Pet Mod Solomods Megathread

:ninjask: :melmetal: :dragapult:
Pet Mod Name: Modern Gen 1
Pet Mod Concept: Format played with Gen1 mechanics and standard National Dex legalities. OU based.
(In other words: National Dex but with gen1 mechanics)
Items, abilities and field effects do not exist.
Explanation:
This metagame is played in the gen1custombattle format, assuming movesets legal in national dex AG (not taking abilities into account). Since items and abilities did not exist in gen1, they are banned. Anything able to trigger a field affect (hazards, room moves, etc) is banned as well, since field effects did not exist in gen1 either. Certain moves and mechanics behave very weirdly in this format, because of the way PS! coded them. Those are accepted as part of the identity of the metagame.
You can find the explanations about certain bans in the F.A.Q. spoiler.

Banned Pokemon
:arceus: Arceus
:calyrex-ice: Calyrex-Ice
:calyrex-shadow: Calyrex-Shadow
:cloyster: Cloyster
:darkrai: Darkrai
:deoxys: Deoxys
:deoxys-attack: Deoxys-Attack
:deoxys-speed: Deoxys-Speed
:dialga: Dialga
:Dragapult: Dragapult
:eternatus: Eternatus
:genesect: Genesect
:giratina: Giratina
:gorebyss: Gorebyss
:groudon: Groudon
:ho-oh: Ho-oh
:inteleon: Inteleon
:kyogre: Kyogre
:kyurem: Kyurem
:kyurem-white: Kyurem-White
:kyurem-black: Kyurem-Black
:lugia: Lugia
:lunala: Lunala
:marshadow: Marshadow
:mew: Mew
:mewtwo: Mewtwo
:naganadel: Naganadel
:necrozma-dusk-mane: Necrozma-Dusk-Mane
:necrozma-dawn-wings: Necrozma-Dawn-Wings
:omastar: Omastar
:palkia: Palkia
:pheromosa: Pheromosa
:rayquaza: Rayquaza
:regigigas: Regigigas
:reshiram: Reshiram
:slaking: Slaking
:solgaleo: Solgaleo
:xerneas: Xerneas
:zacian: Zacian
:zamazenta: Zamazenta
:zekrom: Zekrom
:zygarde: Zygarde

Banned Moves
Partial trapping moves (Bind, Clamp, Fire Spin, Infestation, Magma Storm, Sand Tomb, Snap Trap, Thunder Cage, Whirlpool, Wrap)
Fake Out

Clauses
Species Clause: two Pokemon with the same national pokedex number cannot be used.
Sleep Moves Clause: Players cannot use moves that inflict or otherwise lead to inflicting sleep on foes, such as Sleep Powder or Yawn.
Evasion Clause: a Pokemon cannot have Double Team or Minimize in its moveset.
OHKO Clause: a Pokemon cannot have Fissure, Guillotine, Horn Drill or Sheer Cold in its moveset.
Field Effect Clause: all moves that enable a lasting field effect (weather, terrains, hazards, rooms, Gravity, Tailwind, Safeguard, Lucky Chant) cannot be in a Pokemon's moveset.
No Item Clause: a Pokemon cannot hold an item.
No Ability Clause: a Pokemon has to have the No Ability ability.
Endless Battle Clause: players cannot intentionally prevent an opponent from ending the game without forfeiting.
V It is recommended to read this before getting into the metagame! V
Keep in mind that none of those mechanics ever was "decided", those are just gen1customgames mechanics.

-MG1 works alot like Gen 1, where crit rate is based off of speed, where there's no physical/special split, and many moves work differently from their modern iterations, and everything has maxed out EVs. Fairy and Steel are physical, while Dark is Special. Dark also is no longer super effective on anything anymore, and steel gets back its resistances to Ghost and Dark. Fire does not resist Steel and Fairy as well.

-Special Attack and Special Defense are still separated statistics. Mystical Fire will only drops Special Attack, Nasty Plot only boosts Special Attack, etc. Because of the way Special is implemented on PS, only Special Attack boosts and drops are shown, so if, for example, a Pokemon's Special Defense drops after taking a Shadow Ball, none of the players will immediately know about it!

-Most moves and all Pokemon are there earliest iterations: for example, Chansey will have its gen1 stats, Blissey its gen2 stats, Rotom appliances will have their old Electric-Ghost typing, Hidden Power Base Power depending on DVs like in Gen2, and Amnesia boosts both Special Defense and Special Attack like it did in gen1, etc. For some reason, certain moves from future generations work differently or just don't work at all. The most important differences in this metagame probably are First Impression never failing, Baton Pass not passing any stats (despite PS! saying it does!!), and Wish/Healing Wish not having any effects. Here is the comprehensive doc where we list everything we know about these mechanics: Mechanics Doc


-High crit rate moves have an 8x higher crit rate, which means they always crit if your base speed is 64 or higher.
^ It is recommended to read this before getting into the metagame! ^
In each tier, Pokemon are sorted alphabetically. Last updated 28/10/2022.

S Ranks

S
:Magearna: Magearna
:Tapu-Koko: Tapu Koko

A Ranks

A+

:Garchomp: Garchomp
:Melmetal: Melmetal
:Victini: Victini

A
:Gastrodon: Gastrodon
:Latios: Latios
:Sandaconda: Sandaconda
:Starmie: Starmie

A-
:Zeraora: Zeraora

B Ranks

B+

:Archeops: Archeops
:Blastoise: Blastoise
:Corviknight: Corviknight
:Latias: Latias
:Landorus-Therian: Landorus-Therian
:Ninjask: Ninjask

B
:Azelf: Azelf
:Gliscor: Gliscor
:Golisopod: Golisopod
:Kartana: Kartana
:Rhyperior: Rhyperior
:Sirfetchd: Sirfetch'd
:Slowbro: Slowbro
:Terrakion: Terrakion
:Tyranitar: Tyranitar
:Virizion: Virizion
:Yveltal: Yveltal

B-
:Landorus: Landorus-Incarnate
:regieleki: Regieleki
:Volcarona: Volcarona

C Rank

C

:Accelgor: Accelgor
:Alakazam: Alakazam
:Blacephalon: Blacephalon
:Blissey: Blissey
:Celebi: Celebi
:Chansey: Chansey
:Cresselia: Cresselia
:Crustle: Mr. Crustle
:Deoxys-Defense: Deoxys-Defense
:Entei: Entei
:Froslass: Froslass
:Gyarados: Gyarados
:Heatran: Heatran
:Jirachi: Jirachi
:Jolteon: Jolteon
:Keldeo: Keldeo
:Rampardos: Rampardos
:Regice: Regice
:Rotom-Frost: Rotom-Frost
:Stakataka: Stakataka
:Tauros: Tauros
:sandaconda: :garchomp: :magearna: :starmie: :latios: :melmetal: Double Steel Starmie Offense by R8
:latios: :garchomp: :magearna: :victini: :starmie: :gliscor:Victini Gliscor Offense by R8
:latios: :gastrodon: :garchomp: :tapu-koko: :magearna: :corviknight: Gastrodon Double Steel Fat by Copen
:ninjask: :clawitzer: :tapu-koko: :victini: :melmetal: :latios: Clawitzer Ninjask Offense by Copen
:starmie: :chansey: :gastrodon: :magearna: :tapu-koko: :yveltal: Chansey Fat by Copen
:latios: :zeraora: :garchomp: :melmetal: :victini: :landorus-therian: Garchomp Landorus-T Offense by R8
Sets to import into calc to make calcing easier.
Import Sets
+4 :Magearna: 684
+2 :Terrakion: 628
+2 :Landorus-Therian: 560
+2 :blastoise: 508
+2 :Heatran: 504
:regieleki: 498
+2 :Magearna:456
+2 :rampardos: 428
+1 :Volcarona::salamence: 447
+2 :Tyranitar: 440
+2 :Rampardos: 428
:Ninjask: 418
+2 :huntail: 404
+2 :Regice: :Diancie: 396
+1 :gyarados: 390
:Accelgor: 388
:Zeraora: 384
+1 :Heatran: 378
+2 :Crustle: 376
+1 :Falinks: 372
:Tapu Koko: :jolteon: 358
+2 :Rhyperior: 356
:Greninja: 342
+2 :Turtonator: 340
:Alakazam: 338
:Azelf: :Starmie: 328
:Latias: :Latios: :Archeops: :Tauros::Froslass: 318
:Durant::Kartana: 316
:Terrakion::Virizion::keldeo: 314
:Blacephalon: 312
:Garchomp: 302
:Landorus: 300
:Volcarona: :Victini: :Jirachi: :Salamence: :Zapdos::Entei::celebi: 298
:Yveltal: 296
:mimikyu: 290
:Landorus-Therian: 280
:Deoxys-Defense: 278
:Excadrill: 274
:Rotom-Frost: 270
:Cresselia: 268
:Milotic: :gyarados: 260
:blastoise: 254
:Heatran: 252
:Falinks: 248
:Sandaconda: 240
:Corviknight: 232
:Magearna: :Sirfetchd: 228
:Celesteela: :Tyranitar: 220
:Primarina: 218
:Clawitzer: 216
:rampardos: 214
:Blissey: 208
:huntail: 202
:Chansey: :Regice: :Diancie: 198
:Hippowdon: 192
:Crustle: 188
:Golisopod: :Rhyperior: 178
:Gastrodon: 176
:Turtonator: 170
Minspeed :Milotic: 167
:Melmetal: 166
:stunfisk: 162
:Slowbro: 158
Minspeed :Primarina: 155
Minspeed :Corviknight: 139
:stakataka: 124
Minspeed :diancie: 105
Minspeed :Hippowdon: 99
Minspeed :stakataka: 31
You can use the gen8 calculator for your damage calculations. However, there are a couple things to keep in mind:
-> Crits boosts damages by +1.95, don't calc them with the gen8 crit option in the calculator. If both pokemons in the field are level 100, the damages of a critical hit are pretty much equal to the damages dished with at +1 in the offensive stat with a Life Orb. Do not forget that crits ignore all boosts, negative and positive ones, from both the user of the move and the Pokemon the move is targeted against.
-> The physical/special split is not a thing in MG1: certain offensive typings are always special, and some other are always physical. Steel and Fairy are Physical, while Dark is Special.
-> In MG1, all Pokemon default to full EVs investment in each stat.
OU by viability: Accelgor, Alakazam, Archeops, Azelf, Blacephalon, Blastoise, Blissey, Chansey, Corviknight, Excadrill, Garchomp, Gastrodon, Gliscor, Golisopod, Greninja, Heatran, Huntail, Jirachi, Landorus-Therian, Landorus-Incarnate, Latias, Latios, Magearna, Melmetal, Milotic, Ninjask, Sirfetch'd, Slowbro, Tapu Koko, Terrakion, Tyranitar, Victini, Virizion, Yveltal, Zeraora
Moved to tiering based in viability. All mons B- and above on the VR will be OU.
OU by viability: Accelgor, Alakazam, Archeops, Azelf, Blacephalon, Blastoise, Blissey, Chansey, Corviknight, Excadrill, Garchomp, Gastrodon, Gliscor, Golisopod, Greninja, Heatran, Huntail, Jirachi, Landorus-Therian, Landorus-Incarnate, Latias, Latios, Magearna, Melmetal, Milotic, Ninjask, Sirfetch'd, Slowbro, Tapu Koko, Terrakion, Tyranitar, Victini, Virizion, Yveltal, Zeraora
Blastoise drops to UU from OU
Ferrothorn drops to UU from OU
Grapploct drops to UU from OU
Heatran drops to UU from OU
Huntail drops to UU from OU
Landorus-Incarnate drops to UU from OU
Landorus-Therian drops to UU from OU
Sirfetch'd drops to UU from OU
Stunfisk drops to UU from OU
Swampert drops to UU from OU
Terrakion drops to UU from OU

Blaziken rises to OU from UU
Celesteela rises to OU from UU
Chansey rises to OU from UU
Diancie rises to OU from UU
Infernape rises to OU from UU
Polteageist rises to OU from UU
Virizion rises to OU from UU

Yveltal becomes OU by usage
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Dragapult | 43 | 55.13% | 39.53% |
| 2 | Garchomp | 40 | 51.28% | 65.00% |
| 3 | Zeraora | 32 | 41.03% | 70.31% |
| 3 | Tapu Koko | 32 | 41.03% | 64.06% |
| 5 | Yveltal | 28 | 35.90% | 57.14% |
| 6 | Corviknight | 25 | 32.05% | 52.00% |
| 7 | Magearna | 23 | 29.49% | 65.22% |
| 7 | Latias | 23 | 29.49% | 32.61% |
| 9 | Melmetal | 20 | 25.64% | 25.00% |
| 10 | Victini | 18 | 23.08% | 36.11% |
| 11 | Infernape | 13 | 16.67% | 57.69% |
| 12 | Gastrodon | 12 | 15.38% | 33.33% |
| 13 | Alakazam | 10 | 12.82% | 30.00% |
| 14 | Milotic | 7 | 8.97% | 100.00% |
| 14 | Ninjask | 7 | 8.97% | 35.71% |
| 16 | Celesteela | 6 | 7.69% | 66.67% |
| 16 | Polteageist | 6 | 7.69% | 16.67% |
| 16 | Virizion | 6 | 7.69% | 0.00% |
| 19 | Excadrill | 5 | 6.41% | 80.00% |
| 19 | Diancie | 5 | 6.41% | 20.00% |
| 21 | Blaziken | 4 | 5.13% | 25.00% |
| 21 | Latios | 4 | 5.13% | 25.00% |
| 21 | Chansey | 4 | 5.13% | 0.00% |
| 24 | Klinklang | 3 | 3.85% | 100.00% |
| 24 | Jirachi | 3 | 3.85% | 66.67% |
| 24 | Salamence | 3 | 3.85% | 66.67% |
| 24 | Kartana | 3 | 3.85% | 33.33% |
| 24 | Blacephalon | 3 | 3.85% | 33.33% |
| 24 | Hippowdon | 3 | 3.85% | 0.00% |
| 24 | Blissey | 3 | 3.85% | 0.00% |
| 31 | Hoopa-Unbound | 2 | 2.56% | 100.00% |
| 31 | Gyarados | 2 | 2.56% | 100.00% |
| 31 | Dragonite | 2 | 2.56% | 100.00% |
| 31 | Aerodactyl | 2 | 2.56% | 100.00% |
| 31 | Golurk | 2 | 2.56% | 100.00% |
| 31 | Primarina | 2 | 2.56% | 100.00% |
| 31 | Shaymin-Sky | 2 | 2.56% | 50.00% |
| 31 | Durant | 2 | 2.56% | 50.00% |
| 31 | Cresselia | 2 | 2.56% | 50.00% |
| 31 | Landorus | 2 | 2.56% | 50.00% |
| 31 | Terrakion | 2 | 2.56% | 50.00% |
| 31 | Steelix | 2 | 2.56% | 50.00% |
| 31 | Toxtricity | 2 | 2.56% | 50.00% |
| 31 | Swampert | 2 | 2.56% | 50.00% |
| 31 | Tyranitar | 2 | 2.56% | 0.00% |
| 31 | Heatran | 2 | 2.56% | 0.00% |
| 31 | Golisopod | 2 | 2.56% | 0.00% |
| 31 | Doublade | 2 | 2.56% | 0.00% |
| 49 | Greninja | 1 | 1.28% | 100.00% |
| 49 | Sirfetch’d | 1 | 1.28% | 100.00% |
| 49 | Regirock | 1 | 1.28% | 100.00% |
| 49 | Cryogonal | 1 | 1.28% | 100.00% |
| 49 | Clawitzer | 1 | 1.28% | 100.00% |
| 49 | Spectrier | 1 | 1.28% | 100.00% |
| 49 | Azelf | 1 | 1.28% | 100.00% |
| 49 | Slowbro | 1 | 1.28% | 100.00% |
| 49 | Hoopa | 1 | 1.28% | 100.00% |
| 49 | Haxorus | 1 | 1.28% | 50.00% |
| 49 | Suicune | 1 | 1.28% | 50.00% |
| 49 | Falinks | 1 | 1.28% | 0.00% |
| 49 | Archeops | 1 | 1.28% | 0.00% |
| 49 | Noivern | 1 | 1.28% | 0.00% |
| 49 | Tapu Fini | 1 | 1.28% | 0.00% |
| 49 | Thundurus | 1 | 1.28% | 0.00% |
| 49 | Rapidash-Galar | 1 | 1.28% | 0.00% |
| 49 | Crobat | 1 | 1.28% | 0.00% |
| 49 | Keldeo | 1 | 1.28% | 0.00% |
| 49 | Zapdos | 1 | 1.28% | 0.00% |
| 49 | Regice | 1 | 1.28% | 0.00% |
| 49 | Landorus-Therian | 1 | 1.28% | 0.00% |
| 49 | Volcarona | 1 | 1.28% | 0.00% |
| 49 | Kommo-o | 1 | 1.28% | 0.00% |
| 49 | Heliolisk | 1 | 1.28% | 0.00% |
| 49 | Morpeko | 1 | 1.28% | 0.00% |
| 49 | Zygarde-10% | 1 | 1.28% | 0.00% |
| 49 | Grapploct | 1 | 1.28% | 0.00% |
Archeops drops to UU from OU
Azelf drops to UU from OU
Hippowdon drops to UU from OU
Infernape drops to UU from OU
Tyranitar drops to UU from OU

Blastoise rises to OU from UU
Ferrothorn rises to OU from UU
Grapploct rises to OU from UU
Huntail rises to OU from UU
Sirfetch'd rises to OU from UU
Stunfisk rises to OU from UU
Swampert rises to OU from UU
Terrakion rises to OU from UU
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Zeraora | 132 | 51.97% | 53.03% |
| 2 | Tapu Koko | 118 | 46.46% | 55.93% |
| 3 | Dragapult | 110 | 43.31% | 51.82% |
| 4 | Corviknight | 96 | 37.80% | 51.04% |
| 5 | Victini | 92 | 36.22% | 46.74% |
| 6 | Garchomp | 72 | 28.35% | 59.72% |
| 7 | Latias | 66 | 25.98% | 57.58% |
| 8 | Magearna | 56 | 22.05% | 44.64% |
| 9 | Gastrodon | 51 | 20.08% | 43.14% |
| 10 | Melmetal | 40 | 15.75% | 52.50% |
| 11 | Gorebyss | 36 | 14.17% | 38.89% |
| 12 | Heatran | 34 | 13.39% | 47.06% |
| 13 | Latios | 32 | 12.60% | 34.38% |
| 14 | Huntail | 29 | 11.42% | 41.38% |
| 15 | Milotic | 28 | 11.02% | 46.43% |
| 16 | Swampert | 27 | 10.63% | 55.56% |
| 16 | Ninjask | 27 | 10.63% | 55.56% |
| 18 | Landorus-Therian | 24 | 9.45% | 29.17% |
| 19 | Excadrill | 23 | 9.06% | 39.13% |
| 20 | Alakazam | 20 | 7.87% | 40.00% |
| 21 | Blastoise | 18 | 7.09% | 38.89% |
| 22 | Landorus | 17 | 6.69% | 58.82% |
| 23 | Stunfisk | 14 | 5.51% | 50.00% |
| 24 | Terrakion | 13 | 5.12% | 46.15% |
| 25 | Ferrothorn | 12 | 4.72% | 66.67% |
| 25 | Sirfetch’d | 12 | 4.72% | 50.00% |
| 25 | Grapploct | 12 | 4.72% | 25.00% |
| 28 | Archeops | 10 | 3.94% | 70.00% |
| 29 | Tyranitar | 9 | 3.54% | 22.22% |
| 30 | Infernape | 8 | 3.15% | 50.00% |
| 31 | Chansey | 7 | 2.76% | 42.86% |
| 31 | Hippowdon | 7 | 2.76% | 42.86% |
| 31 | Zygarde-10% | 7 | 2.76% | 14.29% |
| 31 | Volcarona | 7 | 2.76% | 14.29% |
| 35 | Celesteela | 6 | 2.36% | 66.67% |
| 35 | Nidoking | 6 | 2.36% | 50.00% |
| 35 | Blissey | 6 | 2.36% | 16.67% |
| 38 | Slowbro | 5 | 1.97% | 0.00% |
| 39 | Stakataka | 4 | 1.57% | 100.00% |
| 39 | Hawlucha | 4 | 1.57% | 75.00% |
| 39 | Accelgor | 4 | 1.57% | 75.00% |
| 39 | Regice | 4 | 1.57% | 75.00% |
| 39 | Mimikyu | 4 | 1.57% | 50.00% |
| 39 | Thundurus-Therian | 4 | 1.57% | 50.00% |
| 39 | Musharna | 4 | 1.57% | 50.00% |
| 39 | Falinks | 4 | 1.57% | 50.00% |
| 39 | Azelf | 4 | 1.57% | 25.00% |
| 39 | Golisopod | 4 | 1.57% | 0.00% |
| 49 | Xurkitree | 3 | 1.18% | 100.00% |
| 49 | Cinderace | 3 | 1.18% | 100.00% |
| 49 | Cryogonal | 3 | 1.18% | 66.67% |
| 49 | Diancie | 3 | 1.18% | 66.67% |
| 49 | Shaymin-Sky | 3 | 1.18% | 33.33% |
| 49 | Urshifu-Rapid-Strike | 3 | 1.18% | 33.33% |
| 49 | Heliolisk | 3 | 1.18% | 33.33% |
| 49 | Cresselia | 3 | 1.18% | 33.33% |
| 49 | Gyarados | 3 | 1.18% | 33.33% |
| 49 | Hoopa-Unbound | 3 | 1.18% | 33.33% |
| 49 | Rhyperior | 3 | 1.18% | 0.00% |
| 49 | Barbaracle | 3 | 1.18% | 0.00% |
| 49 | Polteageist | 3 | 1.18% | 0.00% |
| 62 | Suicune | 2 | 0.79% | 100.00% |
| 62 | Deoxys-Defense | 2 | 0.79% | 100.00% |
| 62 | Miltank | 2 | 0.79% | 100.00% |
| 62 | Salamence | 2 | 0.79% | 50.00% |
| 62 | Shedinja | 2 | 0.79% | 50.00% |
| 62 | Kartana | 2 | 0.79% | 50.00% |
| 62 | Florges-Orange | 2 | 0.79% | 0.00% |
| 62 | Rampardos | 2 | 0.79% | 0.00% |
| 62 | Starmie | 2 | 0.79% | 0.00% |
| 62 | Meloetta | 2 | 0.79% | 0.00% |
| 62 | Serperior | 2 | 0.79% | 0.00% |
| 62 | Zapdos | 2 | 0.79% | 0.00% |
| 62 | Kommo-o | 2 | 0.79% | 0.00% |
| 62 | Talonflame | 2 | 0.79% | 0.00% |
| 62 | Goodra | 2 | 0.79% | 0.00% |
| 62 | Turtonator | 2 | 0.79% | 0.00% |
| 62 | Crobat | 2 | 0.79% | 0.00% |
| 62 | Jirachi | 2 | 0.79% | 0.00% |
| 80 | Silvally | 1 | 0.39% | 100.00% |
| 80 | Blacephalon | 1 | 0.39% | 100.00% |
| 80 | Poliwrath | 1 | 0.39% | 100.00% |
| 80 | Zapdos-Galar | 1 | 0.39% | 100.00% |
| 80 | Moltres-Galar | 1 | 0.39% | 100.00% |
| 80 | Shellder | 1 | 0.39% | 100.00% |
| 80 | Jellicent | 1 | 0.39% | 100.00% |
| 80 | Primarina | 1 | 0.39% | 0.00% |
| 80 | Durant | 1 | 0.39% | 0.00% |
| 80 | Skarmory | 1 | 0.39% | 0.00% |
| 80 | Crustle | 1 | 0.39% | 0.00% |
| 80 | Greninja | 1 | 0.39% | 0.00% |
| 80 | Snorlax | 1 | 0.39% | 0.00% |
| 80 | Tauros | 1 | 0.39% | 0.00% |
| 80 | Exeggutor | 1 | 0.39% | 0.00% |
| 80 | Minior-Orange | 1 | 0.39% | 0.00% |
| 80 | Linoone | 1 | 0.39% | 0.00% |
| 80 | Scizor | 1 | 0.39% | 0.00% |
| 80 | Rapidash-Galar | 1 | 0.39% | 0.00% |
| 80 | Gliscor | 1 | 0.39% | 0.00% |
| 80 | Aerodactyl | 1 | 0.39% | 0.00% |
| 80 | Tornadus-Therian | 1 | 0.39% | 0.00% |
| 80 | Steelix | 1 | 0.39% | 0.00% |
Articuno drops to UU from OU
Blacephalon drops to UU from OU
Blastoise drops to UU from OU
Blissey drops to UU from OU
Crobat drops to UU from OU
Greninja drops to UU from OU
Kartana drops to UU from OU
Palossand drops to UU from OU
Shaymin-Sky drops to UU from OU
Terrakion drops to UU from OU
Virizion drops to UU from OU

Azelf rises to OU from UU
Hippowdon rises to OU from UU
Landorus-Therian rises to OU from UU
Tyranitar rises to OU from UU
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Corviknight | 200 | 68.03% | 49.00% |
| 2 | Dragapult | 130 | 44.22% | 56.15% |
| 3 | Victini | 128 | 43.54% | 50.78% |
| 4 | Tapu Koko | 88 | 29.93% | 62.50% |
| 4 | Magearna | 88 | 29.93% | 44.32% |
| 6 | Zeraora | 85 | 28.91% | 54.12% |
| 7 | Garchomp | 78 | 26.53% | 57.69% |
| 8 | Milotic | 75 | 25.51% | 40.00% |
| 9 | Heatran | 60 | 20.41% | 35.00% |
| 10 | Latios | 56 | 19.05% | 37.50% |
| 11 | Alakazam | 46 | 15.65% | 45.65% |
| 11 | Hippowdon | 46 | 15.65% | 28.26% |
| 13 | Excadrill | 45 | 15.31% | 51.11% |
| 14 | Landorus | 38 | 12.93% | 63.16% |
| 14 | Infernape | 38 | 12.93% | 26.32% |
| 16 | Ninjask | 37 | 12.59% | 37.84% |
| 17 | Gastrodon | 36 | 12.24% | 50.00% |
| 18 | Azelf | 28 | 9.52% | 53.57% |
| 18 | Archeops | 28 | 9.52% | 50.00% |
| 20 | Melmetal | 25 | 8.50% | 60.00% |
| 21 | Tyranitar | 23 | 7.82% | 65.22% |
| 22 | Latias | 22 | 7.48% | 45.45% |
| 23 | Gorebyss | 16 | 5.44% | 68.75% |
| 24 | Landorus-Therian | 15 | 5.10% | 40.00% |
| 25 | Zapdos | 13 | 4.42% | 46.15% |
| 26 | Blissey | 12 | 4.08% | 16.67% |
| 27 | Rampardos | 10 | 3.40% | 60.00% |
| 27 | Terrakion | 10 | 3.40% | 50.00% |
| 27 | Jirachi | 10 | 3.40% | 50.00% |
| 30 | Diancie | 9 | 3.06% | 77.78% |
| 30 | Zygarde-10% | 9 | 3.06% | 77.78% |
| 30 | Golisopod | 9 | 3.06% | 33.33% |
| 33 | Salamence | 8 | 2.72% | 25.00% |
| 34 | Swampert | 7 | 2.38% | 57.14% |
| 34 | Hawlucha | 7 | 2.38% | 42.86% |
| 34 | Volcarona | 7 | 2.38% | 42.86% |
| 34 | Slowbro | 7 | 2.38% | 28.57% |
| 38 | Blastoise | 6 | 2.04% | 66.67% |
| 38 | Kartana | 6 | 2.04% | 66.67% |
| 38 | Shaymin-Sky | 6 | 2.04% | 33.33% |
| 38 | Toxapex | 6 | 2.04% | 0.00% |
| 42 | Moltres-Galar | 5 | 1.70% | 60.00% |
| 42 | Virizion | 5 | 1.70% | 40.00% |
| 42 | Greninja | 5 | 1.70% | 0.00% |
| 45 | Celesteela | 4 | 1.36% | 50.00% |
| 45 | Shellder | 4 | 1.36% | 50.00% |
| 45 | Rhyperior | 4 | 1.36% | 25.00% |
| 48 | Regirock | 3 | 1.02% | 100.00% |
| 48 | Steelix | 3 | 1.02% | 100.00% |
| 48 | Hatterene | 3 | 1.02% | 100.00% |
| 48 | Urshifu-Rapid-Strike | 3 | 1.02% | 100.00% |
| 48 | Clawitzer | 3 | 1.02% | 66.67% |
| 48 | Cryogonal | 3 | 1.02% | 66.67% |
| 48 | Regice | 3 | 1.02% | 66.67% |
| 48 | Cinderace | 3 | 1.02% | 66.67% |
| 48 | Ninetales-Alola | 3 | 1.02% | 66.67% |
| 48 | Huntail | 3 | 1.02% | 66.67% |
| 48 | Spectrier | 3 | 1.02% | 33.33% |
| 48 | Polteageist | 3 | 1.02% | 0.00% |
| 48 | Rhydon | 3 | 1.02% | 0.00% |
| 61 | Gliscor | 2 | 0.68% | 100.00% |
| 61 | Shedinja | 2 | 0.68% | 100.00% |
| 61 | Crobat | 2 | 0.68% | 50.00% |
| 61 | Chansey | 2 | 0.68% | 50.00% |
| 61 | Serperior | 2 | 0.68% | 50.00% |
| 61 | Ferrothorn | 2 | 0.68% | 50.00% |
| 61 | Snorlax | 2 | 0.68% | 0.00% |
| 61 | Articuno | 2 | 0.68% | 0.00% |
| 61 | Chandelure | 2 | 0.68% | 0.00% |
| 61 | Blacephalon | 2 | 0.68% | 0.00% |
| 61 | Poliwrath | 2 | 0.68% | 0.00% |
| 61 | Urshifu | 2 | 0.68% | 0.00% |
| 61 | Mamoswine | 2 | 0.68% | 0.00% |
| 61 | Sceptile | 2 | 0.68% | 0.00% |
| 61 | Palossand | 2 | 0.68% | 0.00% |
| 76 | Lycanroc | 1 | 0.34% | 100.00% |
| 76 | Stakataka | 1 | 0.34% | 100.00% |
| 76 | Nidoking | 1 | 0.34% | 0.00% |
| 76 | Starmie | 1 | 0.34% | 0.00% |
| 76 | Tauros | 1 | 0.34% | 0.00% |
| 76 | Keldeo | 1 | 0.34% | 0.00% |
| 76 | Durant | 1 | 0.34% | 0.00% |
| 76 | Tapu Fini | 1 | 0.34% | 0.00% |
| 76 | Glaceon | 1 | 0.34% | 0.00% |
| 76 | Zoroark | 1 | 0.34% | 0.00% |
Alakazam moved from UU to OU
Articuno moved from UU to OU
Blacephalon moved from UU to OU
Blastoise moved from UU to OU
Corviknight moved from UU to OU
Dragapult moved from UU to OU
Gorebyss moved from UU to OU
Heatran moved from UU to OU
Infernape moved from UU to OU
Kartana moved from UU to OU
Milotic moved from UU to OU
Virizion moved from UU to OU

