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Sharpedo

Revenge killer set, anyone?

sharpedo@life orb/focus sash
speed boost
*insert appropriate spread and nature here*
-waterfall
-ice beam
-earthquake
-hydro pump/protect

come into something that needs revenge killing. hit it, live with the sash, then outspeed and ko.

protect + life orb isnt a bad strategy.
 
I am so glad this guy finally got an ability that fits his name/ image. I mean a Torpedo with 95 Spe? Why?!

Still frail as ever but the Spe and the promise of cloudier skies are a big help. LO STAB Waterfall in the Rain from Sharpedo sounds even scarier then CB Waterfall in the Rain from Kabutops.
 
I am so glad this guy finally got an ability that fits his name/ image. I mean a Torpedo with 95 Spe? Why?!

You pronounce it with an emphasis on the "pe"? I put an emphasis on the "shar"

Anyway, people like using night slash on him because of the extra crit chance, but crunch is way better.

Crunch has 80 bp, night slash 70. 80/70=1,143. It's 14,3% stronger.

Night slash increases your crit chance from 6,25% to 12,5%. Since crits increase damage by 100%, the damage increase is basically the same as the chance to crit.

1,125/1,0625= 1,06

1,143/1,06= 1,08

This means that including the extra crit chance, crunch will deal 8% more average damage than night slash. Crits DO ignore defence boosts, but crunch also lowers defence, so they both have other side effects that give them further advantages.


Anyway, sharpedo suffers from the 4 slot syndrome, which is a shame. If only it could have protect, substitute, taunt, aqua jet, waterfall, crunch, earthquake and ice fang at the same time.

Does it need a jolly nature to outspeed doryuuzu in the sand after 1 boost?
 
It needs 2 boosts to outspeed doryuzuu. They have similar speed stats so if you run Adamant then you can't outspeed Jolly doryuuzu but if you run Jolly you can outspeed all variants after + 2. And if you are running Adamant you do about 75% to it with Aqua Jet so I don't believe you need to run Jolly on it anyway.

with Max speed and neutral nature sharpedo it hits 415 after + 1.
 
Speed boost helps sharpedo greatly, he can run a really effective mixed set now, cutting out some speed to make a more powerful hydro pump. (something like crunch/hydro pump/earthquake/ and icebeam or protect).

I'll also point out that protect is a lot more useful on speed boosters than it was b4. This is because, if you switch in on an attack, speed boost won't activate that turn, so even if you switch in on something slow (one of my personal faves is switching in on pringles ghost when its recovering), you'll only leave the encounter with +1 spe, easily revenged by fast scarfers. Same goes for yanmega and blazekin
 
Speed Boost really has the potential to make up for Sharpedo's absolutely terrible defences, and after a protect and a possible KO against your opponent's pokemon, +2 Sharpedo can outspeed a large portion of the metagame. Of course weakness to mach punch and vaccum wave along with a pretty crappy 70/40/40 defensive spread seems to constantly hold this shark down... then again if it carries Aqua Jet, after +2, (or mabey +1) it will probably strike first and potentially KO pokemon like Infernape.
 
So far im dissapointed about this thread because i have always like sharpedo and i cant helped to notice the fact some people here even consider to rely on sharpedo´s defensive skills (lol) when clearly hes meant to tear down his enemys and anyway has pitiful defenses, but unlike Smithster,Fisdunction and wynought (for his Scarier Pope set) the other sets from MF houndoom, Pkmn-Taicho, GtM and wynought (for his first pope set) are good, plus sharpedo is always better used as a mixed sweeper.

Now i will place some sets of my own that have potential, but before going into them i want to make clear that; this gen 5 priority will be a big issue (as you may already know) and therefore when using Sharpedo (considering its low HP and defenses) you should always pair him with a slow U-turner, Volt Changer or Baton passer or take him out on a switch or when your opponent ko´s one of your pokes. Also it should never be defending and always must be taken out of the field in case there is a chance of him getting hit by priority moves before you can kill them.

180px-319Sharpedo.png


Shark Lead3r

Focus Sash/Speed Boost
Mild/Rash
184 Atk/172 Spa/152 Spe

Hydro Pump/Surf/

Earthquake/Crunch
Hp Grass/Protect/Taunt
Ice Beam

This set requires a bit of prediction to work since it will be performing as a lead and its purpose its to stay on the field and deal as much damage as he can. This moveset provides him with good coverage between ice and ground moves and water makes it perfect to hit nearly every type combination, with the exceptions of Water/ground but you can run hidden power grass over protect (since it has focus sash) if that typing will be an issue for your team or even taunt to avoid rocks and stuff. If you dislike Hydro Pump´s accuracy run Surf, Protect is where you will mostly need prediction when facing a fake out leads, opponent switches etc.

