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Do we know how Adaptability interacts with Tera when you transform into one of your own types?
Test 1: Lvl 11 <Tera Normal> Adaptability Eevee (18 Atk) vs Lvl 15 Capsakid (15 Def)

Non-STAB Quick Attack

Lvl 11 0+ Atk Eevee Quick Attack vs. Lvl 15 0 HP / 0- Def Capsakid: 5-7 (11.1 - 15.5%) -- possible 7HKO
Possible damage amounts: (5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7)

STAB Quick Attack

Lvl 11 0+ Atk Eevee Quick Attack vs. Lvl 15 0 HP / 0- Def Capsakid: 7-10 (15.5 - 22.2%) -- possible 5HKO
Possible damage amounts: (7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10)

STAB + Adaptability Quick Attack

Lvl 11 0+ Atk Adaptability Eevee Quick Attack vs. Lvl 15 0 HP / 0- Def Capsakid: 10-14 (22.2 - 31.1%) -- 98.1% chance to 4HKO
Possible damage amounts: (10, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 14)

Adaptability Tera Normal Quick Attack did 13 damage
Adaptability Tera Normal Quick Attack did 16 damage
Adaptability Tera Normal Quick Attack did 16 damage
Adaptability Tera Normal Quick Attack did 13 damage
Adaptability Tera Normal Quick Attack did 13 damage

Adaptability Quick Attack did 14 damage
Adaptability Quick Attack did 14 damage
Adaptability Quick Attack did 12 damage
Adaptability Quick Attack did 12 damage
Adaptability Quick Attack did 12 damage

Seems like terastallizing gives an additional boost on top of Adaptability, probably an additional +0.5 to the STAB multiplier, but I can't confirm this.
See update 2


update:
Test 2: Level 75 <Tera Fairy> Adaptability Dragalge vs Level 59 Scream Tail

Dragalge: 140 Atk, 173 SpAtk
Scream Tail: 206 HP, 117 Def, 157 SpDef

108/206 (98)
106/206 (100)
100/206 (106)
108/206 (98)
94/206 (112)
92/206 (114)
90/206 (116)
90/206 (116)

damage dealt in brackets

72/206 (134)
70/206 (136)
74/206 (132)
80/206 (126)
72/206 (134)
84/206 (122)
68/206 (138)
80/206 (126)

damage dealt in brackets

Setting Dragalge's type to Fairy in the Damage Calculator. Using Dazzling Gleam in place of Tera Blast as they are both 80 BP.

Lvl 75 0 SpA Adaptability Dragalge Dazzling Gleam vs. Lvl 59 0 HP / 0 SpD Scream Tail: 98-116 (47.5 - 56.3%) -- 82.4% chance to 2HKO
Possible damage amounts: (98, 98, 100, 102, 102, 104, 104, 106, 106, 108, 110, 110, 112, 112, 114, 116)

Lvl 75 0 Atk Adaptability Dragalge Play Rough vs. Lvl 59 0 HP / 0- Def Scream Tail: 118-140 (57.2 - 67.9%) -- guaranteed 2HKO
Possible damage amounts: (118, 120, 120, 122, 124, 126, 126, 128, 130, 130, 132, 134, 134, 136, 138, 140)

If the Tera type isn't one of the user's original types, the Adaptability boost will not stack with the Tera-type boost.

double edit: It seems that after terastallizing, the user gets the 2x STAB boost from Adaptability instead of the regular 1.5x STAB boost that comes after changing type.

Lvl 75 0 SpA Dragalge Dazzling Gleam vs. Lvl 59 0 HP / 0 SpD Scream Tail: 73-87 (32.8 - 39.1%) -- 99.5% chance to 3HKO
Possible damage amounts: (73, 73, 75, 76, 76, 78, 78, 79, 79, 81, 82, 82, 84, 84, 85, 87)

Lvl 75 0 Atk Dragalge Play Rough vs. Lvl 59 0 HP / 0- Def Scream Tail: 88-105 (39.6 - 47.2%) -- guaranteed 3HKO
Possible damage amounts: (88, 90, 90, 91, 93, 94, 94, 96, 97, 97, 99, 100, 100, 102, 103, 105)

None of the rolls from the non-adaptability calc matches the rolls from the experiment.


update 2:
Test 3: Level 49 <Tera Water> Adaptability Basculin (103 Atk) vs Level 41 Gothorita (65 Def)

