SPOILERS! Scarlet & Violet Leaks Thread - Data/Mechanics

View attachment 465390

Just a silly bag.




Timer Ball absolutely is in the game, however.
Giacomo (Dark-type Team Star leader) has a Pawniard in what can only be a Timer Ball (unless some other ball spawns floating clocks in the switch-in animation).

DHR Edit: story spoilers
Meant to reply to this earlier, but the weird thing is that as far as the image files go there isn't a Timer Ball icon
pokeballs.png


It should be between the Repeat and Luxury balls but just isn't.

I dunno if the item list originated from the 1.0 or the 1.01 update but....oops!


(also thanks for the bag icon, i assumed it was part of sandwiches lol)
 
I gave up catching up to the thread when I went away for two days, I was 110 pages behind, and it kept gaining pages faster than I had time to read them. So I'm not entirely caught up with what happened over the weekend. But from what I've seen (mainly posts up until about Friday evening), here are some rambly thoughts.

Overall, I really like the Pokémon roster of this generation. One of my biggest gripes with the rosters of generations VI-VIII was how deeply they were stuck in certain patterns. They introduced relatively few Pokémon, but at the same time insisted on adhering to a bunch of standard archetypes like the regional bug, bird, cat, fossils, pseudo-legendaries, regular legendaries, and all the whatnot, resulting in a Pokédex approximately half-full of Pokémon adhering to design templates we've already seen multiple times before, with the other half mostly consisting of a two-stage family of every type so all the types could have roughly equal representation in a tiny generation. There was little room for experimentation once that "checklist" was complete.

Gen IX seems to have avoided this for the most part. It seems to have scaled down on the archetypes (with the bird and bug being two-stage, missing the fossils, and so on), and afforded itself a lot more room to play with the unconventional. This gives the overall Pokédex much less of a by-the-numbers feel.

I have slowly and begrudgingly come to accept that two-stage evolution is the default for Pokémon families. The majority of them evolve once if at all. Fortunately, Gen IX has still found room for eight three-stage evolution families, and for once, the majority of them aren't archetypes. Okay, there's the three starters and the pseudo-legendary as usual, but the rest of the small number fortunately isn't taken up by a regional bird and bug. There are four "atypical three-stage evolution families" around this time, and I dig them all. Okay, the Pawmi family is a little bland, but it has enough going for it in other aspects to be interesting still.

Cross-generation evolutions are also back, in force. Dunsparce and Girafarig are elevated out of the single-stage crapmon curse, while Primeape and Bisharp go from being passable second-stage evolutions to serving as the middle stage before a badass third stage. I once again thank the devs for taking the chance with Wyrdeer and Ursaluna, and hope the reception of cross-generation evolutions remain positive enough to make them a mainstay going forward. There's something really satisfying about knowing that the familiar old 'mon you've used in several games now has another evolutionary stage to turn it even more badass. The regional forms and evolutions of Gen 8 couldn't quite match that. Hoennese Linoone are still kinda meh, as they are unaffected by the existence of Obstagoon.

There are some negatives, of course, but the positives outweigh them in my book so they aren't that big of a deal. Still, might as well get them off my chest:
1) There are a few too many evolutionary families that feel very alike. There are three sets of two-stage dogs, for a start (and I hate dogs with a fiery passion - might use Greavard still, though, as I guess it fits my "the only good dog ..." criterium). Likewise the three sets of two-stage bugs, the three single-stage Flying-type birds, the three single-stage fish, and the five different fully evolved Pokémon that fit the description "weapon-carrying hominid".
2) The future Paradox forms really lack creativity in their naming. I wonder who approved the various creative names for the past Paradox forms, then signed off on "eh, just call them all Iron something" for the future ones. The fact they all break naming conventions will also be a headache going forward, but I assume Game Freak will just solve the problem by making them exclusive to Gen IX and never bring them up again, like the Gigantamax forms of Gen VIII.
3) The legendary quartet. Specifically, their names. Brilliant design on them all, but what's with the "syllable-dash-syllable" naming? Is it Japanese, or another Eastern language? They are awfully non-descriptive (in English, that is) and it makes them hard to distinguish from another even though their designs are nothing alike. I bet the names make some sense in whatever the native language is, but they don't in English, and that's why names are usually translated. I guess I will get used to it in time, but it'll remain an annoyance for a while.

