• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

CAP 2 Smogon "Create a Pokemon" Part Deux: Discussion 8

Status
Not open for further replies.
Cloud Nine makes no sense whatsoever...Tomb=Airtight=Air Lock....


Why no Earthquake? I would see a mummy with access to lots of Ground-control powers, like EQ and Earth Power.
 
Earthquake makes perfect sense. They're strong, they can punch the ground, and thus cause an Earthquake. Especially if they're already underground in a Pyramid.
 
It kind of feels wrong to take Rayquaza's ability and give it to this guy without at least changing the name.

Anyway:

Hammer Arm

Fire Punch only

Yes, move should be Recover or Morning Sun but Moonlight also works

No Will-o-Wisp

Remove Bind, Rock Tomb, Hyper Voice, Icy Wind and possibly Glare from the level-up movepool.

I've heard that Ampharos doesn't learn Tail Glow because the Japanese name of said move actually translates to "Firefly Light". I've noticed that Glare is only learned by snake pokemon. Does anyone know the literal translation of its Japanese name?
 
I think Force Palm and Hammer Arm should be the main STAB moves. (If Glare is there, there's little reason that Force Palm shouldn't.) Hammer Arm is just fine at level 53 and Force Palm I would prefer to be an egg move.

Mummy bandages and fire don't mix, IMO, thus Ice Punch and ThunderPunch should be fine.

I have no problem with recovery considering it gets Air Lock and Shed Skin variants will use Rest most of the time, anyway, so go ahead and give it Moonlight.

Will-O-Wisp? No. Again, I can't see fire coming from anything potentially flammable.



Everything else looks okay. Explain Hyper Voice to me, though...


EDIT: Glare in Japanese literally translates to "Snake Glare," I believe. In French it's Intimidation, though.
 
What should the main Fighting STAB move be??
-
Close Combat
-Cross Chop
-Dynamic Punch
-Hammer Arm
-Super Power

Which, if any, of the Elemental Punches does this get??
-Fire Punch
-Ice Punch
-ThunderPunch

Does this get Recovery outside of Rest??
-Yes, move is Moonlight (fits better with a vengeful mummy than Morning Sun)
-No

Does this get Will-o-Wisp??
-Yes
-No
 
What should the main Fighting STAB move be??
-Close Combat
-Cross Chop
-Dynamic Punch
-Hammer Arm (I can see this getting DynamicPunch and Cross Chop, too.) Close Combat wouldn't be broken since it lowers your defences and you can't wall shit after that so nobody would use it, but I don't see it fitting.
-Super Power

Which, if any, of the Elemental Punches does this get??
-Fire Punch
-Ice Punch
-ThunderPunch

Does this get Recovery outside of Rest??
-Yes, move is Moonlight (fits better with a vengeful mummy than Morning Sun)
-No

Does this get Will-o-Wisp??
-YES because every ghost gets it except froslass (It's icy so that makes sense) even fucking rotom gets it. I don't give a shit about Dusknoir getting outclassed, big fucking deal. syclant outclassed Weavile in almost every way but nobody cares and you shouldn't.
-No

No Close Combat
No Earthquake
No non-Rest healing moves (allow Force Palm)
No Elemental Punches (or Ice/Thunder Punches will destroy its Flying counters.)
No Earth Power
Super Power or Cross Chop.
Able to learn Force Palm.
No Will-o-Wisp.

We're not trying to create a shitty version of Dusknoir either
 
Deck's rec's:

Main Movepool:

Question: Although it is nigh useless, why does this get Hyper Voice? This seems more like a silent killer to me. If we must have a sound move, Screech at least has precedance on a lot of random things (Screech Mareep ftw?) Hyper Voice has all of uh, 4 Normal pokemon lines.

Moonlight is a bit of a stretch. This thing has theoretically been in a sarcophagus forever. It isn't really diurnal or nocturnal as much as it is just an indoor spook. No recovery outside of Rest.

Hypnosis is also a stretch. The entire Duskull line have a creepy mystic eye and they don't get Hypnosis. MisD and MisM don't get Hypnosis. Hypnosis is a very powerful move that shouldn't just be passed around flippantly. Glare is cool though, it doesn't have perfect acc like Thunder Wave, but it does tell Chompy, Gliscor, Hippo, and Duggy to take a hike.

