I verified, we don't have any more nerfs of moves. Everything is on the doc.
You know, people say this all the time when we got HDBs, recovery nerfs, a bunch of redistribution Singles moves, ect.Well yes that would be the reason if it happened but Cress has been a problem in VGC while Darkrai hasn't and VGC is the primary reason for nerfs
Move 120 is Self-Destruct and has the same Field51 flag. What's Misty Explosion's move number?Explosion appears to be move 153. Looking through the tags, the only one with a value that isn't labeled is Field51. Is that the explosive move field? Am I even reading this doc right?![]()
The CSV paste has been edited for some small changes. I've removed SoundFlag and DefrostFlag for now, at least until the correct fields are found, renamed some fields, and added TurnMax and TurnMin.
EDIT: Sorry, I mean HitMax and HitMin. Unsure where TurnMax and TurnMin are.
Zacian and zamazanta (both forms)Have any Pokemon received stat buffs/nerfs like in Gen 7/8? I know Cresselia had its Defenses nerfed but is there anything else?
Depends if you count pla mons. Hzoro got nerfed so its stats would be in line with uzoro, while kleavor got 5 atk moved to 5 spdHave any Pokemon received stat buffs/nerfs like in Gen 7/8? I know Cresselia had its Defenses nerfed but is there anything else?
Kleavor swapped 5 points from Atk to SpD and Zoroark-H now has identical stats to regular Zoroark.Have any Pokemon received stat buffs/nerfs like in Gen 7/8? I know Cresselia had its Defenses nerfed but is there anything else?
I'm still on the "most proficient stat means the stat the nature boosts and not the highest stat" copium myself just so we won't have to deal with any Timid Kartana nonsense with the Paradox. I think its been confirmed that Beast Boost now also uses the "most proficient" wording even though it just said "highest stat" before so who knows maybe both were reworked.I'm more and more convinced that deliberately sandbagging certain stats is going to be a thing with Paradox mons. Of the ones that look viable and reasonably fast, it's only Iron Moth and Roaring Moon that can get their offensive stat boosted while running +Speed natures with max investment; Iron Valiant, Iron Bundle and Flutter Mane all have to run +attack or +special attack natures in order to get the boost on their offensive stat instead of speed, and this is particularly a problem for Iron Bundle because it loses its ability to speed creep and OHKO Miraidon without being Scarfed.
Oh ok so that still wouldn't justify a Darkrai nerf (except if it gets some broken move in the future too)Cress hasn't actually been a problem in VGC, in fact it has seen almost 0 play in last few formats, because there's better options if you want a insanely bulky TR setter that isnt weak to Incineroar.
The only reason Cress got nerfs is cause she got a very strong new signature move that now, combined with being insanely bulky AND the ability to Terastalyze, would probably actually push it over the top.
Consider them "preemptive nerfs".
To master Headlong Rush, young apprentice, you must transform your entire body into a fisthow the fuck is headlong rush a punch move lmao. The japanese name is the same, and the description is just a big tackle
i think they changed it to "most proficient" to remove confusion over if it's based off base stats or the highest actual stat. so basically entirely to enable and explain timid kart nonsense lolI'm still on the "most proficient stat means the stat the nature boosts and not the highest stat" copium myself just so we won't have to deal with any Timid Kartana nonsense with the Paradox. I think its been confirmed that Beast Boost now also uses the "most proficient" wording even though it just said "highest stat" before so who knows maybe both were reworked.
I checked in both a Gen 7 and Gen 8 game, and Beast Boost has always used the “most proficient stat” wording.I'm still on the "most proficient stat means the stat the nature boosts and not the highest stat" copium myself just so we won't have to deal with any Timid Kartana nonsense with the Paradox. I think its been confirmed that Beast Boost now also uses the "most proficient" wording even though it just said "highest stat" before so who knows maybe both were reworked.
Lord they actually added a Wojak meme in Pokemon.
I APPRECIATE YOU SO MUCHIf anyone here wants to assist with figuring out the move data fields, here is a CSV of every field: https://pastebin.com/L7aY5BAG
To quote myself earlier this year:how the fuck is headlong rush a punch move lmao. The japanese name is the same, and the description is just a big tackle
In short, GF forgot to remove the flag during development of PLA, and forgot it again for SV.
- Headlong Rush is, for whatever reason, based on Power-Up Punch - Not only do both use
EffectSequence
374, but Headlong Rush also kept the punching move flag! This is all so bizarre, since Headlong Rush ended up with a very different effect than Power-Up Punch, and could just have been lumped together with Close Combat instead. Makes me think that Headlong Rush started out as a very different move at first.
It cannot poison steel types, as it's not a status move. Determined earlier in the threadoutstanding questions:
Does Mortal Spin remove hazards in addition to poisoning and does it poison steel types with Corrosion?
It cannot poison steel types, as it's not a status move. Determined earlier in the thread
Flag_MakesContact
Flag_Charge
Flag_Protect
Flag_Snatch
Flag_Mirror
Flag_DistanceTriple
Flag_FailSkyBattle
Flag_AnimateAlly
Flag_Metronome