Forest's Curse fails against a Terastalized target.If you forest curse on a Pokémon and it teras after does it still retain grass stab on their moves after?
Forest's Curse fails against a Terastalized target.If you forest curse on a Pokémon and it teras after does it still retain grass stab on their moves after?
Thank you but I'm talking about a target before tera gaining grass type then terastalising. If it still has grass stab afterForest's Curse fails against a Terastalized target.
Probably? Protean, Libero, Soak, and Magic Powder's type changes are kept as the base type after Tera (until the Pokémon switches out), so Forest's Curse should be.Thank you but I'm talking about a target before tera gaining grass type then terastalising. If it still has grass stab after
Please don't reply with guesses. If you want to help people out in this thread, the best way to do it is by actually testing the mechanics in-game.Probably? Protean, Libero, Soak, and Magic Powder's type changes are kept as the base type after Tera (until the Pokémon switches out), so Forest's Curse should be.
If you forest curse on a Pokémon and it teras after does it still retain grass stab on their moves after?
Given that, from Gen 5 on, Effect Spore has a slightly higher chance of inflicting Sleep and a slightly lower chance of inflicting Poison, I'm pretty sure it tries Sleep first and Poison last when trying to inflict them. Assuming nothing has changed codewise in SV it just has a lower chance of activating against Pokémon immune to one of the statuses.
void __fastcall Dpr_Battle_Logic_Handler_Tokusei__handler_Housi(__int64 result, unsigned int pokeID)
{
__int64 v4; // x8
__int64 v5; // x9
__int64 v6; // x9
__int64 v7; // x8
unsigned int v8; // w21
__int64 v9; // x22
__int64 v10; // x22
unsigned int v11; // w0
unsigned int rand; // w0
int effect; // w8
unsigned int v14; // w21
__int64 v15; // x1
__int64 v16[2]; // [xsp+0h] [xbp-10h] BYREF
v4 = *(*(result + 56) + 120LL);
v5 = *(v4 + 40);
if ( v5 )
LODWORD(v5) = *(v5 + 12);
if ( v5 == pokeID )
{
v6 = *(v4 + 624);
if ( !v6 || !*(v6 + 12) )
{
v7 = *(v4 + 32);
v8 = v7 ? *(v7 + 12) : 0;
v9 = sub_7100E991A4(*(*(result + 8) + 48LL), v8);
if ( ((*(*v9 + 768LL))(v9, 11LL) & 1) == 0 && (*(*v9 + 248LL))(v9) != 142 )// Grass Type check and Overcoat
{
v10 = *result;
v11 = sub_7101762660(result, v8);
if ( !Dpr_Battle_Logic_Common__GetUsableItem(v10, 0x8F9E5B2A600A044ALL, v11) )// Safety Goggles
{
rand = Dpr_Battle_Logic_calc__GetRand(result, 30u);
if ( rand > 10 )
effect = 1;
else
effect = 2;
if ( rand <= 20 )
v14 = effect;
else
v14 = 5;
v16[0] = sub_71027AFF80(result, v14, pokeID);
v16[1] = v15;
Dpr_Battle_Logic_Handler_Tokusei__common_touchAddSick(result, pokeID, v14, v16);
}
}
}
}
}
Yes.does dire claw effects get prevented by misty terrain
Each individual hit's base power is boosted by Technician. In general, if a move with variable base power (think Water Spout, Gyro Ball, Beat Up, Low Kick, Acrobatics with a held item, Pursuit without switches, etc.) is 60 BP or less, Technician will give it the 1.5x BP boost.This may not be unique t this Generation but Maushold presents a relevant use case for it: how does Technician interact with current Beat Up?
Assuming the calc (obviously) falls under 60, does it boost every hit, just the one under the user's name, or none at all? I know it doesn't get the Tera 60 BP floor so I assume it's counted as a Multi-Hit move, but just gotta check because this is always a weird move.
Charlotte noticed that Mold Breaker was acting up with Sword of Ruin in the damage calc - namely, Mold Breaker was applying Sword of Ruin to Pokemon that had Sword of Ruin set as their ability.
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This works correctly on the sim, but is incorrect on the damage calc and doesn't seem to be documented anywhere else.
It does not. Tested on cartridge.I'm sorry if DLC2 mechanics questions aren't allowed here yet, so please remove this message if this isn't allowed yet.
There's a new move called Upper Hand.
Upper Hand is a base 65 fighting move with the following description: The user reacts to the target’s movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
This reads to me like it's a combination of Fake Out and Sucker Punch. It's 100% flinch (without the turn 1 restriction) but fails when the target is not using a priority move (like how Sucker Punch fails when the target is not using an attacking move).
There are other questions that I'm sure need to be investigated. I can't seem to find a source on its own priority level, so it's unclear if Upper Hand out-Fake Outs Fake Out. If it works against Protect. But that's not what I am interested in knowing.
I need to know: does it work against Prankster-boosted moves? Is Revive Cats dead?
I saw on Moxie stream that Stellar Glimmora was still weak to ground moves, so there is that.Multiple sources claim that the 19th Tera type, "Stellar", grants a once-per-type-per-battle boost to attacks. What is that boost's multiplier? If you use the same move twice (in a non-Tera Raid battle), is only the first use boosted?
Serebii claims that the Stellar Tera type does not change your typing, weaknesses, resistances, etc. Can you please confirm this?
Does Terapagos change form to its "Stellar" form when you Terastallize it? Does it have to be of the Stellar Tera type in order to achieve this form? Can you even change your Terapagos's Tera type to something other than Stellar to begin with?
Stellar-type Terastallization grants a boost to
moves-but only once per move type. After you
use a move, no other moves of that same type
will get the boost. In Tera Raid Battles, all moves
will be boosted without limit.
Perhaps this article can help you:ou mod and council member here to ask the gamer nerds some questions
1: does the spatk/atk drop only apply when stellar tera blast hits super effectively? or does it just always lower your offenses?
2: does the effect of the stellar type stack with your stabs? if it doesn't, do you retain your stab on repeated use of it when tera'd?
3: how often does fickle beam's effect activate? ideally malignant chain’s effect too but i’m assuming that’s not possible to test rn
thanks for ur work and sorry if any of these have been answered already.