[Overview]
<p>Slowking serves has an interesting role niche as a mixed tank in the Black and White BW OU metagame as a mixed tank, but it often falls short of a place on many teams for a few good reasons. To start with For starters, its mediocre Defense, abysmal Speed, and Pursuit weakness make its life extremely uncomfortable in a tier where some of the most dominant physical powerhouses, namely Tyranitar and Scizor, prey on these attributes. It also faces direct competition from its physically defensive cousin Slowbro, who is often preferred for its greater physical Defense and consequent ability to counter many of the game's powerful Fighting-types.</p>
<p>Fans of the king may rejoice, however, for what it lacks in raw defensive capability, it makes up for in general utility. With Nasty Plot, Slowking establishes itself footing as a very competent sweeping aid is there a more common word/phrase "sweeping aid" can be replaced with? i don't really understand what you're trying to get at, and even a viable veritable threat all its own under the effects of Trick Room. Its potent solid Special Defense also makes it a valuable candidate for absorbing a stray Hydro Pump, or Draco Meteor or two, without fear of being worn down over the course of a match due to its extremely useful ability, Regenerator. While it may not find its a home on many conventional teams, the eccentric but effective nature of the king's abilities give it a silent spot unique niche in the already populous OU metagame.</p>
[SET]
name: Tank
move 1: Scald
move 2: Psychic / Flamethrower
move 3: Dragon Tail / Toxic
move 4: Slack Off
item: Leftovers
ability: Regenerator
nature: Calm
evs: 252 HP / 200 Def / 56 SpD
[(remove space)SET COMMENTS]
<p>In a metagame where auto-weather is both active and dominant, Slowking's defensive prowess is a blessing. Its Water and Fire resistances work in tandem with Regenerator, allowing it to switch in on common weather starters Ninetales and Politoed without fear of being worn down. The Water resistance is particularly crucial here, as Politoed is by far the most more common of the two by far. Infernape, another problematic Pokemon for many teams have trouble dealing with, is also countered consummately; factoring in Leftovers recovery, even a Nasty Plot-boosted Grass Knot from its Nasty Plot set misses the will never 2HKO on Slowking, assuming max damage and Leftovers recovery 1) don't you always assume max damage? 2) lefties recovery - i'm gonna assume you mean the 2ko. Be on the lookout for U-turn though, since it allows Infernape free damage and an instant ticket out of the match-up, which could spell doom for Slowking when if Infernape is paired with a Pursuit user.</p>
<p>As a mixed wall, Slowking also carries a great burden on its shoulders, being as it is expected to switch in on a wide range of potent physical and special attackers, and scare them off. Its important Fighting resistance, along with a glaring Pursuit weakness and modest Defense stat, means Slowking can't invest as much in its Special Defense as it'd might like to. The current EV spread makes this compromises by giving it enough Special Defense to switch in on specs? scarf? defensive? Politoed's Rain-boosted Hydro Pumps and recover the damage, while at the same time blocking letting it wall powerful STAB Fighting-type attacks from the likes of Conkeldurr and Choice Band Terrakion, who may opt to use a powerful Fighting-type attack right away. Subsequent switch-ins are punishable It may not always be safe for the king to switch in, though; Terrakion's X-Scissor or Stone Edge will wreck Slowking, and a Conkeldurr at +1 will easily win the match-up.</p>
<p>Scald is the STAB attack of choice, used mainly for its burn rate, which helps ward off potential counters like Tyranitar. Psychic is also a very important move for Slowking, giving it a chance to counter Fighting-types such as Machamp, Conkeldurr, and Toxicroak, whereas Flamethrower would mainly be used to combat Scizor, Ferrothorn, and other Grass-types switching in. Dragon Tail allows lets Slowking to play a very solid battle of attrition by that's not what attrition means >.> force out anything it can't beat immediately, and negating the setup opportunities of phazing set-up Pokemon like Reuniclus or non-Substitute Latias in a clutch situation. Enemy bulky Water-types, especially those carrying Water-immune abilities, will hate taking a Toxic, as it hinders their longevity. This applies more specifically especially to Gastrodon, Vaporeon, and Jellicent, which otherwise wall Slowking perpetually.</p>
[Additional Comments]
