Smogon Snake Draft II - Introduction

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Shitpost here, talk about the format, ask questions, predict who will get caught ghosting and whatnot. Also post mockdraft results.

The format again, from the signups thread:

Welcome to the second edition of the Smogon Snake Draft. This year's tournament has 3 stages: a group stage, a round robin with the remaining teams, and a final. The tiers will be 4 OU / 1 Ubers / 1 UU / 1 RU / 1 NU / 1 DOU / 1 LC.

The group stage will consist of the 10 teams getting separated into two groups of 5. In each of those groups, every team will play every other team in two phases that last two weeks apiece. However, teams will not just be facing 2 other teams at the same time; depending on the slot, they may face different teams. UU A may face UU B and UU C, for example, whereas NU A faces NU D and NU E during the same phase. In this stage, the total amount of wins matters, and the 3 teams with the most wins per group will advance.

Phase 1:

USM OU #1:
Bushmasters vs. Nagas
Bushmasters vs. Serpents
Gliders vs. Serpents
Gliders vs. Taipans
Nagas vs. Taipans

USM OU #2:
Bushmasters vs. Nagas
Bushmasters vs. Serpents
Gliders vs. Serpents
Gliders vs. Taipans
Nagas vs. Taipans

USM OU #3:
Bushmasters vs. Nagas
Bushmasters vs. Serpents
Gliders vs. Serpents
Gliders vs. Taipans
Nagas vs. Taipans

USM OU #4:
Bushmasters vs. Nagas
Bushmasters vs. Serpents
Gliders vs. Serpents
Gliders vs. Taipans
Nagas vs. Taipans

USM Ubers:
Bushmasters vs. Nagas
Bushmasters vs. Serpents
Gliders vs. Serpents
Gliders vs. Taipans
Nagas vs. Taipans

USM UU:
Bushmasters vs. Gliders
Bushmasters vs. Taipans
Gliders vs. Nagas
Nagas vs. Serpents
Serpents vs. Taipans

USM RU:
Bushmasters vs. Gliders
Bushmasters vs. Taipans
Gliders vs. Nagas
Nagas vs. Serpents
Serpents vs. Taipans

USM NU:
Bushmasters vs. Gliders
Bushmasters vs. Taipans
Gliders vs. Nagas
Nagas vs. Serpents
Serpents vs. Taipans

USM LC:
Bushmasters vs. Gliders
Bushmasters vs. Taipans
Gliders vs. Nagas
Nagas vs. Serpents
Serpents vs. Taipans

USM DOU:
Bushmasters vs. Gliders
Bushmasters vs. Taipans
Gliders vs. Nagas
Nagas vs. Serpents
Serpents vs. Taipans



--

Phase 2:

USM OU #1:
Bushmasters vs. Gliders
Bushmasters vs. Taipans
Gliders vs. Nagas
Nagas vs. Serpents
Serpents vs. Taipans

USM OU #2:
Bushmasters vs. Gliders
Bushmasters vs. Taipans
Gliders vs. Nagas
Nagas vs. Serpents
Serpents vs. Taipans

USM OU #3:
Bushmasters vs. Gliders
Bushmasters vs. Taipans
Gliders vs. Nagas
Nagas vs. Serpents
Serpents vs. Taipans

USM OU #4:
Bushmasters vs. Gliders
Bushmasters vs. Taipans
Gliders vs. Nagas
Nagas vs. Serpents
Serpents vs. Taipans

USM Ubers:
Bushmasters vs. Gliders
Bushmasters vs. Taipans
Gliders vs. Nagas
Nagas vs. Serpents
Serpents vs. Taipans

USM UU:
Bushmasters vs. Nagas
Bushmasters vs. Serpents
Gliders vs. Serpents
Gliders vs. Taipans
Nagas vs. Taipans

USM RU:
Bushmasters vs. Nagas
Bushmasters vs. Serpents
Gliders vs. Serpents
Gliders vs. Taipans
Nagas vs. Taipans

USM NU:
Bushmasters vs. Nagas
Bushmasters vs. Serpents
Gliders vs. Serpents
Gliders vs. Taipans
Nagas vs. Taipans

USM LC:
Bushmasters vs. Nagas
Bushmasters vs. Serpents
Gliders vs. Serpents
Gliders vs. Taipans
Nagas vs. Taipans

USM DOU:
Bushmasters vs. Nagas
Bushmasters vs. Serpents
Gliders vs. Serpents
Gliders vs. Taipans
Nagas vs. Taipans


The 6 remaining teams will face off in "weeks" as we know them from SPL for the second stage. Here, rather than total wins, winning weeks against other teams to accumulate points will matter. Winning a week is worth 2 points, drawing it is worth 1 point, and losing it will yield no points. At the end of this stage, the top seeded team will go straight to finals, while the top 2 and top 3 will face off to earn a spot in finals.

