I'm so glad to have seen Sketchmons on the monthly ladder again! After the reboot last year, I thought it was a lot of fun to watch the format develop so quickly. I had more fun as the month progressed, but I thought I'd include my earlier teams in my team dump/thoughts wrap up post.
Week 1: Hype Moments and Aura Rain





I liked how this team played so I submitted it to aim. Or at least tried to, I wasn't doing too hot at the time and I accidentally linked a STAAABmons team. Also, we banned damp rock like a day later. Fairly simple rain abuse, fit for a youtube video.
Week 2: The Hazard Game





Ogerpon-Wellspring, despite being somewhat obviously broken, was extremely fun to play with. It especially shined alongside Salt Cure users and Cinderace, both of which easily achieved the necessary chip to land the critical Jet Punch KOs. This is where I started using that Tornadus-Therian set, which has been a staple on most of my teams (I just like how it plays). Cinderace is another one of my favorites, and one of the best Burning Bulwark users. Notably, this team does not feature hard hazard removal and relies on both Court Change and the omnipresence of Mortal Spin to remove hazards. Just the threat of Court Change massively changes the hazard game, and this team was slippery enough to get away with Court Change.
Week 3: Saltking





Played around after some further metagame development, and came up with my favorite Cinderace set yet: First Impression gets the jump on every other (relevant) priority in the tier, notably Ogerpon-Wellspring's Jet Punch and basically every Thunderclap, and also makes U-turn a surprisingly powerful follow-up move. This puts pressure on your opponent from a different angle, and Cinderace is often able to safely grab a Court Change or get some nice chip in after threatening a First Impression. Covert Cloak is Ting-Lu's best item, allowing it to sit on Mortal Spins, Sacred Fires, and Salt Cures, Gholdengo also holds one of these for a better matchup against Salt Cures and Scalds. Salt Cure Slowking puts out an immense amount of pressure, as it is no longer a safe switch in for basically anything. In hindsight it probably should have run Future Sight, but Slack Off + Psychic Noise allows it to sit on any defensive Pokemon hoping to tank the Salt Cure.
Week 4:





I liked this one enough to do an RMT on it!

Saturday Night (Alomomola) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Mortal Spin
- Wish
- Flip Turn
- Protect
This thing eats so many hits, and stray Bolt Strikes can usually be tanked while it pivots out to a teammate. Mortal Spin gives it the same pressure Scald did while providing utility.

Is The Loneliest (Clefable) @ Covert Cloak
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Take Heart
- Moonblast
- Flamethrower
- Moonlight
Win Condition! Covert Cloak + max defense + Unaware means Clefable absolutely sits on most defensive mons, is capable of tanking and revenge killing the many Fairy and Fire-weak offensive Pokemon, and wins every Calm Mind/Nasty Plot arms race. Magic Guard seems really cool on Clefable, but between Take Heart and Covert Cloak, Clefable is protected from most of the passive damage present in the tier. Take Heart is chosen because Clefable already has basically everything it could ever need, and it further cements the dominance over the defensive Pokemon in the tier.

Night Of The Week (Glimmora) @ Heavy-Duty Boots
Ability: Toxic Debris
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Strength Sap
- Mortal Spin
- Stealth Rock
- Power Gem
Honestly not sure if Strength Sap is the best choice, but it's what the team got iterated towards. Maximum defense Glimmora is capable of taking at least one hit from nearly everything in the tier (Ground moves don't count) and make a little bit of progress. Toxic Spikes really make the rest of the team shine so much more, and a secondary Mortal Spin user helps against opposing Hazard stack teams.

My Sweetie And I (Gholdengo) @ Choice Scarf
Ability: Good as Gold
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Make It Rain
- Trick
- Recover
I believe that this is the optimal Gholdengo set. Ghost is a fantastic STAB, and nothing relevant is able to repeatedly tank both multiple Astral Barrages and Make it Rains, making Gholdengo a ticking time bomb once the opponent's Ghost or Steel resist is damaged. Gholdengo is *really* good here, in my personal top 5, thanks to its fantastic power, versatility, and ability to block Mortal Spin. One of its biggest roadblocks is PP usage, 8 PP on each STAB is not a lot and good gameplay requires you to conserve these as much as possible.

Used To Dance (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Salt Cure
- U-turn
- Knock Off
- Bleakwind Storm
The GOAT set. Salt Cure + Knock Off + U-turn on a Regenerator user is, uh, really good, and makes progress whenever Tornadus hits the field. Assault Vest means it can tank most unboosted special hits and hit back with Salt Cure or Knock Off, severely hindering whatever tried to hit it. This set serves as the glue to so many of my teams thanks to its unparalleled utility and ability to offensively check dangerous Pokemon like Gholdengo and Walking Wake, while uninvested Bleakwind Storm is able to heavily damage or KO physically defensive Pokemon like Great Tusk and Landorus-Therian.

Cheek-to-Cheek (Ting-Lu) @ Covert Cloak
Ability: Vessel of Ruin
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Shore Up
- Spikes
- Earthquake
- Whirlwind
The load-bearing special wall of the format, like many other formats. Checks basically anything you need to that doesn't have a boosted STAB Water move. Spikes and Whirlwind further enforce the hazard core, and combined with the incredible passive damage output of its teammates, Ting-Lu is afforded many opportunities to use Spikes and Shore Up.
Overall, Sketchmons feels like a format about personal preference. The good stuff works in whatever way you think would be the most fun, and no team is going to check *everything* and you can pick what you're going to lose to (this unfortunately lowers the competitiveness score from the survey). Glad I got to experience this format with everyone. Special thanks to the Sketchmons council, who worked super hard to make informed and fair tiering decisions while keeping the core idea of the format alive.