For normal Adaptability Aqua Jet:
Lvl 49 0 Atk Adaptability Basculin Aqua Jet vs. Lvl 41 0 HP / 0 Def Gothorita: 46-56 (45.5 - 55.4%) -- 57% chance to 2HKO
Possible damage amounts: (46, 48, 48, 48, 48, 50, 50, 50, 52, 52, 52, 52, 54, 54, 54, 56)

(damage in brackets)
51/101 (50)
45/101 (56)
51/101 (50)
53/101 (48)
53/101 (48)
45/101 (56)

In increasing order: (48,48,50,50,56,56)

43/101 (58)
45/101 (56)
43/101 (58)
49/101 (52)
45/101 (56)
45/101 (56)
40/101 (61)
47/101 (54)
40/101 (61)
49/101 (52)
45/101 (56)
47/101 (54)
47/101 (54)
40/101 (61)
40/101 (61)
43/101 (58)

Non-STAB Non-Adaptability Aqua Jet damage (from calc): (23, 24, 24, 24, 24, 25, 25, 25, 26, 26, 26, 26, 27, 27, 27, 28)
Normal Adaptability Aqua Jet damage (from calc): (46, 48, 48, 48, 48, 50, 50, 50, 52, 52, 52, 52, 54, 54, 54, 56)
Tera Water Adaptability Aqua Jet damage (from testing): (52, 52, 54, 54, 54, 56, 56, 56, 56, 58, 58, 58, 61, 61, 61, 61)

Seems like the multiplier for Adaptability + Tera is about 2.25x.
 
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Fragmented

procrastinating...
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Curious about this for Gen 9 Pure Hackmons; either way, this is abusable:
  • Can Sleep Talk call Revival Blessing?
(If yes, then that's one heck of a way to bypass the 1 PP restriction. If no, then Scarf Comaphazers have an incredibly potent option on their hands.)
sorry for double posting

Revival Blessing can be called by Sleep Talk, does not consume Revival Blessing PP.


Revival Blessing by Sleep Talk fails if there are no fainted members.


just watch it on youtube
 
Does Unaware affect the damage received from either Tera-boosted moves or Quark Drive/Protosynthesis Boosted moves?
 

DarkFE

Heal Bells ringing
is a Pokemon Researcher
Since Revival Blessing is being tested, can Leppa Berry restore its PP? Even if Leppa Berry doesn't work, can it still be used more than once per battle?
Leppa Berry works for Revival Blessing and it can be used multiple times per battle. Here's footage, since I've finally remembered that the games are out and I can post stuff like this publicly. I'll likely include footage for all or most of my previous claims when I next get some results to post here, but I haven't uploaded them yet so if anyone needs a specific video before that they can contact me directly.

Does Unaware affect the damage received from either Tera-boosted moves or Quark Drive/Protosynthesis Boosted moves?
No. Unaware only affects stat stages. See this post from earlier in the thread and the one quoted therein for good explanations.
 

Mario With Lasers

Self-proclaimed NERFED king
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
Lvl 11 18 Atk Adaptability <Tera Normal> Eevee vs Lvl 15 15 Def Capsakid

Non-STAB Quick Attack

Lvl 11 0+ Atk Eevee Quick Attack vs. Lvl 15 0 HP / 0- Def Capsakid: 5-7 (11.1 - 15.5%) -- possible 7HKO
Possible damage amounts: (5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7)

STAB Quick Attack

Lvl 11 0+ Atk Eevee Quick Attack vs. Lvl 15 0 HP / 0- Def Capsakid: 7-10 (15.5 - 22.2%) -- possible 5HKO
Possible damage amounts: (7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10)

STAB + Adaptability Quick Attack

Lvl 11 0+ Atk Adaptability Eevee Quick Attack vs. Lvl 15 0 HP / 0- Def Capsakid: 10-14 (22.2 - 31.1%) -- 98.1% chance to 4HKO
Possible damage amounts: (10, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 14)

Adaptability Tera Normal Quick Attack did 13 damage
Adaptability Tera Normal Quick Attack did 16 damage
Adaptability Tera Normal Quick Attack did 16 damage
Adaptability Tera Normal Quick Attack did 13 damage
Adaptability Tera Normal Quick Attack did 13 damage

Adaptability Quick Attack did 14 damage
Adaptability Quick Attack did 14 damage
Adaptability Quick Attack did 12 damage
Adaptability Quick Attack did 12 damage
Adaptability Quick Attack did 12 damage