As for the starters, I'm generally impressed. Less so with Meowscarada, as it is the most humanoid of the three, but I can appreciate that the design is based on the tale of the puss in boots, wherein a cat pretends to be a human and Meowscarada is shown to be an illusionist. I love that Skeledirge's design is nowhere near humanoid. For once, the Fire-type starter is a good ol' beast, not a guy in a fursuit. Quaquaval impressed me the most, however. I was prepared to dislike it, as it looks very humanoid at a glance, but they employed a few tricks to make it more avian. Specifically, it's the lower body and hips. With a human, and most human-like Pokémon, everything is sort of stacked vertically. But Quaquaval is given a proper bird body with tail feathers and ornithischian hip joints, giving an appearance like a lanky Donald Duck rather than the "guy in a costume" look of earlier starter birds like Blaziken or Decidueye. Add to this a decidedly avian face and feet, and we've got ourselves a proper bird this time, despite overall human-like proportions. It's a subtle, but effective way of chasing the design out of the uncanny valley.

I'll probably come up with more things to say eventually, but this'll do for now. It's already plenty.
 
Meant to reply to this earlier, but the weird thing is that as far as the image files go there isn't a Timer Ball icon
pokeballs.png


It should be between the Repeat and Luxury balls but just isn't.

I dunno if the item list originated from the 1.0 or the 1.01 update but....oops!


(also thanks for the bag icon, i assumed it was part of sandwiches lol)
Oh weird. They just needed to kill its hideous throw animation, not the whole damned thing.

So are these just "item bag" icons, or does this represent all the pokeballs that can appear on a Pokemon's summary screen in SV? I'm guessing given Park Ball and Strange Ball are here, there's no hope for breedable PLA balls at this stage.
 
3) The legendary quartet. Specifically, their names. Brilliant design on them all, but what's with the "syllable-dash-syllable" naming? Is it Japanese, or another Eastern language? They are awfully non-descriptive (in English, that is) and it makes them hard to distinguish from another even though their designs are nothing alike. I bet the names make some sense in whatever the native language is, but they don't in English, and that's why names are usually translated. I guess I will get used to it in time, but it'll remain an annoyance for a while.

They're Chinese, I think. They're being a bit more experimental with naming conventions this time, between the quartet and Paradox mons having their "code names" be their actual species name. Reminds me of Type: Null, which was also incredibly jarring but we got used to it.
 
Meant to reply to this earlier, but the weird thing is that as far as the image files go there isn't a Timer Ball icon
pokeballs.png


It should be between the Repeat and Luxury balls but just isn't.

I dunno if the item list originated from the 1.0 or the 1.01 update but....oops!


(also thanks for the bag icon, i assumed it was part of sandwiches lol)
Timer Ball is definitely in the game - 12 pokemon that various trainers have use it.
 
2) The future Paradox forms really lack creativity in their naming. I wonder who approved the various creative names for the past Paradox forms, then signed off on "eh, just call them all Iron something" for the future ones. The fact they all break naming conventions will also be a headache going forward, but I assume Game Freak will just solve the problem by making them exclusive to Gen IX and never bring them up again, like the Gigantamax forms of Gen VIII.
3) The legendary quartet. Specifically, their names. Brilliant design on them all, but what's with the "syllable-dash-syllable" naming? Is it Japanese, or another Eastern language? They are awfully non-descriptive (in English, that is) and it makes them hard to distinguish from another even though their designs are nothing alike. I bet the names make some sense in whatever the native language is, but they don't in English, and that's why names are usually translated. I guess I will get used to it in time, but it'll remain an annoyance for a while.

I agree with your point on the future paradoxes, but... the Tapus were a thing.
 
The fact they all break naming conventions will also be a headache going forward, but I assume Game Freak will just solve the problem by making them exclusive to Gen IX and never bring them up again, like the Gigantamax forms of Gen VIII.
I'd be surprised if they did that, since they are not considered forms or transformations but distinct, independent pokemon, and those have never been stuck in just one generation.
 
