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Scrafty

I don't understand all the slagging off this guy's getting, dark/fighting gives perfect neutral coverage and to have those as STABs is brilliant, and only one weakness (albeit a common one) is a blessing. This pokemon has a great deal of versatility due to its movepool and while it may not be the most prominent offensive and defensive threat this generation, it will still be a top tier pokemon that has to be accounted for. Due to the perfect coverage it gets with just STABs, substitute/boosting move/2 STAB attacks will probably be the most common sets with this guy.
 
I don't understand all the slagging off this guy's getting, dark/fighting gives perfect neutral coverage and to have those as STABs is brilliant, and only one weakness (albeit a common one) is a blessing. This pokemon has a great deal of versatility due to its movepool and while it may not be the most prominent offensive and defensive threat this generation, it will still be a top tier pokemon that has to be accounted for. Due to the perfect coverage it gets with just STABs, substitute/boosting move/2 STAB attacks will probably be the most common sets with this guy.
Ghost/Fighting gets perfect neutral coverage. Dark/Fighting is resisted by Bug/Fighting, Poison/Fighting, and Fighting/Flying, although that's not too significant, especially since Fighting/Flying doesn't exist. Justice Heart Gallade also resists the combination.

So it's near-perfect neutral coverage, which is still good, but it's not perfect.
 
Ghost/Fighting gets perfect neutral coverage. Dark/Fighting is resisted by Bug/Fighting, Poison/Fighting, and Fighting/Flying, although that's not too significant, especially since Fighting/Flying doesn't exist. Justice Heart Gallade also resists the combination.

So it's near-perfect neutral coverage, which is still good, but it's not perfect.
Ah, that's the one, got them mixed up... oh well, my point still stands, NEAR perfect as it's only resisted by heracross and toxicroak. So if running a boosting set, then I assume fire punch'd be the preferred option if you're looking to counter these two, as toxicroak usually runs dry skin and takes 12.5% extra damage from fire punch.
 
It's speed isn't really that bad considering it outspeeds Ttar and after a dragon dance it outspeeds things DDTar can't outspeed. It's attack stat is lower than Ttar's but his ability definitely make up for it
 
How can can anybody think that it looks 'awesome'?

I agree with DDR Master (on mostly everything). When looking at these sets, you invested nothing in its defenses. Its defenses are good, but not THAT good. They need the EV investment, not just speed and attack. Its speed is terrible.
Also, it's just plain wrong not to use Drain Punch or Payback in its movepool. Those moves are perfect for it.


It is? Funny, I was guessing that it was supposed to be something like that. What with the mohawk and the hood and the baggy pants.

Yeah, someone on Bulbagarden translated his name to mean a combination of "to shirk one's duties" and "ruthless" (or something along those lines). 'Tis a shame in my opinion; it's a cool concept (and the hoodie/baggy pants shed skin is pretty creative) but the end product looks very rushed. And that face... it's just not threatening. It's braindead. Toxicroak pulls off the dirty fighter look better, imo.

And seeing as this guy gets DD, which helps his poor speed and meh attacking stats to make him quite competent, shouldn't Sceptile also get it? It probably wouldn't do much for him, seeing as he's insanely fast as is (though it would help Leaf Blade), but it makes sense as a reptile.
 
Someone mentioned Hi Jump Kick being powerful but risky with its new Base Power.

However, you could equip Zuruzukin with a Wide Lens. It brings Hi Jump Kick's Accuracy to 100%, and also aids stuff like Rock Slide.
 
With his 3 abilities all looking great, I expect he'll be a very versatile Pokemon.

You may never know, maybe it's the impending standard set of Sub/Boost move/Dark move/Fight move, or something that has Shed Skin and Rest. Pretty scary too since it can Toxic.
 
With his 3 abilities all looking great, I expect he'll be a very versatile Pokemon.

You may never know, maybe it's the impending standard set of Sub/Boost move/Dark move/Fight move, or something that has Shed Skin and Rest. Pretty scary too since it can Toxic.

Toxic stall from any Pokemon that can pull it off is dangerous, but Zuru has some extra tools to make it go easier.

