Some people have been curious what the battle window will look like in Shoddy Battle 2, so bearzly and I decided to take several screenshots of it. These are actual screenshots, not mock ups, so the interface may change from this before the actual release of Shoddy Battle 2.
Note: Clocks have not been implemented yet, so you can ignore that part of the screenshots.
Edit Updated screenshot
Old versions:
Screenshot 1: Screenshot of a double battle.
Screenshot 2: Another screenshot of the same battle later on.
Screenshot 3: A singles battle.
Screenshot 4: This screenshot illustrates the targeting mechanism for n v. n (where n > 1).
As previously mentioned, Shoddy Battle 2 actually supports any n v. n, not just singles and doubles, but the interface for n > 2 is still under construction, so we have elected not to include a screenshot of it at this time.
The original timetable for release mentioned in the Shoddy Battle 2 (the future of Shoddy Battle) thread is still in play, so don't ask about release dates.
Comments on the interface are welcome.
				
			Note: Clocks have not been implemented yet, so you can ignore that part of the screenshots.
Edit Updated screenshot
Old versions:
Screenshot 1: Screenshot of a double battle.
Screenshot 2: Another screenshot of the same battle later on.
Screenshot 3: A singles battle.
Screenshot 4: This screenshot illustrates the targeting mechanism for n v. n (where n > 1).
As previously mentioned, Shoddy Battle 2 actually supports any n v. n, not just singles and doubles, but the interface for n > 2 is still under construction, so we have elected not to include a screenshot of it at this time.
The original timetable for release mentioned in the Shoddy Battle 2 (the future of Shoddy Battle) thread is still in play, so don't ask about release dates.
Comments on the interface are welcome.
 
 
		 
 
		
 
 
		 
 
		





 
 
		



 
 
		

 
 
		
 
 
		 
 
		 
 
		

 
 
		
 
 
		
 
 
		

 
 
		

 
 
		 
 
		

 
 
		
 
 
		 
	 
 
		 
 
		