SPOILERS! Scarlet & Violet Leaks Thread - Data/Mechanics

Considering it gets a ground type close combat, I think that fills the “insane move” category.
I'm unsure about that, it's not exactly much stronger than just having Earthquake.
We're not talking of a offensive type like, say, Electric or Water, which don't have high BP wide distributed no drawback stabs.
Sure 120 is higher than 100 but Ground isnt exactly a typing known for lacking offensive moves.
(And that is assuming that moves makes it to SV, it may also just be a L.A. only thing to make up for EQ not existing in LA)
 
Considering it gets a ground type close combat, I think that fills the “insane move” category.
Personally I'm not so sure. At least from a VGC perspective. It's certainly powerful but with bulk like that I wouldn't want to cut into it by lowering my defenses, unless it's the last hit of the match and High Horsepower wouldn't cut it. It's different on a pokemon like Lucario since Lucario's stats don't lend themselves to taking hits in the first place.

However, it does offer a stronger and (slightly) more accurate single-target Ground-type move over High Horsepower if you have trouble shielding teammates from Earthquake.
 
Personally I'm not so sure. At least from a VGC perspective. It's certainly powerful but with bulk like that I wouldn't want to cut into it by lowering my defenses, unless it's the last hit of the match and High Horsepower wouldn't cut it. It's different on a pokemon like Lucario since Lucario's stats don't lend themselves to taking hits in the first place.

However, it does offer a stronger and (slightly) more accurate single-target Ground-type move over High Horsepower if you have trouble shielding teammates from Earthquake.
To be fair, if by any reason I was going to use Ursaluna in VGC or doubles in general, I'd be trying to make a good trick room meme with maybe Bronzong and Vikavolt, strong disquake combo and you can't just ignore stab EQ coming off that much base stats.
 
I'm unsure about that, it's not exactly much stronger than just having Earthquake.
We're not talking of a offensive type like, say, Electric or Water, which don't have high BP wide distributed no drawback stabs.
Sure 120 is higher than 100 but Ground isnt exactly a typing known for lacking offensive moves.
(And that is assuming that moves makes it to SV, it may also just be a L.A. only thing to make up for EQ not existing in LA)
I think both can be used, but Healong Rush definitely will be used more if Rillaboom’s replacement is good enough to be used, and I doubt that HLG will be weaked by Grassy Terrain.
 
If we're talking about signature moves, how about the other ones introduced in PLA?

Bitter Malice from Hisuian Zoroark. Will it be a slightly weaker Hex that has 30% chance to Freeze? And Dire Claw from Sneasler? In PLA it has 50% to either Paralyse, Poison or Sleep (Drowsy). There is also Barb Barrage from Overqwill, a poison-type Hex that can poison the target itself, signature to a Dark/Poison pokemon. Will it remain this way?

Actually, will those moves even get out of PLA?
 
Actually, will those moves even get out of PLA?

They'll probably get into SV but be heavily reworked. There's some easier to guess how they'd work than others (Like Headlong Rush being a pretty blatant CC clone), but for a good portion of them there's really no telling how they're going to be adapted. I think its a fair guess that they'll all be in SV to some capacity but with reworks.
 
If we're talking about signature moves, how about the other ones introduced in PLA?

Bitter Malice from Hisuian Zoroark. Will it be a slightly weaker Hex that has 30% chance to Freeze? And Dire Claw from Sneasler? In PLA it has 50% to either Paralyse, Poison or Sleep (Drowsy). There is also Barb Barrage from Overqwill, a poison-type Hex that can poison the target itself, signature to a Dark/Poison pokemon. Will it remain this way?

Actually, will those moves even get out of PLA?
I sure hope those moves do, if only to really make Hisui Pokémon really stand out.

Unless Freeze is gone and replaced with Frostbite, then I think the freeze chance would just be 10% for Bitter Malice. (We saw Farigiraf attack while having the Zzz coming out of it in the trailer so it's a possibility).

I see the chance for Dire Claw going to 30%, like Tri-Attack. Same chance I see Barb Barrage/Infernal Parade having.

The big one is how will Victory Dance transfer!
 
Yeah but that was kinda the point I wanted to make: sure while there's limited dex, I don't doubt it may be OU material.
But I see it falling at very least to UU if not lower as soon as "full" pokedex is released and the usual suspects come back.

There's one pokemon that in some way looks a lot like Ursaluna, that's Hippowdon.
Slow ground type, massive attack for a defensive poke, and solid defensive stats. However Hippowdon is kinda carried by having reliable recovery and setting sand which on its own chips enemies and enables sand teams, Ursaluna "as of now" only has being a status absorber on its side. Will likely need something else to be actually strong. Maybe some insane move or access to recovery for example.
Why are you comparing a wall with a wallbreaker? And a damn powerful one at that (for example, its Facades are stronger than Choice Band Galarian Darmanitan's Icicle Crash). It is a lot more powerful than its fellow Guts users such as Conkeldurr and Obstagoon, too. If you consider what it is actually supposed to do, its only flaw is being slow enough to fail outspeeding Rotom appliances and Zapdos, otherwise it outspeeds the rest of the defensive metagame while being unwallable and by that I mean completely, there is no fringe counter or heat set or anything that can stand up to it defensively in the entire National Dex.