Seems like terastallizing gives an additional boost on top of Adaptability, probably an additional +0.5 to the STAB multiplier, but I can't confirm this.

update:
Level 75 Adaptability <Tera Fairy> Dragalge vs Level 59 Scream Tail

Dragalge: 140 Atk, 173 SpAtk
Scream Tail: 206 HP, 117 Def, 157 SpDef

108/206 (98)
106/206 (100)
100/206 (106)
108/206 (98)
94/206 (112)
92/206 (114)
90/206 (116)
90/206 (116)

72/206 (134)
70/206 (136)
74/206 (132)
80/206 (126)
72/206 (134)
84/206 (122)
68/206 (138)
80/206 (126)

Setting Dragalge's type to Fairy in the Damage Calculator

Lvl 75 0 SpA Adaptability Dragalge Dazzling Gleam vs. Lvl 59 0 HP / 0 SpD Scream Tail: 98-116 (47.5 - 56.3%) -- 82.4% chance to 2HKO
Possible damage amounts: (98, 98, 100, 102, 102, 104, 104, 106, 106, 108, 110, 110, 112, 112, 114, 116)


Lvl 75 0 Atk Adaptability Dragalge Play Rough vs. Lvl 59 0 HP / 0- Def Scream Tail: 118-140 (57.2 - 67.9%) -- guaranteed 2HKO
Possible damage amounts: (118, 120, 120, 122, 124, 126, 126, 128, 130, 130, 132, 134, 134, 136, 138, 140)

If the Tera type isn't one of the user's original types, the Adaptability boost will not stack with the Tera-type boost.
Just because I'm getting lost with the variables:

Mew used Flamethrower (nothing) = 1x
Mew used Psychic (natural STAB) = 1.5x
Fire Mew used Flamethrower (Terastal) = 1.5x
Psychic Mew used Psychic (natural STAB + Terastal) = 2x
Eevee used Quick Attack (natural STAB + Adaptability) = 2x

These are what we already know. And then

Fairy Dragalge used Play Rough (Terastal + Adaptability) = 1.5x because Adaptability doesn't activate
Normal Eevee used Quick Attack (natural STAB + Terastal + Adaptability) = higher than 2x

Is that so? In this case, can you test if the original type still gets the Adaptability boost (so it's still at 2x) after Terastal?

And regarding the last case, it may be either a +0.5 boost or a x4/3 boost (considering the increase Adaptability gives to natural STAB). As the difference is minuscule (2.5 vs 2.666...), you'll certainly need higher-leveled pokemon to test it.
 
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Fragmented

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Fairy Dragalge used Play Rough (Terastal + Adaptability) = 1.5x because Adaptability doesn't activate
Normal Eevee used Quick Attack (natural STAB + Terastal + Adaptability) = higher than 2x

Is that so? In this case, can you test if the original type still gets the Adaptability boost (so it's still at 2x) after Terastal?
Okay, so here are the calcs for Fairy-type Dragalge without Adaptability. I used Dazzling Gleam in place of Tera Blast since they were both 80 BP

Lvl 75 0 SpA Dragalge Dazzling Gleam vs. Lvl 59 0 HP / 0 SpD Scream Tail: 73-87 (32.8 - 39.1%) -- 99.5% chance to 3HKO
Possible damage amounts: (73, 73, 75, 76, 76, 78, 78, 79, 79, 81, 82, 82, 84, 84, 85, 87)
Lvl 75 0 Atk Dragalge Play Rough vs. Lvl 59 0 HP / 0- Def Scream Tail: 88-105 (39.6 - 47.2%) -- guaranteed 3HKO
Possible damage amounts: (88, 90, 90, 91, 93, 94, 94, 96, 97, 97, 99, 100, 100, 102, 103, 105)

So it seems that the Adaptability boost is kept over the Tera-type boost.

And regarding the last case, it may be either a +0.5 boost or a x4/3 boost. Considering the difference is minuscule (2.5 vs 2.666...), you'll certainly need higher-leveled pokemon to test it.
I'll try this and update the post.
 
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DaWoblefet

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I'm getting beat to the punch in this thread too much! A lot of confirmations on what's already been shared.

