is it possible to give gogoat rock slide as a potential option to roll over earthquake? i think having an option to hit flying and bug types while still hitting fire
This was actually brought up in this thread already but Gogoat already functions optimally with its set even if predictable. Rock Slide will make it less consistent and more wallable than EQ. You give the option to hit Flying and Bug but makes it worse against everything else. Plus Tera Ground works quite well with EQ.is it possible to give gogoat rock slide as a potential option to roll over earthquake? i think having an option to hit flying and bug types while still hitting fire
Tropius no, that's staying as it is, it doesn't really have anything remotely worthwhile otherwise.Can we give Salazzle and Tropius less stally movesets as an option?
With regards to hazard control, we are making a concerted effort to make hazard control as prevalent within Gen 9 Rands as it reasonably can be, while being careful not to turn every Pokémon that learns a hazard control move into deadweight should the opponent not roll hazards. Rands, by its random nature, will always have a degree of chance in its design. Your opponent could get hazard setters that because of matchup you can't prevent from setting many hazards up with, and your Delibird can be the Choice Band variant. But in another battle, your opponent could roll no hazard setters at all, and your Delibird in its Spin variant is therefore useless and essentially forces you into a 5v6. Bear in mind that while Delibird is a traditional shitmon, many many more Pokémon with hazard control are serious threats when not forced to use a moveslot on Defog or Rapid Spin. Delibird is kind of the lowest denominator case, and it can still put in legitimate work with its Band set (since level balancing puts it at a great speed tier and power level for the format).Could something be done regarding the balance of teams? Lately I have been battling against teams where the opponent has four or even five uber tier mons whereas I'm stuck with barely workable ones, and viceversa.
Just right now I battled against someone with Chi-Yu, Calyrex Shadow, Iron Bundle, Houndstone and Venomoth with Quiver Dance. The only reason I even stood a chance was because my team generated Pex with Haze and Noivern with Boomburst, but this team composition is just threat after threat.
I will also support the addition of more hazard control. This gen is the only one where I have notoriously felt the lack of it in many battles, with many of them coming down to the opponent just laying multiple layers of spikes/stealth rock/sticky web and me unable to do anything. Hustle Delibird is just dead weight, I would rather have it with Rapid Spin at all times.
Lead Gothitelle and Dugtrio were also voted on and allowed to stay. Please read the Council Minutes for more informationMakes sense, although I would still like some sort of restriction for high winrate mons...
In an entirely different matter, lead Gothitelle shouldn't be a thing. There's situations where you are against a Heracross or Chi-Yu in which you are forced to switch out of course, but against anything that doesn't immediately threaten it it's just a matter of tricking them the Choice Scarf, at which point you either permanently crippled anything that requires its item or just instantly make the game a 5vs6. Everytime I have gotten lead Scarf Gothitelle I have been able to gain a very significant lead, if not guarantee a win.
Once we have a compiled list of everything that's changed AND the update is out, we'll get to work on updating randbats accordingly if necessary. We will not be doing anything until then.with home releasing in a few days and them saying transfer moves from gen 8 will stay could we add gen 8 transfer moves to movepools? sorry if i'm jumping the gun on this
ok tyOnce we have a compiled list of everything that's changed AND the update is out, we'll get to work on updating randbats. We will not be doing anything until then.
aged like milkwith home releasing in a few days and them saying transfer moves from gen 8 will stay could we add gen 8 transfer moves to movepools? sorry if i'm jumping the gun on this
Once we have a compiled list of everything that's changed AND the update is out, we'll get to work on updating randbats accordingly if necessary. We will not be doing anything until then.
Yes, this will be in the next patch.I assume that Blissey will be getting Heal Bell ASAP, correct?
actual pain from this, hate them fraged like milk
Hazard removal is on basically everything that can learn it, yeah. Defog isn't actually half bad on it, as it very easily forces switches to let you use Defog for free and then sets rocks back up just by hitting the opponent hard (and Rock-Type is a pretty great offensive type this gen of rands). Probably wouldn't survive on Kleavor if DLC gave us a Rapid Spin and Defog move tutor or something, but hey.i get the removal situation beign a bit dire and all, but something like this seems a little contradictory. is there any specific reason why kleavor in particular can roll defog, or is it just because its defog and therefore should be rollable?
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We have noted this before, and ultimately its other moves are too important to not have just to help Pikachu against 3 mons. Especially considering out of those, Grass Knot only actually OHKOs Quagsire (since Gastrodon and especially Whiscash have low weight, therefore Grass Knot has a low base power that the quad super-effectiveness doesn't entirely make up for).case for adding grass knot to pikachu's mix of moves? it can't do any good against water/ground rn
The issue is its lost moves. It lost Return and never learned Double-Edge meaning its best physical Normal-Type STAB is the 70BP Facade (only other options are Quick Attack and Giga Impact lol). It also lost Knock Off, which is huge considering its other moves would be Close Combat, Facade, and Relic Song. Its last slot NEEDS to hit Ghost-Type supereffectively and the only move it can do that with is Shadow Claw, which is of course much weaker than Knock Off is when the opponent has an item.still shocked that Relic song is nowhere to be seen in Meloetta sets like the past gens will you consider a physical set for it ???
Non-stab stored power isn't particularly strong, and you would need to use both shift gear and calm mind once for it to even be of equal power to Flash Cannon. While it can become stronger eventually, it's usually a win-more kind of thing in a Random Battles setting, because if youve used both shift gear and calm mind, you're likely already on your way. Magearna prefers the consistency of Flash Cannon on its double dance set, and the Weakness Policy set prefers having Iron Head/Thunderbolt for when its Weakness Policy doesnt activate.Not sure if already suggested, but why not give magearna stored power on its boosting set? That set is extremely powerful and is wrecking ou right now (I know randbats doesn't follow ou exactly but it is still a testament to its effectiveness)