Celesteela moved from OU to UU
Durant moved from OU to UU
Golisopod moved from OU to UU
Mamoswine moved from OU to UU
Swellow moved from OU to UU
Toxapex moved from OU to UU
Volcarona moved from OU to UU
Zygarde-10% moved from OU to UU
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Dragapult | 108 | 45.00% | 58.33% |
| 2 | Corviknight | 97 | 40.42% | 59.79% |
| 3 | Latios | 86 | 35.83% | 38.37% |
| 4 | Tapu Koko | 60 | 25.00% | 53.33% |
| 5 | Victini | 56 | 23.33% | 32.14% |
| 6 | Ninjask | 55 | 22.92% | 47.27% |
| 7 | Garchomp | 52 | 21.67% | 57.69% |
| 8 | Zeraora | 49 | 20.42% | 44.90% |
| 9 | Palossand | 44 | 18.33% | 45.45% |
| 10 | Melmetal | 43 | 17.92% | 34.88% |
| 11 | Alakazam | 41 | 17.08% | 63.41% |
| 11 | Excadrill | 41 | 17.08% | 43.90% |
| 13 | Gastrodon | 37 | 15.42% | 56.76% |
| 14 | Heatran | 36 | 15.00% | 41.67% |
| 15 | Crobat | 30 | 12.50% | 46.67% |
| 15 | Infernape | 30 | 12.50% | 33.33% |
| 17 | Milotic | 27 | 11.25% | 37.04% |
| 18 | Omastar | 24 | 10.00% | 37.50% |
| 19 | Cloyster | 22 | 9.17% | 50.00% |
| 20 | Landorus | 21 | 8.75% | 47.62% |
| 21 | Kartana | 19 | 7.92% | 42.11% |
| 22 | Greninja | 18 | 7.50% | 50.00% |
| 22 | Blacephalon | 18 | 7.50% | 44.44% |
| 22 | Articuno | 18 | 7.50% | 27.78% |
| 25 | Terrakion | 17 | 7.08% | 47.06% |
| 26 | Gorebyss | 16 | 6.67% | 56.25% |
| 26 | Latias | 16 | 6.67% | 50.00% |
| 28 | Virizion | 15 | 6.25% | 40.00% |
| 29 | Blastoise | 14 | 5.83% | 71.43% |
| 30 | Blissey | 13 | 5.42% | 69.23% |
| 31 | Archeops | 11 | 4.58% | 36.36% |
| 32 | Keldeo | 9 | 3.75% | 77.78% |
| 32 | Cresselia | 9 | 3.75% | 77.78% |
| 32 | Volcarona | 9 | 3.75% | 33.33% |
| 32 | Golisopod | 9 | 3.75% | 33.33% |
| 32 | Golurk | 9 | 3.75% | 22.22% |
| 37 | Zapdos | 8 | 3.33% | 50.00% |
| 37 | Thundurus | 8 | 3.33% | 37.50% |
| 37 | Durant | 8 | 3.33% | 25.00% |
| 40 | Crustle | 7 | 2.92% | 71.43% |
| 40 | Polteageist | 7 | 2.92% | 57.14% |
| 40 | Magearna | 7 | 2.92% | 28.57% |
| 43 | Regice | 6 | 2.50% | 66.67% |
| 43 | Salamence | 6 | 2.50% | 16.67% |
| 43 | Hippowdon | 6 | 2.50% | 16.67% |
| 46 | Jumpluff | 5 | 2.08% | 80.00% |
| 46 | Diancie | 5 | 2.08% | 60.00% |
| 46 | Gliscor | 5 | 2.08% | 40.00% |
| 46 | Charizard | 5 | 2.08% | 20.00% |
| 50 | Empoleon | 4 | 1.67% | 75.00% |
| 50 | Slowking | 4 | 1.67% | 75.00% |
| 50 | Chansey | 4 | 1.67% | 50.00% |
| 50 | Kyurem | 4 | 1.67% | 25.00% |
| 50 | Tentacruel | 4 | 1.67% | 25.00% |
| 55 | Manaphy | 3 | 1.25% | 66.67% |
| 55 | Silvally | 3 | 1.25% | 33.33% |
| 55 | Volcanion | 3 | 1.25% | 33.33% |
| 55 | Lapras | 3 | 1.25% | 33.33% |
| 59 | Toxapex | 2 | 0.83% | 100.00% |
| 59 | Celesteela | 2 | 0.83% | 100.00% |
| 59 | Sirfetch’d | 2 | 0.83% | 100.00% |
| 59 | Electrode | 2 | 0.83% | 50.00% |
| 59 | Kommo-o | 2 | 0.83% | 50.00% |
| 59 | Spectrier | 2 | 0.83% | 50.00% |
| 59 | Shaymin | 2 | 0.83% | 50.00% |
| 59 | Turtonator | 2 | 0.83% | 50.00% |
| 59 | Sceptile | 2 | 0.83% | 0.00% |
| 59 | Blaziken | 2 | 0.83% | 0.00% |
| 59 | Roserade | 2 | 0.83% | 0.00% |
| 59 | Zygarde-10% | 2 | 0.83% | 0.00% |
| 59 | Lycanroc | 2 | 0.83% | 0.00% |
| 59 | Tyranitar | 2 | 0.83% | 0.00% |
| 59 | Tauros | 2 | 0.83% | 0.00% |
| 74 | Bastiodon | 1 | 0.42% | 100.00% |
| 74 | Zapdos-Galar | 1 | 0.42% | 100.00% |
| 74 | Gengar | 1 | 0.42% | 100.00% |
| 74 | Exeggutor | 1 | 0.42% | 100.00% |
| 74 | Landorus-Therian | 1 | 0.42% | 100.00% |
| 74 | Necrozma | 1 | 0.42% | 100.00% |
| 74 | Dragonite | 1 | 0.42% | 100.00% |
| 74 | Meloetta | 1 | 0.42% | 100.00% |
| 74 | Shedinja | 1 | 0.42% | 100.00% |
| 74 | Kingdra | 1 | 0.42% | 100.00% |
| 74 | Clawitzer | 1 | 0.42% | 100.00% |
| 74 | Hawlucha | 1 | 0.42% | 0.00% |
| 74 | Celebi | 1 | 0.42% | 0.00% |
| 74 | Drapion | 1 | 0.42% | 0.00% |
| 74 | Gallade | 1 | 0.42% | 0.00% |
| 74 | Steelix | 1 | 0.42% | 0.00% |
| 74 | Tapu Fini | 1 | 0.42% | 0.00% |
| 74 | Ferrothorn | 1 | 0.42% | 0.00% |
| 74 | Mamoswine | 1 | 0.42% | 0.00% |
| 74 | Quagsire | 1 | 0.42% | 0.00% |
| 74 | Jirachi | 1 | 0.42% | 0.00% |
| 74 | Shaymin-Sky | 1 | 0.42% | 0.00% |
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Melmetal | 54 | 71.05% | 44.44% |
| 2 | Kyurem | 53 | 69.74% | 47.17% |
| 3 | Inteleon | 27 | 35.53% | 55.56% |
| 4 | Victini | 22 | 28.95% | 54.55% |
| 4 | Zeraora | 22 | 28.95% | 31.82% |
| 6 | Tapu Koko | 19 | 25.00% | 63.16% |
| 7 | Ninjask | 16 | 21.05% | 81.25% |
| 8 | Garchomp | 15 | 19.74% | 53.33% |
| 9 | Gastrodon | 13 | 17.11% | 38.46% |
| 10 | Crobat | 12 | 15.79% | 50.00% |
| 11 | Celesteela | 11 | 14.47% | 36.36% |
| 12 | Latios | 10 | 13.16% | 70.00% |
| 13 | Archeops | 8 | 10.53% | 62.50% |
| 14 | Palossand | 7 | 9.21% | 71.43% |
| 14 | Latias | 7 | 9.21% | 28.57% |
| 16 | Terrakion | 6 | 7.89% | 66.67% |
| 16 | Greninja | 6 | 7.89% | 33.33% |
| 16 | Blissey | 6 | 7.89% | 16.67% |
| 19 | Swellow | 5 | 6.58% | 60.00% |
| 19 | Durant | 5 | 6.58% | 40.00% |
| 19 | Meloetta-Pirouette | 5 | 6.58% | 40.00% |
| 22 | Landorus | 4 | 5.26% | 100.00% |
| 22 | Excadrill | 4 | 5.26% | 50.00% |
| 22 | Mamoswine | 4 | 5.26% | 50.00% |
| 22 | Golisopod | 4 | 5.26% | 50.00% |
| 22 | Toxapex | 4 | 5.26% | 25.00% |
| 22 | Volcarona | 4 | 5.26% | 25.00% |
| 22 | Zygarde-10% | 4 | 5.26% | 25.00% |
| 29 | Landorus-Therian | 3 | 3.95% | 66.67% |
| 29 | Doublade | 3 | 3.95% | 66.67% |
| 29 | Jumpluff | 3 | 3.95% | 33.33% |
| 29 | Deoxys-Defense | 3 | 3.95% | 0.00% |
| 33 | Tyranitar | 2 | 2.63% | 100.00% |
| 33 | Breloom | 2 | 2.63% | 100.00% |
| 33 | Lycanroc | 2 | 2.63% | 100.00% |
| 33 | Jirachi | 2 | 2.63% | 50.00% |
| 33 | Dragapult | 2 | 2.63% | 50.00% |
| 33 | Thundurus-Therian | 2 | 2.63% | 50.00% |
| 33 | Silvally | 2 | 2.63% | 50.00% |
| 33 | Starmie | 2 | 2.63% | 50.00% |
| 33 | Corviknight | 2 | 2.63% | 50.00% |
| 33 | Smeargle | 2 | 2.63% | 50.00% |
| 33 | Zapdos | 2 | 2.63% | 0.00% |
| 44 | Golurk | 1 | 1.32% | 100.00% |
| 44 | Hippowdon | 1 | 1.32% | 100.00% |
| 44 | Moltres | 1 | 1.32% | 100.00% |
| 44 | Rotom-Frost | 1 | 1.32% | 100.00% |
| 44 | Alakazam | 1 | 1.32% | 100.00% |
| 44 | Infernape | 1 | 1.32% | 100.00% |
| 44 | Omastar | 1 | 1.32% | 100.00% |
| 44 | Cobalion | 1 | 1.32% | 100.00% |
| 44 | Tornadus-Therian | 1 | 1.32% | 100.00% |
| 44 | Gallade | 1 | 1.32% | 100.00% |
| 44 | Mew | 1 | 1.32% | 100.00% |
| 44 | Articuno | 1 | 1.32% | 0.00% |
| 44 | Suicune | 1 | 1.32% | 0.00% |
| 44 | Aegislash | 1 | 1.32% | 0.00% |
| 44 | Charizard | 1 | 1.32% | 0.00% |
| 44 | Swampert | 1 | 1.32% | 0.00% |
| 44 | Metagross | 1 | 1.32% | 0.00% |
| 44 | Weavile | 1 | 1.32% | 0.00% |
| 44 | Serperior | 1 | 1.32% | 0.00% |
| 44 | Dracozolt | 1 | 1.32% | 0.00% |
| 44 | Jolteon | 1 | 1.32% | 0.00% |
| 44 | Gliscor | 1 | 1.32% | 0.00% |
| 44 | Jellicent | 1 | 1.32% | 0.00% |
| 44 | Minior | 1 | 1.32% | 0.00% |
| 44 | Aerodactyl | 1 | 1.32% | 0.00% |
| 44 | Lanturn | 1 | 1.32% | 0.00% |
| 44 | Hawlucha | 1 | 1.32% | 0.00% |
| 44 | Magnezone | 1 | 1.32% | 0.00% |
| 44 | Chesnaught | 1 | 1.32% | 0.00% |
| 44 | Uxie | 1 | 1.32% | 0.00% |
| 44 | Amoonguss | 1 | 1.32% | 0.00% |
| 44 | Chansey | 1 | 1.32% | 0.00% |
| 44 | Guzzlord | 1 | 1.32% | 0.00% |
The explanations for the most recent bans can be found in the Discord.
-Why is X banned?
> Partial trapping moves:
You may already know about this, but partial trapping moves are much stronger in generation 1 than what they are in modern generations. They completely prevent the opponent from moving for 2-5 turns, and work even if the opponent switches in and then moves first. Trapping moves introduced in later gens still prevent the opponent from moving, but you are not locked into them. Infestation and Magma Storm are both completely ridiculous, with the former sporting 100% accuracy and the latter being a whopping 120 BP. Rather then deal with each problem move individually, it was decided that they would be banned as a group, much like sleep moves.
>Fake Out:
Fake out never fails, and can be used any turn. I let you imagine how dumb that can be lol.
>Inteleon:
This might be surprising to people unfamiliar with the metagame, but Inteleon was actually probaby the single best Pokemon in the MG1 metagame before its ban. Even in a meta where everything has a full investment in bulk, Snipe Shot - which is a stab move that always crit due to gen1 mechanics (keep in mind that crits pretty much double your damages in gen1) - was incredibly strong. Coupled to its access to Blizzard and U-Turn, Inteleon had the all the tools needed to rule the metagame, and was pretty much considered mandatory in any team. We made usage stats before its ban, and it unsurprisingly was found in 94% of teams.
> Why is Baton Pass unbanned?
In MG1, Baton Pass actually doesn't pass your stats, despite Showdown saying it does (Visual bug).
> Why are reflect and light screen not banned, are they not field-effects?
Reflect and Light Screen have vastly different properties in Gen 1, doubling your defense/special defense when hit by a physical/special move instead of halving physical damage for your team for 5/8 turns. Thus, they are not field moves in gen1: they technically are status!
>Why are weather settings move (Hail, Sunny Day, etc...) not banned despite being field effect?
Because those move do not work for some reason. Same goes for Terrain moves. In case you are wondering: yes, we tested with abilities, and for some reason those work. Abilities are not available in this metagame, however.
>Why is Dracovish unbanned?
Due to it losing Strong Jaw, its access to choice items, and Fishious Rend being special, Dracovish is much, much less threatening to face. The DVs mechanics making everything bulkier does not help, of course.
>Why is Spectrier unbanned?
In gen1, Ghost is physical, and Spectrier has 65 in Atk. Talk about beating a dead horse.
>Why is Protect not banned? You can spam the move, but it will never fail.
Even if unbreakable Protect sounds busted on paper, in practice it is actually not an easy move to abuse. So far we didn't really found a way to make the move very hard to deal with, especially since burn, poison and leech seed are awfully bad in Gen1. At the time of writing, it is mostly seen on a couple niche block + status + protect sets, which are for now pretty uncommon.
> How does Special work?
It doesn't. Each non gen1 Pokemon keeps both of its special stats separated, despite the teambuilder only showing special as special attack. Gen 1 mons have equal special attack and defense according to their gen 1 special. Moves like Nasty Plot only raise Special Attack. Amnesia gives +2 to both Special Defense and Special Attack, because that's the way it worked in gen1. Because of the way Special is implemented on PS, Special Defense drops/rises are not shown.
> How do the new types apply?
Dark, Fairy and Steel all function properly defensively, but Fire does not resist Steel and Fairy, Poison does not resist Fairy and Dark is not super effective against Ghost or Psychic. Dark is pretty much neutral against everything bar Steel, Fairy and Dark.
Also, Fairy is physical.


Miscellaneous:
Council:
AP5Fanboy (Tier Leader)
Copen
R8
juoean

The MG1 community is small but active! If you want to explore the metagame with us, make sure to join our Discord server:
https://discord.com/invite/WaZGRdENy2
/challenge gen1customgame @@@ gen8nationaldex, !! Max Level = 100, !! Max Team Size = 6, !! Max Move Count = 4, Obtainable Formes, -Bind, -Clamp, -Fire Spin, -Infestation, -Magma Storm, -Sand Tomb, -Snap Trap, -Thunder Cage, -Whirlpool, -Wrap, -Spikes, -Toxic Spikes, -Stealth Rock, -Sticky Web, Freeze Clause Mod, -all items, -Fake Out, -Wonder Room, -Trick Room, -Magic Room, -Lucky Chant, -Tailwind, -Safeguard, -Gravity, !obtainable, -Arceus, -Calyrex-Ice, -Calyrex-Shadow, -Cloyster, -Darkrai, -Deoxys, -Deoxys-Attack, -Deoxys-Speed, -Dialga, -Dragapult, -Eternatus, -Genesect, -Giratina, -Gorebyss, -Groudon, -Ho-oh, -Inteleon, -Kyogre, -Kyurem, -Kyurem-White, -Kyurem-Black, -Lugia, -Lunala, -Marshadow, -Naganadel, -Necrozma-Dusk-Mane, -Necrozma-Dawn-Wings, -Omastar, -Palkia, -Pheromosa, -Rayquaza, -Regigigas, -Reshiram, -Slaking, -Solgaleo, -Xerneas, -Zacian, -Zamazenta, -Zekrom, -Zygarde, +Cinderace, +Darmanitan-Galar, +Dracovish, +Urshifu-Base, +Tornadus-Therian, !teampreview, +Landorus-Base, +Baton Pass, +Spectrier, !Sleep Clause Mod, Sleep Moves Clause, +Shaymin-Sky, +Magearna, +Yveltal, -all abilities, +No Ability
 
Last edited:
:ninjask: :melmetal: :dragapult:
Pet Mod Name: Modern Gen 1
Pet Mod Concept: Format played with Gen1 mechanics and standard National Dex legalities. OU based.
(In other words: National Dex but with gen1 mechanics)
Items, abilities and field effects do not exist.
Explanation:
This metagame is played in the gen1custombattle format, assuming movesets legal in national dex AG (not taking abilities into account). Since items and abilities did not exist in gen1, they are banned. Anything able to trigger a field affect (hazards, room moves, etc) is banned as well, since field effects did not exist in gen1 either. Certain moves and mechanics behave very weirdly in this format, because of the way PS! coded them. Those are accepted as part of the identity of the metagame.
You can find the explanations about certain bans in the F.A.Q. spoiler.

Banned Pokemon
:arceus: Arceus
:calyrex-ice: Calyrex-Ice
:calyrex-shadow: Calyrex-Shadow
:cloyster: Cloyster
:darkrai: Darkrai
:deoxys: Deoxys
:deoxys-attack: Deoxys-Attack
:deoxys-speed: Deoxys-Speed
:dialga: Dialga
:eternatus: Eternatus
:genesect: Genesect
:giratina: Giratina
:gorebyss: Gorebyss
:groudon: Groudon
:ho-oh: Ho-oh
:inteleon: Inteleon
:kyogre: Kyogre
:kyurem: Kyurem
:kyurem-white: Kyurem-White
:kyurem-black: Kyurem-Black
:lugia: Lugia
:lunala: Lunala
:marshadow: Marshadow
:mew: Mew
:mewtwo: Mewtwo
:naganadel: Naganadel
:necrozma-dusk-mane: Necrozma-Dusk-Mane
:necrozma-dawn-wings: Necrozma-Dawn-Wings
:omastar: Omastar
:palkia: Palkia
:pheromosa: Pheromosa
:rayquaza: Rayquaza
:regigigas: Regigigas
:regieleki: Regieleki
:reshiram: Reshiram
:slaking: Slaking
:solgaleo: Solgaleo
:xerneas: Xerneas
:zacian: Zacian
:zamazenta: Zamazenta
:zekrom: Zekrom
:zygarde: Zygarde

Banned Moves
Partial trapping moves (Bind, Clamp, Fire Spin, Infestation, Magma Storm, Sand Tomb, Snap Trap, Thunder Cage, Whirlpool, Wrap)
Fake Out

Clauses
Species Clause: two Pokemon with the same national pokedex number cannot be used.
Sleep Moves Clause: Players cannot use moves that inflict or otherwise lead to inflicting sleep on foes, such as Sleep Powder or Yawn.
Evasion Clause: a Pokemon cannot have Double Team or Minimize in its moveset.
OHKO Clause: a Pokemon cannot have Fissure, Guillotine, Horn Drill or Sheer Cold in its moveset.
Field Effect Clause: all moves that enable a lasting field effect (weather, terrains, hazards, rooms, Gravity, Tailwind, Safeguard, Lucky Chant) cannot be in a Pokemon's moveset.
No Item Clause: a Pokemon cannot hold an item.
No Ability Clause: a Pokemon has to have the No Ability ability.
Endless Battle Clause: players cannot intentionally prevent an opponent from ending the game without forfeiting.
V It is recommended to read this before getting into the metagame! V
Keep in mind that none of those mechanics ever was "decided", those are just gen1customgames mechanics.

-MG1 works alot like Gen 1, where crit rate is based off of speed, where there's no physical/special split, and many moves work differently from their modern iterations, and everything has maxed out EVs. Fairy and Steel are physical, while Dark is Special. Dark also is no longer super effective on anything anymore, and steel gets back its resistances to Ghost and Dark. Fire does not resist Steel and Fairy as well.

-Special Attack and Special Defense are still separated statistics. Mystical Fire will only drops Special Attack, Nasty Plot only boosts Special Attack, etc. Because of the way Special is implemented on PS, only Special Attack boosts and drops are shown, so if, for example, a Pokemon's Special Defense drops after taking a Shadow Ball, none of the players will immediately know about it!

-Most moves and all Pokemon are there earliest iterations: for example, Chansey will have its gen1 stats, Blissey its gen2 stats, Rotom appliances will have their old Electric-Ghost typing, Hidden Power Base Power depending on DVs like in Gen2, and Amnesia boosts both Special Defense and Special Attack like it did in gen1, etc. For some reason, certain moves from future generations work differently or just don't work at all. The most important differences in this metagame probably are First Impression never failing, Baton Pass not passing any stats (despite PS! saying it does!!), and Wish/Healing Wish not having any effects. Here is the comprehensive doc where we list everything we know about these mechanics:
https://docs.google.com/document/d/1GXzaveI1eggHiCTbz00vixficbXAn7SNRgk08f6udPk/edit?usp=sharing

-High crit rate moves have an 8x higher crit rate, which means they always crit if your base speed is 64 or higher.
^ It is recommended to read this before getting into the metagame! ^
In each tier, Pokemon are sorted alphabetically.
NEW:
:Yveltal: Yveltal

S Ranks

S

:dragapult: Dragapult

S-
:tapu koko: Tapu Koko
:victini: Victini

A Ranks

A+

:corviknight: Corviknight
:garchomp: Garchomp
:gastrodon: Gastrodon
:zeraora: Zeraora

A
:blastoise: Blastoise
:excadrill: Excadrill
:latias: Latias
:latios: Latios
:magearna: Magearna
:melmetal: Melmetal

A-
:archeops: Archeops
:huntail: Huntail
:terrakion: Terrakion

B Ranks

B+

:landorus: Landorus-Incarnate
:slowbro: Slowbro

B
:alakazam: Alakazam
:azelf: Azelf
:chansey: Chansey
:heatran: Heatran
:landorus-therian: Landorus-Therian
:ninjask: Ninjask
:tyranitar: Tyranitar


B-
:diancie: Diancie
:gliscor: Gliscor
:jirachi: Jirachi
:milotic: Milotic

865.png
Sirfetch'd
:zapdos: Zapdos

C Rank

C

:blacephalon: Blacephalon
:blissey: Blissey
:celesteela: Celesteela
:clawitzer: Clawitzer
:cresselia: Cresselia
:deoxys-defense: Deoxys-D
:durant: Durant
:golisopod: Golisopod
:greninja: Greninja
:hippowdon: Hippowdon
:infernape: Infernape
:kartana: Kartana
:mimikyu: Mimikyu
:rampardos: Rampardos
:regice: Regice
:salamence: Salamence
:shaymin-sky: Shaymin-Sky
:stakataka: Stakataka
:stunfisk: Stunfisk
:swampert: Swampert
:ninjask: :heatran: :dragapult: :magearna: :garchomp: :corviknight:Ninjask Heatran Offense by rarre
:zeraora: :magearna: :gastrodon: :dragapult: :corviknight: :alakazam:Alakazam Offense by Copen
:gliscor: :slowbro: :corviknight: :gastrodon: :blissey: :diancie:Gliscor Slowbro Stall by Copen
:dragapult: :magearna: :rampardos: :corviknight: :victini: :latios:Rampardos Paraspam by Copen
Sets to import into calc to make calcing easier.
Calc Imports (pokepast.es)
+2 :Terrakion: 628
+2 :blastoise: 508
+2 :Heatran: 504
+2 :Magearna:456
+2 :rampardos: 428
+1 :Volcarona::salamence: 447
:Ninjask: 418
+2 :Gorebyss: :huntail: 404
+2 :Regice: 396
:Zeraora: 384
:Dragapult: 382
+1 :Heatran: 378
:Tapu Koko: :Spectrier: 358
:Greninja: 342
:Alakazam: 338
:Lycanroc: 322
:Latias: :Latios: :Archeops: 318
:Durant: :Kartana: 316
:Infernape: :Terrakion: 314
:Blacephalon: 312
:Garchomp: 302
:Landorus: 300
:Volcarona: :Victini: :Jirachi: :Salamence: :Zapdos: 298
:mimikyu: 290
:Gliscor: :Silvally: 288
:Excadrill: 274
:blastoise: 254
:Heatran: 252
:Corviknight: 232
:Magearna: :Sirfetch 228
:Celesteela: 220
:swampert: 218
:Clawitzer: 216
:rampardos: 214
:Blissey: 208
:Gorebyss: :huntail: 202
:Chansey: :Regice: :Diancie: 198
:Golisopod: :Rhyperior: 178
:Gastrodon: 176
:Melmetal: 166
:stunfisk: 162
Minspeed :swampert: 155
Minspeed :Corviknight: 139
:stakataka: 124
Minspeed :diancie: 105
Minspeed :stakataka: 31
You can use the gen8 calculator for your damage calculations. However, there are a couple things to keep in mind:
-> Crits boosts damages by +1.95, don't calc them with the gen8 crit option in the calculator. If both pokemons in the field are level 100, the damages of a critical hit are pretty much equal to the damages dished with at +1 in the offensive stat with a Life Orb. Do not forget that crits ignore all boosts, negative and positive ones, from both the user of the move and the Pokemon the move is targeted against.
-> The physical/special split is not a thing in MG1: certain offensive typings are always special, and some other are always physical. Steel and Fairy are Physical, while Dark is Special.
-> In MG1, all Pokemon default to full EVs investment in each stat.
Currently OU by usage: Alakazam, Blastoise, Corviknight, Dragapult, Excadrill, Ferrothorn, Garchomp, Gastrodon, Gorebyss, Grapploct, Heatran, Huntail, Landorus-Incarnate, Landorus-Therian, Latias, Latios, Magearna, Milotic, Ninjask, Sirfetch'd, Stunfisk, Swampert, Tapu Koko, Terrakion, Victini, Zeraora

Archeops drops to UU from OU
Azelf drops to UU from OU
Hippowdon drops to UU from OU
Infernape drops to UU from OU
Tyranitar drops to UU from OU