As for Headlong Rush, I suppose its good but most of the time I would stick with Earthquake since it has no drawbacks, does not make contact and if I need true power I have Facade available. Ursaluna is bulky by numbers but brittle due to being burned, so it's probably better to not cut into its bulk too much; the main exception I can see is if I am using Grassy Surge or I have a team very weak to opposing Grassy Surge.
 
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Unless Freeze is gone and replaced with Frostbite, then I think the freeze chance would just be 10% for Bitter Malice. (We saw Farigiraf attack while having the Zzz coming out of it in the trailer so it's a possibility).
Nah, that ZZZ was already dismissed as being "drowsy" since it was just due to the fact the battle is not properly "synced".
Doesn't look like there's any drowsy or frostbite shenenigans happening.

Bitter Malice will likely be 10% (Like G-Articuno's signature move)
Why are you comparing a wall with a wallbreaker? And a damn powerful one at that (for example, its Facades are stronger than Choice Band Galarian Darmanitan's Icicle Crash). It is a lot more powerful than its fellow Guts users such as Conkeldurr and Obstagoon, too. If you consider what it is actually supposed to do, its only flaw is being slow enough to fail outspeeding Rotom appliances and Zapdos, otherwise it outspeeds the rest of the defensive metagame while being unwallable and by that I mean completely, there is no fringe counter or heat set or anything that can stand up to it defensively in the entire National Dex.
I'm comparing them because their statline is very similar.

The reason Hippowdon is used as wall is because it has the tools to do so. Even though it has the offensive moves, there's no reason to use a offensive Hippowdown set when it just works much better as defensive annoyance.
It's like Ferrothorn, which *CAN* and has run banded sets to catch people off, but its role as defensive behemot is just much better.
Or even Melmetal which also has both defensive sets with Toxic and whatnot, and all out offensive sets with Band, on top of hybrid ones with AV.

Ursaluna could very well be played as a wall if it was to have reliable recovery. It easily beats Toxapex, ignores status and even absorbs them, probably can also stopgap electric and ghost types too. However, if it has better offensive toolset than defensive, it'll be run more as a wallbreaker.
Edit: while unlikely I wouldn't actually exclude it to get something like Slack Off btw.

You can think of stuff like Dragonite which is able to serve both roles depending on what you need them to, since it has both the bulk and the moveset to do both roles based on what you give them.
Ursaluna to me looks like a similar case.
 
Speaking of, since Quxly's final evo is a dancing fighting-type, I'm kinda hoping it also gets Victory Dance, regardless of how that gets translated. Would be fun to go one step further and also give it Dancer as a Hidden Ability so that you can use Hisuian Lilly + El Patón with both using Victory Dance to boost stats by a lot in one turn
 
Speaking of, since Quxly's final evo is a dancing fighting-type, I'm kinda hoping it also gets Victory Dance, regardless of how that gets translated. Would be fun to go one step further and also give it Dancer as a Hidden Ability so that you can use Hisuian Lilly + El Patón with both using Victory Dance to boost stats by a lot in one turn
I don’t if Quxly3 will get a move that strong since it’s not the shill starter. That’s supposed to be Weedcat3. Though Gen 8 did have Cinderace in Singles and Gen 7 had Primarina also in Singles.
 
I don’t if Quxly3 will get a move that strong since it’s not the shill starter. That’s supposed to be Weedcat3. Though Gen 8 did have Cinderace in Singles and Gen 7 had Primarina also in Singles.
I mean, having a "strong move" doesnt automatically make the pokemon good or bad. Stuff like Incineroar and Rillaboom was completely useless until they got their HAs (and in case of Rilla, Grassy Glide on top of it)
 
This one is really intriguing.
I can see GF using this as the new Acupressure, but raising only 1 stage of Atk, SpA, SpD or Def.
Or even just a physical copy of Quiver Dance, that regular Lilligant uses.
Could also be a clone of Falinks' No Retreat. Or just give H!Lilligant No Retreat since they are both Fighting-type moves.
 
I mean, having a "strong move" doesnt automatically make the pokemon good or bad. Stuff like Incineroar and Rillaboom was completely useless until they got their HAs (and in case of Rilla, Grassy Glide on top of it)
A better example would be Blastoise getting Shell Smash. Quaxly3 could still get victory dance, but will need to have stats that don’t match Victory Dance very well if it is physical Quiver Dance. Blastoise got Shell Smash moreso to compensate for losing its Mega and is moderately good with it regularly because it’s stats are more rounded than Cloyster with a significant fire power drop.
Quaxly having regular physical attacking stats with Victory Dance would busted.
 
Here's another look at the coin on its back as an item asset also added to GO earlier.
1667585111909.png
 
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