I gave up catching up to the thread when I went away for two days, I was 110 pages behind, and it kept gaining pages faster than I had time to read them. So I'm not entirely caught up with what happened over the weekend. But from what I've seen (mainly posts up until about Friday evening), here are some rambly thoughts.

Overall, I really like the Pokémon roster of this generation. One of my biggest gripes with the rosters of generations VI-VIII was how deeply they were stuck in certain patterns. They introduced relatively few Pokémon, but at the same time insisted on adhering to a bunch of standard archetypes like the regional bug, bird, cat, fossils, pseudo-legendaries, regular legendaries, and all the whatnot, resulting in a Pokédex approximately half-full of Pokémon adhering to design templates we've already seen multiple times before, with the other half mostly consisting of a two-stage family of every type so all the types could have roughly equal representation in a tiny generation. There was little room for experimentation once that "checklist" was complete.

Gen IX seems to have avoided this for the most part. It seems to have scaled down on the archetypes (with the bird and bug being two-stage, missing the fossils, and so on), and afforded itself a lot more room to play with the unconventional. This gives the overall Pokédex much less of a by-the-numbers feel.

I have slowly and begrudgingly come to accept that two-stage evolution is the default for Pokémon families. The majority of them evolve once if at all. Fortunately, Gen IX has still found room for eight three-stage evolution families, and for once, the majority of them aren't archetypes. Okay, there's the three starters and the pseudo-legendary as usual, but the rest of the small number fortunately isn't taken up by a regional bird and bug. There are four "atypical three-stage evolution families" around this time, and I dig them all. Okay, the Pawmi family is a little bland, but it has enough going for it in other aspects to be interesting still.

Cross-generation evolutions are also back, in force. Dunsparce and Girafarig are elevated out of the single-stage crapmon curse, while Primeape and Bisharp go from being passable second-stage evolutions to serving as the middle stage before a badass third stage. I once again thank the devs for taking the chance with Wyrdeer and Ursaluna, and hope the reception of cross-generation evolutions remain positive enough to make them a mainstay going forward. There's something really satisfying about knowing that the familiar old 'mon you've used in several games now has another evolutionary stage to turn it even more badass. The regional forms and evolutions of Gen 8 couldn't quite match that. Hoennese Linoone are still kinda meh, as they are unaffected by the existence of Obstagoon.

There are some negatives, of course, but the positives outweigh them in my book so they aren't that big of a deal. Still, might as well get them off my chest:
1) There are a few too many evolutionary families that feel very alike. There are three sets of two-stage dogs, for a start (and I hate dogs with a fiery passion - might use Greavard still, though, as I guess it fits my "the only good dog ..." criterium). Likewise the three sets of two-stage bugs, the three single-stage Flying-type birds, the three single-stage fish, and the five different fully evolved Pokémon that fit the description "weapon-carrying hominid".
2) The future Paradox forms really lack creativity in their naming. I wonder who approved the various creative names for the past Paradox forms, then signed off on "eh, just call them all Iron something" for the future ones. The fact they all break naming conventions will also be a headache going forward, but I assume Game Freak will just solve the problem by making them exclusive to Gen IX and never bring them up again, like the Gigantamax forms of Gen VIII.
3) The legendary quartet. Specifically, their names. Brilliant design on them all, but what's with the "syllable-dash-syllable" naming? Is it Japanese, or another Eastern language? They are awfully non-descriptive (in English, that is) and it makes them hard to distinguish from another even though their designs are nothing alike. I bet the names make some sense in whatever the native language is, but they don't in English, and that's why names are usually translated. I guess I will get used to it in time, but it'll remain an annoyance for a while.