While this format may seem odd, it does provide a couple of advantages. First, the tournament will last 10 weeks, potentially slightly longer if tiebreaks are involved. This will mean there is ample time to cool down before SPL. Secondly, 4 teams will be eliminated relatively early on, and the TD team hopes this will cause the second phase to be more competitive as there will be less teams with little incentive to keep trying. We hope you enjoy the second edition of the Smogon Snake Draft.

This year's Captains and their teams will be

z0mOG + ggggd (Goldenrod Gliders)
obii + Mounts (Shinto Ruin Serpents)
TonyFlygon + ABR (Berry Forest Bushmasters)
Void + Pohjis (Lanakila Nagas)
Genesis7 + Evan. (Lake of Rage Leviathans)
Level 56 + Kaori (Sootopolis Sidewinders)
Pearl + Sabella (Terminus Taipans)
reyscarface + Will of Fire (Black City Mambas)
Chill Shadow + snagaa (Celadon City Cobras)
Arifeen + Teddeh (Ambrette Astrotias)

Some more Snake and general tournaments stuff:
The groups in Stage 1 will be determined by the draft order of teams. Every team with an odd pick in the first round of the draft will be in Group A, and every team with an even pick in said round will be in Group B. The draft order will be released as soon as the signups for the tournament close.

Unlike SPL there are no credits used for this draft, instead it will be conducted in a snake draft format, the order of teams being determined before the live draft.
In the weeks preceding the live draft, a time will be chosen by all of the General Managers to meet and perform a live draft in order to choose players. Managers will be expected to remain at the draft for the entire duration, which should take approximately 2-3 hours. If a General Manager cannot, for some reason, find any feasible time that they can attend a Live Draft , then the Assistant Manager will be called upon to fill in the spot. If no Manager can fill the spot for the Live Draft… then a new General Manager + Assistant Manager who can find time to make a live draft will be found to replace the old ones.

Once a time is set, all 10 managers + the hosts will enter the Snake channel in the Smogtours server at the given time. The host will administer the @ rank to the 10 managers, and place modchat on the chat. Spectators are allowed to join in to watch the fun unfold, but will not be able to speak. Discussion on the bidding at hand should be relegated to a different channel.

The draft order will have been determined prior to the start of the draft, and teams will pick in this order. Each team will pick one player, until the final team is reached, after which the draft order reverses and the final team will now get the first pick for the next round, making this a Snake Draft. This process will repeat until every team has a total of 14 players, enough for 10 starters and 4 substitutes.

Managers are asked to please have a predetermined list of players you intend to nominate in order to make the process go as quickly and seamlessly as possible. Each team will have 90 seconds per round to pick their player and if they exceed this limit their pick will be skipped, and they will get to make up for this after the next 5 picks (half a round). On this next attempt, they will have a 30 seconds timer to pick again. Should they fail to do so within the alloted time, they will have this particular pick added to the end of the draft.

Sellbacks may only happen between the auction and the start of the first round. As soon as matchups are posted, sellbacks will no longer be accepted.

Acceptable reasons for sellback:
1. User is a team cancer (as to be judged by TD team and evidenced by logs)
2. User has quit
3. User has disappeared
4. Inactivity (defined below)

We are defining inactivity as this: "So low of inactivity that it makes it difficult to complete battles of the battler's accord." This includes largely Discord inactivity, but forum inactivity will carry weight as well. If the battler has low activity but is still able to schedule by themselves and conduct their own battles, that is not grounds for a sellback.

Combinations of the above factors will also be taken into account. Eligibility for sellback will be determined entirely by the host.
If we determine a player should be sold back before phase 1, the team that picked them will be allowed 1 free pick from the undrafted pool. If it happens after phase 1 has begun there will be no compensation to the team.