Blastoise rises to OU from UU
Ferrothorn rises to OU from UU
Grapploct rises to OU from UU
Huntail rises to OU from UU
Sirfetch'd rises to OU from UU
Stunfisk rises to OU from UU
Swampert rises to OU from UU
Terrakion rises to OU from UU
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Zeraora | 132 | 51.97% | 53.03% |
| 2 | Tapu Koko | 118 | 46.46% | 55.93% |
| 3 | Dragapult | 110 | 43.31% | 51.82% |
| 4 | Corviknight | 96 | 37.80% | 51.04% |
| 5 | Victini | 92 | 36.22% | 46.74% |
| 6 | Garchomp | 72 | 28.35% | 59.72% |
| 7 | Latias | 66 | 25.98% | 57.58% |
| 8 | Magearna | 56 | 22.05% | 44.64% |
| 9 | Gastrodon | 51 | 20.08% | 43.14% |
| 10 | Melmetal | 40 | 15.75% | 52.50% |
| 11 | Gorebyss | 36 | 14.17% | 38.89% |
| 12 | Heatran | 34 | 13.39% | 47.06% |
| 13 | Latios | 32 | 12.60% | 34.38% |
| 14 | Huntail | 29 | 11.42% | 41.38% |
| 15 | Milotic | 28 | 11.02% | 46.43% |
| 16 | Swampert | 27 | 10.63% | 55.56% |
| 16 | Ninjask | 27 | 10.63% | 55.56% |
| 18 | Landorus-Therian | 24 | 9.45% | 29.17% |
| 19 | Excadrill | 23 | 9.06% | 39.13% |
| 20 | Alakazam | 20 | 7.87% | 40.00% |
| 21 | Blastoise | 18 | 7.09% | 38.89% |
| 22 | Landorus | 17 | 6.69% | 58.82% |
| 23 | Stunfisk | 14 | 5.51% | 50.00% |
| 24 | Terrakion | 13 | 5.12% | 46.15% |
| 25 | Ferrothorn | 12 | 4.72% | 66.67% |
| 25 | Sirfetch’d | 12 | 4.72% | 50.00% |
| 25 | Grapploct | 12 | 4.72% | 25.00% |
| 28 | Archeops | 10 | 3.94% | 70.00% |
| 29 | Tyranitar | 9 | 3.54% | 22.22% |
| 30 | Infernape | 8 | 3.15% | 50.00% |
| 31 | Chansey | 7 | 2.76% | 42.86% |
| 31 | Hippowdon | 7 | 2.76% | 42.86% |
| 31 | Zygarde-10% | 7 | 2.76% | 14.29% |
| 31 | Volcarona | 7 | 2.76% | 14.29% |
| 35 | Celesteela | 6 | 2.36% | 66.67% |
| 35 | Nidoking | 6 | 2.36% | 50.00% |
| 35 | Blissey | 6 | 2.36% | 16.67% |
| 38 | Slowbro | 5 | 1.97% | 0.00% |
| 39 | Stakataka | 4 | 1.57% | 100.00% |
| 39 | Hawlucha | 4 | 1.57% | 75.00% |
| 39 | Accelgor | 4 | 1.57% | 75.00% |
| 39 | Regice | 4 | 1.57% | 75.00% |
| 39 | Mimikyu | 4 | 1.57% | 50.00% |
| 39 | Thundurus-Therian | 4 | 1.57% | 50.00% |
| 39 | Musharna | 4 | 1.57% | 50.00% |
| 39 | Falinks | 4 | 1.57% | 50.00% |
| 39 | Azelf | 4 | 1.57% | 25.00% |
| 39 | Golisopod | 4 | 1.57% | 0.00% |
| 49 | Xurkitree | 3 | 1.18% | 100.00% |
| 49 | Cinderace | 3 | 1.18% | 100.00% |
| 49 | Cryogonal | 3 | 1.18% | 66.67% |
| 49 | Diancie | 3 | 1.18% | 66.67% |
| 49 | Shaymin-Sky | 3 | 1.18% | 33.33% |
| 49 | Urshifu-Rapid-Strike | 3 | 1.18% | 33.33% |
| 49 | Heliolisk | 3 | 1.18% | 33.33% |
| 49 | Cresselia | 3 | 1.18% | 33.33% |
| 49 | Gyarados | 3 | 1.18% | 33.33% |
| 49 | Hoopa-Unbound | 3 | 1.18% | 33.33% |
| 49 | Rhyperior | 3 | 1.18% | 0.00% |
| 49 | Barbaracle | 3 | 1.18% | 0.00% |
| 49 | Polteageist | 3 | 1.18% | 0.00% |
| 62 | Suicune | 2 | 0.79% | 100.00% |
| 62 | Deoxys-Defense | 2 | 0.79% | 100.00% |
| 62 | Miltank | 2 | 0.79% | 100.00% |
| 62 | Salamence | 2 | 0.79% | 50.00% |
| 62 | Shedinja | 2 | 0.79% | 50.00% |
| 62 | Kartana | 2 | 0.79% | 50.00% |
| 62 | Florges-Orange | 2 | 0.79% | 0.00% |
| 62 | Rampardos | 2 | 0.79% | 0.00% |
| 62 | Starmie | 2 | 0.79% | 0.00% |
| 62 | Meloetta | 2 | 0.79% | 0.00% |
| 62 | Serperior | 2 | 0.79% | 0.00% |
| 62 | Zapdos | 2 | 0.79% | 0.00% |
| 62 | Kommo-o | 2 | 0.79% | 0.00% |
| 62 | Talonflame | 2 | 0.79% | 0.00% |
| 62 | Goodra | 2 | 0.79% | 0.00% |
| 62 | Turtonator | 2 | 0.79% | 0.00% |
| 62 | Crobat | 2 | 0.79% | 0.00% |
| 62 | Jirachi | 2 | 0.79% | 0.00% |
| 80 | Silvally | 1 | 0.39% | 100.00% |
| 80 | Blacephalon | 1 | 0.39% | 100.00% |
| 80 | Poliwrath | 1 | 0.39% | 100.00% |
| 80 | Zapdos-Galar | 1 | 0.39% | 100.00% |
| 80 | Moltres-Galar | 1 | 0.39% | 100.00% |
| 80 | Shellder | 1 | 0.39% | 100.00% |
| 80 | Jellicent | 1 | 0.39% | 100.00% |
| 80 | Primarina | 1 | 0.39% | 0.00% |
| 80 | Durant | 1 | 0.39% | 0.00% |
| 80 | Skarmory | 1 | 0.39% | 0.00% |
| 80 | Crustle | 1 | 0.39% | 0.00% |
| 80 | Greninja | 1 | 0.39% | 0.00% |
| 80 | Snorlax | 1 | 0.39% | 0.00% |
| 80 | Tauros | 1 | 0.39% | 0.00% |
| 80 | Exeggutor | 1 | 0.39% | 0.00% |
| 80 | Minior-Orange | 1 | 0.39% | 0.00% |
| 80 | Linoone | 1 | 0.39% | 0.00% |
| 80 | Scizor | 1 | 0.39% | 0.00% |
| 80 | Rapidash-Galar | 1 | 0.39% | 0.00% |
| 80 | Gliscor | 1 | 0.39% | 0.00% |
| 80 | Aerodactyl | 1 | 0.39% | 0.00% |
| 80 | Tornadus-Therian | 1 | 0.39% | 0.00% |
| 80 | Steelix | 1 | 0.39% | 0.00% |
Articuno drops to UU from OU
Blacephalon drops to UU from OU
Blastoise drops to UU from OU
Blissey drops to UU from OU
Crobat drops to UU from OU
Greninja drops to UU from OU
Kartana drops to UU from OU
Palossand drops to UU from OU
Shaymin-Sky drops to UU from OU
Terrakion drops to UU from OU
Virizion drops to UU from OU

Azelf rises to OU from UU
Hippowdon rises to OU from UU
Landorus-Therian rises to OU from UU
Tyranitar rises to OU from UU
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Corviknight | 200 | 68.03% | 49.00% |
| 2 | Dragapult | 130 | 44.22% | 56.15% |
| 3 | Victini | 128 | 43.54% | 50.78% |
| 4 | Tapu Koko | 88 | 29.93% | 62.50% |
| 4 | Magearna | 88 | 29.93% | 44.32% |
| 6 | Zeraora | 85 | 28.91% | 54.12% |
| 7 | Garchomp | 78 | 26.53% | 57.69% |
| 8 | Milotic | 75 | 25.51% | 40.00% |
| 9 | Heatran | 60 | 20.41% | 35.00% |
| 10 | Latios | 56 | 19.05% | 37.50% |
| 11 | Alakazam | 46 | 15.65% | 45.65% |
| 11 | Hippowdon | 46 | 15.65% | 28.26% |
| 13 | Excadrill | 45 | 15.31% | 51.11% |
| 14 | Landorus | 38 | 12.93% | 63.16% |
| 14 | Infernape | 38 | 12.93% | 26.32% |
| 16 | Ninjask | 37 | 12.59% | 37.84% |
| 17 | Gastrodon | 36 | 12.24% | 50.00% |
| 18 | Azelf | 28 | 9.52% | 53.57% |
| 18 | Archeops | 28 | 9.52% | 50.00% |
| 20 | Melmetal | 25 | 8.50% | 60.00% |
| 21 | Tyranitar | 23 | 7.82% | 65.22% |
| 22 | Latias | 22 | 7.48% | 45.45% |
| 23 | Gorebyss | 16 | 5.44% | 68.75% |
| 24 | Landorus-Therian | 15 | 5.10% | 40.00% |
| 25 | Zapdos | 13 | 4.42% | 46.15% |
| 26 | Blissey | 12 | 4.08% | 16.67% |
| 27 | Rampardos | 10 | 3.40% | 60.00% |
| 27 | Terrakion | 10 | 3.40% | 50.00% |
| 27 | Jirachi | 10 | 3.40% | 50.00% |
| 30 | Diancie | 9 | 3.06% | 77.78% |
| 30 | Zygarde-10% | 9 | 3.06% | 77.78% |
| 30 | Golisopod | 9 | 3.06% | 33.33% |
| 33 | Salamence | 8 | 2.72% | 25.00% |
| 34 | Swampert | 7 | 2.38% | 57.14% |
| 34 | Hawlucha | 7 | 2.38% | 42.86% |
| 34 | Volcarona | 7 | 2.38% | 42.86% |
| 34 | Slowbro | 7 | 2.38% | 28.57% |
| 38 | Blastoise | 6 | 2.04% | 66.67% |
| 38 | Kartana | 6 | 2.04% | 66.67% |
| 38 | Shaymin-Sky | 6 | 2.04% | 33.33% |
| 38 | Toxapex | 6 | 2.04% | 0.00% |
| 42 | Moltres-Galar | 5 | 1.70% | 60.00% |
| 42 | Virizion | 5 | 1.70% | 40.00% |
| 42 | Greninja | 5 | 1.70% | 0.00% |
| 45 | Celesteela | 4 | 1.36% | 50.00% |
| 45 | Shellder | 4 | 1.36% | 50.00% |
| 45 | Rhyperior | 4 | 1.36% | 25.00% |
| 48 | Regirock | 3 | 1.02% | 100.00% |
| 48 | Steelix | 3 | 1.02% | 100.00% |
| 48 | Hatterene | 3 | 1.02% | 100.00% |
| 48 | Urshifu-Rapid-Strike | 3 | 1.02% | 100.00% |
| 48 | Clawitzer | 3 | 1.02% | 66.67% |
| 48 | Cryogonal | 3 | 1.02% | 66.67% |
| 48 | Regice | 3 | 1.02% | 66.67% |
| 48 | Cinderace | 3 | 1.02% | 66.67% |
| 48 | Ninetales-Alola | 3 | 1.02% | 66.67% |
| 48 | Huntail | 3 | 1.02% | 66.67% |
| 48 | Spectrier | 3 | 1.02% | 33.33% |
| 48 | Polteageist | 3 | 1.02% | 0.00% |
| 48 | Rhydon | 3 | 1.02% | 0.00% |
| 61 | Gliscor | 2 | 0.68% | 100.00% |
| 61 | Shedinja | 2 | 0.68% | 100.00% |
| 61 | Crobat | 2 | 0.68% | 50.00% |
| 61 | Chansey | 2 | 0.68% | 50.00% |
| 61 | Serperior | 2 | 0.68% | 50.00% |
| 61 | Ferrothorn | 2 | 0.68% | 50.00% |
| 61 | Snorlax | 2 | 0.68% | 0.00% |
| 61 | Articuno | 2 | 0.68% | 0.00% |
| 61 | Chandelure | 2 | 0.68% | 0.00% |
| 61 | Blacephalon | 2 | 0.68% | 0.00% |
| 61 | Poliwrath | 2 | 0.68% | 0.00% |
| 61 | Urshifu | 2 | 0.68% | 0.00% |
| 61 | Mamoswine | 2 | 0.68% | 0.00% |
| 61 | Sceptile | 2 | 0.68% | 0.00% |
| 61 | Palossand | 2 | 0.68% | 0.00% |
| 76 | Lycanroc | 1 | 0.34% | 100.00% |
| 76 | Stakataka | 1 | 0.34% | 100.00% |
| 76 | Nidoking | 1 | 0.34% | 0.00% |
| 76 | Starmie | 1 | 0.34% | 0.00% |
| 76 | Tauros | 1 | 0.34% | 0.00% |
| 76 | Keldeo | 1 | 0.34% | 0.00% |
| 76 | Durant | 1 | 0.34% | 0.00% |
| 76 | Tapu Fini | 1 | 0.34% | 0.00% |
| 76 | Glaceon | 1 | 0.34% | 0.00% |
| 76 | Zoroark | 1 | 0.34% | 0.00% |
Alakazam moved from UU to OU
Articuno moved from UU to OU
Blacephalon moved from UU to OU
Blastoise moved from UU to OU
Corviknight moved from UU to OU
Dragapult moved from UU to OU
Gorebyss moved from UU to OU
Heatran moved from UU to OU
Infernape moved from UU to OU
Kartana moved from UU to OU
Milotic moved from UU to OU
Virizion moved from UU to OU

Celesteela moved from OU to UU
Durant moved from OU to UU
Golisopod moved from OU to UU
Mamoswine moved from OU to UU
Swellow moved from OU to UU
Toxapex moved from OU to UU
Volcarona moved from OU to UU
Zygarde-10% moved from OU to UU
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Dragapult | 108 | 45.00% | 58.33% |
| 2 | Corviknight | 97 | 40.42% | 59.79% |
| 3 | Latios | 86 | 35.83% | 38.37% |
| 4 | Tapu Koko | 60 | 25.00% | 53.33% |
| 5 | Victini | 56 | 23.33% | 32.14% |
| 6 | Ninjask | 55 | 22.92% | 47.27% |
| 7 | Garchomp | 52 | 21.67% | 57.69% |
| 8 | Zeraora | 49 | 20.42% | 44.90% |
| 9 | Palossand | 44 | 18.33% | 45.45% |
| 10 | Melmetal | 43 | 17.92% | 34.88% |
| 11 | Alakazam | 41 | 17.08% | 63.41% |
| 11 | Excadrill | 41 | 17.08% | 43.90% |
| 13 | Gastrodon | 37 | 15.42% | 56.76% |
| 14 | Heatran | 36 | 15.00% | 41.67% |
| 15 | Crobat | 30 | 12.50% | 46.67% |
| 15 | Infernape | 30 | 12.50% | 33.33% |
| 17 | Milotic | 27 | 11.25% | 37.04% |
| 18 | Omastar | 24 | 10.00% | 37.50% |
| 19 | Cloyster | 22 | 9.17% | 50.00% |
| 20 | Landorus | 21 | 8.75% | 47.62% |
| 21 | Kartana | 19 | 7.92% | 42.11% |
| 22 | Greninja | 18 | 7.50% | 50.00% |
| 22 | Blacephalon | 18 | 7.50% | 44.44% |
| 22 | Articuno | 18 | 7.50% | 27.78% |
| 25 | Terrakion | 17 | 7.08% | 47.06% |
| 26 | Gorebyss | 16 | 6.67% | 56.25% |
| 26 | Latias | 16 | 6.67% | 50.00% |
| 28 | Virizion | 15 | 6.25% | 40.00% |
| 29 | Blastoise | 14 | 5.83% | 71.43% |
| 30 | Blissey | 13 | 5.42% | 69.23% |
| 31 | Archeops | 11 | 4.58% | 36.36% |
| 32 | Keldeo | 9 | 3.75% | 77.78% |
| 32 | Cresselia | 9 | 3.75% | 77.78% |
| 32 | Volcarona | 9 | 3.75% | 33.33% |
| 32 | Golisopod | 9 | 3.75% | 33.33% |
| 32 | Golurk | 9 | 3.75% | 22.22% |
| 37 | Zapdos | 8 | 3.33% | 50.00% |
| 37 | Thundurus | 8 | 3.33% | 37.50% |
| 37 | Durant | 8 | 3.33% | 25.00% |
| 40 | Crustle | 7 | 2.92% | 71.43% |
| 40 | Polteageist | 7 | 2.92% | 57.14% |
| 40 | Magearna | 7 | 2.92% | 28.57% |
| 43 | Regice | 6 | 2.50% | 66.67% |
| 43 | Salamence | 6 | 2.50% | 16.67% |
| 43 | Hippowdon | 6 | 2.50% | 16.67% |
| 46 | Jumpluff | 5 | 2.08% | 80.00% |
| 46 | Diancie | 5 | 2.08% | 60.00% |
| 46 | Gliscor | 5 | 2.08% | 40.00% |
| 46 | Charizard | 5 | 2.08% | 20.00% |
| 50 | Empoleon | 4 | 1.67% | 75.00% |
| 50 | Slowking | 4 | 1.67% | 75.00% |
| 50 | Chansey | 4 | 1.67% | 50.00% |
| 50 | Kyurem | 4 | 1.67% | 25.00% |
| 50 | Tentacruel | 4 | 1.67% | 25.00% |
| 55 | Manaphy | 3 | 1.25% | 66.67% |
| 55 | Silvally | 3 | 1.25% | 33.33% |
| 55 | Volcanion | 3 | 1.25% | 33.33% |
| 55 | Lapras | 3 | 1.25% | 33.33% |
| 59 | Toxapex | 2 | 0.83% | 100.00% |
| 59 | Celesteela | 2 | 0.83% | 100.00% |
| 59 | Sirfetch’d | 2 | 0.83% | 100.00% |
| 59 | Electrode | 2 | 0.83% | 50.00% |
| 59 | Kommo-o | 2 | 0.83% | 50.00% |
| 59 | Spectrier | 2 | 0.83% | 50.00% |
| 59 | Shaymin | 2 | 0.83% | 50.00% |
| 59 | Turtonator | 2 | 0.83% | 50.00% |
| 59 | Sceptile | 2 | 0.83% | 0.00% |
| 59 | Blaziken | 2 | 0.83% | 0.00% |
| 59 | Roserade | 2 | 0.83% | 0.00% |
| 59 | Zygarde-10% | 2 | 0.83% | 0.00% |
| 59 | Lycanroc | 2 | 0.83% | 0.00% |
| 59 | Tyranitar | 2 | 0.83% | 0.00% |
| 59 | Tauros | 2 | 0.83% | 0.00% |
| 74 | Bastiodon | 1 | 0.42% | 100.00% |
| 74 | Zapdos-Galar | 1 | 0.42% | 100.00% |
| 74 | Gengar | 1 | 0.42% | 100.00% |
| 74 | Exeggutor | 1 | 0.42% | 100.00% |
| 74 | Landorus-Therian | 1 | 0.42% | 100.00% |
| 74 | Necrozma | 1 | 0.42% | 100.00% |
| 74 | Dragonite | 1 | 0.42% | 100.00% |
| 74 | Meloetta | 1 | 0.42% | 100.00% |
| 74 | Shedinja | 1 | 0.42% | 100.00% |
| 74 | Kingdra | 1 | 0.42% | 100.00% |
| 74 | Clawitzer | 1 | 0.42% | 100.00% |
| 74 | Hawlucha | 1 | 0.42% | 0.00% |
| 74 | Celebi | 1 | 0.42% | 0.00% |
| 74 | Drapion | 1 | 0.42% | 0.00% |
| 74 | Gallade | 1 | 0.42% | 0.00% |
| 74 | Steelix | 1 | 0.42% | 0.00% |
| 74 | Tapu Fini | 1 | 0.42% | 0.00% |
| 74 | Ferrothorn | 1 | 0.42% | 0.00% |
| 74 | Mamoswine | 1 | 0.42% | 0.00% |
| 74 | Quagsire | 1 | 0.42% | 0.00% |
| 74 | Jirachi | 1 | 0.42% | 0.00% |
| 74 | Shaymin-Sky | 1 | 0.42% | 0.00% |
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Melmetal | 54 | 71.05% | 44.44% |
| 2 | Kyurem | 53 | 69.74% | 47.17% |
| 3 | Inteleon | 27 | 35.53% | 55.56% |
| 4 | Victini | 22 | 28.95% | 54.55% |
| 4 | Zeraora | 22 | 28.95% | 31.82% |
| 6 | Tapu Koko | 19 | 25.00% | 63.16% |
| 7 | Ninjask | 16 | 21.05% | 81.25% |
| 8 | Garchomp | 15 | 19.74% | 53.33% |
| 9 | Gastrodon | 13 | 17.11% | 38.46% |
| 10 | Crobat | 12 | 15.79% | 50.00% |
| 11 | Celesteela | 11 | 14.47% | 36.36% |
| 12 | Latios | 10 | 13.16% | 70.00% |
| 13 | Archeops | 8 | 10.53% | 62.50% |
| 14 | Palossand | 7 | 9.21% | 71.43% |
| 14 | Latias | 7 | 9.21% | 28.57% |
| 16 | Terrakion | 6 | 7.89% | 66.67% |
| 16 | Greninja | 6 | 7.89% | 33.33% |
| 16 | Blissey | 6 | 7.89% | 16.67% |
| 19 | Swellow | 5 | 6.58% | 60.00% |
| 19 | Durant | 5 | 6.58% | 40.00% |
| 19 | Meloetta-Pirouette | 5 | 6.58% | 40.00% |
| 22 | Landorus | 4 | 5.26% | 100.00% |
| 22 | Excadrill | 4 | 5.26% | 50.00% |
| 22 | Mamoswine | 4 | 5.26% | 50.00% |
| 22 | Golisopod | 4 | 5.26% | 50.00% |
| 22 | Toxapex | 4 | 5.26% | 25.00% |
| 22 | Volcarona | 4 | 5.26% | 25.00% |
| 22 | Zygarde-10% | 4 | 5.26% | 25.00% |
| 29 | Landorus-Therian | 3 | 3.95% | 66.67% |
| 29 | Doublade | 3 | 3.95% | 66.67% |
| 29 | Jumpluff | 3 | 3.95% | 33.33% |
| 29 | Deoxys-Defense | 3 | 3.95% | 0.00% |
| 33 | Tyranitar | 2 | 2.63% | 100.00% |
| 33 | Breloom | 2 | 2.63% | 100.00% |
| 33 | Lycanroc | 2 | 2.63% | 100.00% |
| 33 | Jirachi | 2 | 2.63% | 50.00% |
| 33 | Dragapult | 2 | 2.63% | 50.00% |
| 33 | Thundurus-Therian | 2 | 2.63% | 50.00% |
| 33 | Silvally | 2 | 2.63% | 50.00% |
| 33 | Starmie | 2 | 2.63% | 50.00% |
| 33 | Corviknight | 2 | 2.63% | 50.00% |
| 33 | Smeargle | 2 | 2.63% | 50.00% |
| 33 | Zapdos | 2 | 2.63% | 0.00% |
| 44 | Golurk | 1 | 1.32% | 100.00% |
| 44 | Hippowdon | 1 | 1.32% | 100.00% |
| 44 | Moltres | 1 | 1.32% | 100.00% |
| 44 | Rotom-Frost | 1 | 1.32% | 100.00% |
| 44 | Alakazam | 1 | 1.32% | 100.00% |
| 44 | Infernape | 1 | 1.32% | 100.00% |
| 44 | Omastar | 1 | 1.32% | 100.00% |
| 44 | Cobalion | 1 | 1.32% | 100.00% |
| 44 | Tornadus-Therian | 1 | 1.32% | 100.00% |
| 44 | Gallade | 1 | 1.32% | 100.00% |
| 44 | Mew | 1 | 1.32% | 100.00% |
| 44 | Articuno | 1 | 1.32% | 0.00% |
| 44 | Suicune | 1 | 1.32% | 0.00% |
| 44 | Aegislash | 1 | 1.32% | 0.00% |
| 44 | Charizard | 1 | 1.32% | 0.00% |
| 44 | Swampert | 1 | 1.32% | 0.00% |
| 44 | Metagross | 1 | 1.32% | 0.00% |
| 44 | Weavile | 1 | 1.32% | 0.00% |
| 44 | Serperior | 1 | 1.32% | 0.00% |
| 44 | Dracozolt | 1 | 1.32% | 0.00% |
| 44 | Jolteon | 1 | 1.32% | 0.00% |
| 44 | Gliscor | 1 | 1.32% | 0.00% |
| 44 | Jellicent | 1 | 1.32% | 0.00% |
| 44 | Minior | 1 | 1.32% | 0.00% |
| 44 | Aerodactyl | 1 | 1.32% | 0.00% |
| 44 | Lanturn | 1 | 1.32% | 0.00% |
| 44 | Hawlucha | 1 | 1.32% | 0.00% |
| 44 | Magnezone | 1 | 1.32% | 0.00% |
| 44 | Chesnaught | 1 | 1.32% | 0.00% |
| 44 | Uxie | 1 | 1.32% | 0.00% |
| 44 | Amoonguss | 1 | 1.32% | 0.00% |
| 44 | Chansey | 1 | 1.32% | 0.00% |
| 44 | Guzzlord | 1 | 1.32% | 0.00% |
The explanations for the most recent bans can be found in the Discord.
-Why is X banned?
> Partial trapping moves:
You may already know about this, but partial trapping moves are much stronger in generation 1 than what they are in modern generations. They completely prevent the opponent from moving for 2-5 turns, and work even if the opponent switches in and then moves first. Trapping moves introduced in later gens still prevent the opponent from moving, but you are not locked into them. Infestation and Magma Storm are both completely ridiculous, with the former sporting 100% accuracy and the latter being a whopping 120 BP. Rather then deal with each problem move individually, it was decided that they would be banned as a group, much like sleep moves.
>Fake Out:
Fake out never fails, and can be used any turn. I let you imagine how dumb that can be lol.
>Inteleon:
This might be surprising to people unfamiliar with the metagame, but Inteleon was actually probaby the single best Pokemon in the MG1 metagame before its ban. Even in a meta where everything has a full investment in bulk, Snipe Shot - which is a stab move that always crit due to gen1 mechanics (keep in mind that crits pretty much double your damages in gen1) - was incredibly strong. Coupled to its access to Blizzard and U-Turn, Inteleon had the all the tools needed to rule the metagame, and was pretty much considered mandatory in any team. We made usage stats before its ban, and it unsurprisingly was found in 94% of teams.
> Why is Baton Pass unbanned?
In MG1, Baton Pass actually doesn't pass your stats, despite Showdown saying it does (Visual bug).
> Why are reflect and light screen not banned, are they not field-effects?
Reflect and Light Screen have vastly different properties in Gen 1, doubling your defense/special defense when hit by a physical/special move instead of halving physical damage for your team for 5/8 turns. Thus, they are not field moves in gen1: they technically are status!
>Why are weather settings move (Hail, Sunny Day, etc...) not banned despite being field effect?
Because those move do not work for some reason. Same goes for Terrain moves. In case you are wondering: yes, we tested with abilities, and for some reason those work. Abilities are not available in this metagame, however.
>Why is Dracovish unbanned?
Due to it losing Strong Jaw, its access to choice items, and Fishious Rend being special, Dracovish is much, much less threatening to face. The DVs mechanics making everything bulkier does not help, of course.
>Why is Spectrier unbanned?
In gen1, Ghost is physical, and Spectrier has 65 in Atk. Talk about beating a dead horse.
>Why is Protect not banned? You can spam the move, but it will never fail.
Even if unbreakable Protect sounds busted on paper, in practice it is actually not an easy move to abuse. So far we didn't really found a way to make the move very hard to deal with, especially since burn, poison and leech seed are awfully bad in Gen1. At the time of writing, it is mostly seen on a couple niche block + status + protect sets, which are for now pretty uncommon.
> How does Special work?
It doesn't. Each non gen1 Pokemon keeps both of its special stats separated, despite the teambuilder only showing special as special attack. Gen 1 mons have equal special attack and defense according to their gen 1 special. Moves like Nasty Plot only raise Special Attack. Amnesia gives +2 to both Special Defense and Special Attack, because that's the way it worked in gen1. Because of the way Special is implemented on PS, Special Defense drops/rises are not shown.
> How do the new types apply?
Dark, Fairy and Steel all function properly defensively, but Fire does not resist Steel and Fairy, Poison does not resist Fairy and Dark is not super effective against Ghost or Psychic. Dark is pretty much neutral against everything bar Steel, Fairy and Dark.
Also, Fairy is physical.


Miscellaneous:
Council:
AP5Fanboy (Tier Leader)
NotCopen

The MG1 community is small but active! If you want to explore the metagame with us, make sure to join our Discord server:
https://discord.com/invite/WaZGRdENy2
/challenge gen1customgame @@@ gen8nationaldex, -Bind, -Clamp, -Fire Spin, -Infestation, -Magma Storm, -Sand Tomb, -Snap Trap, -Thunder Cage, -Whirlpool, -Wrap, -Spikes, -Toxic Spikes, -Stealth Rock, -Sticky Web, -all abilities, +No Ability, Freeze Clause Mod, !Sleep Clause Mod, Sleep Moves Clause, -all items, -Fake Out, -Wonder Room, -Trick Room, -Magic Room, -Lucky Chant, -Tailwind, -Safeguard, -Gravity, !obtainable, -Mew, -Inteleon, -Regigigas, -Regieleki, -Slaking, -Kyurem, -Omastar, -Cloyster, -Gorebyss +Cinderace, +Darmanitan-Galar, +Dracovish, +Urshifu-Base, +Tornadus-Therian, +Dragapult, +Landorus-Base, +Baton Pass, +Spectrier, +Magearna, +Shaymin-Sky, +Yveltal, !teampreview
Question: Why Yveltal got unbanned despite box legendary BST, equally powerful Attack and Special Attack and strong coverage?
 
Question: Why Yveltal got unbanned despite box legendary BST, equally powerful Attack and Special Attack and strong coverage?
Combination of an awful typing that's weak to nearly every top offensive type and that doesn't get the useful uturn resistance while having effectively one stab because dark hits nothing se + low bp, relatively shallow/low bp movepool (basically just acrobatics/heat wave/uturn/roost + body slam), and outspeeding basically zero offensive mons. Still shines defensively but it's not the offensive powerhouse that it is in main gens.
 