As for the starters, I'm generally impressed. Less so with Meowscarada, as it is the most humanoid of the three, but I can appreciate that the design is based on the tale of the puss in boots, wherein a cat pretends to be a human and Meowscarada is shown to be an illusionist. I love that Skeledirge's design is nowhere near humanoid. For once, the Fire-type starter is a good ol' beast, not a guy in a fursuit. Quaquaval impressed me the most, however. I was prepared to dislike it, as it looks very humanoid at a glance, but they employed a few tricks to make it more avian. Specifically, it's the lower body and hips. With a human, and most human-like Pokémon, everything is sort of stacked vertically. But Quaquaval is given a proper bird body with tail feathers and ornithischian hip joints, giving an appearance like a lanky Donald Duck rather than the "guy in a costume" look of earlier starter birds like Blaziken or Decidueye. Add to this a decidedly avian face and feet, and we've got ourselves a proper bird this time, despite overall human-like proportions. It's a subtle, but effective way of chasing the design out of the uncanny valley.

I'll probably come up with more things to say eventually, but this'll do for now. It's already plenty.
Everything you need is on the doc, if you want to catch up on what was found!
Also yeah, fuck dogs. But only Fidough. I agree with most of your critics, especially on designs, and the names of the quarter.
 
OH THANK ARCEUS THEY'RE MARKS
ALPHA MARK HELL YEAH!!!! ALPHAS FROM PLA GET SOMETHING!!!!!!
Also cool to see that the mega evolution and primal exclusive abilities are functional and on the ability list this time around,. Also Neuroforce is functional too like in sword and shield. This would imply megas/primals are dlc perhaps? (Also neuroforce is coded in and works, since its on the ability list. Maybe we get a new way to trigger ultra necrozma in DLC?) Also Victini signature ability is in so my favorite pokemon is gonna likely be back.

Seems like this might be the gen where primals and all the old megas return as dlc content... (Maybe ultra necrozma too if they change how its triggered.)
 
Timer Ball is definitely in the game - 12 pokemon that various trainers have use it.
I'm not saying trainers dont use it, and thus the model and animation exist, simply that the item isnt there as far as sprites go

And also everyone saying they saw it are only seeing it on trainers, and not like in a shop, feels a bit notable.

Oh weird. They just needed to kill its hideous throw animation, not the whole damned thing.

So are these just "item bag" icons, or does this represent all the pokeballs that can appear on a Pokemon's summary screen in SV? I'm guessing given Park Ball and Strange Ball are here, there's no hope for breedable PLA balls at this stage.
my understanding is these sprites are used for both the summary screen and the bag

2) The future Paradox forms really lack creativity in their naming. I wonder who approved the various creative names for the past Paradox forms, then signed off on "eh, just call them all Iron something" for the future ones. The fact they all break naming conventions will also be a headache going forward, but I assume Game Freak will just solve the problem by making them exclusive to Gen IX and never bring them up again, like the Gigantamax forms of Gen VIII.
All Paradox Pokemon are Pokemon with their own name & number: They are not forms. Salamence can't turn into Roaring Moon, or evolve into it or Shelgon or whatever. They're separate

The naming convention might be different, but that is not inherently a problem at all. It's just a name. Certainly makes them distinct, at least.

3) The legendary quartet. Specifically, their names. Brilliant design on them all, but what's with the "syllable-dash-syllable" naming? Is it Japanese, or another Eastern language? They are awfully non-descriptive (in English, that is) and it makes them hard to distinguish from another even though their designs are nothing alike. I bet the names make some sense in whatever the native language is, but they don't in English, and that's why names are usually translated. I guess I will get used to it in time, but it'll remain an annoyance for a while.
They're Chinese pinyin and are purposely meant to be Chinese. Or Poke-Chinese, I suppose; there's in-universe lore about their associated items. So they're not "localized" for that reason (likewise I'd imagine they'll be in pinyin in all languages, not just English); they want to emphasize it.
 
In terms of Megas, the species not in the game yet that have Megas are Lopunny, Kangaskhan, Blastoise, Venusaur, the Hoenn starters, Alakazam, Absol, Audino, Aggron, Beedrill, Lati@s, Manectric, Mawile, Metagross, Pidgeot, Pinsir, Sharpedo, and Steelix.

Which is a lot. IMO if they were to bring back Megas they'd bring back most if not all of them, maybe introduce *some* new ones. But if they decide to bring back Megas but not all the Megas, that'd be a really Gamefreak thing to do at least.
 