_ _ _

Standard Tournament Rules and Procedures:
On... Sportsmanship

Note the sportsmanship infraction may be used liberally, and any unsportsmanlike conduct on the forums, in #wcop / #pokemon / any of the semiofficial tier channels, or in opposing wcop team channels (I won't infract for you being a dick in your own wcop team channel unless the situation is so extreme I feel I absolutely have to make an exception (consider basically any masterclass interaction ever)), will be grounds for an infraction. We encourage you to play semi-aggressively, but don't be a masterclass.

~ Aldaron

On... Scheduling Matches

I'm sure plenty of you have come across coin flipping / who to activity drama while scheduling matches. I'm here to reduce the arbitrary element associated with some of these decisions. It is entirely your decision to adhere to these STRONG RECOMMENDATIONS, but note that if you choose not to, I'll most likely ignore any pleading from your end and default you to a coin flip, regardless of what you claim is your Discord or forum activity. By signing up for this tournament, you are agreeing to this condition, that adhering to what I outline will protect you from coinflips / activity and that not adhering to it will subject you to coinflips / activity regardless of your proposed justification.
YOU MUST ACTIVATE YOUR VM WALL IF YOU WISH TO PLAY IN THIS TOURNAMENT. THIS IS HOW ALL OFFICIAL SCHEDULING WILL BE HANDLED.

Once that round's thread is posted, you have up to 48 hours to contact your opponent ON HIS VM WALL and mention your timezone and exactly what dates, what time ranges you are available, and where you will battle. Note that the default accepted sim and server is the official server on Showdown. You must provide at least 3 different time ranges at least 48 hours from the timestamp of your message, with at least 2 that are 24-hours apart from each other. The minimum and maximum length for 1 time range is 30 minutes, and the minimum difference between the 3 required time ranges is 3 hours. If you give 3 time ranges that stick with this policy, you can give any additional time ranges at any time you please.

NOTE THAT THIS SCENARIO INVOLVES RESPONSE DYNAMICS; THERE IS SOMEONE WHO WILL CONTACT FIRST AND SOMEONE WHO RESPOND...THESE REQUIREMENTS ARE NOT FOR BOTH OF YOU TO ASSUME TO YOU CAN BE FIRST CONTACTS...WHOEVER CONTACTS FIRST IS THE FIRST, AND THE OTHER DEFAULTS TO THE RESPONDER. THIS SHOULD BE OBVIOUS BUT SOME OF YOU ARE DUMB.

Once your opponent has contacted you, you now have up until 72 hours after the round's thread has been posted (NOT after your opponent's message) to respond with times that are good for you. What this means is that if both of you spend the maximum time contacting and responding, you should have back and forth collaboration at a maximum of 72 hours after the round has been posted, with both parties given an additional 24 hours to prepare for the battle should it be scheduled as soon as required. If none of the opponent's proposed time ranges are good for you, you must respond with alternative time ranges.

The first opponent now has X hours to prepare for the battle (if the second opponent agreed to some time) or 24 hours to contact a TD if, for whatever reason, this second set of time ranges does not suit the first opponent. Note this should be an absolute last measure and that more often than not, the TDs will likely force one (or both) sides to sub out.

Once a time is agreed upon, please make a message on your opponent's vm wall between 10 minutes and 1 second before the agreed upon time and say you are ready to battle and then get to agreed upon location (regardless of whether or not your opponent sends you a response vm). Please protect yourself by making this message, as it makes decisions much easier. You will be required to be wait for your opponent for the duration of the time range.

If neither of you contact each other before 48 hours after the thread has been posted, you're both opening yourself up to a potential coin flip. If I look at the situation, I might just determine I'm going to sub both of you out, coin flip you, or whatever based on however I'm feeling at that moment. Don't leave yourself and your team vulnerable to this.

Just because at anytime one of the responders does not respond within the given range does not give you automatic activity win credentials. If they don't contact at all on your vm wall up until 48 hours before the end of the round (note, I'm not going to take Discord or sim messages as evidence due to how easily they can be doctored...so if you want to protect yourself, stick to the vm messages), then you obviously have activity win justification. Note to team captains, if one of your players does not contact all his opponents before 48 hours before the end of the round, I will FORCE a sub, no questions asked. You WILL contact your opponent in a timely manner. However, if they do contact you at all after the suggested response time and before 48 hours before the end of the round, you are required to respond before 24 hours before the end of the round with 2 1-hour time ranges at least 1 hour apart before the end of the round. The opponent, since he did not stick to the proposed response schedule, WILL BE REQUIRED TO PLAY AT ONE OF YOUR NEWLY SUGGESTED TIMES, so you have the advantage here. This obviously puts a bit of an emphasis on the last 48 hours of each round (as is standard operating procedure for most of our official team tournaments anyway), so I will try my best to keep the last 48 hours of the round as close to the majority of the weekend for as much of the world as I can.

