Silvally, Tapu Lele, Tapu Bulu, Tapu Fini, Cosmog, Cosmoem, Celesteela, Guzzlord, Necrozma, Buzzwole
Thanks Dratias
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Is it possible for Tapu Lele to have HP Fire? I've been trying to catch an HP Fire Lele for days, and it's harder to catch than Koko... Does it benefit Lele that much?
Is there anyone kind enough to help me do some tradebacks to fill my remaining dex? Only left the dex for legend/unique/UB but I still have not gathered enough synchronizers for suitable natures so I have not started catching mine...
Silvally, Tapu Lele, Tapu Bulu, Tapu Fini, Cosmog, Cosmoem, Celesteela, Guzzlord, Necrozma, Buzzwole
Yeah, that's why I asked if it was even possible :( Thanks.It's possible, however it IS extremely rare due to the addition of 3 forced perfect IVs on legendaries. Supposedly it's approx. a 1.25% chance for any legendary to have HP Fire.
For Lele specifically, it's necessary for it to counter threats such as M-Scizor and Ferrothorn post-bank, though I don't think most Scizor carry anything but Bullet Punch in the steel department anyway, which is taken out by Psychic Surge anyway. I suppose it would also make something like Bisharp a lot more cautious.
If you think it couldn't get worse SR wise btw, try going for a 0IV attack Timid or Modest Tapu Lele with HP Fire.
I've done the math the exact number is actually .625% with synchronize 1.25% without synch. I can show anyone who cares. 0 att makes it nearly impossible to the extent that I would question the legitimacy of any, since one of the two combos of 31s for HP Fire requires attack to be thirty one, leaving you only with HP Def Spe 31, which reduces your odds to 1/160 without synch, times 1/16 for a zero IV, making the chance 1/2560 without synch and 1/5120 with synch.It's possible, however it IS extremely rare due to the addition of 3 forced perfect IVs on legendaries. Supposedly it's approx. a 1.25% chance for any legendary to have HP Fire.
For Lele specifically, it's necessary for it to counter threats such as M-Scizor and Ferrothorn post-bank, though I don't think most Scizor carry anything but Bullet Punch in the steel department anyway, which is taken out by Psychic Surge anyway. I suppose it would also make something like Bisharp a lot more cautious.
If you think it couldn't get worse SR wise btw, try going for a 0IV attack Timid or Modest Tapu Lele with HP Fire.
Also bumpLf a Sassy Celesteela with a 0 spe IV, other IVs don't matter to me. pm me for offers
Also, what are good natures and hidden powers for Uxie, Azelf, and Mesprit?
I was going to catch one tomorrow if you're willing to wait.Looking for a Galvanize Geodude (no IVs or ball necessary), feel free to CMT for it!
Sure thing! I'm in no rush.I was going to catch one tomorrow if you're willing to wait.
I've done the math the exact number is actually .625% with synchronize 1.25% without synch. I can show anyone who cares. 0 att makes it nearly impossible to the extent that I would question the legitimacy of any, since one of the two combos of 31s for HP Fire requires attack to be thirty one, leaving you only with HP Def Spe 31, which reduces your odds to 1/160 without synch, times 1/16 for a zero IV, making the chance 1/2560 without synch and 1/5120 with synch.
Also bump
Looking for a Galvanize Geodude (no IVs or ball necessary), feel free to CMT for it!
I was going to catch one tomorrow if you're willing to wait.
I have time to work on this if you want to sit back and relax, shiny; tell me what your specs are ballwise if you have any.
Can I get a galvanize geodude too? :) hahaha
Bump. Really need that destiny knot and for some reason it's not in the BT shop, can't find it anywhere ._.
HA passmian(as I found out the hard way) isn't available sadlyBump. Really need that destiny knot and for some reason it's not in the BT shop, can't find it anywhere ._.
Question, if I use a bottle cap on a pokemon, will it end up changing the hidden power type (due to the change in IVs) or will the hidden power type remain the same?
Bottlecaps only affect the stats. Like, they make pseudo-IVs. It'll seem like the IVs are the highest they can be, when in reality, they didn't change at all. Because of this, trying to breed a Hypertrain'd mon will only pass on the probably bad IVs it had before being Hypertrained.
Since the IVs don't change, neither does the Hidden Power. Bottlecaps actually make it possible now to have like, a pseudo 6IV mon with HP fire, ice, fighting, etc.
So yes, the HP will stay the same regardless if you Hypertrain it or not.
Smart move given your .625% odds ;) Am currently resetting for Tornadus in ORAS for HP Ice, finally got one, but it had 31 att and only 28 speed so I reset, and now I'm gonna cry lolCool, thanks! :) Finally got a Lele with HP fire but its speed isn't that great and I don't really feel like trying again lol
Can somebody help me with a few trade evolutions on sun/moon please? you can have a copy of something on my thread