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Resource Simple Questions, Simple Answers Thread (read the op before posting a thread)

After a few month break ive decided to get back into OU. What are some good Mega-Sharpedo cores at the moment? I know there are a couple on the cores thread, but what other ones are there?
Depends on your last coverage move. Crunch, Psychic Fangs, and Protect are mandatory. Generally you want Spikes to pressure Pokemon such as Greninja, Zygarde, and Toxapex. I'd go Waterfall in the last slot because of Heatran and Tyranitar usage, so have ways to deal with or lure bulky Grass-types, Clefable, and have a way to wear down Celesteela. Protean Greninja is a good start.
I took a look in the SM OU Good Cores thread and saw no Tapu Lele + Mega Alakazam core. As I'm trying to build around this core, could someone point me out good parters for it?
Celesteela and Assault Vest Magearna are the biggest nuisances to this core. Knock Off Clefable, (Ash-) Greninja, and Tangrowth are nice teammates. This core has insane offensive synergy, but it is absolute garbage defensively. It isn't a bad idea to use bulkier Pokemon such as Toxapex and Celesteela.
 
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On 252/252 spreads, how does one usually decide which stats to put the remaining 4 evs into?
Usually you invest in the lower defense, the applicable attack stat, or put it into speed to creep others at that speed tier. It makes very little difference in the end.

Max HP/Max attack= Lower defense or speed creep
Max Attack/Max Speed= Lower defense or the other attack stat for coverage moves (ie EQ on automize Cele)
Max HP/Max Speed= Applicable attack stat or lower defense
Max HP/Max Defense= Other defense or speed to creep.

Don't sweat it, though, as a single point in any stat but speed doesn't make a huge difference
 
On 252/252 spreads, how does one usually decide which stats to put the remaining 4 evs into?
I think it depends on the situation: if, for example, the Pokemon has even HP, one usually adds the 4 EVs there to make an odd number and minimize SR/Spikes damage (not by much, but it's something); some other times, you add the 4 extra EVs to SpDef (usually when the poke has even defensive stats) for the extremely-uncommon-but-still-existing Download (we literally only have p2, as Porygon-Z SHOULD run Adaptability).

EDIT:Ash-Greninja'd ;_;
 
So i played quite a lot of ou last gen but this gen i havent really played at all but recently i started laddering for gen 7 ou and i was wondering how many points on the ladder do you stop getting put against trash players. I find it hard to climb low ladder because they dont make the typical plays and dont often switch or predict so i find it hard to play against them?
 
On 252/252 spreads, how does one usually decide which stats to put the remaining 4 evs into?
  • If Speed isn't fully invested, put them into Speed.
  • If Speed is fully invested both defenses are equal, invest in SpD.
  • If Speed is fully invested both defenses are unequal, invest in the lower defensive stat (by raw stat)
  • If Speed is fully invested and investing 4 EVs into HP hits an applicable HP benchmark such as a Leftovers number, invest in HP.
  • If Speed is fully invested, defenses are unequal, and attacks on both sides of the spectrum are present on the set (excluding U-turn/Volt Switch/very weak KOffs), invest in the lower offensive stat.
There are a few exceptions to these rules, but this is how you hyper-optimise EV 252/252 spreads most of the time. Sometimes it also involves removing EVs from certain stats to either generate EVs to hit certain benchmarks or to reduce stats to hit said benchmarks.
 
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Is there a legitimate reason to use a shiny Koko (or similarly Greninja)? Would using one not give away what moveset you are running since shiny Koko is nature locked and shiny Gren can't possibly be Battle Bond? Basically, do you think these kind of shiny mons are viable or competitively unviable? I ask because I see them on the ladder sometimes. Should the choice to use these shinies be discouraged?
 
Is there a legitimate reason to use a shiny Koko (or similarly Greninja)? Would using one not give away what moveset you are running since shiny Koko is nature locked and shiny Gren can't possibly be Battle Bond? Basically, do you think these kind of shiny mons are viable or competitively unviable? I ask because I see them on the ladder sometimes. Should the choice to use these shinies be discouraged?
That's an interesting question, and does reveal some information to your enemy right out the gate.

