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How do you beat CM faries?
So, clefable, tapu fini and hatterene (niche but also not really, I saw someone using it in 1900s)
I tried taunt fini but idk if I'm using the right set alongside taunt
I would imagine that taunt heatran would beat them all quite easily, but it doesn't fit too well on to my team
So 3 questions really:
Are there any other options besides what I've mentioned?
What's the best set to use with taunt fini?
And lastly, once you get the taunt off, how do you actually beat them now that they have +1 in spdef and spatk?
Heavy Slam Heatran is a little niche compared to the standard set but it reliably disposes of them with Magma into 2 Heavy Slams. Here's the set:

:ss/(Heatran):
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Atk / 224 SpD / 28 Spe
Sassy Nature
- Magma Storm
- Earth Power
- Taunt
- Heavy Slam

The EV's outspeed uninvested Skarmory and give you the 2HKO on Physically defensive Clefable with Heavy Slam.

(Edit, didn't see Fini in there, my bad. Use this for Clef and Hat.)

For Fini, a strong Grass breaker should fit your requirements. :(Kartana): and Choice Band :(Rillaboom): in particular have an easy time forcing it out, although be careful of Moonblast damage and Scald burns respectively if switching in.
 
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How do you beat CM faries?
So, clefable, tapu fini and hatterene (niche but also not really, I saw someone using it in 1900s)
I tried taunt fini but idk if I'm using the right set alongside taunt
I would imagine that taunt heatran would beat them all quite easily, but it doesn't fit too well on to my team
So 3 questions really:
Are there any other options besides what I've mentioned?
What's the best set to use with taunt fini?
And lastly, once you get the taunt off, how do you actually beat them now that they have +1 in spdef and spatk?
Depends. If its 2 attacks calm mind :clefable then Heavy slam users like :Melmetal or :heatran will do the trick. If its something like T-wave Calm mind Clef then a hard hitting grounds like Offensive Lando or :Garchomp are your best bet as the steels can be haxxed or outsped with T-wave shenanigans. For the increasingly common Water Fairies use resistive or bulky offenive grass types like :Kartana or :Rillaboom as there solid in the current meta and will almost always force them out with there Choice band or Swords dance sets. Electrics in general are nice to as there resistant to potential thunderwave but dont like grounds so take that into account. You can also try trick users as they can provide set up opportunities for other mons by permantly crippling there Win Con.

Hope this helps :)
 
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what are optimal spreads for 'demon mew' (cosmic / stored power / body press / roost)?
A Pokemon I haven't used since the Home meta :psycry:

I've seen multiple variants of it. The one currently listed on the Matchmaking thread looks like this:

:ss/(Mew):
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Cosmic Power
- Stored Power
- Body Press
- Roost

But I've also seen variants that run a good chunk of defensive investment with a little speed. (I can't for the life of me remember why though, I checked the speed tiers and those variants don't seem to hit any notable benchmarks. Maybe the Defense EVs secure a 2HKO on Heatran at +1 or something?)

Honestly, this Mew is pretty malleable and you can experiment with it to see which EV spreads suit your purposes best, but if you don't have any set goals in mind, 252/4/252+ should serve you well.
 
i know dynamax is toxic for many reasons, but have you ever considered testing gigamax to see if it's okay ?
maybe not all, but most of these mons are really weak to begin with, so with that and the fact that it would be much less unpredictable, i'm starting to become a little curious about it, what about you ?
 
i know dynamax is toxic for many reasons, but have you ever considered testing gigamax to see if it's okay ?
maybe not all, but most of these mons are really weak to begin with, so with that and the fact that it would be much less unpredictable, i'm starting to become a little curious about it, what about you ?
This is roughly the same thing like normal Dynamax and will be seen like complex, even with Gigantamax mons having some of the stat buffs removed depending on the move get changes, others will still be able to use those said moves that impacted the metagame, and also its still dynamaxing so all the game changers with Giganatamaxing will be seen. This is also one of those cases doing this will be sort of a complex banned thats the reason Gigantamax got banned altogether with Dynmax same concept but different tactics for some mons, so it's better to keep them both banned.
 