Roar doesn't seem to make much sense here. It doesn't even have a mouth.

How does this even Dig in the first place? Or EQ for that matter.

Dream Eater, Poison Jab, and Sludge Bomb can probably go too.

Egg moves:

Take off Bone Rush, Nasty Plot, Knock Off, and Punishment.

Stylistic concerns are cool, but Bone Rush is unneccesary, Nasty Plot is just... no. How many new pokemon are we going to grant +2 SA to? Never mind Nasty Plot + STAB Aura Sphere is every RBY Swiftdancers wet dream realized. This has enough support moves without Knock Off (Scylant also got Knock Off...) Punishment just doesn't seem to fir either. Maybe Faint Attack instead.


Elemental punches:

Ice Punch only. Fire Punch makes no sense on a mummy and Thunderpunch just makes it too good combined with IP.

Main Fighting STAB:
Cross Chop
Hammer Arm
Sky Uppercut


Will-O-Wisp:
Yes. The only Ghost that doesn't get it is Froslass (yes, Sheddy does get WoW). Double Status (burn/para/poison[Toxic]) is very cool.

Power Whip/Grass Knot:
Yes. It's got the body style, and Grass moves aren't particularly overpowering. Power Whip has questionable acc and Grass Knot is running off the crap SA. It's not useless but it probably won't win a seat on every set.

Other Moves:
Note SKy Uppercut under fighting STAB. This is a floaty fighter, so Sky Uppercut works well enough and also adds a little flavor.
 
Hypnosis is also a stretch. The entire Duskull line have a creepy mystic eye and they don't get Hypnosis. MisD and MisM don't get Hypnosis. Hypnosis is a very powerful move that shouldn't just be passed around flippantly. Glare is cool though, it doesn't have perfect acc like Thunder Wave, but it does tell Chompy, Gliscor, Hippo, and Duggy to take a hike.
Actually, Missy had it in GSC. And yeah, No Hypnosis for the mummy.

How does this even Dig in the first place? Or EQ for that matter.
Well, Claydol and Dusknoir get it...

Stylistic concerns are cool, but Bone Rush is unneccesary, Nasty Plot is just... no. How many new pokemon are we going to grant +2 SA to? Never mind Nasty Plot + STAB Aura Sphere is every RBY Swiftdancers wet dream realized.
I was the member who suggested Nasty Plot, but that was before knowing this thing got Aura Sphere >_> Actually, I don't think we had given it before my post...
 
What should the main Fighting STAB move be??
-
Close Combat
-Cross Chop
-Dynamic Punch
-Hammer Arm
-Super Power

Which, if any, of the Elemental Punches does this get??-Fire Punch
-Ice Punch
-ThunderPunch

Does this get Recovery outside of Rest??
-Yes, move is Moonlight (fits better with a vengeful mummy than Morning Sun)

-No

Does this get Will-o-Wisp??-Yes
-No
 
What should the main Fighting STAB move be??
-
Close Combat
-Cross Chop
-Dynamic Punch
-Hammer Arm
-Super Power

Which, if any, of the Elemental Punches does this get??
-Fire Punch
-Ice Punch
-ThunderPunch


Does this get Recovery outside of Rest??
-Yes, move is Moonlight (fits better with a vengeful mummy than Morning Sun)
-No

Does this get Will-o-Wisp??
-Yes
-No
 
Don't know why im commenting, my comments are never taken in account anyways.



Moveset:
No Icy Wind! No ice moves in general, mummies are dry, ice is water!
No Cross Shop, it's a mummy not a karateka.
Yes Close Combat, because that's how mummies fight.
No Hypnosis/Nightmare.
No Moon Light or any other healing attack.
Yes life draining attacks.
No Shadow Ball. No WAY Aura Sphere. Mummies don't use projectiles nor energy stuff.
No elemental punches. Maybe fire punch or thunderpunch but... nah.
Yes Will-o-Wisp.