:pidgeot: x :zacian: Dex Reversal :blastoise: x :spectrier:
The Sheet
This NAT DEX based format takes the PokeDex order and swaps their stats with the Pokemon at the other end. For example, Bulbasaur swaps with Enamorus, Wormadam swaps with Arceus and Kingler swaps with Zeraora. This gets some pretty wild looking Pokemon.
  • Megas and out of battle form changes (incl. regional variants) stay with the original Pokemon and are calculated with their new stats using the Mix and Mega formula. Item-based form changes (Crowneds, Origins) were calculated using this rule too.
  • Signature items also stay with their main Pokemon (Cubone is coming for you!)
  • In-Battle form changes (ex. Necrozma Ultra) are calculated using the same formulas used in Fusion Evolution.
Much thanks to Scoop for coding Dex Reversal (Discord is loving it lmao). Meta is live on DH. It is set up as a Nat Dex meta, though dexited mons are not showing in the builder. They will validate in your team though.

In playing today, there have been some very obvious things that need to go:

:kangaskhan-mega: :gengar-mega: PBond/STag moment (also MKang with the 137/167/127/133/99/117 spread)

:blastoise-mega: 195 SpA / 130 speed with Shell Smash LOL

:pidgeot-mega: 145/155 special offenses with 92/120/125 bulk is really just not fun to deal with. Mon can do everything it wants and be the best at everything.

:smeargle: it has stats now, and is especially fat. you're welcome.

Eviolite: very obvious ban given that most NFEs have good stats now

---
There is also a lot of stuff that definitely needs testing before we explore further tiering action:

:shiinotic:/:morelull: Shiinotic copies Mewtwo's stats, while Morelull copies Mew. This means there are two very fat sleepers with Strength Sap to stay around forever. Shiinotic also hits like a train.

:gastrodon:/:shellos: Gastrodon copies Dialga, while Shellos copies Palkia. Both are essentially the same Pokemon, with Gastrodon getting Ground-type as the main point of difference. This means they are super fat and hit very hard.

:swoobat:/:woobat: Swoobat has Regice stats, while Woobat has Registeel's stats. Both are fat, have recovery and Unaware, or have an easy time getting Simple boosts.

:tangela: With Lunala's bulk and regen, Tangela sticks around forever and generally leaves its mark in any game it sees play in.

:butterfree: Regieleki's stats with a 97.5% sleep move is generally obnoxious to play around.

:politoed: Hoopa's 150 SpA with a Drizzle boost means Specs Hydro Pumps have very little play outside of Water immunities.

:dracovish: While Arbok doesn't seem like the best Pokemon to inherit from, Dracovish gets attack and speed, which is really all it needs to continue to demand Water immunities as counterplay.

:zigzagoon: Reshiram bulk means it has an easy time setting up a Belly Drum to sweep with Extreme Speed.

Light Ball: Pikachu has stats now which makes the Light Ball boost significant.

:cubone:/:marowak:/:marowak-alola:/ Thick Club: Cubone has Marshadow's spread, while Marowak has Magearna's. Both also still get the Thick Club boost. You can probably imagine how hard they hit.

:swampert-mega:/:lombre:: 170 Atk/105 Spe Swift Swim mon when the rain setter is also on the watch list. yeah... Swift Swim as a whole might be worth looking at further, given Lombre (copying Hydreigon) is a near perfect abuser.
 
Servus! I originally wanted to write a review of Dex Reversal but I shared most of my thoughts in the discord server already, so I won't bother.
What I want to talk about is the list of mods I'd like to code. I don't know which ones I'll do first and some of them are quite ambitious (therefore challenging my coding skills) but I want to get better at coding with my effectiveness and my efficiency, so it's kind of a win/win situation. They will need time, so please be patient.

Anyways, here's the list of Solomods that I will tackle first. Also don't be offended if I didn't list your mod. I wanted to focus on either simple stuff that is easily coded or on unique mechanics that I really want to try out coding. I said that I want to get everything coded, but I know for sure that there will be more mods coming in, so I will change that statement in "I want to get most Solomods coded".

My current list consists of:
- Random Pool 0 (higher priority, since it's rather simple)
- Part by Part (lower priority but interesting nonetheless)
- MonoThreat ReBalanced (higher priority, interesting mechanics)
- FE: The Imposter's Cut
- Blindrestrictions
- Doubled Tribute (lower priority, waiting for sheet)
- Alternate Timeline (lower priority, again waiting for sheet)
- Modern Gen 1

I will maybe (a really small maybe) remove some of those mods from the list depending on how I feel and if my expectations aren't accurate to reality.
With that out of the way, you can see that I have some stuff to do, so I'll see ya!

Ciao Servus!
 
Servus! I originally wanted to write a review of Dex Reversal but I shared most of my thoughts in the discord server already, so I won't bother.
What I want to talk about is the list of mods I'd like to code. I don't know which ones I'll do first and some of them are quite ambitious (therefore challenging my coding skills) but I want to get better at coding with my effectiveness and my efficiency, so it's kind of a win/win situation. They will need time, so please be patient.

Anyways, here's the list of Solomods that I will tackle first. Also don't be offended if I didn't list your mod. I wanted to focus on either simple stuff that is easily coded or on unique mechanics that I really want to try out coding. I said that I want to get everything coded, but I know for sure that there will be more mods coming in, so I will change that statement in "I want to get most Solomods coded".

My current list consists of:
- Random Pool 0 (higher priority, since it's rather simple)
- Part by Part (lower priority but interesting nonetheless)
- MonoThreat ReBalanced (higher priority, interesting mechanics)
- FE: The Imposter's Cut
- Blindrestrictions
- Doubled Tribute (lower priority, waiting for sheet)
- Alternate Timeline (lower priority, again waiting for sheet)
- Modern Gen 1

I will maybe (a really small maybe) remove some of those mods from the list depending on how I feel and if my expectations aren't accurate to reality.
With that out of the way, you can see that I have some stuff to do, so I'll see ya!

Ciao Servus!
My MTRB Solomod is on the higher priority? Thanks, and I understand why you put Doubled Tribute on lower priority.

I hope it goes well for you, so if you need help for understanding MTRB’s mechanics, don’t be afraid to ask me via Discord or this site’s conversations.
 
Dex Reversal Banlist update!

Tagging ViZar to implement these, please.

Thick Club: Really just a no brainer. This may involve looking at Cubone further, but it should be enough for now.

:woobat:/:swoobat: Obnoxiously fat and completely denies setup sweepers.

:swampert-mega:/:lombre: Swift Swim in the rain meta we have right now is just too much to deal with. Lombre has shown to be powerful enough that a blanket ban on Swift Swim is warranted. see below

:blaziken-mega: Even in rain meta, it still just hits way too hard and generally is a headache to deal with.

:zigzagoon: bellyspeed with this much bulk is not fun to deal with.

:eevee:/:necrozma-ultra: Zmoves are really stupid, especially the gimmick ones. This is a blanket ban on all of them.

:butterfree:/:shiinotic: A blanket ban on sleep moves is also being implemented to help address the sleep problem. This may be reversed later depending on meta trends.

:medicham-mega: Without Swoobat, it’s really difficult to check with its massive attack stat, bulk and recovery.

EDIT: Missed a few things that have been brought to my attention.

:linoone: Took like 3 hours for this to replace Zigzagoon as the BellySpeed mon of choice. Hits almost as hard so there's no reason to keep it around.

:politoed: I honestly forgot that this was a thing because I have MegaPert PTSD. Swift Swim ban will be undone and replaced with a Drizzle ban.

:shiinotic: Mon hits way too hard and getting an extra coverage option from the sleep ban. My thoughts on it are apparently wrong lol

:pikachu: Light Ball is kinda disgusting and FakeSpeed chips insanely fast.
 
Last edited:
Dex Reversal Banlist update!

Tagging ViZar to implement these, please.

Thick Club: Really just a no brainer. This may involve looking at Cubone further, but it should be enough for now.

:woobat:/:swoobat: Obnoxiously fat and completely denies setup sweepers.

:swampert-mega:/:lombr Swift Swim in the rain meta we have right now is just too much to deal with. Limber has shown to be powerful enough that a blanket ban on Swift Swim is warranted.

:blaziken-mega: Even in rain meta, it still just hits way too hard and generally is a headache to deal with.

:zigzagoon: bellyspeed with this much bulk is not fun to deal with.

:eevee:/:necrozma-ultra: Zmoves are really stupid, especially the gimmick ones. This is a blanket ban on all of them.

:butterfree:/:shiinotic: A blanket ban on sleep moves is also being implemented to help address the sleep problem. This may be reversed later depending on meta trends.

:medicham-mega: Without Swoobat, it’s really difficult to check with its massive attack stat, bulk and recovery.

Gonna share my thoughts here on all of these.

Thick Club: justified, would have heavily preferred a Cubone ban and see how the Marowaks do in the metagame before jumping the gun and banning the item entirely.

:woobat: / :swoobat: Completely unjustified ban. There's like, literally 0 setup sweepers (that aren't banned in this post) to begin with and its not because of the bats, its due to the fact that everything is strong as shit and you don't need to set up to break anything. Jumping the gun and banning two good defensive mons that are quite easily broken by most of the metagame is something I can't agree with.

:swampert-mega: / :lombre: Swift Swim is 100% not the problem. Lombre is probably quite balanced if not next to the 760 BST stat monster that is mpert and mini Kyogre (:politoed:) Can't agree with banning an entire ability just to keep Politoed (which is prob broke as shit regardless).

:blaziken-mega: Agreed. Fuck this mon.

:zigzagoon: Agreed. Fuck this mon.

:eevee: / :necrozma-ultra: Kind of agree kind of not. Hate zmoves but also don't like getting met with a ban that wasn't discussed at all.

:butterfree: / :shiinotic: Feel like you are misunderstanding why Shiinotic is broken as shit and are trying to keep the mon by banning sleep when the mon is still gonna be broken as shit even with sleep banned. While I agree that sleep should be present in exactly 0 metagames (fuck sleep clause, fuck mods), there's not really a "sleep problem" as you said. There is just Shiinotic (broken as fuck regardless) and Butterfree, which hasn't really been run that often non choiced and I would like to see more games before putting the QD set as a problem. While I agree sleep should be gone I don't agree with the reason you listed at all.

:medicham-mega: Agreed.

TLDR: please discuss things more with the community before blanket banning stuff.
 
hey smol update

First off, something on my own account. Roovnen gets closer on being done and my second is basically done (just needs some work on the spreadsheet)

I also coded and submitted Random Pool 0. I couldn't test everything since I made some irl stuff to do, but I will get to test the custom elements more once I find the time for it.

and lastly, I'd like to do a new first impression post. I originally wanted to do this with Dex Reversal, but since it's probably gonna change in the next days, I didn't see a point in it. But I have done some usage stats with the replays, that were provided by Copen and Superior Serperior
calyrex-shadow.png
Dex Reversal
calyrex-shadow.png

Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Calyrex-Shadow     |   13 |  65.00% |  46.15% |
| 2    | Lopunny            |   12 |  60.00% |  41.67% |
| 3    | Froakie            |    7 |  35.00% | 100.00% |
| 4    | Tangela            |    6 |  30.00% | 100.00% |
| 4    | Gastrodon          |    6 |  30.00% |  33.33% |
| 6    | Pidgey             |    5 |  25.00% |  80.00% |
| 7    | Spiritomb          |    4 |  20.00% | 100.00% |
| 7    | Chansey            |    4 |  20.00% |   0.00% |
| 9    | Accelgor           |    3 |  15.00% |  66.67% |
| 9    | Swampert           |    3 |  15.00% |  33.33% |
| 9    | Voltorb            |    3 |  15.00% |  33.33% |
| 9    | Tsareena           |    3 |  15.00% |   0.00% |
| 13   | Mightyena          |    2 |  10.00% | 100.00% |
| 13   | Morelull           |    2 |  10.00% | 100.00% |
| 13   | Talonflame         |    2 |  10.00% | 100.00% |
| 13   | Wormadam           |    2 |  10.00% | 100.00% |
| 13   | Sableye            |    2 |  10.00% |  50.00% |
| 13   | Yanma              |    2 |  10.00% |  50.00% |
| 13   | Shellos-East       |    2 |  10.00% |  50.00% |
| 13   | Deoxys-Defense     |    2 |  10.00% |  50.00% |
| 13   | Snivy              |    2 |  10.00% |  50.00% |
| 13   | Blaziken           |    2 |  10.00% |  50.00% |
| 13   | Rattata            |    2 |  10.00% |  50.00% |
| 13   | Blastoise          |    2 |  10.00% |  50.00% |
| 13   | Drilbur            |    2 |  10.00% |   0.00% |
| 13   | Necrozma-Dusk Mane |    2 |  10.00% |   0.00% |
| 13   | Rhyhorn            |    2 |  10.00% |   0.00% |
| 13   | Zacian-Crowned     |    2 |  10.00% |   0.00% |
| 13   | Frogadier          |    2 |  10.00% |   0.00% |
| 30   | Metagross          |    1 |   5.00% | 100.00% |
| 30   | Lickitung          |    1 |   5.00% | 100.00% |
| 30   | Medicham           |    1 |   5.00% | 100.00% |
| 30   | Cloyster           |    1 |   5.00% | 100.00% |
| 30   | Tapu Koko          |    1 |   5.00% | 100.00% |
| 30   | Absol              |    1 |   5.00% | 100.00% |
| 30   | Greninja           |    1 |   5.00% |   0.00% |
| 30   | Garchomp           |    1 |   5.00% |   0.00% |
| 30   | Weezing-Galar      |    1 |   5.00% |   0.00% |
| 30   | Koffing            |    1 |   5.00% |   0.00% |
| 30   | Kangaskhan         |    1 |   5.00% |   0.00% |
| 30   | Tyranitar          |    1 |   5.00% |   0.00% |
| 30   | Excadrill          |    1 |   5.00% |   0.00% |
| 30   | Wormadam-Trash     |    1 |   5.00% |   0.00% |
| 30   | Venusaur           |    1 |   5.00% |   0.00% |
| 30   | Groudon            |    1 |   5.00% |   0.00% |
| 30   | Pidgeot            |    1 |   5.00% |   0.00% |

I instead will talk about Kantodex. Like with Inverse Split, this will be my impressions and thoughts without any practical input, since I couldn't play this meta.

:aerodactyl: Decent Lead. Sets Stealth Rock and can put opposing leads. Struggles offensively and doesn't have the best mid-game presence.
:alakazam: One of the banworthy Pokemon imo. It's strong, fast and packs both Recover and Nasty Plot. LO and Sash sets are probably its best sets.
:blastoise: Second banworthy Pokemon. Isn't as immediately strong or fast as Alakazam, but it gets more set-up opportunities with its typing and bulk.
:butterfree: I think that it's 97.5% accurate Sleep Powder or resistless STAB Hurricane justify a niche. It's still on the weaker side, frail and kind of slow tho.
:chansey: Eviolite still works for it, so it's stupid bulky. There are still methods to deal with it and it hates Hazards, so I think it will be fine.
:charizard: Is more niche because of Moltres, but Specs on Sun, DD/Bdrum sets and it's higher speed give it a niche over Moltres.
:clefable: The most reliable Fairy. Unaware is a good check to most set-up sweepers and Magic Guard is as great as always.
:cloyster: Good set-up sweeper. Good coverage with STABs and Rock Blast, but it can be checked by some Pokemon, so I think it's fine.
:dragonite: Really good Pokemon. Good defensive profile and is quite versatile. I think you can fit offensive and defensive sets on almost every team.
:electabuzz: Has a small niche over Zapdos. It's a bit faster and can threaten Chansey and Rhydon with Cross Chop. Struggles more against Grasses tho.
:gengar: Gengar is really threatening with its combination of STAB Shadow Ball and Focus Blast. Trick, NP, Sub and Taunt are great moves to use.
:golbat: Golbat has a pretty nice defensive profile combined with a Eviolite. It is SR weak and not good offensively, but it can fullfil a nice Defog niche.
:jynx: Lovely Kiss, Water-immunity and NP make it a nice lead and mid-game Wallbreaker, but it's frailer and slower than its competition.
:kangaskhan: Bulky, decently fast and strong and the ability to hit Gengar with Fake Out and Double-Edge. Struggles against Rocks, especially Rhydon.
:kingler: Really good Wallbreaker with Liquidation, Knock Off and Ice Beam, combination with Agility and SD, but it is rather slow.
:machamp: Really good Wallbreaker, It's bulky, extremely strong and has great moves with CC, Knock Off and Bullet Punch.
:magneton: No Steels to trap, but Magneton has a great typing and its Electric STAB is greatly supported by Flash Cannon to annoy Grounds.
:mew: It can do anything really. It's such a no brainer to throw it on a team and do stuff. It can succeed with any role.
:moltres: Moltres is really strong with its STABs and its defensive profile isn't bad either. It can also pull off SubToxic tricks to annoy Chansey.
:nidoking: Sheer Force boosted attacks from Nidoking are hard to switch into and it can even fit Sucker, Focus Punch or Stealth Rock to great effect.
:nidoqueen: A more support oriented Nidoking. Its bulk allows it to utilise TSpikes, Roar and Stealth Rock. That bulk also gives more 1v1 potential.
:ninetales: I'm gonna be honest, this thing would a lot worse without Drought and setting Sun is really good. Especially for Charizard and Venusaur.
:rhydon: Its Eviolite bulk is really good and it's pretty much a blanket check for Normals and Electrics. Stealth Rock and SD are really good moves too.
:sandslash: Pure Ground, SD, Knock and Spin is a nice combination, but it struggles due to its lower bulk and low speed.
:scyther: The best Bug-type. Its speed is good and STAB U-turn and DWB sting and Knock Off doesn't make switching in easier.
:slowbro: Slowbro is a great backbone. It has good bulk and Teleport + Future Sight are great support options for its team.
:starmie: Starmie is a less bulky but faster Slowbro. It focuses more on Thunder Wave and Spin to support its team. Can also be a strong attacker.
:tangela: It has good Eviolite bulk and is a pain to switch in, due to Knock Off, Sleep Powder and Leech Seed. Regenerator is also great to have.
:tauros: Tauros' Speed Tier and Sheer Force boosted moves makes it a top tier imo. It has perfect coverage for the tier and it outruns so much.
:venomoth: Its speed combined with Sleep Powder gives it many opportunities to set-up. It can even threaten out slower set-up sweepers.
:venusaur: Venusaur is decent outside of sun, with its stats, movepool and such. However, it is a terror under sun. Wouldn't be surprised if it's broken.
:weezing: Neutralizing Gas and its physical bulk makes it a really good Pokemon against bulkier Pokemon.
:zapdos: The best Electric-type. It has decent bulk, is fast, strong and has good coverage. Defog, U-turn and Roost make it fit on more teams.

There are also some things on the VR that I don't really agree on.

S Rank

S
:mew: Mew

A Ranks

A+
:gengar: Gengar
:zapdos: Zapdos

A
:alakazam: Alakazam
:ninetales: Ninetales - Should be ranked alongside Charizard and Venusaur. It is nothing special without Sun and Sun is only good with the two aformentioned abusers. I don't think that the setter should be ranked this high above the abusers, since the setter doesn't abuse the weather nearly as well as Charizard and Venusaur.
:sandslash: Sandslash - I don't think that Rapid Spin and Knock Off enough to put it over the Nidos or Rhydon. Nidos are strong and the Poison-type is useful and Rhydon's Rock-typing allows it to check Zapdos and the Eviolite only helps it more. Pure Ground is great and Spin + Knock are good moves but I think it's overall worse than the Nidos and Rhydon.

A-
:cloyster: Cloyster
:raticate: Raticate - Why is it so high? Machamp is a way better Guts user because it's much stronger, packs good STAB, Knock Off and a way to bypass its speed. I also think that Kanga and Tauros are way better Normal-types. Sure, they don't like status and don't posses U-turn or SD, but Kanga can hit Ghosts with its STAB and Tauros is way faster, giving it the jump over Zapdos, Ninetales and Charizard + tying with Gengar and Dodrio. Both are also bulkier so they can more easily 1v1 Pokemon.
:rhydon: Rhydon
:venusaur: Venusaur - A Grass that doesn't resist EQ and is weak to Alakazam isn't good. I think that Tangela is better as a defensive Pokemon due to its pure typing and the Eviolite boost. It is really good under sun, but I wouldn't put it so high since it's really average outside of sun.

B Ranks

B+
:arcanine: Arcanine
:charizard: Charizard
:dragonite: Dragonite - The defensive profile it has combined great offensive tools in DD, Extreme Speed and good coverage justifies a ranking over B. It checks Alakazam and Gengar even with an offensive set and defensive sets and sit on them. Also Extreme Speed is a really valuable trait to have with Cloyster, Blastoise, Alakazam and Sun being in a top tier position.
:kingler: Kingler
:starmie: Starmie

B
:chansey: Chansey - This blanks all Special Attackers and the Special Attackers have to go out of their way to deal with it. Forcing Alakazam and Gengar to run either Trick or Taunt makes them worse against over Pokemon. In addition, Chansey provides Stealth Rock (and it has many opportunities to set them up) and Teleport.
:gyarados: Gyarados
:machamp: Machamp
:magneton: Magneton
:nidoking: Nidoking
:scyther: Scyther

B-
:aerodactyl: Aerodactyl
:clefable: Clefable - This being in B is honestly a crime. Unaware checks so many dangerous set-up sweepers while it can set-up in most of their faces. Magic Guard is also amazing for an ability. However, the reason why it should rank higher is because of its typing alone. Resisting Fighting and Dragon might not be as attractive as in other metas, but nullifying Dragonite's Outrage can go a long way and its weaknesses in Poison and Steel are lesser common here.
:pikachu: Pikachu
:primeape: Primeape
:tauros: Tauros - Tauros' speed is enough of a reason to use it but its Sheer Force boosted attacks are another thing. The coverage by Body Slam, Close Combat, Throat Chop and Rock Slide is really good. Its physical bulk isn't bad either, so it can tank some priority moves or potentially 1v1 Dragonite and some other Pokemon.
:venomoth: Venomoth

C Rank

C
:arbok: Arbok
:articuno: Articuno
:dodrio: Dodrio
:electrode: Electrode
:kangaskhan: Kangaskhan - I think that the lack of Steels and a reduces pull of Rocks makes its Fake Outs and Double-Edges more threatening. It is a good revengekiller with Fake Out and Sucker Punch since two great offensive Pokemon in Gengar and Alakazam hate those two moves. Kanga's bulk is also great, which makes up for its lower speed and allows it to 1v1 in sticky situations.
:lapras: Lapras
:marowak: Marowak
:muk: Muk
:pinsir: Pinsir
:tangela: Tangela - That bulk combined with Eviolite and Regenerator makes it a pretty physical wall and is able to tank special attacks fairly well. In addition, it is a pain to switch into since it possess stuff like Knock Off, Sleep Powder and Leech Seed. I would put it in high B alongside Venusaur, since they balance out their strengths and weaknesses.

Lastly, I'd like to provide a small role compendium for this mod
Role Compendium

1. Utility
Entry Hazards:
Stealth Rock
::aerodactyl::chansey::clefable::marowak::mew::nidoking::nidoqueen::rhydon::sandslash:
Spikes::cloyster::mew::omastar::sandslash:
Toxic Spikes::cloyster::mew::nidoqueen::tentacruel::venomoth::weezing:
Suicide Leads::aerodactyl::cloyster::golem::mew::omastar:


Hazard Control:
Rapid Spin
::cloyster::kabutops::sandslash::starmie::tentacruel:
Defog::dragonite::golbat::mew::moltres::zapdos:
Spinblocker::gengar:


Trapping:
Block::mew:
Whirlpool::lapras:



2. Offensive Roles
Wallbreakers:
Physical
::dodrio::dragonite::kingler::machamp::mew::rhydon::scyther::tauros:
Special::alakazam::charizard::gengar::magneton::mew::moltres::venomoth::venusaur::zapdos:
Mixed::dragonite::charizard::mew::venusaur:


Stallbreakers:
Taunt
::alakazam::gengar::mew::nidoking::raticate::weezing:
Set-up::alakazam::clefable::dragonite::gengar::machamp::marowak::mew::raticate:


Choice Item Users:
Choice Band
::dodrio::dragonite::kangaskhan::machamp::scyther:
Choice Specs::charizard::gengar::magneton::moltres::zapdos:
Choice Scarf::charizard::dodrio::gengar::jynx::kingler::mew::mr-mime::nidoking::pinsir:


Setup Sweepers:
Belly Drum
::charizard::poliwrath:
Bulk Up::machamp:
Calm Mind::alakazam::clefable::mew::slowbro:
Curse::muk:
Dragon Dance::charizard::dragonite::gyarados::mew:
Nasty Plot::alakazam::gengar::jynx::mew::mr-mime::ninetales::raichu:
Quiver Dance::butterfree::venomoth:
Rock Polish / Agility::kingler::mew::omastar::rhydon:
Swords Dance::dodrio::kingler::marowak::mew::pinsir::raticate::rhydon::sandslash::scyther:


Setup Deterrents:
Roar / Whirlwind / Dragon Tail::blastoise::dragonite::kangaskhan::mew::moltres::nidoqueen::rhydon::zapdos:
Haze::dragonite::golbat::tentacruel::vaporeon::weezing:


Priority:
Sucker Punch
::gengar::kangaskhan::nidoking::raticate:
Fake Out::jynx::kangaskhan::mew::mr-mime::pikachu::raichu:
Bullet Punch::machamp:
Ice Shard::cloyster:
Shadow Sneak::muk:
Extreme Speed::dragonite::pikachu:
Aqua Jet::kabutops:


Pivoting:
U-Turn
::golbat::mew::moltres::raticate::scyther::zapdos:
Volt Switch::electabuzz::magneton::mew::raichu::zapdos:
Teleport::chansey::clefable::slowbro:
Flip Turn::blastoise::starmie::vaporeon:



3. Defensive Roles
Walls:
Physically Defensive
::clefable::dragonite::mew::moltres::rhydon::sandslash::slowbro::starmie::tangela::weezing::zapdos:
Specially Defensive::chansey::clefable::dragonite::mew::moltres::snorlax::starmie::tentacruel::zapdos:
Mixed::clefable::dragonite::mew::starmie::zapdos:


Clerics:
Wish
::chansey::clefable::kangaskhan::vaporeon:
Heal Bell / Aromatherapy::chansey::clefable::dragonite::mew::vaporeon:
Healing Wish::chansey::mr-mime:



4. Weather and Trick Room
Rain:

Rain Dance::aerodactyl::chansey::mew::raichu:
Swift Swim::kabutops::omastar::poliwrath:
Other Abusers::dragonite::gyarados::kingler::starmie::zapdos:


Sun:
Drought
::ninetales:
Chlorophyll::venusaur::victreebel:
Other Abusers::charizard::moltres:


Trick Room:
Setters
::exeggutor::mew::slowbro:
Abusers::machamp::marowak::rhydon::snorlax:

That's it for now, cya.
 
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Servus! I'm back and I quickly wanted to submit a new Solomod.
Name: ViZar's 235 Metagame
Mascot: :keldeo:

Summary of the Mod: This Solomod has some Pokemon that were randomly picked and some were picked to balance out types, roles and so on. The intention of this mod is to create a small but diverse metagame, similar to GSC and ADV, but with modern mechanics. Speaking of which, this mod it based on SS OU, therefore there will be no Pursuit, HP, Megas or Z-Moves. Here's the spreadsheet with all of the allowed Pokemon.

Banned Pokemon:
:ss/dracovish::ss/naganadel::ss/pheromosa:
:ss/groudon::ss/ho-oh::ss/kyogre::ss/lugia::ss/rayquaza:

These Pokemon are banned for obvious reasons. I don't think I need to explain why.


Suspects:
:ss/excadrill::ss/dracozolt:
Sand Rush is really strong in a metagame without any competing weather. There are checks to Excadrill and Dracozolt individually, however when those are combined, they are pretty much unstoppable. It also helps that Tyranitar is a solid Pokemon and that it provides great support and a backbone for those two.

:ss/arctozolt:
Competing with Sand is rough, especially since the only Hail Setters, Aurorus and Abomasnow, aren't good Pokemon outside of their abilities to set Hail. However, if Arctozolt gets going, it is really hard to deal with. Physical Walls can't tank its STAB Blizzard, while Water-types get ruined by Bolt Beak or Freeze-Dry, depending on how bulky they are.

:ss/kartana:
With a limited pool of Pokemon, most of its best checks are gone and it can deal with its remaining ones, via coverage or set-up. It can still struggle get in and 1v1 some Pokemon, but it's speed allows it to grap a SD boost and break through most switch-ins.

:ss/blacephalon::ss/latios::ss/tapu-lele:
These three are extremely strong Special Wallbreakers that appreciate the absence of Blissey and Heatran. Tyranitar, Clefable and Ferrothorn are good Pokemon but they can be crushed by their coverage or the sheer power. They aren't even solid checks in most cases either.​

The quote comes directly from my Solomod Hub. I also include the Coding Process of the Solomods that I'll code, so that you know.

That's it cya!
 