He has access to Bulk Up, Sub+Protect, Taunt, Torment, and roar to spread the poison around. The only problem here is that he lacks a reliable recovery move, with just Rest.
 
Thinking this thread might sweep complete teams might be somewhat overconfident (haha pun), but I think it could function pretty well as a defensive tank, or stat-upper.
 
Toxic stall from any Pokemon that can pull it off is dangerous, but Zuru has some extra tools to make it go easier.

He has access to Bulk Up, Sub+Protect, Taunt, Torment, and roar to spread the poison around. The only problem here is that he lacks a reliable recovery move, with just Rest.

We do have to remember that he also has Shed Skin. Though a bi unreliable, it's the best ability to use if you have Rest.

Woot~ Topic on first page. :D
 
I think DD works quite well on this guy. With +speed and 252ish EVs, he outspeeds base 110s after a DD. So yeah, he becomes a pretty bulky attacker.

He'd be pretty easy to set up too with access to intimidate and all.
 
Zuruzukin is my absolute favourite! first off, ad this is a set i thought of that will work ok in UU at least and possibly OU!

Zuruzukin@ leftovers
Overconfidence
252atk 4def 252spe
Jolly nature
Dragon Dance
Crunch
Rock Slide/Drain Punch/Ice Punch
Zen Headbutt/Dragon Tail

i checked, he can get zen headbutt and DD through Salamence or Whiscash xD
After 1 DD he gets around i think it was 342 speed, which is decent, and his attack is good enough to get in a kill with the proper timing, so you get +2attack and +1speed no problem, then you can just boost speed to an even better stat afterwords, Rockslide and Zen headbutt take care of his weaknesses, but you can switch 'em out for just about any move for shuffling, or better coverage, its pretty much up to you
 
Zuruzukin is my absolute favourite! first off, ad this is a set i thought of that will work ok in UU at least and possibly OU!

Zuruzukin@ leftovers
Overconfidence
252atk 4def 252spe
Jolly nature
Dragon Dance
Crunch
Rock Slide/Drain Punch/Ice Punch
Zen Headbutt/Dragon Tail

i checked, he can get zen headbutt and DD through Salamence or Whiscash xD
After 1 DD he gets around i think it was 342 speed, which is decent, and his attack is good enough to get in a kill with the proper timing, so you get +2attack and +1speed no problem, then you can just boost speed to an even better stat afterwords, Rockslide and Zen headbutt take care of his weaknesses, but you can switch 'em out for just about any move for shuffling, or better coverage, its pretty much up to you
is it possible to access both dragon dance and drain punch?
 
This has some potential as a lead.

Zuzurukin @ Focus Sash/Leftovers
whatever evs nature etc
Intimidate

-Fake Out
-Payback
-Hi Jump Kick/ Drain Punch/ Low Kick
-Rock Slide/ Stone Edge

Fake Out, then attack. WOOT

Also, any ability is viable for a DD set. Intimidate helps it taking a hit to DD with more ease, Overconfidenfe raises your aattack while you're trying to sweep, and Shed Skin can work with a bulky DD Rest set.

Interesting poke, to say the least.
 
One interesting thing is that his low HP/high defenses type of bulk can actually be an advantage. Dusknoir abuses Pain Split by healing up a large percentage of his (low) HP that is much harder to remove, point for point, than most opponents'; Zuruzukin can use Drain Punch similarly.
 
Yep.

I've used this thing. I've swept with this thing. It's excellent.

Great bulk, a hyped HJK and Dragon Dance, as well as Overconfidence makes for a monster. The best thing is -- no one expects it to have DD. It's like a better Tyranitar, albeit lacking in Attack. But that can be fixed with Overconfidence. That's another thing people tend to forget about this mon - they sacrifice something after it surprised them with DD, suddenly it's up and ready with +2 Attack and +1 Speed. Need I say more?

Oh yeah -- good STAB attacks and Taunt. I think I'm done.

If you're not using this as a DDer, you're wasting it's potential. I'm saying it now.
 
No one expects it to have a DD? Hype about Zuruzukin is all about the DD. Taunt kills its potential. We also need to focus on its defensive side.