The evs are designed to OHKO or Two KO on switches most of the pokemon weak to water/ice/ground or dark, with the spe evs after one speed boost it reaches a speed stat of 296 outpacing Aerodactyl and friends and hitting 528 spe after a second which is pretty much of the metagame, but if you consider 264 its too much speed for UU play like (considering speed boost) then give him 72 spe evs which reaches a stat of 244 spe and after a speed boost outruns 115 base spe pokemon such as ambipom, starmie etc. and spend the rest of the evs on the prefer stat.

319Sharpedo.png


Revenger Shark

Choice Band/Speed Boost

Adamant
252 Atk/252 Spe

Aqua Jet/Ice Fang

Retribution/Earthquake
Waterfall
Crunch


This is the tipical Choiced Revenge killer which you will be taking in and out (as i mentioned before with a slow u-turn, Volt Change or baton pass partner or after a switch or if one of your pokes faints) this set will greatly apreciatte entry hazards, as they ensure the kills of some pokemon that may not be OHKO by sharpedo itself, aswell as taking care of already weak pokemon with priority.

This set also has good type coverage. Retribution its there to ohko back an opponents pokemon if they Killed one of your own last turn (assuming retribution´s power is doubled after that condition (x2)) Crunch its there for stab and defense lowering and also to OHko ghosts (specially burungeru) but beware of fighting types switching on this (specially Justice Heart ones) Waterfall its for stab and also provides flinching and aqua jet to finish off the already weak pokemon and + rain deals more damage. The speed its maxed but if you think all that speed its not needed then give it the same speed as the set before this one and give the remaining evs to any other stat, i dont think this needs more explaining.


319Sharpedo_Dream.png


Jaws III: Terror of the Seas

Life Orb/Speed Boost

Naughty/Lonely
132 Atk/224 Spa/152 Spe


Hydro Pump/Surf/Boiled Water/Brine
Crunch/Earthquake
Hp grass/Waterfall/Aqua Jet
Ice Beam


This set plays exactly like the mixed set did last gen in UU (All out offensive) but its even more powerful now since it has speed boost (not to mention the permanent rain now) and does not need to invest more than the 152 evs in speed (which also outruns breelom without speed boost or a +nature) and by carrying life orb you can pretty much know how devastating this set can be if played correctly. Same great coverage as before, surf over hydro pump because of accuracy, Boiled water for support and brine considering after you get down to half Hp because of life orb (with a pair IV) its more powerful and has more accuracy than Hydro Pump, if you choose Brine then run Earthquake over crunch since you get good coverage between ice/ground until your Hp gets down to half, brine two kos in switches anyway.

Crunch its to handle blissey, psychics and ghosts mostly aswell for stab purposes and defense drops after switches. Hp grass is mainly to handle Quagsire, Gamageroge, Swampert, Whiscash and Gastrodon who otherwise are difficult to kill sometimes, but if they are not a concern to you then fell free to run waterfall for a more reliable damage output (not to mention the flinch rate) or even run Aqua jet for priority purposes. Last but not least Ice beam to cover the remaining pokemon that need to be hit such as Zapdos, most dragons, grass types for super efective damage and so on.

i will not add a Specs set cuz i really dont care about that one, xD ill leave it to someone else.
 
Gastly gets sucker punch. So arms isn't the reason why.

I see him being UU once again this gen. There are a ton of mach punchers because of Dory, and he can't break natty. Does he even get cheer up to boost his attacks?
 
"Sucker Punch" is, in Japanese, translated as "Ambush."

Sharks are bad at ambushing due to their dorsal fins.
 
You pronounce it with an emphasis on the "pe"? I put an emphasis on the "shar"

I'm confused....

Well what ever you're talking about, its pronounced Shar-Pee-Do. A mix between Shark and Torpedo. Its been pronounced that way in the anime I believe and I know thats how they said it in PBR.

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Good to see the dude get speed boost. My friend is gonna enjoy him a lot more now!

"Sucker Punch" is, in Japanese, translated as "Ambush."

Sharks are bad at ambushing due to their dorsal fins.

"Surprise Attack" on Bulbapedia. Hence why the ability Iron Fist doesn't give it a boost.
 
I'm confused....

Well what ever you're talking about, its pronounced Shar-Pee-Do. A mix between Shark and Torpedo. Its been pronounced that way in the anime I believe and I know thats how they said it in PBR.

