Bobsican
NatDex Ubers TL
You could try to fit a Sniper mon (for example, benefits from Draco Meteor always having 130 BP out of critical hits ignoring the SpA drops) so Merciless can do even more damage, you could also want some more special breakers over trying to Toxic stall without any proper defensive backbone whatsoever, especially as that's part of the appeal of Merciless.I've been playing around with this meta for a while now, it's pretty fun. I've been mainly running a poison team, started out with merciless and toxic debris and built up from there. I've been running into a few troubles with stall teams becoming more prominent, and while I'm aware this team won't ever be competitively viable I'm wondering if there are any tweaks I can make to give it a bit more power.
Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Dark
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Spikes
- Mortal Spin
- Power Gem
Toxapex @ Leftovers
Ability: Merciless
Tera Type: Steel
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Toxic
- Venoshock
- Recover
- Surf
Salazzle @ Focus Sash
Ability: Corrosion
Tera Type: Dark
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Protect
- Flamethrower
- Sludge Bomb
Hydreigon @ Choice Scarf
Ability: Levitate
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Draco Meteor
- Dark Pulse
- U-turn
Gengar @ Focus Sash
Ability: Cursed Body
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Toxic
- Toxic Spikes
- Shadow Ball
Golduck @ Focus Sash
Ability: Cloud Nine
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flip Turn
- Aqua Jet
- Knock Off
- Encore
Glimmora, Toxapex, and Salazzle provide the necessary abilities to make the gimmick work, being Toxic Debris, Merciless, and Corrosion. Glimmora is the usual lead, getting rocks and a few layers of spikes, while keeping rocks off with Mortal Spin. Keeping rocks off is central for this team to function, as I'm running 4 sashes to maximize poison turns. I've found that keeping up with the offensive power of the meta is almost impossible when 3 ability slots are dedicated to poison, so using sashes and protect helps maximize toxic damage and put targets into good ranges for kills.
Hydreigon can probably have it's set tweaked a little bit, but levitate is a great ability when you have this many poison types. As well, it gives you a built in spikes immunity, which allows you to sac Glimmora against some electric terrain teams that only have Pincurchin's spikes for hazards. Scarf is useful for outspeeding basically the entire unboosted meta, and Merciless + T-Spikes giving infinite crits allows for Draco Meteor to sweep weakened teams. Hydreigon is the pokemon that's given this team the most success, and Levitate has definitely caught a few people off guard, and can make Toxapex and Glimmora incredibley tanky against certain movesets.
Gengar could probably use some tweaks to it's set as well. Having manual toxic spikes is necessary against special spam teams, and another toxic spreader can take pressure off against levitate teams. As well, shadow ball does decent damage when it's guaranteed to crit, and Cursed Body has clutched up a few games, particularily against multi-hit teams or anything featuring Maushold. Gengar could definitely be replaced, I'm not sure what with though.
The final team slot is still up in the air, I'm currently running Golduck, but I've had Fezandipiti and Wo-Chien as candidates before. Another sash user can provide some extra chip from poison, and potentially score a K.O. against weakened teams, but Golduck often lacks the power to take kills cleanly. The only reason I'm using Golduck is because of the insane number of weather teams I've faced on ladder recently. It seems like 2 out of every 3 battles is against some sort of sun or rain team. Before Golduck, Leaf Guard + Drought was an unplayable matchup, and same with Hydration + Drizzle. It still can't help against Natural Cure + Levitate, but thankfully that archetype is a bit more uncommon on ladder. I'm sure that there's some other pokemon that would fit a lot better here, I'm not sure what it is though. Any advice would be great!
Psychic Terrain from (male) is also really potent in offensive teams as it prevents just losing to priority semi-consistently over trying to cheese with Cursed Body, and is a good mon to enable bulk at all, which is worth experimenting with as there aren't many picks to buff SpD with abilities besides .
Don't worry if your team feels inconsistent, by going over unusual stuff sometimes you can find gems, you're also welcome to discuss any thoughts on the current metagame.