  • Revival Blessing can be called by both Sleep Talk and Copycat.
  • Spicy Extract vs Clear Body / Clear Amulet gives +2 Atk and will fail "loudly" to lower Defense (it'll play its corresponding message).
  • If a Pokemon has Clear Body and holds Clear Amulet, Clear Body will be the effect to report blocking a stat drop.
  • Mycellium Might behaves like Stall for status moves. It does not change its priority bracket, only moves it to the end of its priority bracket.
  • Rage Fist will count individual hits of regular multi-hit moves, like Bullet Seed, for its "times hit" counter.
  • Rage Fist will not count recoil towards its "times hit" counter.
  • Illusion does not copy the hat the Pokemon has during Terastallization.
Commander
  • Imposter can successfully copy a Tatsugiri in Dondozo's mouth
  • Phazing does not work on a Dondozo with a Tatsugiri in its mouth. Red Card will activate, then do nothing.
  • A Dondozo that had a Tatsugiri in its mouth, then has its Tatsugiri faint (e.g. from Perish Song) still cannot switch, still has the extra effect of Order Up, and cannot get a new Tatsugiri in its mouth.
  • A Dondozo that had a Tatsugiri in its mouth, which then faints and is revived, can be switched back in and take the same Tatsugiri back into its mouth.
  • (Not captured in footage) Poison-type Toxic will miss a Tatsugiri in Dondozo's mouth
 
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I'm getting beat to the punch in this thread too much! A lot of confirmations on what's already been shared.

  • Revival Blessing can be called by both Sleep Talk and Copycat.
  • Spicy Extract vs Clear Body / Clear Amulet gives +2 Atk and will fail "loudly" to lower Defense (it'll play its corresponding message).
  • If a Pokemon has Clear Body and holds Clear Amulet, Clear Body will be the effect to report blocking a stat drop.
  • Mycellium Might behaves like Stall for status moves. It does not change its priority bracket, only moves it to the end of its priority bracket.
  • Rage Fist will count individual hits of regular multi-hit moves, like Bullet Seed, for its "times hit" counter.
  • Rage Fist will not count recoil towards its "times hit" counter.
  • Illusion does not copy the hat the Pokemon has during Terastallization.
Commander
  • Ditto can successfully copy a Tatsugiri in Dondozo's mouth
  • Phazing does not work on a Dondozo with a Tatsugiri in its mouth. Red Card will activate, then do nothing.
  • A Dondozo that had a Tatsugiri in its mouth, then has its Tatsugiri faint (e.g. from Perish Song) still cannot switch, still has the extra effect of Order Up, and cannot get a new Tatsugiri in its mouth.
  • A Dondozo that had a Tatsugiri in its mouth, which then faints and is revived, can be switched back in and take the same Tatsugiri back into its mouth.
  • (Not captured in footage) Poison-type Toxic will miss a Tatsugiri in Dondozo's mouth
The video shows Imposter working on Tatsugiri. Does Transform work on it?
 
According to Bulbapedia, you can use Gigaton Hammer twice in a turn via Instruct. I'm assuming that has been confirmed.
If you use Instruct on Tinkaton on the turn after it used Gigaton Hammer, does it fail?
 

Fragmented

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According to Bulbapedia, you can use Gigaton Hammer twice in a turn via Instruct. I'm assuming that has been confirmed.
If you use Instruct on Tinkaton on the turn after it used Gigaton Hammer, does it fail?
Not sure if this is known, but Gigaton Hammer cannot be used twice in a row, which is to say that if you used it before being put to sleep, you can't use it immediately upon waking up, nor can you select to use while you are asleep.

edit: Sleep Talk will ignore the "cannot be used twice in a row" condition, but Gigaton Hammer cannot be selected if it was the last move used.
So basically, Comatose Sleep Talk Gigaton Hammer is a valid strat in hackmons.
If Sleep Talk interactions are similar to Instruct interactions, Gigaton Hammer shouldn't be usable after Instruct calls it since the last used move was Gigaton Hammer.

also, updated the Adaptability post.

i managed to squeeze it in within the 30s limit.
 
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Does Flower Veil on a Florges Terastallized into a Grass-type block stat drops from moves like Haze and Clear Smog (for example after a Calm Mind)? Every source seems to say "cannot have stats lowered by other pokemon", so in theory I guess it should.

Edit: Fragmented Thanks!!
 
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Fragmented

procrastinating...
is a Pokemon Researcher
Does Flower Veil on a Florges Terastallized into a Grass-type block stat drops from moves like Haze and Clear Smog (for example after a Calm Mind)? Every source seems to say "cannot have stats lowered by other pokemon", so in theory I guess it should.
Not a Florges, but pretty close.
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