Hey, we have plenty of time :3... and it's their loss if they miss out, do your HP and points mean nothing to you guys?
We could always make a rule for that...also stop making things like that ~ATH rule and making me wish i wasn't hosting so i could be playing D:
updating rulelist
in D&D speak we are actually more loyal than chaotic since we follow rules :p
it's LAWFUL not LOYAL chaotic types can be loyal too you alignmentist scum
this isn't a post of activity, just wanted to rectify that
Rule 9.2 said:Every player may write one ~ATH code (see http://mspaintadventures.wikia.com/wiki/~ATH for details) and PM it to the hosts. It must make some level of sense programming-wise and with ~ATH's constraints, but because ~ATH is so esoteric (and fictional), you may make up some details. Once the player, or real life person, attached to the loop dies, the code will execute, affecting the game in some manner of your choosing (provided the hosts accept it). You may edit your -ATH code freely, and change it as much as you want at any time before it is executed
Hmmm... I do want to make an absurdly complicated ~ATH code like the Mobiiu2 Double Reacharound Viiru2, but many ~ATH codes actually DO stuff before the loop terminates. See mine. I'll think about it.Okay, before i propose my rule i was already thinking up, i'd like to take THIS proposal phase to amend another rule. Since nobody has done this, I get to choose the format! Quote the rule, and then add in bold your changes, andstrikethroughanything you're removing. I'm simply adding a single sentence though.
Amendment: ~ATH Do We Part
"I challenge you to a children (children mean trading card game here) cardgame of your choice !" but I still wait his response.What's the contest?
9.4: xd xd xd xd
During eachproposalAction phase, players may publicly announce a "hit contract" on any other player. You may only announce one hit per turn. This uses up one of your hit points.
In the same action phase any other player may choose to accept the contract, who will then challenge the targeted player. Each hit can be accpeted once and if it fail to be accepted in the same action phase it is cancelled. This player is called the "hit(wo)man". This challenge can be any sort of contest of luck or skill available (online poker, chess, pokemon, a singoff or danceoff to be voted in by other players, an irc history quiz, etc). The target and the hit(wo)man should agree on something they both want to do (and are both able to do), but the hit(wo)man suggests first. Results should be posted in the nomic thread. There are no ties, so rematch or figure something out. After the resolution of the contract, there are two possible outcomes.
If the target wins the contest, they gain 5 points and a hit point, the contractor loses 5 points, and the hit(wo)man loses nothing. If the target loses the contest, they lose 5 points and a hit point, the contractor gains 5 points, and the hit(wo)man gains 10 points. If the target does not respond in the 48 hours after the challenge they lose 10 points and 2 hit points, the contractor gain 10 points and a hit point and the hit(wo)man gain nothing.