In terms of Megas, the species not in the game yet that have Megas are Lopunny, Kangaskhan, Blastoise, Venusaur, the Hoenn starters, Alakazam, Absol, Audino, Beedrill, Lati@s, Manectric, Mawile, Metagross, Pidgeot, Pinsir, Sharpedo, and Steelix.

Which is a lot. IMO if they were to bring back Megas they'd bring back most if not all of them, maybe introduce *some* new ones. But if they decide to bring back Megas but not all the Megas, that'd be a really Gamefreak thing to do at least.
tbf IF they were to bring back Megas in DLC, more mons would likely comeback like with SWSH. Assuming it's only 100, the remaining Megas and their lines would make up 42 of those mons. This of course assuming it would only be 100.
 
I just posted about this in the datamine thread, but I might as well plug it here, too!
I have a fun surprise!!

MASSIVE thanks once again to slp32, who dedicated a ton of their time this morning to providing this data on my request and making sure it was as accessible as possible! This would not have been possible at all without them!!

Okay, so uh...!
Here are all of the Trainer teams!!
(regular doc link if you prefer: here!)
 
As for the starters, I'm generally impressed. Less so with Meowscarada, as it is the most humanoid of the three, but I can appreciate that the design is based on the tale of the puss in boots, wherein a cat pretends to be a human and Meowscarada is shown to be an illusionist. I love that Skeledirge's design is nowhere near humanoid. For once, the Fire-type starter is a good ol' beast, not a guy in a fursuit. Quaquaval impressed me the most, however. I was prepared to dislike it, as it looks very humanoid at a glance, but they employed a few tricks to make it more avian. Specifically, it's the lower body and hips. With a human, and most human-like Pokémon, everything is sort of stacked vertically. But Quaquaval is given a proper bird body with tail feathers and ornithischian hip joints, giving an appearance like a lanky Donald Duck rather than the "guy in a costume" look of earlier starter birds like Blaziken or Decidueye. Add to this a decidedly avian face and feet, and we've got ourselves a proper bird this time, despite overall human-like proportions. It's a subtle, but effective way of chasing the design out of the uncanny valley.

I'll probably come up with more things to say eventually, but this'll do for now. It's already plenty.
Honestly I share the same opinion. Quaquaval was a mon I loved when I saw it in game and when it leaked, also we now have 3 cool bird starters! Quaquaval has enough personality to get attached to considering how it dances in battle and spreads its tail, and the way it follows you is just funny in game to give it enough charm to get attached to it. Skeledirge is cool too. Meowscarada isn't as bad as when I first saw it but its still kinda meh.


In terms of Megas, the species not in the game yet that have Megas are Lopunny, Kangaskhan, Blastoise, Venusaur, the Hoenn starters, Alakazam, Absol, Audino, Beedrill, Lati@s, Manectric, Mawile, Metagross, Pidgeot, Pinsir, Sharpedo, and Steelix.

Which is a lot. IMO if they were to bring back Megas they'd bring back most if not all of them, maybe introduce *some* new ones. But if they decide to bring back Megas but not all the Megas, that'd be a really Gamefreak thing to do at least.
True, but I am sure the majority of those if not all those pokemon will likely be DLC since a lot of them are pretty popular. (With the exception of audino but GF likes audino as shown by crown tundra, because if gamefreak didn't like it, it would not have made it.) (Also I am pretty sure Aggron isn't in either so you forgot one.)
The fact the mega abilities are in and fully functional along with getting a new parental bond user is truly promising for megas being dlc! (Also primals having their abilities being functional too honestly tells me they may bring the old megas/primals back.) For context, those abilities didn't work in sword and shield and were not listed.
 
I hate to be that person, but he does not get calm mind.

Your options for boosts are his signature and *drum roll* curse.

closest we have to the cosmic power shenanigans is stockpile on quagsire and clodsire.
He does still have great potential. Full defensive investment can be hella bulky and it has some of the best offensive stats of unaware users. Also he can't use curse for boosting unless he terastalises I believe since ghost
 
I just posted about this in the datamine thread, but I might as well plug it here, too!
I have a fun surprise!!