<p>More than anything else, Slowking would appreciates bulky offensive/defensive partners to cover for take care of the threats it can't handle. For example, it is absolutely useless in the face of a Calm Mind Latias with Substitute, since Dragon Tail doesn't deal enough damage to break its Substitutes. Ironically, its greatest nemeses, Scizor and Tyranitar, come in handy here, since they're two of the best Latias counters available; in return, and Slowking can shield incoming absorb Fire or Fighting attacks aimed at them in return. In this regard, Slowking is also an ideal partner for Ferrothorn, walling as it walls both of its two major Ferrothorn's weaknesses with impunity. This is a one-sided partnership, however, since Ferrothorn won't be of any help in countering the likes of Celebi and Thundurus, despite resisting their main STAB moves.</p>
<p>Hail teams benefit heavily from its presence, being a perpetual switch-in ability to switch in to Politoed and Ninetales, not to mention the exceedingly dangerous Infernape. Slowking can also run be used alongside a defensive core of Skarmory and Blissey in order to augment supplement its weakness to Infernape and other mixed attackers. Ice Beam can be used to check the likes of Dragonite and Salamence, while Yawn more or less functions in the same way Dragon Tail does, except but is limited by Sleep Clause and status-immune targets.</p>
[SET]
name: Defensive Nasty Plot
move 1: Nasty Plot
move 2: Scald
move 3: Psyshock
move 4: Ice Beam / Fire Blast / Slack Off
item: Leftovers
ability: Regenerator
nature: Calm
evs: 252 HP / 180 Def / 76 SpD
[SET COMMENTS]
<p>As mentioned previously, there isn't a whole lot in the standard metagame that Slowking can do better than Slowbro. Thankfully, this set houses boasts one of its few major selling points as the main attraction one of Slowking's greatest selling points over its cousin: Nasty Plot. Unlike Calm Mind, this move allows Slowking to boost its Special Attack to dangerous levels fairly twice as quickly, wherein enabling it would to use its respectable defenses to survive powerful hits from sweepers and KO in return, or overcome walls that would attempt to impede its progress. Thundurus, for example, cannot OHKO with Thunder unless it has a Life Orb, nor can it KO with a Life Orb Thunderbolt, and will receive heavy retaliation from any one of Slowking's boosted attacks. Nasty Plot Celebi also has trouble dealing with Slowking, as a +2 Ice Beam or Fire Blast will OHKO with some prior damage, and while an unboosted Giga Drain can barely deal half its HP in damage barely takes away half Slowking's HP. Even Swords Dance Virizion, which targets Slowbro's weaker Defense stat, fails to OHKO with Leaf Blade, and takes an easy one-hit is easily OHKOed from by Psyshock.</p>
<p>Defensive Pokemon have an especially hard time stopping Slowking, since they lack the means to KO it right away. +2 Psyshock readily handily 2HKOs Blissey, while defensive Celebi are is slain by a boosted Ice Beam or Fire Blast. and Ferrothorn suffers a similar fate to Celebi, however, only it can survive even a boosted attack in Rain and deal heavy damage with Power Whip. </p>
<p>One keynote aspect of this set's effectiveness is the ability Regenerator is key to this set's effectiveness: while Slowking may not be able to sweep an entire team in one sitting, Regenerator gives it multiple chances to switch in and set up by recovering 33% of its health as it switches. This makes it impossible for Slowking to wither even to a full four layers of entry hazards, since they can only deal a maximum 37% of its HP in damage, whereas Slowking will always maintain at least 39% of its health each time it switches out. just my opinion, but i don't think it's necessary to provide that much detail on what's really just a small side point (feel free to keep it though if you judge it useful).</p>
[Additional Comments]
<p>This type of Slowking is at its best in Rain, but for different reasons than one might expect: – Slowking and Politoed share many of the same enemies, and whom Slowking can effectively lure them out and defeat them by tanking their hits and retaliating with a KO. The boost from Rain also allows helps Slowking to plow through bulky offensive Pokemon much more easily, such as Reuniclus, which would normally attempt to can otherwise stall Slowking out with consecutive Calm Minds. Focus Blast is an alternative coverage option to deal more damage to both Ferrothorn and Tyranitar, but an untimely miss will be the end of the king.</p>