If you follow all of these guidelines, you will a.) most likely get your match done with minimal issue or b.) protect yourself and your team from an undue coin flip or activity decision. Yes, I hate activity decisions in official tournaments. Yes, I will do my best to prevent activity decisions in the playoffs (the qualifying round is fair game however and I will have no problem issuing an activity call here), but don't push your luck.

Here is an example of how following this would work:

Round 1 thread is posted June 7, 2015 at 10:00PM. Its deadline is June 14, 2015 at 11:59PM. User A and User B are matched up. User A contacts User B on his vm wall on June 9, at 9:00 PM (47 hours after the thread was posted, so ok), and gives 4 time ranges: June 10, from 7:00-7:30 PM (22 hours after the timestamp of his message, which is only ok so long as at minimum 3 of the other proposed time ranges adhere to the requirements), June 11, from 9:00-9:30 PM (48 hours after the timestamp of his message, which is ok), June 12, from 6:00-6:30 PM (69 hours after timestamp of his message, so ok, but only 21 hours after the earliest time range that is 48 hours after the timestamp), and June 12, from 9:00-9:30 PM (72 hours after the timestamp, so ok, and 24 hours after a legal time range and 3 hours after another legal time range). The June 11 and both June 12 time ranges satisfy the requirements, so User A can propose his first June 10 time range as well. User B responds on June 10, at 8:00 PM (23 hours after User A contacted him, so ok), and picks June 11, at 9:00 PM to battle, which is ok because it is 24 hours after his own response.

You'll note I made most of my response ranges multiples of 24 hours, but also included 24 hours. This means I expect you to be able to check Smogon at least once a day. If that is not feasible, you put yourself at risk.

~ Aldaron

On "Self-KO Clause" and Ties:
Self-KO Clause is an antiquated concept that is not used in Smogon tournaments. The one exception to the rule is if the tournament is live (weekly Smogon Tour, Suspect Tours, etc.). For all standard tournaments here this rule does not exist. It Does Not Exist.

If both Pokemon faint simultaneously in DPP, ADV, GSC, or RBY, the game is ruled as a tie. Tied games do not count as played games in overall standings and will be expected to be replayed within the round's initial deadline. Similarly to this, tied games do not count towards the total number of games played in "best of X" series. In other words, if a tournament includes "Bo3" RBY, what is really being played is "first to two wins" RBY.

However, ties simply don't exist in later generations. The developers removed ties from BW and have not added them back since. There's a lot of inconsistency with the mechanics of their tiebreaking system but Smogon follows them to stay true to the cartridge. The main ones are listed below:

Note: The following list is for SM, XY, and BW, and not for DPP, ADV, GSC, or RBY

Self-KO Moves (Destiny Bond, Explosion, Final Gambit, etc.):
Attacking Pokemon Loses

Offensive Recoil (Life Orb; Double-Edge, Flare Blitz, etc.):
Attacking Pokemon Wins

Defensive Recoil (Rocky Helmet; Iron Barbs, Rough Skin):
Attacking Pokemon Wins (SM)
Attacking Pokemon Loses (XY and BW)

Passive Damage (Status, Weather, etc.):
Faster Pokemon Loses

Disconnections and Timer
For information on our disconnection and timer rules, refer to this thread.

Tiebreaks:
If teams are in a position to move on and are tied for wins in Stage 1, points and bd in Stage 2 or just tie in the final match in Stage 3, a tiebreak Best-of-3 series will be played to determine which team advances. The first match will be standard SM OU, with each of the teams in the tiebreak picking another tier to be played. This tier can be another SM OU, and multiple SM OU matches can be played. However, as every team should only have to aim to draft 1 player for every other tier, no other tier can be repeated.

For Stage 1, if a tiebreak occurs, the team that had more wins in the head-to-head matchups will pick second. If the teams were tied in head-to-head, strength of schedule is used to determine the higher seed instead.