What speed tiers are common on def oriented lando-t at the moment?
Modest Heatran 253 (144 EVs to outspeed)
Adamant Bisharp 239 (88 EVs to outspeed, but ppl like to creep that by 1 extra point so they usually go 92)
Modest Magnezone 219 (8 EVs to outspeed)
The 220s is a very crowded speed tier for defensive Pokémon, for example Heatran, so you may want to spare a few extra points to creep them.
I'm not aware of other specific benchmarks, but hoped this helped a little
 

Abhi

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Katy

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If normal animated sprites are typed as :ss/(Pokemon):, how do you do back sprites?
Since there is no Backsprite-Command for Smogon in this case, you have to search in the internet from webpages related to Pokemon to get backsprites with the command of: [ IMG]ImageLink [/IMG] (without the spaces)

Or borrow them with these two links:
https://play.pokemonshowdown.com/sprites/ani/
https://play.pokemonshowdown.com/sprites/ani-shiny/
https://play.pokemonshowdown.com/sprites/ani-back/

That is the only way i know how to make them work in a post. But backsprites are in general very rarely used in posts so there is no direct command for it unlike frontsprites, which do have such commands.

S/O Abhi and ViZar for helping me answering that question for you. The best way btw with such more detailed questions is to post it here instead, as there is a more widespread amount of users with different expertize to get you an appropiate answer: https://www.smogon.com/forums/threads/smogon-simple-questions-suggestions-thread.3582200/

hope this helped! :)
 
I've been losing against hawlucha quite a bit. My own faults, not my team (or at least my team's weaknesses are being worsened by my lack of skill vs it). What are the best counterplays to it and how to play around it when it's on the field? Most of the time, it hits SD on the first turn, and I don't know if switching or staying is the best option. Sorry if this question isn't simple haha
 

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I've been losing against hawlucha quite a bit. My own faults, not my team (or at least my team's weaknesses are being worsened by my lack of skill vs it). What are the best counterplays to it and how to play around it when it's on the field? Most of the time, it hits SD on the first turn, and I don't know if switching or staying is the best option. Sorry if this question isn't simple haha
Zapdos, Moonblast Tapu Fini, Clefable, Tapu Koko, Pelipper, and Aegislash are all good options against it. Priority and offensive pressure to limit its openings and sweeping potential can also go a long way.

If you are using a more offensive team, it gets tougher and you will oftentimes have to force trades to revenge kill it.
 
Zapdos, Moonblast Tapu Fini, Clefable, Tapu Koko, Pelipper, and Aegislash are all good options against it. Priority and offensive pressure to limit its openings and sweeping potential can also go a long way.

If you are using a more offensive team, it gets tougher and you will oftentimes have to force trades to revenge kill it.
Would max atk rillaboom be able to kill any variants with grassy glide?
 

Finchinator

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Would max atk rillaboom be able to kill any variants with grassy glide?
If it was chipped significantly, yes.

252+ Atk Choice Band Rillaboom Grassy Glide vs. +1 0 HP / 0 Def Grassy Seed Hawlucha in Grassy Terrain: 101-119 (34 - 40%) -- guaranteed 3HKO

This assumes you are banded and Hawlucha lacks bulk, but non-CB is viable and Hawlucha oftentimes runs HP, so you will need a lot of damage prior.
 
It clicks Shell Smash and then has a chance of flinching anything standing in the way of it sweeping, which can be an effective strategy in the metagame.
Right, but that's been a thing we knew it could do forever. What happened last month that made this strategy so much more popular? Was it just that PR thread?
 

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What is the best screen setter in the current meta?
:tapu Koko: is imho one of the best dual screen setters in the current metagame, it has U-turn so it wont get blocked by ground-types such as landorus-t and garchomp and moreover it has taunt to disrupt possible defog attempts on its daul screens it set up prior.

:grimmsnarl: is imho the 2nd best dual screener in the metagame, with having prankster and a great typing against dragapult so it can fend off the tiers most dangerous special breaker due to it with resisting shadow ball and an immunity towards draco meteor. it also has thunder wave and spirit break to support its teammates further.

closely after that is :ninetales-alola: with a 2 in 1 combination due to hail + veil, it also possesses a great speed tier with 109 meaning that it can outspeed most of the metagame, however it has to be careful with attempts to shut down its hail with opposing weather setters like tyranitar, hippowdon, pelipper, and torkoal. however in pelippers case pelipper itself has to be really catious because of freeze-dry coming at its way.

in overall i would suggest tapu koko, or grimmsnarl as they are the 'easiest' dual screen setters to use right now. alola ninetales isnt bad either but can find itself in a bit of a troubling situations occosionally.

hopefully that helped :)
 

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