This is fricking awesome.
How often will the standard movesets be updated?
How often will the standard movesets be updated?
The average user really doesn't care about that stuff, and I could have saved a TON of time by blowing it off. But, that's not how I roll -- so I added lots of visual flourishes here and there, and jumped through hoops the get the layout "just right" -- mostly just to satisfy my inner obsessive-compulsive quirks.
Gah...I forgot about Power Tricked Shuckle. I think that is the strongest after all. Bulbapedia mentions it in Shuckle's article
I'm not sure if it would be actually possible to pull this off though. Metronome only activates when Rollout is selected. Meaning the defending team has to survive not nine, but FORTY-NINE Rollouts before bringing the victim in. I think Steelix with Rest might do it though, paired with something with Aromatherapy/Heal Bell and Reflect. You won't always survive the 7th, 8th, and 9th 5th-turn rollouts though, so you need three Steelix.
And yeah, I admit this is sort off-topic. And totally irrelevant to competitive battling. But it's kind of cool, and a nice way to test out the calculator.
On the contrary, for most software the average user cares ONLY about how it looks and how easy it is to use. You were right to spend the time on appearance and usability. It could give (slightly) inaccurate answers, and a lot of people wouldn't really be bothered (*cough*Excel*cough*statistical functions*cough*).I not only wanted the calc to be accurate and powerful -- but I also wanted it to look nice and clean. I am very meticulous about visuals; maybe it's because of my art background or something. So I spent insane amounts of time noodling over colors and the exact spacing of things. The average user really doesn't care about that stuff, and I could have saved a TON of time by blowing it off. But, that's not how I roll -- so I added lots of visual flourishes here and there, and jumped through hoops the get the layout "just right" -- mostly just to satisfy my inner obsessive-compulsive quirks.
Actually, that probably makes the task easier. I don't think missing breaks the Metronome chain, so you'll expect to get to 10 much more quickly.You also have to take into account Rollout's 90 Accuracy... correct me if I'm wrong, but this means there's only a 0.9^50 = 0.51% chance of hitting ALL the Rollouts.
You also have to keep in mind that Ledian is four times weak to rock as opposed to Shedinga's two times weak. From Ledian, I got 342171900% - 402555200%. From Shedinga, I got 2053031400% - 2415331200%.
Also, it does it in both percentage and HP.
So that's a 2HKO. But, given Wailord massive HP stat, would Skitty not faint before finishing?And max Attack Naughty Skitty's Wood Hammer does a maximum of 69.4% to the standard Naive Wailord.
Yea shedinja's calculation has one more place value, meaning it's more.

I agree. =DFuzznip said:this is a 5 star for sure