This is kind of what I was getting at too. I'd like it to be more like the actual game; right now it feels like an old school rpg where it was all about a wall of ever-growing text and the picture next to the text is just secondary so people who don't like just reading and imagining what's happening can have a bit of a visual aid. Right now the graphics seem kind of like they were just thrown on at the last second. A little action in the game would help the game tenfold, and quite frankly, even if it made the battles take a little longer, I wouldn't care. I'd rather have the extra effects than get done a little faster. Instantly displayed results easily takes away from the suspense and a lot of the fun of the original game. Nix the pokemon animations (when they first appear in battle), but please please please put in some other animations.From how everything is an instantaneous wall of text to the user interface being a lot of radio buttons, it seems to me that anything graphical was more of an afterthought, applied to a battle engine for the purpose of testing out battle theories rather than playing a game. This seems perfect for smogon, but what about everyone else?
Other than that...
1) Status icons, which was already mentioned
2) More displayed characters in the "switch" tab (sometimes with longer names like hippowdon, the hp percentage of the poke is cut off so it says "Hippowdon (1...")
3) A status notification in parenthesis on the switch tab, for example "Hippowdon (75% | sleep)
More later, I'll probably think of some tonight as I'm battling.















