Showdown Genius Invitational - Main Match Thread

SteelEdges

Extreme ways are back again.
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Team Viridian - Faisal, 11oyd, and MrJelli - has won the first point.

Team Vermillion: 0
Team Violet: 0
Team Viridian: 1

Please submit all beans within 24 hours of this post. Round 2 has begun. We would prefer that you state "0 beans" if you plan to submit 0 beans in your confessional, but if you really must, no response will be treated as 0 beans.

Tagging Team Violet
- Ivy, Ransei, and Dot Agumon - as well as Team Vermillion - duck, Yoshi, and Clefable.
 

SteelEdges

Extreme ways are back again.
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A tie for first place has occurred.
Team Violet and Team Vermillion must agree on a number of beans to send to break the tie for first place for this round.

Team Viridian, who submitted 0 beans, had the lowest number of beans submitted. Deadline for breaking the tie is 24 hours from this post.

Player List
 

Gimm1ck

#PraiseRufflets
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I apologize about the wording in the tiebreaker scenario; I meant that each team individually must send a number of beans and that the team that submitted the most beans of the two would be the winner of the round.

We will only announce who won, but not the amount of beans submitted.
 
After the tiebreaker, both teams submitted the same number of beans, meaning Team Violet (Ivy Ransei Dot Agumon) and Team Vermillion (duck Yoshi Clefable) both Gain 1 Point

Team Vermillion: 1
Team Violet: 1
Team Viridian: 1

Please submit all beans within 24 hours of this post. Round 3 has begun. We would prefer that you state "0 beans" if you plan to submit 0 beans in your confessional, but if you really must, no response will be treated as 0 beans.
Tagging team Viridian - Faisal 11oyd MrJelli
 
Sorry to all about the oversight when creating rules. To clarify, the 'Team C' rule still exists. If, after 5 rounds' the score is 2-2-1, the team with 1 point will win. The rule change is that multiple teams can no longer get points from 1 round. Tiebreakers will continue until 1 team has submitted more beans, and in the event of all teams submitting 0 beans, a 1 bean minimum will be put in place for each player.
As stated in your individual confessionals, game and will continue from where it would have left off under these improved rules. Please ignore my previous post.

In the first Round 2 Tiebreaker, both teams submitted the same number of beans, meaning Team Violet (Ivy Ransei Dot Agumon) and Team Vermillion (duck Yoshi Clefable) must send beans for the 2nd Round 2 Tiebreaker. You have 24 hours from this post
Again, apologies for the oversight. This was discussed heavily by hosts and viewed as the best solution. We still aim to be finished by the end of February.
Also tagging Faisal 11oyd MrJelli
 
Due to the confusion caused by reversing events that had happened, I was relaxed with deadlines for that tiebreaker round, but from now on submissions will be locked at the stated deadline

Team Vermillion (duck Yoshi Clefable) have won the point for Round 2
Team Vermillion: 1
Team Violet: 0
Team Viridian: 1

Please submit all beans within 24 hours of this post. Round 3 has begun. We would prefer that you state "0 beans" if you plan to submit 0 beans in your confessional, but if you really must, no response will be treated as 0 beans.

Tagging Team Violet (Ivy Ransei Dot Agumon) and Team Viridian (MrJelli Faisal 11oyd)
 
Team Viridian (MrJelli Faisal 11oyd) has won the 4th round
Team Vermillion: 1
Team Violet: 1
Team Viridian: 2
The median number of beans submitted was a tied bottom between the other 2 teams, who submitted 0 beans
Please submit all beans within 24 hours of this post. Round 5 has begun. We would prefer that you state "0 beans" if you plan to submit 0 beans in your confessional, but if you really must, no response will be treated as 0 beans
Tagging team Vermillion (duck Yoshi Clefable) and Team Violet (Ivy Dot Agumon Ransei)
 

SteelEdges

Extreme ways are back again.
is a Battle Simulator Moderator Alumnus
It's now back up.

EDIT: I only restored it for mods. Having an admin look at it. In the meantime the post has been reposted.
 
Last edited:

SteelEdges

Extreme ways are back again.
is a Battle Simulator Moderator Alumnus
In the fifth and final round of Bean’s Dilemma, Team Viridian has won the round and have achieved the 3-point win condition. Therefore, we congratulate MrJelli, Faisal and 11oyd on a victory well-earned.
Each player on the said team had exactly zero beans left, meaning each and every one of them have received Tokens of Life. Unfortunately, due to this, they have also received zero garnets for winning.

The person who has the least beans leftover in the third place team will be the Elimination Candidate. As two teams were tied for third, and both duck and Ivy had the least amount of beans, the winners of this game - MrJelli, Faisal, and 11oyd - will select one of those two as the Elimination Candidate.

I would also like to thank all of you for being wonderful participants.

MrJelli (Token of Life)
Faisal (Token of Life)
11oyd (Token of Life)
Yoshi
Clefable
Ivy
Dot Agumon
Ransei
duck
 
Gotta quickly make a correction to the above post.
Both team Violet and team Vermillion submitted the same amount of beans total, however duck had the least amount of beans remaining, and is therefore the elimination candidate. Duck, Please select an opponent for the next deathmatch which will be revealed soon
 
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Reactions: Ivy
Death Match - Apocalypse

In Apocalypse, both players will simultaneously submit moves in an attempt to capture all of the opponent’s pawns. This game will be played over Google Sheets thanks to the generous work of PeckInkay.

Apocalypse is played on a 5x5 grid, set up as below. Each player starts the game with two knights and five pawns, which each move as they do in chess; a knight moves one space forwards, backwards, or sideways (not diagonally) then two spaces in a perpendicular direction, and a pawn moves one space forward. A knight can jump over other pieces (yours or your opponent’s) during its movement. Furthermore, unlike in normal chess, pawns cannot move two squares on their first move. However, pawns still only capture by moving one square diagonally forwards. (Note that in this context, “forward” refers to the direction of movement for each player, thus left for the white player and right for the black player.)

ApocalypseBoard


Instead of taking turns making your moves, each player’s moves will be made simultaneously. During a turn, each player will submit their move to the hosts, supplying the starting and ending coordinates of the piece you wish to move. Then, each player’s move will be revealed publicly and executed simultaneously. The following rules apply:

1. If the movement and capture actions can be performed together, without conflict, they are executed.

2. If the movements end up at the same location, then there are two cases. If two knights or two pawns land on the same space, they will both be taken out of the game. Alternatively, if a knight and a pawn land on the same space, then the knight will capture the pawn.

3. If one movement ends up on a location occupied by the opponent’s piece, the latter is captured and removed from play, except if this piece has received a movement order, where the movement is executed without capture.

4. If you declare a capture with your pawn by moving it one square diagonally forward, but the piece to be captured is moved from its square, the pawn’s move still stands. (In other words, the move converts to a diagonal step instead of a capture.)

5. If two pieces have been ordered to capture one another, the players simply exchange the pieces’ locations.

6. If your pawn moves onto the last row (i.e., the opponent’s line), it will be promoted into a knight if you have less than two knights. If you already have two knights, then you must move the pawn and drop it onto any empty square.

7. If a declared move is illegal, you will earn one penalty point.

8. Players are not allowed to pass their turn.

When one player has no pawns remaining, the game is over and that player is declared the loser. If both players lose their last pawn at the same time, or if neither player has any valid moves, the game is a draw. In addition, accumulating two penalty points will forfeit the game in favor of your opponent. The winner will advance to the next round, whereas the loser will be the sixth person eliminated from The Genius.
 

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