:pidgeot: x :zacian: Dex Stat Reverse :blastoise: x :spectrier:
The Sheet
This NAT DEX based format takes the PokeDex order and swaps their stats with the Pokemon at the other end. For example, Bulbasaur swaps with Enamorus, Wormadam swaps with Arceus and Kingler swaps with Zeraora. This gets some pretty wild looking Pokemon.
  • Megas and out of battle form changes (incl. regional variants) stay with the original Pokemon and are calculated with their new stats using the Mix and Mega formula. Item-based form changes (Crowneds, Origins) were calculated using this rule too.
  • Signature items also stay with their main Pokemon (Cubone is coming for you!)
  • In-Battle form changes (ex. Necrozma Ultra) are calculated using the same formulas used in Fusion Evolution.
Ruleset:
National Dex Based Format
All Pokemon have been unbanned. The following is the banlist for this format:

Items:
  • Eviolite
  • Thick Club
  • Light Ball
  • Pidgeotite
  • Blastoisite
  • Medichamite
  • Kangaskhanite
  • Gengarite
  • Blazikenite
  • Z-Crystals
Pokemon:
  • Shiinotic
  • Zigzagoon
  • Linoone
  • Smeargle
  • Woobat
  • Swoobat
Abilities:
  • Sand Veil / Snow Cloak
  • Moody
  • Drizzle
Moves:
  • Sleep inducing moves
Banlist update after talking with the community, doing some more playtesting.

The following Pokémon will be now banned from the format:

:Blastoise: literally only half back by Gastrodon and has HP Grass as an option to delete it anyways.

:pidgey: Mon is generally very versatile with its bulk and speed. Pretty much unkillable and has great offence as well.

:dracovish: Mon is literally the same as before and continues to mandate a water immunity when building

:charizard-mega-x: :charizard-mega-y: 181 Atk is a lot with good bulk to support it. Also generally requires a fat Water. Zard Y is a similar story but has Drought to compensate for its lower attack

:groudon-primal: Mixed Rock Polish has no switchins and annihilates every defensive core

:calyrex-shadow: literally the same Mon as OG and is inherently problematic

:zacian-crowned: see Calyrex

:cloyster: a ridiculously optimized Shell Smasher that stops offence if given a turn

:greninja-ash: requires a Water resist/immunity to deal with and those uturns sting!

:swampert-mega: god the stats are so much why is this here!?

:sableye-mega: take normal mega sableye, make it fatter, stronger and give the base form some bulk, and you have a mon that is generally unkillable and can clean house if given a turn.

Quiver Dance: in what will probably get me booed out of Smogon, I am banning Quiver Dance over the Wormadams as they offer a lot of utility we need. Mothim/Dustox will also take off given these changes, and this will also slow Butterfree down a bit. We’ll assess this one.

okay I think that’s all, and I can’t think of anything I forgot
bye :gastrodon:
 
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Name of Mod: Sky Cup
Mascot: :Talonflame:
Link to Changes:
That comes later, but it’ll be discussed in my Pet Mods server Red’s Treehouse, linked here: https://discord.gg/7wzTVAtXf5
Summary of the Mod: Sky Cup aims to put every Pokémon (tiered above NFE) that is flying type or has Levitiate as an ability and has an aerial sprite (every Pokémon that would be eligible in Gen 6 Sky Battles) and build a metagame around them. This would mean removing the Flying type and Levitate ability from most mons and giving every mon new types, stats, and moves to better suit their competitive niche in whatever tier they’re in, like Optimons or Multiverse.
Competitive Overview: If I were the only contributor, everything would be hyperoffensive and this meta would be very fast and boring. I’m making this Solomod to prepare for the first gen 9 Pet Mods submission slate. That’s why I will openly accept ideas from anyone for what should be altered about a mon to better suit their competitive role. Including alternate forms, there are about 66 final stage flying type Pokémon with aerial sprites, and 28 final stage levitate mons with aerial sprites, making for about 83 available Pokémon to build this metagame with. You might be wondering how 66 and 28 makes 83, but I can answer that with the fact that Rotom-Fan applies to both of these lists. But in this mod, we can change that, among all the others. In this mod we’ll build a metagame of purely aerial Pokémon, and then ground them in the name of balance.

Note that despite the fact this would be using a natdex format, megas are not allowed.

:bw/charizard:
Pokémon: Charizard
Typing: Fire / Dragon
Abilities:
Blaze, Drought
Stats: 78 HP / 84 Atk / 78 Def / 109 SpA / 85 SpD / 100 Spe (534 BST)
Movepool Changes: N/A
Competitive Role: Takes aspects from megas to ground the mon, remains a Special Wallbreaker, but now is less afraid of switching in to rocks and sets Sun instead of abusing it, as there are no aerial Sun setters. [/spoilers]
 
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Well by the time this is posted, the first major pull request for Duomod v3 is live! Some of it is for balance changes, some of it is bugfixing, some of it is to make some abilities that needed more time and some of it was for completely new Pokemon altogether just to add some much needed diversity to the meta. Let's go over everything!

- Light Clay now halves the damage taken from Charged Stone. This is to give the admittedly niche Dual Screens Abysseil sets some more longevity that it sorely needed.
- It now shows Fakemon stats on switchin, which a lot of other mods have done. Really nice little thing to have.
- Types that aren't supposed to exist REALLY shouldn't exist anymore, since I've modified Conversion 2 and Metronome to ignore stuff from those six types. I probably missed something though.
- Roulette Wheel 38 had its effect changed to hopefully prevent scenarios where it becomes impossible for either side to damage the other without another Roulette Wheel spin.
- The in-battle description of Roulette Wheel 23 was changed.
- Acupressure is now a universally-learned Dark-type move.
- Charged Stone was renamed to Stealth Electric to hopefully make it easier to take in the fact that it's a hazard. Some other stuff has been changed to hopefully make things easier to understand.
- Strike the Earth was changed to Dust Knuckles, which instead has 90 base power and has a completely new secondary effect. If the target has any Defense boosts, the user ignores them and resets those to 0. Note that this keeps other stat changes intact.
- Added a new move called G'Nome, a move that has the same requirement for activation as Last Resort but lets you unleash the ultimate wheel effect at will. This will be given to every Pokemon in here that I designed competitively as a gimmick.
- Added descriptions for a few things that either didn't have them or didn't have them accurately: Fortification, Deteriorate, Vibrant Light, and the wheel-exclusive moves.

And the biggest changes...

- There are ten new Roulette Wheel effects, adding up to a nice and even 50. Roulette Wheel 40 is "the ultimate effect," so I moved that to 50 and added a 40-49.
- Costumes are now live! Just make your Pokemon shiny to see the difference.
- Each Pokemon now also has a little icon in battle. They're not styled like the main games but they're just nice for the mod to have.
- The type chart changes to Bug and Dark were reverted to normal. Bug is actually not that bad of a defensive type and Dark is still a pretty neutral type without any changes, so it's fine. Since this is now identical to vanilla minus the removed types, the Type Chart tab on the spreadsheet needed heavy changes.
- This is THE big one: Duomod Randbats are now LIVE! A lot of people who tried Duomod requested this, and I'm shocked I didn't think of it myself. It's such a perfect idea, completely matches what this mod aims to be. The format currently lets multiple forms of one Pokemon onto the same team but otherwise is fully functional. Check it out on DH!
abysseil.png

80/44/95/83/95/138 -> 80/44/85/73/85/148
Sap Sipper -> Drizzle
As I've seen and as zxg has told me, Screens does not seem viable. I do want some form of offense to be viable, and I don't want Trick Room since so many of our currently dominant breakers are already slow, but Rain should do. There's two Pokemon with Drizzle now but they serve different enough roles. A minor bulk decrease was also due, it might have been fine in the first place but some people did express concern with its bulk and typing even if that was when it had Sap Sipper. It's still decently bulky though, does more than enough for what a Rain/Screens setter should be able to do.

annelait.png

87/41/117/75/87/83 -> 87/51/117/75/67/73
This shouldn't impact how it checks stuff like Stereotape and Crypterid but it will make it less difficult to deal with overall.

azurolt.png

Now learns Volt Switch, Dust Knuckles
I just thought Volt Switch would be nice for this kinda mon idk

baloon.png
baloonpopped.png
baloonwater.png

Now learn G'Nome, Amnesia
(Popped) 77/124/112/122/12/153 -> 77/124/122/122/12/143
(Popped) Obtrusive -> Steadfast
These all learn Amnesia because I wanted it on base form Baloon, could be a nice boost to the Roulette Wheel Stall sets that have been popping up. Popped got the changes it did because I just didn't like it being faster than Abysseil, and I also don't really like how I gave Obtrusive to a cleaner. I don't know what kind of Pokemon I want to give Obtrusive to just yet, if any, but it's definitely not gonna be a super fast Pokemon that also regularly gets to +1 Speed. I was considering changing Baloon-W as well, but I feel like offensive sets might be amazing here. Its STAB combination is really nice backed with Choice Specs / now Rain support, Annelait's nerf will be amazing for it, and even if those don't work out, there are some new specially offensive Pokemon for it to check with any kind of set. It'll definitely be at least decent in the new meta even if there's still some problem matchups for it to deal with, especially Pokat.

detonuke.png

89/85/65/61/102/116 -> 89/115/65/61/102/106
Now learns G'Nome, Poison Jab, Sludge Bomb
I don't know how I missed this getting its Poison STAB in v2, took note of it, and then forgot to fix it when I made v3, but that happened. It's fixed now though. It was a bad Pokemon earlier but it doesn't really have to be, especially since even with perfect RNG it'll be pretty inconsistent because of the nature of this mod.

fluidrake.png

105/70/100/75/95/80 -> 90/70/85/145/80/70
Sheer Force -> Swift Swim
Now learns Dust Knuckles
Dedicated Rain abuser! This thing's typing is way less good for its intended Restrictions role, so I reworked this Pokemon into something else. There's a boatload of Water resists in the current meta but a pretty beefy Sp. Atk stat plus a Rain boost should give it some pretty dangerous power.

fluxtape.png
fluxtapestereo.png
fluxtaperadio.png

Now learn Overdrive, Burn Up, Screech, Metal Sound, Snarl
(Base) Flash Fire -> Mix it Up (Upon using a Sound-based move, the user switches out)
(Stereo) Rock Head -> Drop Heat (The user is immune to recoil. If they are hit by a Sound-based move, the attacker's stats all are lowered by 1 stage)
(Radio) now learns Defog, Rancid Rush
(Stereo) now learns Dust Knuckles
I gave Radio an ability that focuses on it using Sound-based moves and only let it have Hyper Voice...Well here's more options for that. Base form gets cool stuff for pivoting too. Radio gets two moves that I honestly should've given it in the first place, and Stereo doesn't really get much of note unless Boomburst Modolith pops up. I really considered nerfing Stereotape here, it is theoretically possible to beat all of its answers, but I'd like to see what they can do in practice first.

gorilax.png

Forewarn -> Mental Note (On switchin, the user chooses one of its opponent's moves to reveal at random)
Now learns Flame Runner
Nothing particularly noteworthy but the ape has Flame Runner now, which means we can go home

grievenge.png

37/87/37/37/37/136 -> 57/93/57/57/57/136
Now learns Dust Knuckles
Okay I typed all of these in advance except for this one, which I edited in post. What was I thinking here? The only real changes were it having glass cannon bulk instead of wet paper bulk, +6 attack, and +20 base power on one of its Ground moves since Strike the Earth got replaced. This might need more buffs.

hyperoach.png

121/119/41/107/89/68 -> 68/119/41/107/89/111
Now learns Dust Knuckles, G'Nome
I really just wanted to diversify the Speed tiers to be honest. For an offensive Pokemon, all the bulk and coverage in the world won't end up mattering if you have such a garbage offensive typing and an ability that literally does not do a single thing. It's probably still bad but I'll see where I can go with this.

lemotic.png

Bootleg Regen -> Bootleg Regen [NEW] (When switching out, heals a random amount of HP between 1/5th and 1/10th of the user's max HP; also heals between anywhere from 1 to 1/10th of the user's max HP at the end of each turn)
Now learns Dust Knuckles, Flip Turn, Aromatherapy
Lemotic felt extremely awkward to use before these changes and I honestly might have just overlooked its offensive roles, but it may have been a decent breaker. Now it definitely is a decent breaker. It might really hate to see a few of the new/changed Pokemon here but an immunity to Stealth Electric and a bunch of ways to heal should give it an even better matchup against bulkier teams.

lumineel.png

Now learns Vibrant Light, Heal Bell
Honestly did Vibrant Light for flavor, but Heal Bell (and Aromatherapy on Lemotic) is because the ability to heal everyone's status might be useful in a meta where statuses go flying and there's a Pokemon that puts you to Sleep if you stay in on it for even one turn. The cleric moves might be difficult to justify on both Pokemon but the option's there.

modolith.png

Raging Beast -> Raging Beast [NEW] (20% chance to raise the user's highest stat every turn.)
Probably unnecessary nerf but I wanted to be sure this wasn't broken for an upcoming tour. This one had the most potential of snowballing like crazy to me.

mortemoth.png

Now learns Earth Power, Roost
Big move buffs for dead moth. Earth Power is the big one here, as it gives you a greatly improved matchup against Deliriophage, Fluxtape forms, and Lumineel, as well as a bunch of others. Roost is there to give you an option to heal, but I imagine you won't really find many opportunities to use it, so this is mostly Earth Power.

spirox.png
spiroxancient.png
spiroxripped.png

(Base) 60/80/130/100/130/100 -> 60/90/130/90/130/100
(Ripped) 60/120/110/120/110/80 -> 60/120/100/130/100/90
NO LONGER learns Dirty Scheme
(Ancient) Power of Two -> Lost Memory (The user permanently learns the last move used, including Roulette Wheel moves)
(Ripped) Tough Out -> Tough Out (If the user lasts on the field for 7 turns, all of its stats rise by 1 stage)
(Base) NO LONGER learns Nasty Plot
(Ancient) Now learns G'Nome, Dewy Flowers
(Ripped) Now learns G'Nome
Multiple paragraphs for this one because there's a lot to go over, as I completely reworked two mons, need to talk about the nerfs to a third one, and added a ton of miscellaneous changes. First off, Dirty Scheme was removed from all of them for balance purposes. There was some concern with base form being able to spam boosted Clear Beam and I don't like Ripped having this, so I just removed it from all of them. It never hurts to have more Dewy Flowers users and it fits Ancient form, so I gave it to that, and all of these but Base form are gimmicky Pokemon in their competitive use.

For Base Spirox, at a glance, the nerfs seem minor for how broken it was. Removing Dirty Scheme and Nasty Plot was nice, but Choiced sets were still extremely dangerous. I honestly think that with a few new/changed mons and the fact that Dark now resists itself again both nerf it a good bit. There's a bit more Pokemon that don't really mind Dark Pulse or Clear Beam now, and those that were flimsy answers can now do so more comfortably thanks to its slight drop in power. If it's still broken, it at least should be less obvious and more manageable. I'd honestly not have changed it at all had this mod not been played and had there not been complaints, but I do want this mod to be fun to play. Worth note that this still gets Calm Mind.

Spirox-A has some really fun gimmick potential with Lost Memory. If you build around it, play it right. and get a little lucky with Roulette Wheel not calling any moves, you can make this Pokemon break whatever it wants. Give it Earth Power and Deliriophage is no longer a counter, for example. You'll later see that I added a Shell Smash user, and that addition was largely for this gimmick, although you already did and still do have Quiver Dance through Mortemoth. You can also snag some pretty crazy stuff from the Roulette Wheel, since that also calls some moves. I'm sure there's more you can do with this as well, like Injection or Octolock. What you want to do with this is up to you, but it should be really interesting to use regardless.

Spirox-R is a Pokemon with good stats and nothing else, minus its ability. Its ability has the potential to swing a game entirely into your favor, but you have to get very lucky with Roulette Wheel not screwing you over. You also probably have to sacrifice two moveslots for Substitute and Protect. This Pokemon was made to be an absolute challenge to get the absolute fullest of, but with crazy benefit if you get lucky enough. Maybe it's bad, maybe it's still too easy despite all of the drawbacks for the ability, I dunno. I might be changing this soon either way, since I have another idea that would take a lot of work and I want to be sold on it before I get going.

treemu.png

66/94/66/46/116/37 -> 77/110/77/54/136/34
Bird Up -> Bird Up [NEW] (The user now becomes Flying/Flying-type on switchin)
Yeah the whole "all types at once but not really" thing was confusing. I meant for the name "Bird" to be like the glitch type but it just came across as a bootleg Flying-type that made no sense. Now it's REALLY a bird, moreso than any other bird. Its stats don't have to suck now because of this.

catelax.png
draxplosion.png
monstratus.png
pokat.png

The above four had Speed stat changes, and a few other mons here have had those as well, but these four just haven't been changed otherwise. Draxplosion got +10 HP out of the deal but it doesn't change much relevant, most of the Speed stat changes were either to allow for me to diversify Speed tiers for any future additions or are to avoid Speed ties.

For a simple list of the Pokemon that learn the new moves -
Dust Knuckles - Azurolt, Crypterid, Fluidrake, Fluxtape-Stereo, Grievenge, Hyperoach, Lemotic, Valianch
G'Nome - Baloon (All), Catelax, Hyperoach, Spirox (All but base form)

All Pokemon with balance notes -
Baloon-Water - I think I hinted about this thing being bad on Discord but it's probably not
Deliriophage - I said this might be broken when I first posted about v3 and it might be but not for the reasons I'd think. Nothing is known about Injection but it's fine otherwise b/c it gets beaten pretty badly by like literally every physical mon
Draglow - On paper this has no counters, exploits Annelait, and is really fast, but I haven't played against it much
Fluxtape-Stereo - I've got my eyes on you
Spirox - Might still be too powerful
Spirox-Ripped - Unsure how easy it'll be to activate its new ability, keep an eye on it
sus.png

sussie
So for these I wanted another fat Ground resist, a Stereotape answer, and a few special attackers to make the whole meta not revolve around physical stuff. Hopefully these new mons answered that.

spisces.png

Spisces | Water/Fire | 74/74/74/121/74/117 | Shed Skin
Fire Blast, Flamethrower, Hydro Pump, Surf, Nasty Plot, Dazzling Gleam, Fiery Dance, Water Spout, Eruption, Flame Runner, Scorch, Skitter Out, Vibrant Light, Water Shield, Acupressure, Frustration, Thief, Assurance, Dark Pulse, Substitute, Protect, Rest, Toxic, Clear Beam, Sleep Talk, Stupid Cannon, EXTREME BEAM, Metronome

Faster Nasty Plot user and the second Pokemon I've had to sprite specifically for this mod. Coverage aside from STABs is limited but it's fast and very strong, although it does have its problem matchups.

crazefly.png

Crazefly | Bug | 99/79/85/86/101/54 | Gooey
Anchor Shot, Beak Blast, Lunge, XScissor, Play Rough, Acid Spray, Bug Buzz, Fusion Flare, Whirlwind, Roost, Wish, Pitfall, Destructive Blow, Vibrant Light, Spinning Web, Dedefog, Roulette Spin, Acupressure, Frustration, Thief, Assurance, Dark Pulse, Substitute, Protect, Rest, Toxic, Clear Beam, Sleep Talk, Stupid Cannon, EXTREME BEAM, Metronome

As I said before, Bug is a genuinely decent defensive typing here. It's kinda similar to Grass but you give up resistances to Electric and Grass to not be weak to Bug and Poison anymore. This abuses that, good mixed bulk, Spin, plus some other general perks most defensive mons would enjoy having. Just don't let it get spinblocked.

pterrost.png

Pterrost | Dragon | 70/60/95/120/60/110 | Adaptation (Same as v2 - The user gains a type that matches its primary move)
Dragon Pulse, Draco Meteor, UTurn, Earth Power, Roost, Defog, Flamethrower, Taunt, Dedefog, Destructive Blow, Neutral Air, Pitfall, Quadruple Axel, Tear Apart, Vibrant Light, Acupressure, Frustration, Thief, Assurance, Dark Pulse, Substitute, Protect, Rest, Toxic, Clear Beam, Sleep Talk, Stupid Cannon, EXTREME BEAM, Metronome

With its ability, you can become Ground or Fire if you want special STAB, Steel if you want to use a moveslot on EXTREME BEAM or Clear Beam, or if you don't care about special STAB, either Bug, Flying, Fairy, Water, Dark, or Electric (Protect). With Ground and your decent physical bulk you can get an amazing STAB type while soft checking a ton of physical mons, with the most notable of those being Stereotape. You also have Roost, Defog, and U-Turn.

jewelode.png

Jewelode | Ground/Fairy | 80/61/80/101/80/101 | Neutralizing Gas
Earth Power, Moonblast, Energy Ball, Flash Cannon, UTurn, Stealth Electric, Defog, Dedefog, Dewy Flowers, Neutral Air, Vibrant Light, Water Shield, Acupressure, Frustration, Thief, Assurance, Dark Pulse, Substitute, Protect, Rest, Toxic, Clear Beam, Sleep Talk, Stupid Cannon, EXTREME BEAM, Metronome

Neutralizing Gas is great here, even on a Pokemon that isn't particularly bulky like this. For example, you can slow down Baloon shenanigans, kill off all forms of Fluxtape pivoting, or check some Spirox variants by making it lose Power of Two. Most Pokemon aren't really going to get ruined by it, but it comes with a lot of nice perks. Otherwise, this is just a special attacking pivot, great type combo but mediocre stats.

jellyolk.png

Jellyolk | Poison | 71/67/67/105/71/61 | Magic Guard
Sludge Bomb, Energy Ball, Shell Smash, Hydro Pump, Surf, Acid Spray, Deez Nuts Joke, Dirty Scheme, EXTREME BEAM, Rancid Rush, Spinning Web, Water Shield, Acupressure, Frustration, Thief, Assurance, Dark Pulse, Substitute, Protect, Rest, Toxic, Clear Beam, Sleep Talk, Stupid Cannon, EXTREME BEAM, Metronome

Shell Smash! This Pokemon has garbage stats all across the board but is saved by Shell Smash + Magic Guard. If you run Sash you'll consistently be able to get a Shell Smash off, or you can rely on the perks a Poison typing provides and try to run Life Orb instead.

fairydisc.png

Fairydisc | Steel/Fairy | 200/100/125/100/125/50 | Prankster
Metronome, NO universal moves

Ending off with a bang, the iconic DuoM2 Sussie Magearna sub now has a home! Little did you know that the amogus was foreshadowing. The name "Fairydisc" came from an AI text generator alongside 29 other Fakemon, and this is one of two I actually ended up spriting. Likewise, this is one of two new Pokemon appearing in my upcoming second Solomod. If that one goes through it might be easier to code, but more ambitious of a project than even this one, so be on the lookout for that!

That's about it! I still have costumes to do but these will probably be the last changes for a while unless something is broken or something. Hope you enjoy!
 
Servus! Small update.
I added a new Solomod for the time being.

Mascot: :jirachi:

Summary of the Mod: Inspired by Kantodex, I wanted to look at how a ADV metagame would look with Gen 8 mechanics. Meaning only Pokemon from Generation 1-3 are usable and there are no Megas or Z-Moves allowed, obviously no Dynamax either.

Banned Pokemon:
:ss/alakazam::ss/blaziken::ss/deoxys::ss/deoxys-attack::ss/deoxys-defense::ss/deoxys-speed::ss/latios:
:ss/groudon::ss/ho-oh::ss/kyogre::ss/lugia::ss/mewtwo::ss/rayquaza:

Banned Abilities:
:ss/dugtrio: Arena Trap :ss/trapinch:
:ss/pelipper: Drizzle :ss/politoed:
:ss/glalie: Moody :ss/smeargle:
:ss/gligar: Sand Veil :ss/cacturne:

Banned Items:
:bright-powder::Kings-Rock::Lax-Incense::quick-claw::razor-fang:
Suspects:
:ss/torkoal: Drought :ss/ninetales:
:ss/venusaur::ss/charizard:
Sun is a really good playstyle, with a reliable setter in :torkoal:, that also provides good utility and with :venusaur: & :charizard: being a really good sweeper and wallbreaker respectively. :venusaur: has unresisted coverage with its STABs and Weather Ball. Growth makes it stronger and dancing around it isn't as reliable since Giga Drain keeps it healthy. :charizard:'s Fire STAB can break through most of its checks and it has good coverage and recovery against something like :Tyranitar:.

:ss/latias::ss/salamence:
:Latias: and :Salamence: have good defensive presences but they also have really good movepools, with coverage for everything, and their set-up options, CM for the former and DD for the latter, push them other the edge. It doesn't help that :Latias: that has coverage for every single on of its checks. :Salamence: is even more threatening since its versatility allows it run many good sets.

:ss/blastoise::ss/cloyster:
Shell Smash Water-types are really strong. They have their checks each, but their checks don't overlap and therefore, you can loose to one of them. Even if you pack a check to them, :Blastoise: can flinch its way through while :Cloyster: can adapt with Special moves or Pin Missile.

:ss/gengar:
Nasty Plot and perfect coverage make :Gengar: a beast. Pokemon that can tank its hits, :Blissey: and :Scizor:, can be dealt with via Taunt, Substitute, Will-O-Wisp or other moves. It only needs Shadow Ball and Focus Blast for coverage, so its last moveslot can be a utility move that makes it more difficult to deal with.


Good Pokemon:
:ss/tyranitar:
Eventhough it lost Pursuit and permanent Sand, it has still good bulk, a decent defensive profile and a great movepool.

:ss/swampert::ss/suicune:
Defensive Waters got better. :Swampert: has now access to Stealth Rock and Flip Turn while :Suicune: doesn't have to deal with Sandstorm and has Scald now.

:ss/crawdaunt::ss/feraligatr::ss/gyarados:
Offensive Water-types are better now, since they can use their superior attacking stat to fire off their STAB move. They all also have good abilities that power them up and access to Dragon Dance.

:ss/breloom:
This Pokemon has two really good abilities which makes it quite versatile and its access to Spore makes it more threatening.

:ss/raikou::ss/zapdos:
Good coverage, good speed and Pivot options make them quite a menace.​


I also wanted to take the opportunity and announce that Blindstrictions and FE: The Imposter's Cut have been coded. MonoThreat ReBalanced has proven to be more complicated, but I made some progress today!

That's it, Ciao Servus
 
2 days of playtesting and we already have some stuff to clear. I wanted to announce some bans and tier shifts for ADV Now. I will also provide a small Viability Ranking with some initial thoughts.


Light Clay
:electrode: :light-clay: :espeon: :light-clay: :xatu:
Screens provided to many opportunities for Pokemon like Scizor, Latias, Salamence, Gyarados and many others to set-up and decide games immediately. Either they overrun entire teams or they punch huge enough holes, so that the remaining 3-4 Pokemon can win from that position. The lowered duration of the screens allows one to dance around their moves more easily and revenge-kill them with priority moves more effectively.

Damp Rock
:electrode: :damp-rock: :mew: :damp-rock: :blissey:
Setting Rain up is effortless but with Damp Rock, the initial Rain abuser gets a long time to fire off Rain boosted Water moves. It also doesn't help that Water is a good attacking type and its resists can be dealt with by the two most viable Rain Dancers in Kingdra and Ludicolo. Even in the face of Sand Stream and Drought, manual Rain still thrived since they have a good type match-up against them.

Drought
:charizard::ninetales::torkoal::venusaur:
Speaking of which, Sun is extremely difficult to deal with. Manual Rain and Tyranitar gives them trouble, but Venusaur makes them scared of switching in. In addition Charizard in Sun still threatens a lot of Pokemon. Blissey and Waters get roasted while Tyranitar is threatened by Focus Blast. Also, just want as a side note, Sunny Day Charizard with 2 attacking moves and Roost is a good set. While Ninetales isn't a good setter, Torkoal frees up team slots by providing Stealth Rock or Rapid Spin or even both.

Cloyster
:life-orb::cloyster::white-herb:
Even with Light Clay banned now, Cloyster still packs a immense punch. Skill Link Icicle Spear and Rock Blast have good coverage on their own, but the fact that you don't know which 3rd move it will run makes it scarier. Hydro Pump is a good middle ground since it provides Neutral coverage on most Pokemon but most importantly Scizor and Registeel. Pin Missile looses out on Registeel, which is uncommon, but since the most common Steels Metagross and more importantly Jirachi are neutral to it. Scizor gets hit by Rock Blast neutraly too.

Gengar
:black-sludge::gengar::life-orb:
Gengar is a beast. Substitute Nasty Plot sets are nightmares for defensive teams since it set-ups on Blissey, Skarmory, Breloom and some Clefable sets. Life Orb Nasty Plot sets don't utilise this slower approach and therefore prefer to punch huge holes. Having an extra moveslot for Sludge Wave or Sludge Bomb allows it to threaten Unaware Clefable, however Taunt still deals with Clef and contains the good match-up against defensive teams. Utility sets are also pretty decent and annoy the hell out of Forretress, Defensive Starmie and weakened Donphan. However, its offensive sets are the reasons for its ban.

Latias
:leftovers::latias::choice-specs:
Latias is the least broken Pokemon here, but it was still a pain to deal with. Jirachi and Clefable are by far its best checks (cause Blissey kinda sucks tbh) but the former can be outlasted, especially by running Mystical Fire, and the latter can be used as set-up fodder when running Magic Guard, even more so when it's the Weakness Policy set, while Unaware can still loose to set-up and are hurt by Spikes, Stealth Rock and more importantly Toxic Spikes. Aromatherapy sets can deal with TSpikes but they loose out on Steels with the lack of Fire moves. The set-up sets aren't even the only ones. Scarf, Specs, LO + 3 Attacks, LO + Healing Wish, Defensive Defog, Weakness Policy + Double Dance or Calm Mind + 2 Attacks and more. There are many sets it can run and although some are more viable than others, The unpredictability makes it harder to deal with since its only consistant checks (Jirachi, Clefable and Blissey) have some issues that can be exploited.​
Rises
UU => OU
:sharpedo: - I don't know why this was UU to begin with. Crawdaunt has a better match-up against defense while Sharpedo annoys offense.