What should the main Fighting STAB move be??
-Close Combat

Which, if any, of the Elemental Punches does this get??
-Fire Punch
-Ice Punch
-ThunderPunch

Does this get Recovery outside of Rest??
-Yes, move is Moonlight (fits better with a vengeful mummy than Morning Sun)
-No

Does this get Will-o-Wisp??
-Yes
-No[/QUOTE]
 
What should the main Fighting STAB move be??
-Close Combat
-Cross Chop
-Dynamic Punch
-Hammer Arm
-Super Power

this guy shouldnt have close combat because he is supposed to be tankish.
he shouldn't have dynamic punch because of bad accuracy.
he shouldnt have hammer arm because he might be able to outspeed other walls.
he shouldnt have super power because it lowers two of his best stats.
he should have cross chop because it is the only option left that doesnt affect him in large ways.

Which, if any, of the Elemental Punches does this get??
-Fire Punch
-Ice Punch
-ThunderPunch

he shouldnt get fire punch because his toilet paper would catch on fire.

Does this get Recovery outside of Rest??
-Yes, move is Moonlight (fits better with a vengeful mummy than Morning Sun)
-No

he will be way better than dusknoir if we give him this.

Does this get Will-o-Wisp??
-Yes
-No

no. then he will be better than dusknoir.

Well, post away. I expect this one thread to be open for a while.
answers are underlined. comments are colored, italicized, and bolded.
 
What should the main Fighting STAB move be??
-Close Combat
-Cross Chop
-Dynamic Punch
-Hammer Arm
-Super Power

Which, if any, of the Elemental Punches does this get??
-Fire Punch
-Ice Punch
-ThunderPunch

Does this get Recovery outside of Rest??
-Yes, Moonlight
-No

Does this get Will-o-Wisp??
-Yes
-No

I don't think anything will be gained by me arguing any further.
 
For main Fighting STAB, Cross Chop and a high-PP move of choice. *jumps on Force Palm bandwagon*

For elemental punches, Ice Punch to screw over Garchomp (go die, why don't you? <_<) and no Fire Punch. I'm impartial on Thunderpunch.

For non-Rest recovery, Moonlight. It gives him interesting recovery options based on ability.

I'm impartial on Will-o-Wisp, leaning towards no.
 
Fighting STAB- Sky Uppercut/Hammer Arm

Someone brought up the idea of Sky Uppercut and I like it, but Hammer Arm is my second choice

E-Punches- Ice and Thunder

Fire just doesn't work

Recover- Moonlight

I just hate having to resort to Rest

Will-O-Wisp- No

It makes sense, but it just seems broken to me.
 
Can Sky Uppercut also be an alt Fighting STAB move for our mummy? I somewhat remember Jonathan talking about how Hammer Arm on this guy might be broken on it. I think Sky Uppercut would be another decent choice for it.
 
What should the main Fighting STAB move be??
-
Close Combat
-Cross Chop
-Dynamic Punch
-Hammer Arm
-Super Power

Which, if any, of the Elemental Punches does this get??
-Fire Punch
-Ice Punch
-ThunderPunch

Does this get Recovery outside of Rest??
-Yes, move is Moonlight (fits better with a vengeful mummy than Morning Sun)
-No

Does this get Will-o-Wisp??
-Yes
-No

Well, post away. I expect this one thread to be open for a while.

Cross Chop
It looks good at karate chopping

Ice punch
After several years without blood your body tends to get cold.

Yes, on Moonlight

Sure. Moonlight = air lock, rest = shedskin

Yes, on W-o-W
I'm going with NO.
 

How does this even Dig in the first place? Or EQ for that matter.

Mario with Lasers said:
Well, Claydol and Dusknoir get it...

Dusknoir doesn't get Dig (does get EQ), and Claydol is basically a glorified floating drill bit. The anime shows it basically has 360 degree manueverability. I can't imagine digging can be much different when you're a psychically rotating totem.

Force Palm is also cool, although its kind of makes this a Body Slam vs. Thunder Wave situation.
 
Elemental punches:
Ice Punch TPunch would allow it to really counter Gyarados, and while I may not care that much about Dusknoir, I like its ability to take on DDos, and I'd like it to be exclusive to him.

Main Fighting STAB:
Cross Chop
Close Combat
Hammer Arm
Sky Uppercut

Sky Uppercut needs more love. It has decent power and fits his whole floating them like Deck said.

Will-O-Wisp:
Yes WoW is a fun way to cripple shit like Garchomp, and I'm all for it, especially with the whole all-ghosts-get-this-move thing.

Power Whip/Grass Knot:
YES Power Whip would increase its versatility as well as fit its theme.