Strictly speaking, it does put you at an immediate disadvantage and no real advantage in return, and would thus, strictly speaking, be "unviable." If I were you, I'd avoid making my mons shiny because of this. However, some people consider the disadvantages negligible and will thus go for it. In the end, it's your choice: do you want to put yourself at a disadvantage so that you can look shiny?
 
Is there a legitimate reason to use a shiny Koko (or similarly Greninja)? Would using one not give away what moveset you are running since shiny Koko is nature locked and shiny Gren can't possibly be Battle Bond? Basically, do you think these kind of shiny mons are viable or competitively unviable? I ask because I see them on the ladder sometimes. Should the choice to use these shinies be discouraged?
I don't think the koko matters much, but gren should NEVER be shiny. Half of that mons viability is not knowing which form it is, in my opinion.

Doesn't mean they're not viable, just that it's stupid to give any more information than is necessary to your opponent. So yeah, I'd say never make them shiny. Conversely, jirachi should always be shiny IMO to "bluff" the z happy hour set, though that one never makes a difference really.

Edit: greninja'd, but at least I kind of said something different.
 
I don't think the koko matters much, but gren should NEVER be shiny. Half of that mons viability is not knowing which form it is, in my opinion.

Doesn't mean they're not viable, just that it's stupid to give any more information than is necessary to your opponent. So yeah, I'd say never make them shiny. Conversely, jirachi should always be shiny IMO to "bluff" the z happy hour set, though that one never makes a difference really.

Edit: greninja'd, but at least I kind of said something different.
The koko is starting to matter more thanks to the emergence of the Z-Wild Charge (ie. not Timid) set but ya, it's nice to know I'm not just talking crazy here lol
 
Ik this sounds like a meme, but what are peoples thoughts about facade on mega pinsir? Sounds like it would do very well (in theory) against fatter teams who deal with threats by burning it

And (in theory again) it should do well against stall if u get it to be burnt as facade is 140 bp + stab + aerliate, it should be able to easily beat stall and get past stuff it doesnt usually, plus it doesnt get trapped by dug

+2 252 Atk Aerilate Pinsir-Mega Facade (140 BP) vs. 248 HP / 252+ Def Skarmory: 177-209 (53.1 - 62.7%) -- guaranteed 2HKO
thats a resist lmao

252 Atk Aerilate Pinsir-Mega Facade (140 BP) vs. 252 HP / 252+ Def Unaware Clefable: 274-324 (69.5 - 82.2%) -- guaranteed 2HKO after Leftovers recovery

+2 252 Atk Aerilate Pinsir-Mega Facade (140 BP) vs. 252 HP / 192+ Def Toxapex: 346-408 (113.8 - 134.2%) -- guaranteed OHKO

+2 252 Atk Aerilate Pinsir-Mega Facade (140 BP) vs. 248 HP / 116 Def Sableye-Mega: 468-552 (154.4 - 182.1%) -- guaranteed OHKO

+2 252 Atk Aerilate Pinsir-Mega Facade (140 BP) vs. 248 HP / 252+ Def Eviolite Chansey: 828-975 (117.7 - 138.6%) -- guaranteed OHKO

Whereas return cant even touch half the mons found on stall (especially skarm and clef) so facade looks like an interesting option
 
Ik this sounds like a meme, but what are peoples thoughts about facade on mega pinsir? Sounds like it would do very well (in theory) against fatter teams who deal with threats by burning it

And (in theory again) it should do well against stall if u get it to be burnt as facade is 140 bp + stab + aerliate, it should be able to easily beat stall and get past stuff it doesnt usually, plus it doesnt get trapped by dug

+2 252 Atk Aerilate Pinsir-Mega Facade (140 BP) vs. 248 HP / 252+ Def Skarmory: 177-209 (53.1 - 62.7%) -- guaranteed 2HKO
thats a resist lmao

252 Atk Aerilate Pinsir-Mega Facade (140 BP) vs. 252 HP / 252+ Def Unaware Clefable: 274-324 (69.5 - 82.2%) -- guaranteed 2HKO after Leftovers recovery

+2 252 Atk Aerilate Pinsir-Mega Facade (140 BP) vs. 252 HP / 192+ Def Toxapex: 346-408 (113.8 - 134.2%) -- guaranteed OHKO