Drops
OU => UU
:charizard: - Still has a niche with Focus Punch, Sunny Day Solar Power and higher speed over Moltres, but Moltres is just better.
:flygon: - Checks Tyranitar but that's all it does. DD is outclassed by Salamence and Dragonite and defensive sets are not as good due to its bulk.
:gardevoir: - Gardevoir has a niche as a Scarf Healing Wish user since Latias is gone, but Sun is also gone and priority is everywhere.
:machamp: - Heracross is just better. Bullet Punch and slighty higher damage doesn't make it worth using over Heracross.
:magneton: Can still trap Steels, but it isn't effective in the slighest. Metagross and Scizor have coverage and Jirachi is really bulky.
:swampert: - A Water with SR and Electric immunity is good, but the other Waters are either offensive Monsters or defensive mons with Recovery.
:venusaur: - No Sun and it doesn't have a niche outside of check Azumarill and it still struggles.

OU => RU
:torkoal: - No Sun

UUBL => UU
:dodrio: - Forgot that Jump Kick got axed, therefore it's easier walled by Rocks and Steels.
:regirock: - Was a premature ban tbh. It has a healthy presence in the tier with its resistances and Stealth Rock.

UUBL => RU
:ninetales: - No Sun

UU => RU
:exeggutor: - Venusaur dropped and it does its role better.
:typhlosion: - Charizard has a 4x Stealth Rock weakness but it is better in almost every other way.
S Rank

:jirachi: Jirachi
:scizor: Scizor

S- Rank

:zapdos: Zapdos
:clefable: Clefable

A+ Rank

:slowbro: Slowbro
:mew: Mew
:kingdra: Kingdra
:heracross: Heracross
:celebi: Celebi
:breloom: Breloom
:nidoking: Nidoking

A Rank

:suicune: Suicune
:azumarill: Azumarill
:crawdaunt: Crawdaunt
:salamence: Salamence
:skarmory: Skarmory
:dragonite: Dragonite
:starmie: Starmie

A- Rank

:slowking: Slowking
:gyarados: Gyarados
:feraligatr: Feraligatr
:sharpedo: Sharpedo
:raikou: Raikou
:moltres: Moltres
:entei: Entei
:tauros: Tauros

B+ Rank

:swampert: Swampert
:medicham: Medicham
:metagross: Metagross
:linoone: Linoone
:blissey: Blissey
:milotic: Milotic
:swellow: Swellow

B Rank

:tyranitar: Tyranitar
:charizard: Charizard
:aerodactyl: Aerodactyl
:blastoise: Blastoise
:granbull: Granbull
:snorlax: Snorlax
:ludicolo: Ludicolo

B- Rank

:hariyama: Hariyama
:donphan: Donphan
:flygon: Flygon
:registeel: Registeel
:machamp: Machamp
:exploud: Exploud

C+ Rank

:kabutops: Kabutops
:venusaur: Venusaur
:gardevoir: Gardevoir
:espeon: Espeon
:dusclops: Dusclops

C Rank

:magneton: Magneton
:claydol: Claydol
:misdreavus: Misdreavus
:venomoth: Venomoth
:ditto: Ditto

C- Rank

:aggron: Aggron
:nidoqueen: Nidoqueen
:chansey: Chansey
:slaking: Slaking
(remember this is just a first impression VR ranked as many mons as possible)


That's it, cya
 
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woohoo solomod 2

Name of Mod: Chaotic
Mascot: :giratina:
Link to Changes: Spreadsheet
Summary of the Mod: In this solomod micrometa, i let anyone submit anything and everything they wanted. it turned into chaos very quickly. i absolutely could NOT stop them from submitting it, as broken as it was. if it was broken, it'd get in anyway. luckily, no one submitted anything broken (i think)! this was mostly done in the main Pokemon Showdown! server's lobby room as the spreadsheet name suggests. (though alot of stuff here was made by me)
Competitive Overview: here are some sets to put into perspective the absolute insanity that is this solomod. since its a micrometa, theres a ton of threats, and since its not coded yet, its a mess with tons of broken stuff that'll be nerfed eventually. there'll be of course an Ubers tier! its also super unexplored, so if anyone wishes to discuss it, feel free to do so if you like the metagame in its current state.

:zacian-crowned: :braviary: :manectric-mega: :kyurem-black: :rotom-wash: :golduck: :diancie-mega:
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Behemoth Blade
- Close Combat
- Play Rough
- Wild Charge
now, you may be thinking "what why is zacian-c in this SoloMod!!!", however, it has been nerfed to fit the power level! wich is probably insane anyway.

Rotom-Wash @ Leftovers
Ability: Levitate / Drizzle
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Will-O-Wisp
- Flip Turn
- Recover
- Thunderbolt / Surf
ok this is actually pretty broken defensively

Braviary (M) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- Swords Dance
- Sucker Punch
not much to talk about here, kinda just standard Braviary honestly. lets move on

Kyurem-Black @ Choice Band
Ability: Raging
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Triple Axel
- Fusion Bolt
- Dragon Claw
comment from moretto: "FUCK STEALTH ROCKS". it dos some pretty high damage, with decent offensive coverage (ground/boltbeam/dragon).

Manectric-Mega @ Life Orb
Ability: Intimidate
IVs: 0 Atk
EVs: 4 HP / 252 SpA / 252 Spe
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Stunning Scorch
you may have seen that Diancie and Manectric's mega stones are gone, and now they only need their signature moves to mega evolve like rayquaza, right? this opens up HUGE possibilities, and makes them simply outclass their base forms even more. and in diancie's case, it may even be broken, ngl. Stunning Scorch is nice as coverage and is needed to transform, but its actually useful since it can paralyze.

Golduck @ Golduckite
Ability: Damp
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Earth Power
- Nasty Plot
150 special attack? check. decent offensive coverage? check. good speed tier? check. nasty plot? check. item slot? not checked. oh yeah, its sweep time.

Diancie-Mega @ (your item of choice)
Ability: Magic Bounce
EVs: 68 Atk / 184 SpA / 4 SpD / 252 Spe
Hasty Nature
- Earth Power
- Mystical Fire
- Moonblast
- Diamond Storm
this pokemon is something for sure. like damn, all stats that high, +any item you want and magic bounce as an ability. with the only drawback beeing you have to run diamond storm wich isnt really a drawback since it dos a bunch of damage anyway.

this solomod is huge, so i recommend you check it out yourself! there's also always more to come. (even though its kinda done? after its coded or after quite some times, i'll let people add in some new mons and add some myself, including some pre-existing ones to fill in the blanks of the metagame.)
 
So I guess it's my turn to submit my format

Name of Mod: Mememons
Mascot: Pikachu
Link to Changes
: There are no changes :/
Summary of the Mod: This format adds some meme looking Pokemon into the mix. Memes like Goku, Waluigi and Kermit The Frog have joined the battle.
Competitive Overview: I have no idea how the competitive scene of this format will be, considering there's only 1 person actually playing it. But I assume Goku will be the GOD of all the mememons you have access to right now. More Memes will become available as the months progress.

I apologize if the format is bad or this post is awful, I'm new to this kind of stuff and I have no idea how people will feel about it.
 
Finally, mg1 posting

Hello petmodders it is #1 mg1 advertiser Copen here to talk about the second best metagame of all time mg1 bonus type. If you do not know what bonus type is you can nickname your pokemon a type and it adds it to the mon. Mg1 bt has same bans as OU currently and is cool and stuff so I will be giving thoughts.

Good Types
Steel.png
It is steel it has like 50 morbillion resistances, fire and ground weaknesses are pretty big though
Ground.png
Rock resistance and volt immunity are valuable and earthquake is a very common coverage move
Fairy.png
Great defensively and has almost no drawbacks but very few mons can make use of the new STAB
Water.png
Provides valuable resistances and grass isn't a real type anyway so only 1 weakness but water coverage is rare
Fire.png
Fire is pretty ridiculous offensively, isn't useless defensively and fire coverage is common

The Less Good but Still Good Types
Bug.png
You are using this to spam uturn
Ghost.png
Ghost moves are basically non-existent so it's a no drawback type with a bug resistance
Ice.png
Good offensively very bad defensively, funny on offensive waters
Rock.png
You are using this to spam stone edge
Normal.png
Usually just used for a scarier explosion

Mediocre Types
Flying.png
Ground immunity usually is not worth the electric/ice/rock weaknesses but can still find some uses
Fighting.png
Fighting is pretty medicore offensively and bad defensively but you can snipe steels
Electric.png
Usually a better type to boost your coverage and it's most useful resistance is against itself

Bad Types
Dragon.png
Get a fire resist I guess? Useless coverage and bad defensively
Psychic.png
Only reason this type is good is psycho cut and if you are not naturally psychic you are not a good user of it, so you are using this to resist it
Dark.png
Entirely useless coverage and uturn weak are not a good combo, at least you are immune to psycho cut
Grass.png
...ground resist? Entirely useless coverage and uturn weak still not a good combo but you have even worse weaknesses than dark
Poison.png
There is quite literally no reason to use this type ever

And now mons breakdown
More viable types further left, mon order is not by viability
:Yveltal: Yveltal [Fire] Mons basically a natural fire resist already but it gets a bug resist and stab on heat wave so thats cool
:dragapult: Dragapult [Fire, Bug, Fairy] Fairies are everywhere so it has a very hard time breaking things now, fairy is a funny switchin to itself
:tapu koko: Tapu Koko [Water, Ground] Koko but even more immortal lol
:victini: Victini [Ice, Ground] Already a pretty insane defensive typing, ice gives glaciate stab ground makes you mildly better defensively
:corviknight: Corviknight [Ground] Good pivot
:garchomp: Garchomp [Rock, Fairy] Sedge was already basically its stab move now its double stab
:gastrodon: Gastrodon [Steel, Fairy, Flying] Even more obnoxious to stop it after an amnesia
:zeraora: Zeraora [Fire, Fighting, Fairy, Ice, Grass] This mon can obliterate any switchin with the correct set even more now
:blastoise: Blastoise [Ice] Who let the smasher in this metagame
:excadrill: Excadrill [Fighting?] Folds to any ground resist or immunity so lol
:latias: Latias [Fairy, Ground, Fighting] Uturn neutral tias lets gooooo
:latios: Latios [Ground, Fairy, Fighting] Eq tios is quite funny but will probably get outclassed by tias like in OU
:magearna: Magearna [Water?] Magearna has one move just need to coverage its weaknesses
:melmetal: Melmetal [Ghost, Ground, Flying, Water] Alot worse in a metagame with actual grounds
:archeops: Archeops [Fire, Ground] Boosts its coverage, pretty much impossible to wall
:huntail: Huntail [Ice] Please do not use smash spam it is bad I promise
:terrakion: Terrakion [Ground?, Fairy?, Steel?] Just slap something thats good defensively on it idk
:landorus: Landorus-Incarnate [Steel?] Maybe good defensively but edgequake is alot worse in this meta
:slowbro: Slowbro [Ground] This is the amnesia sweeper of all time
:alakazam: Alakazam [Fire, Ghost, Ice] Psychic/Fire quite good defensively while boosting its fire punches
:azelf: Azelf [Fire, Normal, Fairy?] Psychic/Fire the new edgequake
:chansey: Chansey [Ghost] Uturn resist + no weaknesses is quite good
:heatran: Heatran [Flying?] Cant cheese the meta with dragon/fire coverage anymore rip
:landorus-therian: Landorus-Therian [Steel?] Can probably still just double dance edge + smack down
:ninjask: Ninjask [Ground] Poor ninjask does not like all the steel birds, can still trade with gambit tho
:tyranitar: Tyranitar [Ghost?] Its already terrible defensively, cant really bolster its good coverage with a type unless it wants 10 weaknesses
:diancie: Diancie [Water?] Its situational defensive typing isnt nearly as useful in this meta
:gliscor: Gliscor [Bad] Mons not even good in OU much less here come on p5 [probably Steel]
:jirachi: Jirachi [Fairy] Finally, a mon with moonblast with more than 12 attack
:milotic: Milotic [Fairy] Pivoting fini with recover
:Sirfetch'd: Sirfetch'd [Poison???] I LIED there is a """viable""" poison type
:zapdos: Zapdos [Steel] One weakness in fire and insane special bulk and many resistances make zapdos very hard to break
:blacephalon: Blacephalon [Normal] Clown go boom
:blissey: Blissey [Ghost] Fat chansey
:celesteela: Celesteela [Ground] Corv but not a mono uturn mon
:clawitzer: Clawitzer [Bad] Actual water types make this mon useless
:cresselia: Cresselia [Fairy] The cm sweeper of all time
:deoxys-defense: Deoxys-D [Fairy] The amnesia sweeper of all time 2
:durant: Durant [Rock] Alot worse in a metagame with 18 billion bug resists
:golisopod: Golisopod [Fighting, Ice] Alot worse in a metagame with 18 billion bug resists
:greninja: Greninja [Ice] Water/Ice/Dark coverage great at breaking if you do not match vs a water/fairy
:hippowdon: Hippowdon [Steel, Water] There is better options to beat koko now dont use this
:infernape: Infernape [Rock] God damn it who let ape be decent
:kartana: Kartana [Fighting, Bug] Scary breaker as always, but suffers from being bad defensively and slow
:mimikyu: Mimikyu [Bad] When the dragapult has actual checks now
:rampardos: Rampardos [Ice] Slow bad breaker go brrr
:regice: Regice [Electric] Boltbeam double dance go harder
:salamence: Salamence [Ground, Fire] DD still scary sometimes
:shaymin-sky: Shaymin-Sky [Fairy] Trust me guys skymin is good dont run any calcs tho they all lie
:stakataka: Stakataka [Flying?, Fairy?] Its a gyro bot in a metagame with even more steel resists
:stunfisk: Stunfisk [Bad] Better zera antileads now
:swampert: Swampert [Steel] Funny fake gastro pivot

Now for funny new maybe viable mons
:muk: [Fairy] Muk has moonblast and your opponent may not know what a poison type is as they have probably never seen one in mg1
:kommo-o: [Normal, Ground] The klanger returns with the ability to burst your eardrums and cause natural disasters even better
:barraskewda: [Ground] Excadrill but it doesn't flail uselessly when your opponent sends in a flying type
:spectrier: [Psychic] It has exactly one good damaging move and god damn it is gonna use it
:volcarona: [???] Not entirely sure what it can do but it can probably do something
:polteageist: [Psychic] Stored power go brrr
:grapploct: [Ground, Normal] The LOCT will finally prove that protect is banworthy


If its good in mg1ou its probably good here lol, probably a billion more undiscovered mons that are good

This concludes the mg1 posting remember to like and subscribe!!!
 
Name of Mod: Randomly Exist with all gen 8 OU clauses.
Mascot: :Dragalge:
Link to Changes: Ralyexian Pokemons
Summary of the Mod: This solomod is a micromata with all Pokemons exist being the regional variant of the existing ones, but that's boring, so instead of just making regional forms normally, I random almost every aspect of those Pokemons.
Note to coders: please use ~500 BST stats, thanks. I don't wanna see Stakataka everywhere.
Competitive Overview: Instead of talking about the overall meta, I'll go through all of the Pokemons one by one since there's only 16 of them anyway. Dw, I'll add more later.
Dragalge Ralyex.png

Dragalge is a very niche mon. Its main features are huge defensive capability, prankster and toxic spikes and that's basically everything it offers to you. Another thing that might be worth covering is hail veil which could be good with Ninjask in mind.
Rotom Wash Ralyex.png

Rotom Wash is essentially an offensive leaning Appletun. Instead of having thick fat, this have adaptability and download.
Pyroar Ralyex.png
Pyroar Female Ralyex.png

Pyroar is a trick room abuser. Being the slowest Pokemon in the meta means that it'll always goes first in trick room. Despite lacking of special electric STAB, its special ghost STAB is Astral Barrage, but if you want electric STAB, maybe go guts.
Bronzong Ralyex.png

Bronzong is an offensive stealth rock or trick room setter with good bulk and steel typing, so whatever it wants to set will be set.
Dragapult Ralyex.png

Dragapult is a setup sweeper with curse for trick room, dragon dance for non trick room and STAB sucker punch.
Spheal Ralyex.png

Spheal is a setup sweeper with coil, but more importantly, a grassy terrain setter which will make good synergies with Rotom Wash and Regice.
Octillery Ralyex.png

Octillery can be use as a wallbreaker, but is hard to use because of its extreme fragility, bad defensive typing and mid tier speed. Anyways, I think its guts accelerock will make it a good revenge killer.
Stakataka Ralyex.png

Stakataka is hot, cute and marvelous chunk of the wall who has no useful ability at all. Jokes and rhyme aside, Stakataka is mostly a field setup mon. Something likes dual screens, stealth rock or even trick room.
Ralts Ralyex.png

Ralts is being the main part of stall in this meta. It's basically Toxapex, but more open to other gimmicks likes trick room, truant swap and the most important one, wishport. With 122/104/124 bulk, you may prepare either Octillery or Vivillon for it.
Corsola Ralyex.png

Corsola is unfortunately the worst Pokemon in this meta so far. Only being the hive of whatever Pokemon living inside of it.
Exeggcute Ralyex.png

Exeggcute is a disposable nuke with water bubble hydro cannon. Other than that, it is too fragile to be used in other ways.
Regice Ralyex.png

Regice or actually, Regiwood is a setup sweeper with either curse or power-up punch. I think it's worth mentioning that Regice is the third fastest mon in the meta.
Vivillon Ralyex.png

Vivillon is the fastest mon in the meta. So sleep powder quiver dance spam is a viable option. Actually, not really because sleep clause exist. There's also soul-heart as an icing on the cake.
Zapdos Ralyex.png

Zapdos is a wallbreaker that can pivot. It's basically Zapdos really, just turned from special electric bird into physical fire bird that can randomly poison stuffs.
Giratina Ralyex.png

Giratina is a second fastest mon here and I'd say its stats are well balanced, just too bad, it didn't get crunch or ice fang or even bite to use strong jaw with
Ninjask Ralyex.png

Ninjask is a hail or trick room abuser. Its stone edge, even without swords dance, still gonna hit like a truck. Lacking of a physical fairy and steel breaking move hurts it a lot, though.
 
yo fellow lonely moders

I'm abandoning the 235 Metagame. Since Roovnen takes more time than I anticipated, I will do a different mod that isn't just ADV now but more limited.

I also wanted to say, that I will do a short break for coding the Solomods, due to annoying adult stuff, but I will work on them very soon.
 
Hello! I've been doing a bunch of random Duomod-related stuff today, enough that I feel should make for a decent post to this thread. Firstly, as I clearly love doing with every mod I play an important role in, I have made a survey for Duomod v3! Anyone is free to fill it out, but there really is not much else to say for it lmao. Your input is very much appreciated, because while this is a Solomod, the whole reason it exists in its current state is because so many people seem to be enjoying it and I want to make this as good of an experience as possible for everyone.

Next up, I've found some pretty fun pieces of Duomod history. This part will probably interest me and me alone, but it's worth posting. I scrounged through my Google Sheets files and found a ton of early, sometimesg uncoded versions of Duomod! Here's the link to the first plan I had for it, here's the link to v1 that I put out at first, here's the final version of v1, and here's the only version I think ever existed from v2. Now compare all of those to the current version of Duomod I have here. Like I said before, probably will be something that only interests me, but it's really cool seeing how few of the ideas I had stood the test of time and stayed through the whole mod's lifespan. My entire mindset changed through just about every one of these sheets, first being that I can do what I want, then realizing I can focus on my Fakemon, then going overboard with adding stuff before realizing I could tone that back and also add the insane Roulette Wheel idea I got.

Lastly, I wanted to give my thoughts on Duomod Randbats in full. Base Duomod hasn't seen that much play next to Randbats, so I can't really give much thoughts on the base format, since all of my experience would be based around a meta with ten fewer Pokemon and extremely different balance. I'll be putting all of this in a hide tab since it will be by far the lengthiest part of my post, but let me also tell you that there is a tier list in there, so go check that out!
First off, I've gone on record saying that Duomod is by far my favorite Pet Mod to play, and that still holds true. I'm not even trying to toot my own horn here; this absolutely is not for everyone and I have every reason to believe that my other Pet Mods and my next Solomod I have planned will not be the same, even if I do love them dearly of course. If you enjoy Duomod at all you'll largely know why that is, but Pokemon isn't a game that I enjoy taking seriously aside from getting in intense discussions about it. This mod plays to that perfectly, and while I do miss theorycrafting teams for this mod, Randbats being easy to pick up and play adds to the experience.

Getting to the meta itself though, luck is definitely way more important than skill is here. The Roulette Wheel can easily force you into a massively winning or losing situation where it can definitely be possible to work your way out if you plan correctly, but can sometimes be difficult or even impossible in the worst of cases. Having a healthier team throughout a match can give you way more resources to deal with whatever nonsense gets thrown your way. This is especially the case with Randbats for pretty obvious reasons, random teams means you'll sometimes have pretty bad ways of dealing with something the opponent has. Skill still does matter though, even if not nearly as much as usual.

Speed feels like the single most important thing you can have. Practically every Pokemon is fast on some level here, but I'm talking base 105 or higher. There are way more offensive Pokemon than defensive Pokemon, so the teams you get tend to be more offense-centered, and Speed is pretty important in those kinds of matchups. Outspeeding your opponent also lets you react to precarious Roulette Wheel situations much easier, which is also very important. Slower and bulkier breakers still absolutely have a place to check whatever offensive or defensive Pokemon the opponent has and in the latter case make it even easier to force progress, but being faster is definitely better. Priority is also extremely scarce, so that's a great bonus for the few Pokemon that have it.

The most important types are definitely Ground and Fire. Ground-types would be my definite choice for best type if standard Duomod saw any play, since they are immune to Stealth Electric and have an extremely spammable STAB option. The few Pokemon that don't mind Ground moves usually are weak to a coverage option or another STAB option. They often feel very difficult to wear down and will usually find it easy to make progress. Fire-types tend to be very fast, benefit a lot from the relative lack of Fire resists in the meta, and also benefit from the fact that said Fire resists tend to be flawed in one way or another. Randbats here are practically perfect for their situation. All of this also makes Steel a bit of a double-edged sword where they do resist a ton of stuff, but are weak to a lot of very common things.

A lot of the gimmicky Pokemon ended up being lower on my rankings, which isn't too surprising. Many of them have entirely different playstyles or rely on team support that they can't always get in order to function. Some of them still did break into relevance, and a majority of them are still at least useful in some capacity, so at least there's that.

That's all for the meta, onto the randbats rankings! Pokemon that ranked higher were typically Pokemon you'd be happiest to see show up on your team and would be more likely to find some sort of use during games. Conversely, Pokemon lower on the rankings tended to be the least consistent. There were also four Pokemon I didn't rank at all because they were recently added or nerfed. Onto the rankings!
Click here if you want the TierMaker!
1658941105021.png
S Tiers -
Badgearth -
This is one where I admittedly have not tested much but am pretty confident in putting up here. Dragon Dance sets seem to be what you typically get and are insanely dangerous. Its Speed tier does leave it outsped by many offensive Pokemon when unboosted, but if it sets up a Dragon Dance, then buckle up. Its coverage is insane and Choice Scarf isn't an especially common item, so it will be breaking past basically any defensive Pokemon with an acceptable amount of prior chip and will be impossible for a majority of teams to revenge kill after a boost. Its typing isn't as great as it may seem defensively since practically everything physical has Ground coverage (oops), so it isn't easy to set up at all, but it's consistent enough to be ranked up here. It apparently also has other sets that don't show up very often, but they don't seem as good on paper and Dragon Dance is enough to put it in S.

Baloon-Water - This Pokemon has way too good of a defensive profile for how strong it is. Its STAB combination is insanely scary as you Restrictions players would know and its crazy special bulk makes up for its low Speed stat. Fluidrake is the only Pokemon that doesn't mind taking either STAB move from this thing, but it also gets Volt Switch, which is just about the worst thing you can do to Fluidrake. It is weak to Stealth Electric, never runs Boots, and also has pathetic physical bulk backing its low Speed, so there's that. Also worth noting that this can sometimes run Choice Scarf, in which case its Speed tier is circumvented.

Draglow - Very similar to Badgearth in just about every way actually, only differences being that it's faster and does have a few very hard counters, notably Baloon and Gorilax. That Speed tier difference is really nice, though, since it does outspeed every remaining Scarfer at +1 and is much more threatening to other offensive Pokemon when unboosted. Still an amazing Pokemon.


Fluxtape - This Pokemon has extremely few defensive answers, basically being limited to Baloon-Water, Pokat, and a Fluxtape-Stereo with its Air Balloon still intact, while also being very fast and having ridiculous Fire/Electric/Ground coverage. Baloon-Water is probably the best of these answers, as it has enough bulk to not mind its own lack of recovery in the 1v1, but can be worn down with hazards and other Roulette Wheel stuff. Pokat is a momentum sink that you just pivot out of and Fluxtape-Stereo just needs to be hit by one attack for it to no longer work as an answer. Fluxtape generates momentum like no other while also functioning as a wallbreaker, cleaner, or in the cases where it does get it, a Choice Scarf user. Teams that don't have Baloon-Water or Pokat will despise seeing this Pokemon and even teams with one of those two aren't let off easy.

Pokat - Pokat is a very honest, yet important answer to a huge amount of Pokemon. Baloon-Water, Fluxtape, Spisces, Jewelode, Gorilax, and so on. It's also pretty annoying to switch into across Stupid Cannon and the two statuses it can potentially spread. It is vulnerable to status and also is a bit of a momentum sink in a meta where defensive cores aren't always there, but the sheer amount of Pokemon this answers puts it as the only defensive Pokemon in S.

Valianch - Valianch is the only Pokemon with a prominent priority attack in the entire meta, and it STINGS. ExtremeSpeed hits a ton of Pokemon neutrally, which is amazing backed by its raw power. I intended for this to be a slower breaker, but it plays much more like a cleaner with ExtremeSpeed and sometimes Swords Dance and its other moves. This is probably the point where it's clearest that I didn't put too much attention into balance when releasing this because I completely missed on what this Pokemon would do. Its ability is the double-edged sword I had hoped it would be though, since going last in your priority bracket still means you'll need to take attacks or statuses from the Pokemon that can dish those out. This makes it not always especially easy to set up unless the opponent has something notably passive or choice locked.


A+ Tier -
Annelait - Simply enough, Annelait checks a lot of Pokemon. It can't deal much immediate damage at all, but its movepool is pretty unique compared to other stuff, between Scorching Sands, Rancid Rush, Flip Turn, and Spinning Web. All of those are important for their own reasons but I won't go into too deep with any of them. Just know that priority Toxic is dumb and pivoting makes this thing much more useful than most defensive mons on more offensive teams.

Baloon - Might be controversial for it to be this high, but you know what Baloon does. Its whole deal is fishing for Roulette Wheel because the chaos it causes can generally cause a lot of damage to whatever you switch it into. If there's a Pokemon you need an answer to, just stall for turns with Protect until something works, especially if it's a physical attacker since it soft checks all of those. It's also a hard counter to a ton of very dangerous physical breakers, like Draglow, Lemotic, and Valianch. You might expect me to say its Sp. Def is the worst thing about it, but honestly its ability has killed it more than its bad Sp. Def ever has, all the Sp. Def does is make it so you have less turns against special attackers.

Gorilax - Gorilax is good guys I swear. Being able to do everything at once makes it a very nice glue to have in a format like this. Its Speed tier is very nice, its coverage is good enough to make up for a bad Sp. Atk, and its bulk is incredible. Its biggest issue is that it really doesn't do any one thing amazingly unlike the other Pokemon, but that's hardly even much of a problem when you can't control what team you have.

Lemotic - The fact that there's three Ground-types across the S and A+ tiers should be pretty telling. Badgearth may have Regenerator, but it's not the type of Pokemon that really even gains much use from it in randbats. Lemotic, however, has a lot of raw bulk and is basically constantly healing off its Life Orb recoil in some capacity. STAB Earthquake needs little to back it up, especially when you have Flip Turn and Stealth Electric. It's not a great outright defensive Pokemon, but it has a lot of defensive utility for a breaker like this. It is slow and does have quite a few bad matchups for a breaker, like Treemu and Crazefly, but you'll always be able to squeeze some use out of this.

Mortemoth - I'm very glad that this is the single best gimmick Pokemon in the game because it's definitely no S-Tier, but it's definitely not bad at all right now. I doubt its current buff will boost it beyond A+ so here we are. Its stat spread is one of the best in the format and having Quiver Dance to back that up is absurd, plus Flying/Ground hits practically everything pretty nicely. Its ability really does hold it back though, and there are some Pokemon that are able to make for softer checks to this, so you do need to be careful about using it.


A- Tier -
Baloon-Popped - This form of Baloon is by far the fastest good Pokemon in the mod and has (iirc) the best relevant Speed tier in the mod after boosting with Dirty Scheme. I'm pretty sure it's even higher than +2 Fluidrake and Jellyolk. It feels strangely weak whenever I use it, like it's at +1 for a lot of the times when you attack with it, but it always feels weirdly easy to answer defensively despite the intimidating stats. Being fast is very useful though, and its physical bulk not being half bad gives it some weird defensive use, especially for the rare sets that get Heal Order.

Crazefly - Good wall with Spinning Web and the ability to check Grounds. Crazefly answers Grounds nicely while inviting in Fires and having Whirlwind to scare away some stuff. It's also worth noting that its mixed defenses are rather good, which is a rarity for this mod. Being pure Bug genuinely is not bad at all in this meta even if you might be bothered by this thing when you first play this mod. Just watch for its Fire weakness and don't let anything boost on this and you'll be good.

Crypterid - Crypterid is your standard bulky Ground-type breaker. It's got Swords Dance and Fortification which are both cool setup options, plus its STAB combination is completely unresisted, but it also doesn't have too many great resistances and is one of the slowest Pokemon in the mod. It feels like it should be a lot better than it is when you get it in a game, but it's by no means bad.

