Haha, I actually have not played Yugioh, though I am glad you both like it. I particularly like Alchemy, since it really would operate as another move alongside the likes of Taunt and Rapid Spin that can actually go against a stall team. It basically forces the match into a more offensively-oriented struggle rather than a residual damage-fest. Essentially, it serves as a Rapid Spin and an Air Lock. It takes all the spikes and rocks out of the field and eliminates any non-neutral weather. It could be stalled out of PP, I suppose, with constant switch-ins of weather-changers, but, still.
Edit: In regards to Thunder Boom, the attack seems fine, though I think hitting ground-types is a little out of the ordinary since it is an electric-type attack. Aside from that, it seems good.
Edit: In regards to Thunder Boom, the attack seems fine, though I think hitting ground-types is a little out of the ordinary since it is an electric-type attack. Aside from that, it seems good.