As I said before, this Pokemon is VERSATILE. :)
 
Ehh, not for what I've encountered. I haven't been checking a lot here lately so you might be right.

Also, may I advise the first set will look something like this;

Zuruzukin @ Leftovers
Jolly Nature
-Crunch
-Hi Jump Kick
-Dragon Dance
-Taunt

Focus Punch is less reliable imo, as you practically need to have a sub up for it to work. Also, Taunt is a godsend when facing opponents like Taunt+WW Skarm.
 
This Pokemon is so dumb is so many different ways. It looks frail, yet it has the same defences of Suicune and it looks like Bart Simpson. Dragon Dance. DRAGON DANCE WTF. And what did this shitty design do to deserve 3 of the best abilities going around.

It has a decent typing, passable attack and hopeless speed and HP. But it has a really versatile movepool. I think it will be a reasonable threat in UU, outclassed by OU dragon dancers or Pokemon that just build offensive stats. It doesn't have much going for it's defensive stats besides bulk up/intimidate.
 
It doesn't have much going for it's defensive stats besides bulk up/intimidate.

Zuruzukin has good defensive typing, so I disagree. The only problem is nasty Fighting weakness, but you may play around it, as many Pokemon have access to Fighting resists. And mostly with Intimidiate, it's one of few Pokemon capable of stopping Shell Break Cloyster taking 66.45% --> 78.29% from Icicle Spear with Max HP/Max Def Impish spread + Intimidate, which is mostly impressive. I wouldn't underestimate this guy, it's good enough to be used even on Heavy Stall teams, as you don't need there offensive power to be effective. Also this stops cold CM Clefable. While rare, it was the only one Pokemon (after Garchomp ban) which could stop in Gen 4 Obi's Stall. Anyway, it's really interesting Pokemon, but I would use it mainly in defensive way, as it's too slow and lack neccesary power to be seriously threatening.
 
Are you kidding me? Zuruzukin is bulky as fuck, CB Staraptor's Brave Bird does 79.6% - 94% to Max/Max Zuruzukin after an intimidate.

If Staraptor, with a choice band and max attack, can't OHKO him with a 120 BP STAB Super Effective attack, well, you get the idea.

On that note, lead machamp does 46.7% - 55.7% with Dynamicpunch, but that's kinda moot.

Not to mention he has great attacks like Fake Out, Counter, Dragon Tail, Bulk Up and the new and improved Drain Punch to aid him defensively.

Looking at him offensively, he's a strange one.

Fighting/Dark is an amazing offensive combination, hitting Ghost, Dark, Steel, Normal, Ice, Rock and Psychic for Super Effective.

Fighting is one of the best offensive types in the game, resisted only by Bug, Flying, Ghost, Poison and Psychic.

Ghost and Psychic are handled with ease by Zuruzukin's secondary STAB, and Bug and Flying are taken care of by Rock. Poison isn't a huge problem with the most popular poison type being Gengar, who's trounced by Dark.

And as far as Dark, Fighting and Rock goes, Zuruzukin is about as good as it gets, with STAB Crunch and STAB Hi Jump Kick, which was upgraded to 130 BP this Generation, and access to Stone Edge, Rock Slide AND Head Smash. Take your pick.

So since there's really no reason NOT to use those moves, Zuruzukin will pretty much always have room for one more move, whether you want a boosting move like Dragon Dance or Bulk Up, or maybe you want Fake Out to get that extra little jump on the opponent.

Unfortunately for Zuruzukin, his speed lies 3 points below Tyranitar, meaning that even after a DD, he's pretty slow. But on the plus side, he has no 4x weaknesses and only 2 weaknesses overall, as opposed to Tyranitar's Water, Fighting, Steel, Bug, Ground and Grass.

Likewise, his base attack lies at a modest 90, meaning aside from his awesome STAB attacks, he lacks the ability to hit hard from the start. Fortunately though, he can scare alot of things out since he can easily take a hit, and boost whatever he wants while the opponent switches out, or just kill with Pursuit. Whatever floats your boat.
 
So barring the fact that it gets a bunch of great boosting moves and DD to help with it's low speed, do you think this guy could be effective on a trick room team?
 
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