Deliriophage - Deliriophage is a pretty interesting Pokemon in that it feels like it hard wins or hard loses all of its matchups. If the opponent is a special attacker that doesn't have a Fire-type or Ground-type move, or if it's going up against any sort of defensive Pokemon, it excels. Otherwise, it does not. Injection is a really fun move when you do get it that basically resets all momentum, and you can be really annoying with Knock Off and Rancid Rush. I did say that the opponent can't have a Fire-type or Ground-type move, though, and if you read earlier in this post, those are the two best types in the mod, making its use against offensive Pokemon a bit more limited than against defensive Pokemon. Regardless, Deliriophage still has a pretty respectable matchup spread that should be useful for you in most games.

Draxplosion - Draxplosion is basically a physically-oriented budget Fluxtape. Worse stats, worse coverage, its main STAB move causes recoil, and so on. Being a budget version of one of the best Pokemon in the mod definitely isn't bad though, especially since the two can support each other very nicely. That's because Draxplosion runs U-Turn! This helps it pressure Pokat and sometimes Baloon-Water way easier than Fluxtape can manage. There are a lot of Pokemon that answer Draxplosion that do not answer Fluxtape, like Lumineel and base form Baloon, so that and the lowered stats make it definitively worse.

Fluxtape-Stereo - Fluxtape-Stereo, what a Pokemon... It's actually shockingly easy to check in this format, between Baloon stuff, Pokat being impossible to lure, and a few softer answers like Lumineel and Pterrost. That being said, it's still Fluxtape-Stereo. This thing is dumb strong and has the same coverage its base form has, and all of that is alongside Dragon Dance which gives it use as a cleaner as well. Its Speed initially isn't great but its amazing bulk can help it circumvent that. The amount of stuff it loses to defensively really sucks though, as does the Ground weakness.

Jewelode - A very run-of-the-mill and average Ground-type in a meta where you can't build around it. It has a lot of utility moves which is cool, is acceptable but not great in power, speed, and bulk all at the same time, and of course, is a Ground-type. Neutralizing Gas is funny but hardly a selling point for this Pokemon. The fact that I feel justified in putting something as wholly average as Jewelode this high up should be a testament to how good Ground-types are here.

Lumineel - If you want a short-term physical check to a ton of physical Pokemon, this is probably what you're hoping to get. Unless you want Baloon, which is a better Pokemon. This thing has pivoting and can immediately threaten threaten some of the Pokemon that even have super effective coverage on it when used in tandem with Intimidate. It's also one of the Pokemon that most commonly sets hazards users, and the amount of times it switches in during the early game makes it especially noteworthy. However, it's not difficult to check itself thanks to the limited types of moves it can use offensively, and it's not the fastest thing out there. All of what I just said applies to Landorus-T and Lumineel is definitely worse since its typing leaves it open to Ground moves, but it's still very good.

Spisces - Spisces gets countered by Pokat like no other, but is a pretty nice Pokemon when you do get to use it. Its Speed stat is good but can leave a bit to be desired for the sort of Pokemon this is. Fire/Water STAB is far from perfect, but it is capable of breaking past the meta's current bulky Waters outside of Baloon-Water, so it's not a deal breaker. It weirdly hasn't felt difficult to set up one or more Nasty Plots per game with this thing in my experience. It's honestly the closest Pokemon out of this grouping to being A+, but it just doesn't feel like it's quite on their level.

Treemu - Treemu's a pretty cool blanket wall that checks everything okay, obviously leaning more to special attackers. Its only weakness is Electric which really isn't common right now, and it often will either set or remove hazards, sometimes even both. Being immune to Ground as a defensive Pokemon is a massive selling point as well, so that's two points towards Flying/Flying being a great defensive typing. Its raw physical bulk isn't amazing and it can feel extremely exploitable at times, since it does tend to lose pretty badly to opposing defensive Pokemon other than Pokat and Flying/Fire coverage cannot carry it.


B Tier -
Azurolt - Azurolt is a really cool Pokemon, definitely one I always enjoy getting even if it's not always useful. It's one of the only Dewy Flowers setters in the whole format, which can really come in handy if you don't have any hazard removal especially. It usually has Calm Mind on its moveset which is situational but not bad, it can sometimes run Stealth Electric which it's mediocre at but can do the job, and its stats overall are pretty good. Its main problem comes from its horrible matchup against opposing Grounds and Grasses. Azurolt completely invites in Pokemon that many teams really will not like giving free turns to, like Pokat, Annelait, and especially Valianch, which some teams can outright lose against if you aren't careful. Very flawed Pokemon but you'll always at least be able to do something with it, even if it won't be spectacular at the job.

Fluidrake - I'm shocked to put Fluidrake this high when its whole thing is Rain, which you can't get to abuse very often in this mod. Its main goals are to set Spikes and to check Baloon-Water or some other offensive Pokemon, although its raw bulk really isn't great so it will never be able to do either for long. It always does feel like it's making progress since it can pivot out on most things and set Spikes on a lot of defensive Pokemon especially, plus it is extremely fun to get when Swift Swim comes along, but it's pretty easy for most teams to deal with and loses a lot of luster if the opponent has easy hazard removal.

Fluxtape-Radio - The living definition of "awkward." Its typing doesn't accomplish much defensively, and it has a weird but definitely not bad matchup spread, performing strongly against Pokat, Valianch, Treemu and Draxplosion. It also can spam Fire moves and is weirdly fast and passably strong. It's kind of similar to Gorilax but with a much worse typing and a weirder moveset; it honestly may benefit a lot if I give it a bulky Dragon Dance set instead since I do remember seeing those pop up and being pretty scary on paper in base Duomod.


Hyperoach - Hyperoach is a Pokemon that feels way better on paper than it does in practice. It has good coverage but feels like it both needs to and struggles to set up, which is a huge problem. When it does set up it's great, and maybe it's because I'm just bad at using it, but I haven't gotten a lot of use out of this one.

Jellyolk - Probably a candidate for A-. Jellyolk also is a Pokemon that feels extremely difficult to set up, and it doesn't always get the most reward when it does, but it hard stops certain defensive Pokemon and that saves everything. Matchups where the opponent doesn't have Pokat or Treemu or something will feel unwieldy, but when they do, your endgame will be so unbelievably easy. Its bulk can allow it to survive some stray hits but I'd never count on it to do that.

Monstratus - Monstratus can be a very dangerous breaker when it's able to do its thing, but its main issues stem from it being way too prediction-reliant, slow, and fragile all at once. You all know this type of Pokemon. They're always decent, and it technically never feels like there's a bad matchup for it, but at the same time you need to be on point with everything in order to get it to work. Here that's not always the case though since it feels like Monstratus actually benefits way more than most other Pokemon from Roulette Wheel buffs.

Pterrost - Pterrost is a Pokemon you'll find easy to use that does check a lot of stuff fine defensively, but it really struggles to make progress. It usually relies on an unremarkable Draco Meteor or a STAB Earth Power to deal damage, and it doesn't even get the latter very often. U-Turn and Defog are both mainstays on most of its sets though, as is Roost, so it'll at least be able to do one or both of those things semi-reliably whenever you use it.

Spirox-Ancient - When you are able to get Lost Memory working properly, Spirox-Ancient is wonderful. Grabbing Earth Power or possibly a Roulette Wheel move and making good use of it can turn Spirox-Ancient into an S-Tier Pokemon with no true counters, blistering Speed, and solid bulk. It's not often you get to reach that ideal condition and actually use its strengths though, so B-Tier is stays.


C Tier -
Abysseil - Abysseil is very fast and can throw out decently powerful Scalds. That is all. Those two things give it a lot of situational use, especially since it can hit most Ground-types and Fire-types super effectively, but that's about it. It's got a weird moveset for utility, honestly would probably benefit from a moveset change more than any other Pokemon. Choice Specs with this looks really nasty even if it'd probably just be worse than Baloon-Water. It's a shame that it can't regularly get its partners because it'd be an easy S-Tier then, but at least Abysseil is on the board for buffs from lacking performance in base format.

Catelax - All this Pokemon has ever done is force an offensive Pokemon that's getting out of hand to switch. Being an emergency check to everything definitely not a terrible role in randbats especially, but it doesn't do that job very well because it takes two turns for the drowsiness to set in. It becomes complete deadweight if it's statused in any capacity, even its own Rest, but I'd hope for a lot more from a Pokemon. Even Octolock doesn't feel great because its U-Turns are so weak. To make it clear, being a blanket answer to stuff isn't bad in randbats, although Catelax does this so poorly that I'd consider it for F-Tier.

Detonuke - Its ability rarely comes into play, so Detonuke mostly is relegated to a mediocre Fire-type that is prediction reliant and doesn't even do much when it predicts correctly. The most you can hope is that it gets a Choice Scarf, which turns it into an acceptable cleaner, even if that set is difficult to set up for properly.

Fairydisc - If the cards are in your favor, Fairydisc can be a busted way to hard counter whatever Pokemon you want it to. This usually does not end up being the case. It honestly would be better as a pure Fairy-type than Steel/Fairy, but even still it doesn't do a great job at answering anything. Most of the time you'll be switching it out, getting a tiny amount of chip from Metronome, and then dying a few turns later. Either that or you'll be having a stall war with a Pokemon that you cannot break no matter how hard you try and praying that the Roulette Wheel does the dirty work for you. Its use is really limited overall, not a fan even if it's really fun.

Grievenge - Grievenge is definitely the best of the C-Tiers. Its Speed stat is genuinely great and its offensive presence is nothing to sneeze at, but its complete lack of bulk makes it very difficult to effectively use and it can be very exploitable after it knocks out its first opponent. Best case it's able to win the game as a late-game cleaner, but sometimes all it can get is a bad trade, and most of the time you can't get anything at all out of it.

Impsaustor - Some of you may not even know this Pokemon exists, but it's known by enough people to the point where I'm not keeping it a secret anymore. Impsaustor is a Pokemon you can only obtain by Roulette Wheel Effect 47, although I'll let you figure out the specifics of that if you haven't already. Most of the time it comes in it feels pretty inconvenient for reasons I can elaborate on but won't unless you DM me about it, although its raw stats and versatile moveset make it at least usable in just about every scenario. It's absolutely a threatening Pokemon and would be incredible if you could obtain it normally, but that's just not the case here.

F Tier -
Spirox-Ripped - This one wouldn't hurt me so much if it wasn't the definite worst Pokemon in the mod... Spirox-Ripped mandates way too specific of conditions for its ability to ever come into play. Without few highly specific defensive Pokemon in addition to Roulette Wheel not messing with it, or without the Roulette Wheel outright backing it, you have a Pokemon with largely unremarkable stats, an unimpressive offensive typing, and what can sometimes feel like several wasted moveslots. 130 Sp. Atk might seem good but it's backed by an 80 base power STAB move that never is boosted by an item. The best strategy with Spirox-Ripped is to use Substitute and Protect to hope for Roulette Wheel so you can break down an opposing Pokemon, which makes it not sound worthless on paper. However, you'll always be fighting a losing battle since you have a winning matchup against practically zero Pokemon, and they're often just as likely to have something bad happen to them are you are to have something bad happen to you, all while they wail on your Substitutes coming from an unimpressive Speed stats and you slowly lose HP until you can't even do that anymore. I've had this Pokemon get its ability omniboost exactly one time and that was only because the Roulette Wheel gave it an omniboost the first turn it came out. Even still I had to wait the full seven turns because Dark Pulse couldn't break the opponent, and I got extremely lucky that nothing bad happened to my Spirox-Ripped as I was able to stall out my opponent and get the ability's omniboost. I think I did make decent mileage off of that, but if all of that has to go your way in order to get your biggest success story, then that's a pretty surefire sign of a Pokemon being useless. I'm sure this came across as extremely ranty, it's like twice the length of Impsaustor's blurb, but I really need to sell the point of how bad this Pokemon is and I don't think I can with any fewer words.


Don't Know Yet -
Fleetle (Projected A+) - Don't recognize this thing? Well I should've mentioned this before, but Fleetle, Shroominesce, and Badgearth haven't yet been mentioned in this thread because they were all created partially by others during the Duomod tour. Anyways, I think Fleetle has a good shot of being very good in randbats. It checks a lot of Grounds and Grasses at once, including being a counter to the highly dangerous Badgearth and a sturdy check to Valianch. It's also got a typing that lets it come in on a ton of defensive Pokemon with ease and can resort to Queen of Roulette shenanigans if all else fails. Losing to Fires and inviting Fluxtape forms can suck but I think I hit the nail on the head with this one despite not spending too much time on it, nice job Duo!

Modolith (Projected B) - Modolith is kinda weird in that it definitely can be scary offensively, but it might not always be easy to get in because of its awkward, but not especially bad defensive profile. Choice Scarf also showed up for me once although that honestly seems pretty terrible for it. Its Bulk Up or Choice Band sets might not be half bad though. Could easily be A- as well, although I'm leaning more towards B.

Shroominesce (Projected B) - Yeah I dunno about this one. Inviting in Grounds and Grasses reminds me a lot of Azurolt and this has even less utility. Doesn't actually lose to Grounds super hard because it's faster than most of them and its STAB Energy Ball hits most of them neutrally, and Annelait's even a pretty hard winning matchup. You can also Volt Switch on most Grasses save Lemotic, who I think that and Crypterid are the hardest counters to this in the mod.

Spirox (Projected A-) - Spirox just received a massive cut in power, so I don't think it'll be as good as it was before. I highly doubt it'll be bad though. Its defensive profile is still great for a breaker and its breaking presence should be enough to get it by given a little bit of support, especially from offensive pivots like Fluxtape or Lemotic. It may be worse off than this but it can't be too bad, and I really just can't tell yet.
This post took me several hours to write, really hope someone reads all of that lmao. If you have any questions, you're free to ask! Please let me know if you end up filling out the poll as well.
 
The Random Existing update for the Randomly Existing mod!

But before actually talking about the updated stuffs, I wanna clarify something here.
  • Corsola movepool is based on Galarian one.
  • Eviolite will not work for any Pokemon in this meta.
  • Just wanted to mention before it actually happens, exclusive items like light ball or thick club will not work even for that specific Pokemon.

With that out of the way, I'll move onto the update. To put it simple, I added 8 new Pokemons which are:
Galvantula Ralyex.png
Gyarados Ralyex.png
Lunala Ralyex.png
Reuniclus Ralyex.png
Porygon-Z Ralyex.png
Floette Ralyex.png
Karrablast Ralyex.png
Vanilluxe Ralyex.png
And that's about it. Oh wait also, Floette movepool will be based on Eternal form. Now, I think that's it. See ya! I'mma go sub something in Alt Ex before G-Luke starts complaining.
 

A new update for ADV Now. I have some tier shifts, a NU tier, movepool updates and viability updates.

Rises:
:dusclops: UUBL => OU
:linoone: UUBL => OU
:swellow: UUBL => OU

:slaking: RU => RUBL

:haunter: NFE => RU
:metang: NFE => RU
:kadabra: NFE => RU
:scyther: NFE => RU

Drops:
:blastoise: OU => UUBL

:articuno: UU => RU
:claydol: UU => RU
:electabuzz: UU => RU
:hariyama: UU => RU
:hitmonlee: UU => RU
:houndoom: UU => RU
:magneton: UU => RU
:primeape: UU => RU
:quagsire: UU => RU
:rhydon: UU => RU
:weezing: UU => RU
:zangoose: UU => RU

:armaldo: UU => NU
:hitmontop: UU => NU
:marowak: UU => NU
:muk: UU => NU
:qwilfish: UU => NU

From RU to NU:
:aipom::ampharos::arbok::ariados::banette::beedrill::bellossom::cacturne::castform::chimecho::corsola::delcatty::delibird::dewgong::ditto::dugtrio::dunsparce::dustox::electrode::farfetchd::fearow::flareon::furret::girafarig::glalie::golduck::golem::grumpig::hitmontop::huntail::hypno::illumise::kecleon::lapras::ledian::lickitung::lunatone::luvdisc::magcargo::meganium::manectric::masquerain::minun::ninetales::noctowl::nosepass::octillery::parasect::pelipper::persian::pidgeot::piloswine::pinsir::politoed::poliwrath::plusle::rapidash::raticate::regice::relicanth::roselia::sandslash::seaking::seviper::shedinja::shuckle::smeargle::solrock::stantler::sudowoodo::sunflora::swalot::togetic::torkoal::tropius::victreebel::volbeat::wailord::walrein::whiscash::wigglytuff::wobbuffet::yanma:
Rises:
:dragonite: A => S-
:linoone: B+ => A-
:swellow: B+ => A-
:dusclops: C => B-

Drops:
:zapdos: S- => A+
:breloom: A+ => A
:nidoking: A+ => A
:salamence: A => A-
:tauros: A- => B+
:slowking: A- => B+
:nidoqueen: C- => UR
:chansey: C- => UR
:slaking: C- => UR

C+, C and C- have been converted to only C
S Rank

:jirachi: Jirachi
:scizor: Scizor

S- Rank

:dragonite: Dragonite
:clefable: Clefable

A+ Rank

:zapdos: Zapdos
:slowbro: Slowbro
:mew: Mew
:kingdra: Kingdra
:heracross: Heracross
:celebi: Celebi

A Rank

:breloom: Breloom
:nidoking: Nidoking
:suicune: Suicune
:azumarill: Azumarill
:crawdaunt: Crawdaunt
:skarmory: Skarmory
:starmie: Starmie

A- Rank

:linoone: Linoone
:gyarados: Gyarados
:feraligatr: Feraligatr
:sharpedo: Sharpedo
:raikou: Raikou
:moltres: Moltres
:entei: Entei
:swellow: Swellow
:salamence: Salamence

B+ Rank

:swampert: Swampert
:medicham: Medicham
:metagross: Metagross
:slowking: Slowking
:blissey: Blissey
:milotic: Milotic
:tauros: Tauros

B Rank

:tyranitar: Tyranitar
:charizard: Charizard
:aerodactyl: Aerodactyl
:blastoise: Blastoise
:granbull: Granbull
:snorlax: Snorlax
:ludicolo: Ludicolo

B- Rank

:hariyama: Hariyama
:donphan: Donphan
:flygon: Flygon
:registeel: Registeel
:machamp: Machamp
:exploud: Exploud
:dusclops: Dusclops

C Rank

:kabutops: Kabutops
:venusaur: Venusaur
:gardevoir: Gardevoir
:espeon: Espeon
:magneton: Magneton
:claydol: Claydol
:misdreavus: Misdreavus
:venomoth: Venomoth
:ditto: Ditto
:aggron: Aggron

Now onto the movepool changes. I decided to undexit moves that have been a singature move at their release. Meaning that moves like Psycho Boost and Tail Glow are undexited since they are were signature moves at the time of their release for Deoxys and Volbeat respectively. However, moves like Jump Kick, which are learned by more Pokemon, are unbanned since they were signature moves at the time of their release. This doesn't change anything, since the moves are insignificant except for Psycho Boost, which is on Pokemon that are banned.


That's it for now, cya.
 
:ninjask: :melmetal: :dragapult:
Pet Mod Name: Modern Gen 1
Pet Mod Concept: Format played with Gen1 mechanics and standard National Dex legalities. OU based.
(In other words: National Dex but with gen1 mechanics)
Items, abilities and field effects do not exist.
Explanation:
This metagame is played in the gen1custombattle format, assuming movesets legal in national dex AG (not taking abilities into account). Since items and abilities did not exist in gen1, they are banned. Anything able to trigger a field affect (hazards, room moves, etc) is banned as well, since field effects did not exist in gen1 either. Certain moves and mechanics behave very weirdly in this format, because of the way PS! coded them. Those are accepted as part of the identity of the metagame.
You can find the explanations about certain bans in the F.A.Q. spoiler.

Banned Pokemon
:arceus: Arceus
:calyrex-ice: Calyrex-Ice
:calyrex-shadow: Calyrex-Shadow
:cloyster: Cloyster
:darkrai: Darkrai
:deoxys: Deoxys
:deoxys-attack: Deoxys-Attack
:deoxys-speed: Deoxys-Speed
:dialga: Dialga
:eternatus: Eternatus
:genesect: Genesect
:giratina: Giratina
:gorebyss: Gorebyss
:groudon: Groudon
:ho-oh: Ho-oh
:inteleon: Inteleon
:kyogre: Kyogre
:kyurem: Kyurem
:kyurem-white: Kyurem-White
:kyurem-black: Kyurem-Black
:lugia: Lugia
:lunala: Lunala
:marshadow: Marshadow
:mew: Mew
:mewtwo: Mewtwo
:naganadel: Naganadel
:necrozma-dusk-mane: Necrozma-Dusk-Mane
:necrozma-dawn-wings: Necrozma-Dawn-Wings
:omastar: Omastar
:palkia: Palkia
:pheromosa: Pheromosa
:rayquaza: Rayquaza
:regigigas: Regigigas
:regieleki: Regieleki
:reshiram: Reshiram
:slaking: Slaking
:solgaleo: Solgaleo
:xerneas: Xerneas
:zacian: Zacian
:zamazenta: Zamazenta
:zekrom: Zekrom
:zygarde: Zygarde

Banned Moves
Partial trapping moves (Bind, Clamp, Fire Spin, Infestation, Magma Storm, Sand Tomb, Snap Trap, Thunder Cage, Whirlpool, Wrap)
Fake Out

Clauses
Species Clause: two Pokemon with the same national pokedex number cannot be used.
Sleep Moves Clause: Players cannot use moves that inflict or otherwise lead to inflicting sleep on foes, such as Sleep Powder or Yawn.
Evasion Clause: a Pokemon cannot have Double Team or Minimize in its moveset.
OHKO Clause: a Pokemon cannot have Fissure, Guillotine, Horn Drill or Sheer Cold in its moveset.
Field Effect Clause: all moves that enable a lasting field effect (weather, terrains, hazards, rooms, Gravity, Tailwind, Safeguard, Lucky Chant) cannot be in a Pokemon's moveset.
No Item Clause: a Pokemon cannot hold an item.
No Ability Clause: a Pokemon has to have the No Ability ability.
Endless Battle Clause: players cannot intentionally prevent an opponent from ending the game without forfeiting.
V It is recommended to read this before getting into the metagame! V
Keep in mind that none of those mechanics ever was "decided", those are just gen1customgames mechanics.

-MG1 works alot like Gen 1, where crit rate is based off of speed, where there's no physical/special split, and many moves work differently from their modern iterations, and everything has maxed out EVs. Fairy and Steel are physical, while Dark is Special. Dark also is no longer super effective on anything anymore, and steel gets back its resistances to Ghost and Dark. Fire does not resist Steel and Fairy as well.

-Special Attack and Special Defense are still separated statistics. Mystical Fire will only drops Special Attack, Nasty Plot only boosts Special Attack, etc. Because of the way Special is implemented on PS, only Special Attack boosts and drops are shown, so if, for example, a Pokemon's Special Defense drops after taking a Shadow Ball, none of the players will immediately know about it!

-Most moves and all Pokemon are there earliest iterations: for example, Chansey will have its gen1 stats, Blissey its gen2 stats, Rotom appliances will have their old Electric-Ghost typing, Hidden Power Base Power depending on DVs like in Gen2, and Amnesia boosts both Special Defense and Special Attack like it did in gen1, etc. For some reason, certain moves from future generations work differently or just don't work at all. The most important differences in this metagame probably are First Impression never failing, Baton Pass not passing any stats (despite PS! saying it does!!), and Wish/Healing Wish not having any effects. Here is the comprehensive doc where we list everything we know about these mechanics:
https://docs.google.com/document/d/1GXzaveI1eggHiCTbz00vixficbXAn7SNRgk08f6udPk/edit?usp=sharing

-High crit rate moves have an 8x higher crit rate, which means they always crit if your base speed is 64 or higher.
^ It is recommended to read this before getting into the metagame! ^
In each tier, Pokemon are sorted alphabetically.
NEW:
:Yveltal: Yveltal

S Ranks

S

:dragapult: Dragapult

S-
:tapu koko: Tapu Koko
:victini: Victini

A Ranks

A+

:corviknight: Corviknight
:garchomp: Garchomp
:gastrodon: Gastrodon
:zeraora: Zeraora

A
:blastoise: Blastoise
:excadrill: Excadrill
:latias: Latias
:latios: Latios
:magearna: Magearna
:melmetal: Melmetal

A-
:archeops: Archeops
:huntail: Huntail
:terrakion: Terrakion

B Ranks

B+

:landorus: Landorus-Incarnate
:slowbro: Slowbro

B
:alakazam: Alakazam
:azelf: Azelf
:chansey: Chansey
:heatran: Heatran
:landorus-therian: Landorus-Therian
:ninjask: Ninjask
:tyranitar: Tyranitar


B-
:diancie: Diancie
:gliscor: Gliscor
:jirachi: Jirachi
:milotic: Milotic

865.png
Sirfetch'd
:zapdos: Zapdos

C Rank

C

:blacephalon: Blacephalon
:blissey: Blissey
:celesteela: Celesteela
:clawitzer: Clawitzer
:cresselia: Cresselia
:deoxys-defense: Deoxys-D
:durant: Durant
:golisopod: Golisopod
:greninja: Greninja
:hippowdon: Hippowdon
:infernape: Infernape
:kartana: Kartana
:mimikyu: Mimikyu
:rampardos: Rampardos
:regice: Regice
:salamence: Salamence
:shaymin-sky: Shaymin-Sky
:stakataka: Stakataka
:stunfisk: Stunfisk
:swampert: Swampert
:ninjask: :heatran: :dragapult: :magearna: :garchomp: :corviknight:Ninjask Heatran Offense by rarre
:zeraora: :magearna: :gastrodon: :dragapult: :corviknight: :alakazam:Alakazam Offense by Copen
:gliscor: :slowbro: :corviknight: :gastrodon: :blissey: :diancie:Gliscor Slowbro Stall by Copen
:dragapult: :magearna: :rampardos: :corviknight: :victini: :latios:Rampardos Paraspam by Copen
Sets to import into calc to make calcing easier.
Calc Imports (pokepast.es)
+2 :Terrakion: 628
+2 :blastoise: 508
+2 :Heatran: 504
+2 :Magearna:456
+2 :rampardos: 428
+1 :Volcarona::salamence: 447
:Ninjask: 418
+2 :Gorebyss: :huntail: 404
+2 :Regice: 396
:Zeraora: 384
:Dragapult: 382
+1 :Heatran: 378
:Tapu Koko: :Spectrier: 358
:Greninja: 342
:Alakazam: 338
:Lycanroc: 322
:Latias: :Latios: :Archeops: 318
:Durant: :Kartana: 316
:Infernape: :Terrakion: 314
:Blacephalon: 312
:Garchomp: 302
:Landorus: 300
:Volcarona: :Victini: :Jirachi: :Salamence: :Zapdos: 298
:Yveltal: 296
:mimikyu: 290
:Gliscor: :Silvally: 288
:Excadrill: 274
:blastoise: 254
:Heatran: 252
:Corviknight: 232
:Magearna: :Sirfetch 228
:Celesteela: 220
:swampert: 218
:Clawitzer: 216
:rampardos: 214
:Blissey: 208
:Gorebyss: :huntail: 202
:Chansey: :Regice: :Diancie: 198
:Golisopod: :Rhyperior: 178
:Gastrodon: 176
:Melmetal: 166
:stunfisk: 162
Minspeed :swampert: 155
Minspeed :Corviknight: 139
:stakataka: 124
Minspeed :diancie: 105
Minspeed :stakataka: 31
You can use the gen8 calculator for your damage calculations. However, there are a couple things to keep in mind:
-> Crits boosts damages by +1.95, don't calc them with the gen8 crit option in the calculator. If both pokemons in the field are level 100, the damages of a critical hit are pretty much equal to the damages dished with at +1 in the offensive stat with a Life Orb. Do not forget that crits ignore all boosts, negative and positive ones, from both the user of the move and the Pokemon the move is targeted against.
-> The physical/special split is not a thing in MG1: certain offensive typings are always special, and some other are always physical. Steel and Fairy are Physical, while Dark is Special.
-> In MG1, all Pokemon default to full EVs investment in each stat.
Currently OU by usage: OU by usage: Alakazam, Blaziken, Celesteela, Chansey, Corviknight, Dragapult, Diancie, Excadrill, Garchomp, Gastrodon, Infernape, Latias, Latios, Magearna, Melmetal, Milotic, Ninjask, Polteageist, Tapu Koko, Victini, Virizion, Yveltal, Zeraora
Blastoise drops to UU from OU
Ferrothorn drops to UU from OU
Grapploct drops to UU from OU
Heatran drops to UU from OU
Huntail drops to UU from OU
Landorus-Incarnate drops to UU from OU
Landorus-Therian drops to UU from OU
Sirfetch'd drops to UU from OU
Stunfisk drops to UU from OU
Swampert drops to UU from OU
Terrakion drops to UU from OU

Blaziken rises to OU from UU
Celesteela rises to OU from UU
Chansey rises to OU from UU
Diancie rises to OU from UU
Infernape rises to OU from UU
Polteageist rises to OU from UU
Virizion rises to OU from UU

