Previous Information and Threads:
Poll 7 - Ability
Poll 6b - Art
Poll 6a - Art
Poll 6 - Art
Part 5 - Base Stats
Part 4a - Base Stat Range
Part 4 - Base Stat Range
Part 3 - Role
Part 2b - Secondary Typing
Part 2a - Secondary Typing
Part 2 - Secondary Typing
Part 1b- Main Typing
Part 1a - Main Typing
Part 1 - Main Typing
The Beginning
Typing: Ghost/Fighting
90 HP / 105 Attack / 90 Defense / 65 Sp. Attack / 110 Sp. Defense / 65 Speed
Total = 525 BST
Will not evolve from an already existing Pokemon
Ability: Shed Skin
This Pokémon has a 30% chance of removing Burn, Freeze, Paralysis, Poison, and Sleep at the end of each turn.
Looks like this:
The question for this poll is "What secondary ability do we give our Pokemon?"
Shed Skin won the ability poll without a doubt. It had 61 votes compared to its closest competitior's, Dry Skin, 38 votes. After that we had a cluster of the remaining four abilties, all within 10 votes of each other. This poll with decide the secondary ability, or if we stick with just Shed Skin. Voting will be done with the bolding method and you get only one vote.
Air Lock
While Pokémon with Air Lock are out, the effects of weather are temporarily disabled. Fire and Water moves are at normal power in sun and rain, Rocks have normal Special Defense in sandstorm, SolarBeam has 120 power and takes 2 turns, and Blizzard and Thunder have normal accuracy. The game will report that the weather is still going, however. The weather's effects will return when the Pokémon with Air Lock switches out.
Dry Skin
If Sunny Day is in effect, this Pokémon loses 12.5% HP each turn. If Rain Dance is in effect, this Pokémon heals 12.5% HP each turn. In addition, this Pokémon heals 25% HP when hit with a Water attack, but takes 25% extra damage from Fire attacks.
Insomnia
This Pokémon cannot be put to Sleep. This Pokémon cannot use Rest. If a Pokémon is Sleeping, and then gains Insomnia, it is instantly cured of Sleep.
Snare Trap/Entomb
No Ability
Self-explanatory. The only option on this Pokemon becomes Shed Skin. Mainly if you don't think any of the remaining abilities fit.
Poll 7 - Ability
Poll 6b - Art
Poll 6a - Art
Poll 6 - Art
Part 5 - Base Stats
Part 4a - Base Stat Range
Part 4 - Base Stat Range
Part 3 - Role
Part 2b - Secondary Typing
Part 2a - Secondary Typing
Part 2 - Secondary Typing
Part 1b- Main Typing
Part 1a - Main Typing
Part 1 - Main Typing
The Beginning
Typing: Ghost/Fighting
90 HP / 105 Attack / 90 Defense / 65 Sp. Attack / 110 Sp. Defense / 65 Speed
Total = 525 BST
Will not evolve from an already existing Pokemon
Ability: Shed Skin
This Pokémon has a 30% chance of removing Burn, Freeze, Paralysis, Poison, and Sleep at the end of each turn.
Looks like this:

The question for this poll is "What secondary ability do we give our Pokemon?"
Shed Skin won the ability poll without a doubt. It had 61 votes compared to its closest competitior's, Dry Skin, 38 votes. After that we had a cluster of the remaining four abilties, all within 10 votes of each other. This poll with decide the secondary ability, or if we stick with just Shed Skin. Voting will be done with the bolding method and you get only one vote.
Air Lock
While Pokémon with Air Lock are out, the effects of weather are temporarily disabled. Fire and Water moves are at normal power in sun and rain, Rocks have normal Special Defense in sandstorm, SolarBeam has 120 power and takes 2 turns, and Blizzard and Thunder have normal accuracy. The game will report that the weather is still going, however. The weather's effects will return when the Pokémon with Air Lock switches out.
Dry Skin
If Sunny Day is in effect, this Pokémon loses 12.5% HP each turn. If Rain Dance is in effect, this Pokémon heals 12.5% HP each turn. In addition, this Pokémon heals 25% HP when hit with a Water attack, but takes 25% extra damage from Fire attacks.
Insomnia
This Pokémon cannot be put to Sleep. This Pokémon cannot use Rest. If a Pokémon is Sleeping, and then gains Insomnia, it is instantly cured of Sleep.
Snare Trap/Entomb
What if we gave this a special ability that acts like grip claw, making its wrapping moves last for 5 turns every time (and maybe deal 1/8th damage instead of lame 1/16th). It'd be kind of Shadow Tag Lite, but it would neccesitate Wrap (that powerhouse) on a set.
[Deck Knight later posted a better version of Wrap to go along with this ability, we may or may not use it.]
You could call it Snare Trap or something.
No Ability
Self-explanatory. The only option on this Pokemon becomes Shed Skin. Mainly if you don't think any of the remaining abilities fit.