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Good to see the dude get speed boost. My friend is gonna enjoy him a lot more now!



"Surprise Attack" on Bulbapedia. Hence why the ability Iron Fist doesn't give it a boost.
lol dont worry man ur not the only one.
 
Why are we talking about languages and pronunciations of Sharpedo?


I love the fact that he got Speed Boost so much.
LO definitely to make use of his great movepool
 
"Sucker Punch" is, in Japanese, translated as "Ambush."

Sharks are bad at ambushing due to their dorsal fins.

Ah, now it makes sense.

It also explains how Ghastly/Spiritomb/Honchkrow/Houndoom get it.

Nintendo of America and their localization. Also the Game Corner change. Laame.
 
Sharp just gets wrecked by most priority, and considering the popularity of mach punchers in ths gen, and well as the limited Water/Dark coverage, I don't see this being nearly as viable as SB Blaziken
 
Great white sharks do nothing BUT ambush their prey. They attack seels from 30 ft. below the surface is one supercarged assault. They strike so hard and fast they break the top and fly into the air! Sucker Punch (ambush) would make total sense. It's time we got a second shark pokemon anyway.
 
Even if you invest all your EVs into HP/Def, and give Sharpy a +Def nature. He is still likely to be OHKO'd by mach punch after Stealth Rock from Technician Breloom and +1 Iron Fist Roopushin.

Also is it possible that he didn't get Sucker Punch because he has nothing to punch with? He has fins!
 
sucker punch was a fail translation of ambush/surprise atack/whatever and like it was said before, sharks suck at ambushing(at least the shark pedo is based on it).



sad, very sad. if was not by the fact priority is even more common then it was on gen 4(heck, gen 5 looks like LC these days) sharpedo would have some potential, but the fact he cant ohko roopushin(or whatever is called) who is one of the most common pokemons, while getting ohkoed by mach punch 100% of the time just...you know.


plus there is ditto, the drill mole, breloom spamming mach punch left and right, overall i never expected sharpedo to do anything useful when i heard he had speed boost and...i was right. if you are gonna run a speed boost sweeper then stick with blaziken, he hits harder, can take a hit and outspeed most of the stuff pedo does after speed boost.
 
I've always been a big fan of the glass canon shark. I particulary enjoy playing with the mixed set in DPPtHGSS. I think this could be a decently effective set (O'm actually surprised that nobody posted it before):

Sub + Three Attacks
Sharpedo @ Life Orb
Speed Boost
Naughty/Rash
252 ATK / 252 Sp. ATK / 6 SPE
~ Substitute
~ Hydro Pump / Surf / Dark Pulse
~ Ice Beam / Hidden power Grass
~ Crunch / Earthquake / Waterfall

The concept behind it is simple; the shark hits like a truck, but takes a hit like a wet piece of paper. So, it can actually take a hit from behind its sub and retaliate back at full power.

Psychic will remain a strong STAB for special attackers and many will also use thee new Psycho Shock to rapee special wall. With thoughts like this, our glass shark has a possible opportunity of switching in on a choiced psychic move or coming in after a your opponent lands a kill with a similar situation. If you swithc in, you gain a speed boost; the next turn, as your foe switches, you sub and gain another speed boost. If you come in after one of your pokes had fainted you only get one, but the sub will help protect for another speed boost (and possibly another sub is your foe is faster). Proceed to deliver damage.
 
What about a Sub-Liechi set?

Sharpedo @ Liechi Berry
Speed Boost
Adamant or Jolly Nature
252 Attack, 252 Speed, 4 HP
--Substitute
--Earthquake
--Crunch/Ice Fang
--Waterfall/Aqua Jet

Basically, the idea here is to give Sharpedo what it's missing...that much needed attack boost. This set is best played as a late-game cleaner that comes in and destroys stuff after it's checks are gone (which is something to keep in mind as far as partners go). Sub up and get speed boosts, wait for the Liechi Berry to activate, then sweepy. As far as moves go, Earthquake/Ice Fang/Aqua Jet or Waterfall gives it the same coverage as a gyrardos, although Crunch is probably better than Ice fang because you get STAB with it. Aqua Jet is nice because it gives you access to priority and that serves a a counter-counter of sorts.
 
I love sharpedo, so glad he got speed boost.

Lol, a sucker punch is a cheap shot at an unprepared opponent.

Say if you're arguing with some guy and he's getting all up in your face, punch him before he can react.

That's a sucker punch. Makes sense really, as it only works if the opponent attacks.
 
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