BTW, am I the only one who is enjoying making this Poke much more than making Scylant?
 
What should the main Fighting STAB move be??
-
Close Combat
-Cross Chop
-Dynamic Punch
-Hammer Arm
-Super Power

Which, if any, of the Elemental Punches does this get??
-Fire Punch
-Ice Punch
-ThunderPunch

Does this get Recovery outside of Rest??
-Yes, move is Moonlight

-No

Does this get Will-o-Wisp??
-
Yes
-No
 
What should the main Fighting STAB move be??
-
Close Combat
-Cross Chop
-Dynamic Punch
-Hammer Arm
-Super Power(All of the others don't fit.)

Which, if any, of the Elemental Punches does this get??
-Fire Punch
-Ice Punch
-ThunderPunch

(Fire Punch makes no sense, Ice Punch is most fitting)

Does this get Recovery outside of Rest??
-Yes, move is Moonlight

-No

Does this get Will-o-Wisp??
-
Yes
-No
 
Controversial Moves

What should the main Fighting STAB move be??
-Close Combat
-Cross Chop<-------(this wouldnt be bad)
-Dynamic Punch
-Hammer Arm<-----(this would be awesome on this)
-Super Power
-Force Palm <---- (i think we all agree, this is a MUST)

-Think force palm is a must. it will add support/a high PP STAB fighting move. Hammer Arm would be interesting, since it is not seen much and he would not mind the speed loss. Cross Chop also looks fair, but also looks the most boring to me. I think hammer arm and force palm should both be in, and if there's room put in cross chop.

Which, if any, of the Elemental Punches does this get??
-Fire Punch<--- maybe
-Ice Punch
-Thunder Punch
-None

I dont think that he should get any of the punches, but if he does, he should get fire punch. It fits the theme the best, and fire punch is more interesting than the typical thunder and ice punches. But over all, i would say NONE

Does this get Recovery outside of Rest??
-Yes, move is Moonlight
-No
I mean, why not? He does live in the dessert. I mean, this would allow for there to be more sets than the standard restalker. I like seeing many different varieties of sets. If he had only rest, a majority of the people playing this would have rest/sleeptalk/shadowpunch/forcepalm. Unless there are choicebanded versions of course. It will make him a better tank, and he is by no means broken, i mean, his defensive stats are not anything amazing. They are very sturdy, but no where near cress, who also has moonlight. Besides, is there the whole thing about book of life, and the book of the dead. (which have pictures of moon and a sun?) cant remember which one goes with which though... either way its going to be moonlight or morning sun

Does this get Will-o-Wisp??
-Yes
-No

The mummy is not a ghost, nor is he a fire type. He should not get this move, and it would make dusknoir obsolete. I dont think that will-o-wisp fits for him, he should be bulking up instead ;)


Does it get Power Whip and Grass Knot?
-Yes
-No
Grass moves are awesome, no doubt about it. It would sweet if this guy gets power whip. It fits the theme, it is a very powerful, but inaccurate move, and there are only a few pokemon with power whip. It is understandable not to have grass knot, but power just seems like a must.

Does this get Rapid Spin?
-Yes
-No

Yes, rapid spin. How many movies have you seen a mummy twist out of his cloth and do, well, a rapid spin? Rapid spin is a move that is generally found only in a few pokes. I mean, lets see what a majority of people use for spinners. Starmie, Tentacruel, and Forretress. And then there are the occasional Claydol, Hitmontop, and Blastoise. And then the extremely rare donphan, armaldo, sandshrew, and kabutops. The pokemon community needs more spinners. There are only 3 spinners that are really viable, the rest aren't used as often. Rapid Spin just seems right on this poke.

Does this get Hypnosis?
-Yes
-No

Sleep is a damn good status. With everything we are giving it, i think that hypnosis would be too much. It should play more of a supporter, without the status.
 
What should the main Fighting STAB move be??
-Hammer Arm

Which, if any, of the Elemental Punches does this get??
-ThunderPunch
-FirePunch


Does this get Recovery outside of Rest??
-No

Does this get Will-o-Wisp??
-Yes

Hammer Arm is perfect for this. ThunderPunch and Fire Punch for coverage, but no Ice Punch for pwnage. No Recovery and I want Will-o-Wisp for versatility.
 
Status
Not open for further replies.
Back
Top