For Stage 2, largely the same metrics are used as for stage 1. The first denominator to determine the higher seed will be Stage 2's head-to-head matchup. If this resulted in a tie, the number of total wins from Stage 1 will be used. Should this also be the same, strength of schedule in Stage 2 is used.

For Stage 3, the team with the higher ranking in Stage 2 will be the higher seed. If this was identical, the number of total wins in Stage 1 is used. If this also results in a tie, the Stage 2 head-to-head matchup will break the tie. In case this fails, strength of schedule will be the fallback.

If, during any stage, all parameters listed here are tied, we will publicly use the !pick command on the Smogtours server to determine the higher seed.

Substitutions:
During Stage 1, subsitutions are allowed during each phase, and a player getting subbed in has to play all the remaining opponents of the player he is replacing. A player that has been subbed out during a phase may not be subbed into any other slot. Multiple substitutions may occur in the same slot. Of course, Phase 2 may use a different lineup than Phase 1, and substitutes will be "reset", meaning everyone on the bench can be subbed in once again. For Stage 2 and 3, substitutions work like they do in SPL.

Substitutions will be not be allowed in tiebreak series unless the hosts mandate it. However, since we prioritise games being played, we will consider extension requests so long as they're reasonable. We will also be reluctant to give activity wins to those who are clearly fishing for them.


Simulator:
Pokémon Showdown is the main simulator for this tournament, and Smogtours is the main server. If both players agree and there is a valid reason that a match cannot be played on Smogtours, it may be played on the main server as well.
 
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jake

underdog of the year
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Top Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Champion
The groups in Stage 1 will be determined by the draft order of teams. Every team with an odd pick in the first round of the draft will be in Group A, and every team with an even pick in said round will be in Group B. The draft order will be released as soon as the signups for the tournament close.
hello

i think you should not release the draft order earlier than just before the draft begins (i think last year we did it about 10 mins beforehand). the biggest reason is because this gives whatever team gets first pick a tremendous advantage over the others, because they have 100% confidence that they can get whoever they want, and then get the opportunity to work on a draft plan with their first pick. the second & third picks can also do something similar with significantly lower confidence, but the teams that are unlucky enough to roll low will not have that edge.

in my opinion, releasing the draft order early does not net smogon any advantages other than satiating curiosity of the audience, and as a result it imbalances the teams before the draft. i think most managers who don't want to gamble on a highroll would agree with that. i hope you reconsider the time that you release draft order.
 

z0mOG

is a Top Tiering Contributoris a Social Media Contributor Alumnusis the Smogon Tour Season 26 Championis a defending SCL Championis a Past WCoP Champion
DPL Champion
i'm gonna have to personally disagree on this. first pick doesn't really get any grand advantage out of this in the way you imagine they would because the managers with the 2nd/3rd pick can just touch base with everybody they assume will be an option for them. not only that, but if the 2nd and 3rd pick managers try to build a draft plan with the same person that the 1st pick manager is getting, then they will just be told "sorry but XYZ manager said he is using his first pick on me, you'll have to work with somebody else". this is not just the case for the 2nd/3rd managers, but for all pairs because every pair is able to make contact with every person they expect to be in their range of r1 picks. I think 1st pick is advantageous but not because of your reason.

by releasing the pick order earlier rather than minutes before the draft, it allows for captains to be able to make better draft plans and avoid coming under-prepared for a certain slot they may not have wanted to end up in (of course it is on the managers to never be under-prepared in any slot, but when you only know what your pick # is minutes before the draft and you have 10 possible plans, its not hard to expect difficulty in this).
 

teal6

is a Tournament Directoris a Forum Moderatoris a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Two-Time Past SCL Championis a Past WCoP Champion
Moderator
i'm gonna have to personally disagree on this. first pick doesn't really get any grand advantage out of this in the way you imagine they would because the managers with the 2nd/3rd pick can just touch base with everybody they assume will be an option for them. not only that, but if the 2nd and 3rd pick managers try to build a draft plan with the same person that the 1st pick manager is getting, then they will just be told "sorry but XYZ manager said he is using his first pick on me, you'll have to work with somebody else". this is not just the case for the 2nd/3rd managers, but for all pairs because every pair is able to make contact with every person they expect to be in their range of r1 picks. I think 1st pick is advantageous but not because of your reason.

by releasing the pick order earlier rather than minutes before the draft, it allows for captains to be able to make better draft plans and avoid coming under-prepared for a certain slot they may not have wanted to end up in (of course it is on the managers to never be under-prepared in any slot, but when you only know what your pick # is minutes before the draft and you have 10 possible plans, its not hard to expect difficulty in this).
Well well well bitch guess we understand why you fought so vociferously against this........
 

keys

It's Prime Time
is a Forum Moderatoris a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Dedicated Tournament Host Alumnus
Our third mock draft results...