+2 252 Atk Aerilate Pinsir-Mega Facade (140 BP) vs. 248 HP / 116 Def Sableye-Mega: 468-552 (154.4 - 182.1%) -- guaranteed OHKO

+2 252 Atk Aerilate Pinsir-Mega Facade (140 BP) vs. 248 HP / 252+ Def Eviolite Chansey: 828-975 (117.7 - 138.6%) -- guaranteed OHKO

Whereas return cant even touch half the mons found on stall (especially skarm and clef) so facade looks like an interesting option

Skarmory is a staple on most variants of stall and you need to play around Counter when facing it, since Sturdy will guarantee that it can use the move once. If you Quick Attack to try and break its Sturdy, it might Roost predicting this plan. If you SD, Whirlwind is rising in usage on Skarmory and so you can simply find yourself phazed out. In addition you still fail to break Double Defog stall since both Zapdos and Skarm wall you, and none of the other mons have any incentive to stay in and status you. So unless you want to improve your matchup against specifically SPL stall, which is the easier version to beat regardless, then Return is simply more consistent against basically all other archetypes. Keep in mind that when you are burned only Facade gets the boost so your ability to beat faster mons is impaired even more.
 
Is there a legitimate reason to use a shiny Koko (or similarly Greninja)? Would using one not give away what moveset you are running since shiny Koko is nature locked and shiny Gren can't possibly be Battle Bond? Basically, do you think these kind of shiny mons are viable or competitively unviable? I ask because I see them on the ladder sometimes. Should the choice to use these shinies be discouraged?
Greninja being Protean can be also given away by its gender. Ash Greninja is always male, a normal Greninja can be female.
 
Skarmory is a staple on most variants of stall and you need to play around Counter when facing it, since Sturdy will guarantee that it can use the move once. If you Quick Attack to try and break its Sturdy, it might Roost predicting this plan. If you SD, Whirlwind is rising in usage on Skarmory and so you can simply find yourself phazed out. In addition you still fail to break Double Defog stall since both Zapdos and Skarm wall you, and none of the other mons have any incentive to stay in and status you. So unless you want to improve your matchup against specifically SPL stall, which is the easier version to beat regardless, then Return is simply more consistent against basically all other archetypes. Keep in mind that when you are burned only Facade gets the boost so your ability to beat faster mons is impaired even more.


Why do i forget to think
i forgot cc and quick attack will deal half damage when u are burnt, only facade will be boosted

Well, i guess that concludes that this set is pretty bad. it still has its surprise factor againt spl stall i guess, so thats something
 
What's a good partner for gengar? trying to make a team that utilizes gengar

So far I think Tapu Bulu is good because of the ground resist and gengar's poison resist but can't really think what goes well with these two as well.
 
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What is tapu bulu's leech seed set.
Thanks in advanced
There is no well-known standard leech seed bulu set, as it is far from bulu's most optimal set, but it can run one sub-optimally if you really want it.
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Horn Leech
- Substitute
- Leech Seed

Leftovers increase its already substantive passive recovery. Bulk Up works well with Leech Seed and helps take advantage of physical threats like landot, sub is your best bet of pulling off a leech seed set, and horn leech helps mitigate the hp loss from substitute as well as just being generally more optimal on this set than Wood Hammer. The evs are completely experimental and can be ev'd on a case by case basis. 248 HP lets it sub 4 times and be left with 1 HP, although grassy terrain recovery each turn probably makes this irrelevant, icf doing the math. 8 atk, because the extra 8 needed to go somewhere, and with no atk investment after 1 bulk up, horn leech 2hkos latios, which is p cool. max speed cuz max speed.

What is the Mixed Defensive set for Tangrowth? I can't find it in any place

With a base spdef of 50, the only way to have this thing's spdef mean anything whatsoever is with av, and av shouldn't run mixed def. The standard phys def set does run a little spdef however, and it's the closest tangrowth can get to pulling off mixed def.

Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 212 Def / 48 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Sleep Powder
- Hidden Power Ice

Quoted directly from the smogon dex, "The HP and Special Defense EVs allow Tangrowth to survive two Zap Plate-boosted Thunderbolts from Tapu Koko at full HP; more Special Defense can be added to better handle Tapu Koko, although this comes at the cost of Tangrowth's physical bulk, which it needs to combat physical attackers such as Zygarde." In essence, running more spdef than def without having av means that not only does tangrowth not achieve the purpose of a spdef set by not being able to take on many special attackers, but it will invalidate the point of having any def investment at all if it can't even deal with zygarde - the entire reason to run a tangrowth with def investment in the first place. The above set with 48 spdef is about as good a mixed def tangrowth you can get.

What's a good partner for gengar? trying to make a team that utilizes gengar

So far I think Tapu Bulu is good because of the ground resist and gengar's poison resist but can't really think what goes well with these two as well.

Your answer is entirely on the smogon dex, which consists of everything you should need to know about using any individual pokemon.
http://www.smogon.com/dex/sm/pokemon/gengar/

"Gengar's poor defenses make attempting to switch it in very risky, and thus it benefits highly from momentum. U-turn and Volt Switch users like Tapu Koko, Landorus-T, Mega Scizor, and Tornadus-T are good choices. Second to switch advantage, Gengar benefits from entry hazard support, often creating 2HKO scenarios that Gengar could not otherwise achieve, such as against Mega Scizor, specially defensive Skarmory, and Mega Sableye. Because Gengar is quite good at punching holes in opponent's defenses, setup sweepers can be great to capitalize on this, like Volcarona, Magearna, and Celesteela."

why cant tapu bulu learn double team

It's Moon pokedex entry says, "The guardian deity of Ula'ula is a lazy Pokémon. It commands plants to immobilize its foes and then deals them a savage blow with its horns."

Double Team works by moving so quickly your image starts to blur and create illusory copies of yourself. Tapu Bulu might simply just be too lazy to use the move.
The only flaw in this reason is that Slaking, Snorlax and Slowpoke all learn Double Team, while also being the mascots of laziness in pokemon. Then again, the pokemon company isn't exactly known for its consistency.
 
With a base spdef of 50, the only way to have this thing's spdef mean anything whatsoever is with av, and av shouldn't run mixed def. The standard phys def set does run a little spdef however, and it's the closest tangrowth can get to pulling off mixed def.

Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 212 Def / 48 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Sleep Powder
- Hidden Power Ice

Quoted directly from the smogon dex, "The HP and Special Defense EVs allow Tangrowth to survive two Zap Plate-boosted Thunderbolts from Tapu Koko at full HP; more Special Defense can be added to better handle Tapu Koko, although this comes at the cost of Tangrowth's physical bulk, which it needs to combat physical attackers such as Zygarde." In essence, running more spdef than def without having av means that not only does tangrowth not achieve the purpose of a spdef set by not being able to take on many special attackers, but it will invalidate the point of having any def investment at all if it can't even deal with zygarde - the entire reason to run a tangrowth with def investment in the first place. The above set with 48 spdef is about as good a mixed def tangrowth you can get.


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Get rid of RH and drop Mixed to B+ when you drop it to A. Maybe keep mixed in A- if you really insist, but rh needs to get junked

If you really want a phys def tang, run mixed w/ lefties which will still take the hits while simultaneously checking koko and healing up with lefties + seeds. RH is a relic of a Metagross Era, and should no longer exist.

Helmet is simply a suboptimal item on phys def tang - mixed already covers the phys def niche if you need it that badly.


My question is about this. From what I understanded, this set not exists anymore, and a mixed spread is used if needed. These two parts are from the Sets Viability Rank, and I don't think that the only thing that have changed was the item.
 
My question is about this. From what I understanded, this set not exists anymore, and a mixed spread is used if needed. These two parts are from the Sets Viability Rank, and I don't think that the only thing that have changed was the item.
I believe he's talking about the phys def set with 48 spdef investment. With this, it takes 42-50 from cb zygarde's outrage while taking 49 max from koko's hp ice and thunderbolt if koko is zap plate. To deal with life orb koko, you need pretty much max spdef investment, which lets cb outrage from zygarde become a guaranteed 2hko.
The 248 HP / 212 Def / 48 SpD spread is the best you can do.
 
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