MASSIVE thanks once again to slp32, who dedicated a ton of their time this morning to providing this data on my request and making sure it was as accessible as possible! This would not have been possible at all without them!!

Okay, so uh...!
Here are all of the Trainer teams!!
(regular doc link if you prefer: here!)
kind of lame that the only pokemon that use the EV system are the aces of the important trainers (HP only), the Raid CPU (hp and defensive stats only) and the final boss's final pokemon, but thanks for this.

Surprised there's no gamefreak fight

True, but I am sure the majority of those if not all those pokemon will likely be DLC since a lot of them are pretty popular. (With the exception of audino but GF likes audino as shown by crown tundra.) (Also I am pretty sure Aggron isn't in either so you forgot one.)
The fact the mega abilities are in and fully functional along with getting a new parental bond user is truly promising for megas being dlc! (Also primals having their abilities being functional too honestly tells me they may bring the old megas/primals back.) For context, those abilities didn't work in sword and shield and were not listed.
I'm not sure mega abilities have been proven to work yet (I think, anyway, I do remember asking about it but I don't think anyone's gotten around to testing it?) and there is no new user of Parental Bond. The mouse family has Friend Guard, Technician & Cheek Pouch
 
I just posted about this in the datamine thread, but I might as well plug it here, too!
I have a fun surprise!!

MASSIVE thanks once again to slp32, who dedicated a ton of their time this morning to providing this data on my request and making sure it was as accessible as possible! This would not have been possible at all without them!!

Okay, so uh...!
Here are all of the Trainer teams!!
(regular doc link if you prefer: here!)
Chad_Gable_Thank_You.gif


Seriously, that's great. And apparently, there are like, 500~ish trainer battles in this game. I was a bit worried I wouldn't get enough battles, but this should be a nice appetizer.

I kinda don't want to spoiler myself too much though, are the major battles closer to BDSP's blatant Rom Hack-esque design, are they close to the normal baby-mode underwhelming foolishness we've seen for most of the franchise, or are they somewhere in the middle?
 
I thought the primals were functional in gen 8 too?

I'd like to see Megas make a return some day -- I thought they were the most interesting generational gimmick -- but I think it's unlikely that they ever coexist with Terastal and I don't think the gen 6 restricted VGC format is exactly remembered fondly.
 
kind of lame that the only pokemon that use the EV system are the aces of the important trainers (HP only), the Raid CPU (hp and defensive stats only) and the final boss's final pokemon, but thanks for this.

Surprised there's no gamefreak fight


I'm not sure mega abilities have been proven to work yet (I think, anyway, I do remember asking about it but I don't think anyone's gotten around to testing it?) and there is no new user of Parental Bond. The mouse family has Friend Guard, Technician & Cheek Pouch

Oh I forgot that it wasn't parental bond on the mouse... (Was just its move) I am sure the abilities work or are partially coded to ease the dlc workload for the younger GF staff. (Then again neuroforce was coded into sw/sh and was fully functional despite nothing having it so I could be wrong.. But with this many abilities coded in I doubt it...)
 
There are a few too many evolutionary families that feel very alike. There are three sets of two-stage dogs, for a start (and I hate dogs with a fiery passion - might use Greavard still, though, as I guess it fits my "the only good dog ..." criterium).
Reminder: Toby Fox helped with the music in this game. You don't get Toby Fox without getting Annoying Dogs.

I'm half way between joking and actually believing Toby is why there's so many dogs, but if he really is why, worth it!
 
I kinda don't want to spoiler myself too much though, are the major battles closer to BDSP's blatant Rom Hack-esque design, are they close to the normal baby-mode underwhelming foolishness we've seen for most of the franchise, or are they somewhere in the middle?
Let's say halfway through.

If you're playing on even field / slightly underleveled, you can get caught by surprise by some of the enemy sets.
They actually have movesets that make sense for once, some team sinergy, and even generally (not always, but often enough) clever Tera uses when applicable.
However, it's nowhere close to the romhack-tier level of BDSP and realistically speaking if you have your braincells turned on or you overleveled you shouldn't struggle with them.
 
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