Goldenrod Gliders
Manager: lax / trash

SM OU: Lycans
SM OU: Gondra
SM OU: WelliOU

SM OU: ayevon

SM Ubers: Gunner Rohan
SM UU: HT
SM RU: Feliburn
SM NU: TDK
SM LC: dcae

SM DOU: Demantoid


Substitutes: passion, Ren-chon, tko, taranteeeeno

Shinto Ruin Serpents
Manager: Nat
SM OU: bro fist
SM OU: Bro Kappa
SM OU: UltraBallz

SM OU: blarghlfarghl

SM Ubers: Exiline
SM UU: Shiba
SM RU: soulgazer
SM NU: Lax
SM LC: Heysup

SM DOU: EmbCPT


Substitutes: yjh971203, MrAldo, ez, Sam I Yam

Berry Forest Bushmasters
Manager: analytic
SM OU: Tricking
SM OU: Hiye
SM OU: Kory2600

SM OU: Simia

SM Ubers: McMeghan
SM UU: Hogg
SM RU: windsong
SM NU: Hootie
SM LC: Coconut

SM DOU: Lunar


Substitutes: Mr. 378, FMG, London Beats, Luigi

Lanakila Nagas
Manager: Cynara
SM OU: Ciele
SM OU: CTC
SM OU: teal6

SM OU: Charmflash

SM Ubers: Garay Oak
SM UU: Sacri
SM RU: lighthouses
SM NU: Stan Soojung
SM LC: himeringo

SM DOU: Memoric


Substitutes: Sharow-San, Alpha Rabbit, Diophantine, KingKdot

Black City Mambas
Manager: starry
SM OU: Eternam
SM OU: suapah
SM OU: Ricardo

SM OU: Lopunny Kicks

SM Ubers: The Trap God
SM UU: dodmen
SM RU: Ajna
SM NU: elodin
SM LC: Dundies

SM DOU: stax


Substitutes: Updated Kanto, Caronsmith, Hayburner, Finchinator

Lake of Rage Leviathans
Manager: Djokra / JetOU
SM OU: Cdumas
SM OU: Eo Ut Mortus
SM OU: Empo

SM OU: Snou

SM Ubers: Mysterious M
SM UU: robjr
SM RU: SilentVerse
SM NU: Nintendi
SM LC: Kingler12345

SM DOU: miltankmilk


Substitutes: Oro e Diamanti, TSR, Shrug, DurzaOffTopic

Cianwood Cobras
Manager: Posho / durzaofftopic
SM OU: craing
SM OU: Ojama
SM OU: robopoke

SM OU: Valentine

SM Ubers: Hugo Barrington
SM UU: Pak
SM RU: esche
SM NU: Rodriblutar
SM LC: OP

SM DOU: SMB


Substitutes: Rey Joya, Spectear, Mob Barley, mncmt

Sootopolis Sidewinders
Manager: Eternally / Ajna / roman
SM OU: SoulWind
SM OU: Eternal Spirit
SM OU: Tamahome

SM OU: Malekith

SM Ubers: KyogreF4N
SM UU: Adaam
SM RU: col49
SM NU: Kushalos
SM LC: Trash

SM DOU: Croven


Substitutes: august, Kiyo, Eyan, Fireburn

Terminus Taipans
Manager: FLCL
SM OU: FlamingVictini
SM OU: BKC
SM OU: Jirachee

SM OU: Lavos

SM Ubers: leru
SM UU: aim

SM RU: Aeroblacktyl
SM NU: Stone_Cold
SM LC: jake

SM DOU: Biosci


Substitutes: GaryTheGengar, Mizuhime, GOAO, cb aaron judge

Ambrette Astrotias
Manager: dream

SM OU: Posho
SM OU: FLCL
SM OU: Kickasser

SM OU: Energy

SM Ubers: Cynara
SM UU: Christo

SM RU: Nat
SM NU: shiloh
SM LC: Corporal Levi

SM DOU: Major Bowman


Substitutes: Nails, dragonuser, HANTSUKI, eternally
 
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