<p>The EVs on this set are only slightly different from its standard tank set: with a slight increase in SpDef EVs, which allows Slowking to survive some really powerful more special attacks while maintaining most of its physical survivability.</p>
[SET]
name: Trick Room
move 1: Trick Room
move 2: Surf
move 3: Focus Blast / Fire Blast
move 4: Nasty Plot / Ice Beam
item: Life Orb
ability: Regenerator
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe
[SET COMMENTS]
<p>Slowking is no slouch as a Trick Room sweeper, and once again comparable to Slowbro in all but the move Nasty Plot. Rather than absorbing blows and striking back with even greater force, this type of Slowking would rather gets the jump on the its opponent by turning its speed against them it and promptly proceeds to KOing all in its path with a its boosted sweep moves. Unlike Slowking's other sets, an all-out Trick Room sweeper requires the use of Surf for its higher base power of Surf. while the rest of Its other moveslots can be are dedicated to coverage: Fire Blast is secures a guaranteed OHKO on even the bulkiest of Ferrothorn and Scizor in neutral weather, whereas Focus Blast would mainly be used with Tyranitar in mind, whose Special Defense stat is through the roof while Sand Storm is active, and hits Tyranitar, who often runs many Special Defense EVs invests heavily in Special Defense to temper the damage of even shrug off all but the most powerful Surfs in OU. It also retains coverage against Ferrothorn if Fire Blast is not being used. Slowking may often struggle to find two turns to both set up Trick Room and Nasty Plot for a sweep; if so, Ice Beam can use used instead for coverage against Dragons.</p>
[Additional Comments]
<p>Though decent as a standalone, the support this type of Slowking offers for Trick Room teams is a very crucial element in the way it plays. Its typing, bulk, and Regenerator allow it many switch-ins, and a full-on dedicated Trick Room team would really appreciate the lingering field effect. In addition to supporting its team with Trick Room, Slowking also has the option of going running a more defensive build to stay in the game longer and cover its teammates' weaknesses more effectively; in this case, the standard tank spread would be desired, with a Sassy nature and 0 Speed IVs, and Slack Off replacing Nasty Plot. </p>
[Other Options]
<p>Slowking can run an effective Choice Specs set with the help of Regenerator, but it is hampered by the loss of Trick being incompatible with Regenerator with its new ability. Seismic Toss, an otherwise great option, is unfortunately also illegal with Regenerator. Calm Mind sets are entirely outclassed by Slowbro, who has a much higher base Defense to work with. Thunder Wave is an inferior option on sets that employ the use of Scald, since it denies Slowking the chance to burn some of its common physical enemies. Grass Knot is only useful in defeating Gastrodon, whereas Swampert and Quagsire already take a decent amount of damage from a Rain-boosted Scald, with an additional burn chance.</p>
[Checks and Counters]
<p>Unless burned switching in, Tyranitar wreaks havoc on all Slowking sets. Defensive variants 2HKO effortlessly with Crunch as a +2 Scald barely dents manages over half its HP in damage, and Choice Band variants can trap it with Pursuit. Choice Scarf Tyranitar is also a worthy response good counter, but its Crunch is weaker and does not OHKO, and without HP investment, a boosted Scald can take it out after Stealth Rock damage. Scrafty can also switch in on Slowking and boost without fear unless Rain is active, in which case it would risks being KOed by a +2 Scald. Scizor and the less common Escavalier are also forerunners among Slowking counters. Like Tyranitar, their Choice Band sets can trap it with Pursuit, while Scizor's U-turn can OHKO or steal free momentum as it switches out. However, both also fear the Scald's burn chance from Scald, in addition to as well as a possible Flamethrower or Fire Blast.</p>
<p>Slowking's Defense is much weaker than its Special Defense, so it generally has more problems dealing with physical powerhouses. Choice Band Haxorus, for instance, can oh? 2h?KO it with Outrage after Stealth Rock damage. Ferrothorn can also dent it severely with Power Whip, or set up entry hazards if it isn't packing a Fire-type move. Electric- and Grass-types, such as Virizion and Thundurus, also make good checks to Slowking if it's not at full health or hasn't boosted. Keep an eye especially on Rotom-W and Celebi, as both are very common in standard play, with the latter using Slowking as a free setup opportunity should it lack Ice Beam or Fire Blast. Hydregion can also threaten Slowking with Dark Pulse.</p>