Yveltal becomes OU by usage
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Dragapult | 43 | 55.13% | 39.53% |
| 2 | Garchomp | 40 | 51.28% | 65.00% |
| 3 | Zeraora | 32 | 41.03% | 70.31% |
| 3 | Tapu Koko | 32 | 41.03% | 64.06% |
| 5 | Yveltal | 28 | 35.90% | 57.14% |
| 6 | Corviknight | 25 | 32.05% | 52.00% |
| 7 | Magearna | 23 | 29.49% | 65.22% |
| 7 | Latias | 23 | 29.49% | 32.61% |
| 9 | Melmetal | 20 | 25.64% | 25.00% |
| 10 | Victini | 18 | 23.08% | 36.11% |
| 11 | Infernape | 13 | 16.67% | 57.69% |
| 12 | Gastrodon | 12 | 15.38% | 33.33% |
| 13 | Alakazam | 10 | 12.82% | 30.00% |
| 14 | Milotic | 7 | 8.97% | 100.00% |
| 14 | Ninjask | 7 | 8.97% | 35.71% |
| 16 | Celesteela | 6 | 7.69% | 66.67% |
| 16 | Polteageist | 6 | 7.69% | 16.67% |
| 16 | Virizion | 6 | 7.69% | 0.00% |
| 19 | Excadrill | 5 | 6.41% | 80.00% |
| 19 | Diancie | 5 | 6.41% | 20.00% |
| 21 | Blaziken | 4 | 5.13% | 25.00% |
| 21 | Latios | 4 | 5.13% | 25.00% |
| 21 | Chansey | 4 | 5.13% | 0.00% |
| 24 | Klinklang | 3 | 3.85% | 100.00% |
| 24 | Jirachi | 3 | 3.85% | 66.67% |
| 24 | Salamence | 3 | 3.85% | 66.67% |
| 24 | Kartana | 3 | 3.85% | 33.33% |
| 24 | Blacephalon | 3 | 3.85% | 33.33% |
| 24 | Hippowdon | 3 | 3.85% | 0.00% |
| 24 | Blissey | 3 | 3.85% | 0.00% |
| 31 | Hoopa-Unbound | 2 | 2.56% | 100.00% |
| 31 | Gyarados | 2 | 2.56% | 100.00% |
| 31 | Dragonite | 2 | 2.56% | 100.00% |
| 31 | Aerodactyl | 2 | 2.56% | 100.00% |
| 31 | Golurk | 2 | 2.56% | 100.00% |
| 31 | Primarina | 2 | 2.56% | 100.00% |
| 31 | Shaymin-Sky | 2 | 2.56% | 50.00% |
| 31 | Durant | 2 | 2.56% | 50.00% |
| 31 | Cresselia | 2 | 2.56% | 50.00% |
| 31 | Landorus | 2 | 2.56% | 50.00% |
| 31 | Terrakion | 2 | 2.56% | 50.00% |
| 31 | Steelix | 2 | 2.56% | 50.00% |
| 31 | Toxtricity | 2 | 2.56% | 50.00% |
| 31 | Swampert | 2 | 2.56% | 50.00% |
| 31 | Tyranitar | 2 | 2.56% | 0.00% |
| 31 | Heatran | 2 | 2.56% | 0.00% |
| 31 | Golisopod | 2 | 2.56% | 0.00% |
| 31 | Doublade | 2 | 2.56% | 0.00% |
| 49 | Greninja | 1 | 1.28% | 100.00% |
| 49 | Sirfetch’d | 1 | 1.28% | 100.00% |
| 49 | Regirock | 1 | 1.28% | 100.00% |
| 49 | Cryogonal | 1 | 1.28% | 100.00% |
| 49 | Clawitzer | 1 | 1.28% | 100.00% |
| 49 | Spectrier | 1 | 1.28% | 100.00% |
| 49 | Azelf | 1 | 1.28% | 100.00% |
| 49 | Slowbro | 1 | 1.28% | 100.00% |
| 49 | Hoopa | 1 | 1.28% | 100.00% |
| 49 | Haxorus | 1 | 1.28% | 50.00% |
| 49 | Suicune | 1 | 1.28% | 50.00% |
| 49 | Falinks | 1 | 1.28% | 0.00% |
| 49 | Archeops | 1 | 1.28% | 0.00% |
| 49 | Noivern | 1 | 1.28% | 0.00% |
| 49 | Tapu Fini | 1 | 1.28% | 0.00% |
| 49 | Thundurus | 1 | 1.28% | 0.00% |
| 49 | Rapidash-Galar | 1 | 1.28% | 0.00% |
| 49 | Crobat | 1 | 1.28% | 0.00% |
| 49 | Keldeo | 1 | 1.28% | 0.00% |
| 49 | Zapdos | 1 | 1.28% | 0.00% |
| 49 | Regice | 1 | 1.28% | 0.00% |
| 49 | Landorus-Therian | 1 | 1.28% | 0.00% |
| 49 | Volcarona | 1 | 1.28% | 0.00% |
| 49 | Kommo-o | 1 | 1.28% | 0.00% |
| 49 | Heliolisk | 1 | 1.28% | 0.00% |
| 49 | Morpeko | 1 | 1.28% | 0.00% |
| 49 | Zygarde-10% | 1 | 1.28% | 0.00% |
| 49 | Grapploct | 1 | 1.28% | 0.00% |
Archeops drops to UU from OU
Azelf drops to UU from OU
Hippowdon drops to UU from OU
Infernape drops to UU from OU
Tyranitar drops to UU from OU

Blastoise rises to OU from UU
Ferrothorn rises to OU from UU
Grapploct rises to OU from UU
Huntail rises to OU from UU
Sirfetch'd rises to OU from UU
Stunfisk rises to OU from UU
Swampert rises to OU from UU
Terrakion rises to OU from UU
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Zeraora | 132 | 51.97% | 53.03% |
| 2 | Tapu Koko | 118 | 46.46% | 55.93% |
| 3 | Dragapult | 110 | 43.31% | 51.82% |
| 4 | Corviknight | 96 | 37.80% | 51.04% |
| 5 | Victini | 92 | 36.22% | 46.74% |
| 6 | Garchomp | 72 | 28.35% | 59.72% |
| 7 | Latias | 66 | 25.98% | 57.58% |
| 8 | Magearna | 56 | 22.05% | 44.64% |
| 9 | Gastrodon | 51 | 20.08% | 43.14% |
| 10 | Melmetal | 40 | 15.75% | 52.50% |
| 11 | Gorebyss | 36 | 14.17% | 38.89% |
| 12 | Heatran | 34 | 13.39% | 47.06% |
| 13 | Latios | 32 | 12.60% | 34.38% |
| 14 | Huntail | 29 | 11.42% | 41.38% |
| 15 | Milotic | 28 | 11.02% | 46.43% |
| 16 | Swampert | 27 | 10.63% | 55.56% |
| 16 | Ninjask | 27 | 10.63% | 55.56% |
| 18 | Landorus-Therian | 24 | 9.45% | 29.17% |
| 19 | Excadrill | 23 | 9.06% | 39.13% |
| 20 | Alakazam | 20 | 7.87% | 40.00% |
| 21 | Blastoise | 18 | 7.09% | 38.89% |
| 22 | Landorus | 17 | 6.69% | 58.82% |
| 23 | Stunfisk | 14 | 5.51% | 50.00% |
| 24 | Terrakion | 13 | 5.12% | 46.15% |
| 25 | Ferrothorn | 12 | 4.72% | 66.67% |
| 25 | Sirfetch’d | 12 | 4.72% | 50.00% |
| 25 | Grapploct | 12 | 4.72% | 25.00% |
| 28 | Archeops | 10 | 3.94% | 70.00% |
| 29 | Tyranitar | 9 | 3.54% | 22.22% |
| 30 | Infernape | 8 | 3.15% | 50.00% |
| 31 | Chansey | 7 | 2.76% | 42.86% |
| 31 | Hippowdon | 7 | 2.76% | 42.86% |
| 31 | Zygarde-10% | 7 | 2.76% | 14.29% |
| 31 | Volcarona | 7 | 2.76% | 14.29% |
| 35 | Celesteela | 6 | 2.36% | 66.67% |
| 35 | Nidoking | 6 | 2.36% | 50.00% |
| 35 | Blissey | 6 | 2.36% | 16.67% |
| 38 | Slowbro | 5 | 1.97% | 0.00% |
| 39 | Stakataka | 4 | 1.57% | 100.00% |
| 39 | Hawlucha | 4 | 1.57% | 75.00% |
| 39 | Accelgor | 4 | 1.57% | 75.00% |
| 39 | Regice | 4 | 1.57% | 75.00% |
| 39 | Mimikyu | 4 | 1.57% | 50.00% |
| 39 | Thundurus-Therian | 4 | 1.57% | 50.00% |
| 39 | Musharna | 4 | 1.57% | 50.00% |
| 39 | Falinks | 4 | 1.57% | 50.00% |
| 39 | Azelf | 4 | 1.57% | 25.00% |
| 39 | Golisopod | 4 | 1.57% | 0.00% |
| 49 | Xurkitree | 3 | 1.18% | 100.00% |
| 49 | Cinderace | 3 | 1.18% | 100.00% |
| 49 | Cryogonal | 3 | 1.18% | 66.67% |
| 49 | Diancie | 3 | 1.18% | 66.67% |
| 49 | Shaymin-Sky | 3 | 1.18% | 33.33% |
| 49 | Urshifu-Rapid-Strike | 3 | 1.18% | 33.33% |
| 49 | Heliolisk | 3 | 1.18% | 33.33% |
| 49 | Cresselia | 3 | 1.18% | 33.33% |
| 49 | Gyarados | 3 | 1.18% | 33.33% |
| 49 | Hoopa-Unbound | 3 | 1.18% | 33.33% |
| 49 | Rhyperior | 3 | 1.18% | 0.00% |
| 49 | Barbaracle | 3 | 1.18% | 0.00% |
| 49 | Polteageist | 3 | 1.18% | 0.00% |
| 62 | Suicune | 2 | 0.79% | 100.00% |
| 62 | Deoxys-Defense | 2 | 0.79% | 100.00% |
| 62 | Miltank | 2 | 0.79% | 100.00% |
| 62 | Salamence | 2 | 0.79% | 50.00% |
| 62 | Shedinja | 2 | 0.79% | 50.00% |
| 62 | Kartana | 2 | 0.79% | 50.00% |
| 62 | Florges-Orange | 2 | 0.79% | 0.00% |
| 62 | Rampardos | 2 | 0.79% | 0.00% |
| 62 | Starmie | 2 | 0.79% | 0.00% |
| 62 | Meloetta | 2 | 0.79% | 0.00% |
| 62 | Serperior | 2 | 0.79% | 0.00% |
| 62 | Zapdos | 2 | 0.79% | 0.00% |
| 62 | Kommo-o | 2 | 0.79% | 0.00% |
| 62 | Talonflame | 2 | 0.79% | 0.00% |
| 62 | Goodra | 2 | 0.79% | 0.00% |
| 62 | Turtonator | 2 | 0.79% | 0.00% |
| 62 | Crobat | 2 | 0.79% | 0.00% |
| 62 | Jirachi | 2 | 0.79% | 0.00% |
| 80 | Silvally | 1 | 0.39% | 100.00% |
| 80 | Blacephalon | 1 | 0.39% | 100.00% |
| 80 | Poliwrath | 1 | 0.39% | 100.00% |
| 80 | Zapdos-Galar | 1 | 0.39% | 100.00% |
| 80 | Moltres-Galar | 1 | 0.39% | 100.00% |
| 80 | Shellder | 1 | 0.39% | 100.00% |
| 80 | Jellicent | 1 | 0.39% | 100.00% |
| 80 | Primarina | 1 | 0.39% | 0.00% |
| 80 | Durant | 1 | 0.39% | 0.00% |
| 80 | Skarmory | 1 | 0.39% | 0.00% |
| 80 | Crustle | 1 | 0.39% | 0.00% |
| 80 | Greninja | 1 | 0.39% | 0.00% |
| 80 | Snorlax | 1 | 0.39% | 0.00% |
| 80 | Tauros | 1 | 0.39% | 0.00% |
| 80 | Exeggutor | 1 | 0.39% | 0.00% |
| 80 | Minior-Orange | 1 | 0.39% | 0.00% |
| 80 | Linoone | 1 | 0.39% | 0.00% |
| 80 | Scizor | 1 | 0.39% | 0.00% |
| 80 | Rapidash-Galar | 1 | 0.39% | 0.00% |
| 80 | Gliscor | 1 | 0.39% | 0.00% |
| 80 | Aerodactyl | 1 | 0.39% | 0.00% |
| 80 | Tornadus-Therian | 1 | 0.39% | 0.00% |
| 80 | Steelix | 1 | 0.39% | 0.00% |
Articuno drops to UU from OU
Blacephalon drops to UU from OU
Blastoise drops to UU from OU
Blissey drops to UU from OU
Crobat drops to UU from OU
Greninja drops to UU from OU
Kartana drops to UU from OU
Palossand drops to UU from OU
Shaymin-Sky drops to UU from OU
Terrakion drops to UU from OU
Virizion drops to UU from OU

Azelf rises to OU from UU
Hippowdon rises to OU from UU
Landorus-Therian rises to OU from UU
Tyranitar rises to OU from UU
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Corviknight | 200 | 68.03% | 49.00% |
| 2 | Dragapult | 130 | 44.22% | 56.15% |
| 3 | Victini | 128 | 43.54% | 50.78% |
| 4 | Tapu Koko | 88 | 29.93% | 62.50% |
| 4 | Magearna | 88 | 29.93% | 44.32% |
| 6 | Zeraora | 85 | 28.91% | 54.12% |
| 7 | Garchomp | 78 | 26.53% | 57.69% |
| 8 | Milotic | 75 | 25.51% | 40.00% |
| 9 | Heatran | 60 | 20.41% | 35.00% |
| 10 | Latios | 56 | 19.05% | 37.50% |
| 11 | Alakazam | 46 | 15.65% | 45.65% |
| 11 | Hippowdon | 46 | 15.65% | 28.26% |
| 13 | Excadrill | 45 | 15.31% | 51.11% |
| 14 | Landorus | 38 | 12.93% | 63.16% |
| 14 | Infernape | 38 | 12.93% | 26.32% |
| 16 | Ninjask | 37 | 12.59% | 37.84% |
| 17 | Gastrodon | 36 | 12.24% | 50.00% |
| 18 | Azelf | 28 | 9.52% | 53.57% |
| 18 | Archeops | 28 | 9.52% | 50.00% |
| 20 | Melmetal | 25 | 8.50% | 60.00% |
| 21 | Tyranitar | 23 | 7.82% | 65.22% |
| 22 | Latias | 22 | 7.48% | 45.45% |
| 23 | Gorebyss | 16 | 5.44% | 68.75% |
| 24 | Landorus-Therian | 15 | 5.10% | 40.00% |
| 25 | Zapdos | 13 | 4.42% | 46.15% |
| 26 | Blissey | 12 | 4.08% | 16.67% |
| 27 | Rampardos | 10 | 3.40% | 60.00% |
| 27 | Terrakion | 10 | 3.40% | 50.00% |
| 27 | Jirachi | 10 | 3.40% | 50.00% |
| 30 | Diancie | 9 | 3.06% | 77.78% |
| 30 | Zygarde-10% | 9 | 3.06% | 77.78% |
| 30 | Golisopod | 9 | 3.06% | 33.33% |
| 33 | Salamence | 8 | 2.72% | 25.00% |
| 34 | Swampert | 7 | 2.38% | 57.14% |
| 34 | Hawlucha | 7 | 2.38% | 42.86% |
| 34 | Volcarona | 7 | 2.38% | 42.86% |
| 34 | Slowbro | 7 | 2.38% | 28.57% |
| 38 | Blastoise | 6 | 2.04% | 66.67% |
| 38 | Kartana | 6 | 2.04% | 66.67% |
| 38 | Shaymin-Sky | 6 | 2.04% | 33.33% |
| 38 | Toxapex | 6 | 2.04% | 0.00% |
| 42 | Moltres-Galar | 5 | 1.70% | 60.00% |
| 42 | Virizion | 5 | 1.70% | 40.00% |
| 42 | Greninja | 5 | 1.70% | 0.00% |
| 45 | Celesteela | 4 | 1.36% | 50.00% |
| 45 | Shellder | 4 | 1.36% | 50.00% |
| 45 | Rhyperior | 4 | 1.36% | 25.00% |
| 48 | Regirock | 3 | 1.02% | 100.00% |
| 48 | Steelix | 3 | 1.02% | 100.00% |
| 48 | Hatterene | 3 | 1.02% | 100.00% |
| 48 | Urshifu-Rapid-Strike | 3 | 1.02% | 100.00% |
| 48 | Clawitzer | 3 | 1.02% | 66.67% |
| 48 | Cryogonal | 3 | 1.02% | 66.67% |
| 48 | Regice | 3 | 1.02% | 66.67% |
| 48 | Cinderace | 3 | 1.02% | 66.67% |
| 48 | Ninetales-Alola | 3 | 1.02% | 66.67% |
| 48 | Huntail | 3 | 1.02% | 66.67% |
| 48 | Spectrier | 3 | 1.02% | 33.33% |
| 48 | Polteageist | 3 | 1.02% | 0.00% |
| 48 | Rhydon | 3 | 1.02% | 0.00% |
| 61 | Gliscor | 2 | 0.68% | 100.00% |
| 61 | Shedinja | 2 | 0.68% | 100.00% |
| 61 | Crobat | 2 | 0.68% | 50.00% |
| 61 | Chansey | 2 | 0.68% | 50.00% |
| 61 | Serperior | 2 | 0.68% | 50.00% |
| 61 | Ferrothorn | 2 | 0.68% | 50.00% |
| 61 | Snorlax | 2 | 0.68% | 0.00% |
| 61 | Articuno | 2 | 0.68% | 0.00% |
| 61 | Chandelure | 2 | 0.68% | 0.00% |
| 61 | Blacephalon | 2 | 0.68% | 0.00% |
| 61 | Poliwrath | 2 | 0.68% | 0.00% |
| 61 | Urshifu | 2 | 0.68% | 0.00% |
| 61 | Mamoswine | 2 | 0.68% | 0.00% |
| 61 | Sceptile | 2 | 0.68% | 0.00% |
| 61 | Palossand | 2 | 0.68% | 0.00% |
| 76 | Lycanroc | 1 | 0.34% | 100.00% |
| 76 | Stakataka | 1 | 0.34% | 100.00% |
| 76 | Nidoking | 1 | 0.34% | 0.00% |
| 76 | Starmie | 1 | 0.34% | 0.00% |
| 76 | Tauros | 1 | 0.34% | 0.00% |
| 76 | Keldeo | 1 | 0.34% | 0.00% |
| 76 | Durant | 1 | 0.34% | 0.00% |
| 76 | Tapu Fini | 1 | 0.34% | 0.00% |
| 76 | Glaceon | 1 | 0.34% | 0.00% |
| 76 | Zoroark | 1 | 0.34% | 0.00% |
Alakazam moved from UU to OU
Articuno moved from UU to OU
Blacephalon moved from UU to OU
Blastoise moved from UU to OU
Corviknight moved from UU to OU
Dragapult moved from UU to OU
Gorebyss moved from UU to OU
Heatran moved from UU to OU
Infernape moved from UU to OU
Kartana moved from UU to OU
Milotic moved from UU to OU
Virizion moved from UU to OU

Celesteela moved from OU to UU
Durant moved from OU to UU
Golisopod moved from OU to UU
Mamoswine moved from OU to UU
Swellow moved from OU to UU
Toxapex moved from OU to UU
Volcarona moved from OU to UU
Zygarde-10% moved from OU to UU
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Dragapult | 108 | 45.00% | 58.33% |
| 2 | Corviknight | 97 | 40.42% | 59.79% |
| 3 | Latios | 86 | 35.83% | 38.37% |
| 4 | Tapu Koko | 60 | 25.00% | 53.33% |
| 5 | Victini | 56 | 23.33% | 32.14% |
| 6 | Ninjask | 55 | 22.92% | 47.27% |
| 7 | Garchomp | 52 | 21.67% | 57.69% |
| 8 | Zeraora | 49 | 20.42% | 44.90% |
| 9 | Palossand | 44 | 18.33% | 45.45% |
| 10 | Melmetal | 43 | 17.92% | 34.88% |
| 11 | Alakazam | 41 | 17.08% | 63.41% |
| 11 | Excadrill | 41 | 17.08% | 43.90% |
| 13 | Gastrodon | 37 | 15.42% | 56.76% |
| 14 | Heatran | 36 | 15.00% | 41.67% |
| 15 | Crobat | 30 | 12.50% | 46.67% |
| 15 | Infernape | 30 | 12.50% | 33.33% |
| 17 | Milotic | 27 | 11.25% | 37.04% |
| 18 | Omastar | 24 | 10.00% | 37.50% |
| 19 | Cloyster | 22 | 9.17% | 50.00% |
| 20 | Landorus | 21 | 8.75% | 47.62% |
| 21 | Kartana | 19 | 7.92% | 42.11% |
| 22 | Greninja | 18 | 7.50% | 50.00% |
| 22 | Blacephalon | 18 | 7.50% | 44.44% |
| 22 | Articuno | 18 | 7.50% | 27.78% |
| 25 | Terrakion | 17 | 7.08% | 47.06% |
| 26 | Gorebyss | 16 | 6.67% | 56.25% |
| 26 | Latias | 16 | 6.67% | 50.00% |
| 28 | Virizion | 15 | 6.25% | 40.00% |
| 29 | Blastoise | 14 | 5.83% | 71.43% |
| 30 | Blissey | 13 | 5.42% | 69.23% |
| 31 | Archeops | 11 | 4.58% | 36.36% |
| 32 | Keldeo | 9 | 3.75% | 77.78% |
| 32 | Cresselia | 9 | 3.75% | 77.78% |
| 32 | Volcarona | 9 | 3.75% | 33.33% |
| 32 | Golisopod | 9 | 3.75% | 33.33% |
| 32 | Golurk | 9 | 3.75% | 22.22% |
| 37 | Zapdos | 8 | 3.33% | 50.00% |
| 37 | Thundurus | 8 | 3.33% | 37.50% |
| 37 | Durant | 8 | 3.33% | 25.00% |
| 40 | Crustle | 7 | 2.92% | 71.43% |
| 40 | Polteageist | 7 | 2.92% | 57.14% |
| 40 | Magearna | 7 | 2.92% | 28.57% |
| 43 | Regice | 6 | 2.50% | 66.67% |
| 43 | Salamence | 6 | 2.50% | 16.67% |
| 43 | Hippowdon | 6 | 2.50% | 16.67% |
| 46 | Jumpluff | 5 | 2.08% | 80.00% |
| 46 | Diancie | 5 | 2.08% | 60.00% |
| 46 | Gliscor | 5 | 2.08% | 40.00% |
| 46 | Charizard | 5 | 2.08% | 20.00% |
| 50 | Empoleon | 4 | 1.67% | 75.00% |
| 50 | Slowking | 4 | 1.67% | 75.00% |
| 50 | Chansey | 4 | 1.67% | 50.00% |
| 50 | Kyurem | 4 | 1.67% | 25.00% |
| 50 | Tentacruel | 4 | 1.67% | 25.00% |
| 55 | Manaphy | 3 | 1.25% | 66.67% |
| 55 | Silvally | 3 | 1.25% | 33.33% |
| 55 | Volcanion | 3 | 1.25% | 33.33% |
| 55 | Lapras | 3 | 1.25% | 33.33% |
| 59 | Toxapex | 2 | 0.83% | 100.00% |
| 59 | Celesteela | 2 | 0.83% | 100.00% |
| 59 | Sirfetch’d | 2 | 0.83% | 100.00% |
| 59 | Electrode | 2 | 0.83% | 50.00% |
| 59 | Kommo-o | 2 | 0.83% | 50.00% |
| 59 | Spectrier | 2 | 0.83% | 50.00% |
| 59 | Shaymin | 2 | 0.83% | 50.00% |
| 59 | Turtonator | 2 | 0.83% | 50.00% |
| 59 | Sceptile | 2 | 0.83% | 0.00% |
| 59 | Blaziken | 2 | 0.83% | 0.00% |
| 59 | Roserade | 2 | 0.83% | 0.00% |
| 59 | Zygarde-10% | 2 | 0.83% | 0.00% |
| 59 | Lycanroc | 2 | 0.83% | 0.00% |
| 59 | Tyranitar | 2 | 0.83% | 0.00% |
| 59 | Tauros | 2 | 0.83% | 0.00% |
| 74 | Bastiodon | 1 | 0.42% | 100.00% |
| 74 | Zapdos-Galar | 1 | 0.42% | 100.00% |
| 74 | Gengar | 1 | 0.42% | 100.00% |
| 74 | Exeggutor | 1 | 0.42% | 100.00% |
| 74 | Landorus-Therian | 1 | 0.42% | 100.00% |
| 74 | Necrozma | 1 | 0.42% | 100.00% |
| 74 | Dragonite | 1 | 0.42% | 100.00% |
| 74 | Meloetta | 1 | 0.42% | 100.00% |
| 74 | Shedinja | 1 | 0.42% | 100.00% |
| 74 | Kingdra | 1 | 0.42% | 100.00% |
| 74 | Clawitzer | 1 | 0.42% | 100.00% |
| 74 | Hawlucha | 1 | 0.42% | 0.00% |
| 74 | Celebi | 1 | 0.42% | 0.00% |
| 74 | Drapion | 1 | 0.42% | 0.00% |
| 74 | Gallade | 1 | 0.42% | 0.00% |
| 74 | Steelix | 1 | 0.42% | 0.00% |
| 74 | Tapu Fini | 1 | 0.42% | 0.00% |
| 74 | Ferrothorn | 1 | 0.42% | 0.00% |
| 74 | Mamoswine | 1 | 0.42% | 0.00% |
| 74 | Quagsire | 1 | 0.42% | 0.00% |
| 74 | Jirachi | 1 | 0.42% | 0.00% |
| 74 | Shaymin-Sky | 1 | 0.42% | 0.00% |
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Melmetal | 54 | 71.05% | 44.44% |
| 2 | Kyurem | 53 | 69.74% | 47.17% |
| 3 | Inteleon | 27 | 35.53% | 55.56% |
| 4 | Victini | 22 | 28.95% | 54.55% |
| 4 | Zeraora | 22 | 28.95% | 31.82% |
| 6 | Tapu Koko | 19 | 25.00% | 63.16% |
| 7 | Ninjask | 16 | 21.05% | 81.25% |
| 8 | Garchomp | 15 | 19.74% | 53.33% |
| 9 | Gastrodon | 13 | 17.11% | 38.46% |
| 10 | Crobat | 12 | 15.79% | 50.00% |
| 11 | Celesteela | 11 | 14.47% | 36.36% |
| 12 | Latios | 10 | 13.16% | 70.00% |
| 13 | Archeops | 8 | 10.53% | 62.50% |
| 14 | Palossand | 7 | 9.21% | 71.43% |
| 14 | Latias | 7 | 9.21% | 28.57% |
| 16 | Terrakion | 6 | 7.89% | 66.67% |
| 16 | Greninja | 6 | 7.89% | 33.33% |
| 16 | Blissey | 6 | 7.89% | 16.67% |
| 19 | Swellow | 5 | 6.58% | 60.00% |
| 19 | Durant | 5 | 6.58% | 40.00% |
| 19 | Meloetta-Pirouette | 5 | 6.58% | 40.00% |
| 22 | Landorus | 4 | 5.26% | 100.00% |
| 22 | Excadrill | 4 | 5.26% | 50.00% |
| 22 | Mamoswine | 4 | 5.26% | 50.00% |
| 22 | Golisopod | 4 | 5.26% | 50.00% |
| 22 | Toxapex | 4 | 5.26% | 25.00% |
| 22 | Volcarona | 4 | 5.26% | 25.00% |
| 22 | Zygarde-10% | 4 | 5.26% | 25.00% |
| 29 | Landorus-Therian | 3 | 3.95% | 66.67% |
| 29 | Doublade | 3 | 3.95% | 66.67% |
| 29 | Jumpluff | 3 | 3.95% | 33.33% |
| 29 | Deoxys-Defense | 3 | 3.95% | 0.00% |
| 33 | Tyranitar | 2 | 2.63% | 100.00% |
| 33 | Breloom | 2 | 2.63% | 100.00% |
| 33 | Lycanroc | 2 | 2.63% | 100.00% |
| 33 | Jirachi | 2 | 2.63% | 50.00% |
| 33 | Dragapult | 2 | 2.63% | 50.00% |
| 33 | Thundurus-Therian | 2 | 2.63% | 50.00% |
| 33 | Silvally | 2 | 2.63% | 50.00% |
| 33 | Starmie | 2 | 2.63% | 50.00% |
| 33 | Corviknight | 2 | 2.63% | 50.00% |
| 33 | Smeargle | 2 | 2.63% | 50.00% |
| 33 | Zapdos | 2 | 2.63% | 0.00% |
| 44 | Golurk | 1 | 1.32% | 100.00% |
| 44 | Hippowdon | 1 | 1.32% | 100.00% |
| 44 | Moltres | 1 | 1.32% | 100.00% |
| 44 | Rotom-Frost | 1 | 1.32% | 100.00% |
| 44 | Alakazam | 1 | 1.32% | 100.00% |
| 44 | Infernape | 1 | 1.32% | 100.00% |
| 44 | Omastar | 1 | 1.32% | 100.00% |
| 44 | Cobalion | 1 | 1.32% | 100.00% |
| 44 | Tornadus-Therian | 1 | 1.32% | 100.00% |
| 44 | Gallade | 1 | 1.32% | 100.00% |
| 44 | Mew | 1 | 1.32% | 100.00% |
| 44 | Articuno | 1 | 1.32% | 0.00% |
| 44 | Suicune | 1 | 1.32% | 0.00% |
| 44 | Aegislash | 1 | 1.32% | 0.00% |
| 44 | Charizard | 1 | 1.32% | 0.00% |
| 44 | Swampert | 1 | 1.32% | 0.00% |
| 44 | Metagross | 1 | 1.32% | 0.00% |
| 44 | Weavile | 1 | 1.32% | 0.00% |
| 44 | Serperior | 1 | 1.32% | 0.00% |
| 44 | Dracozolt | 1 | 1.32% | 0.00% |
| 44 | Jolteon | 1 | 1.32% | 0.00% |
| 44 | Gliscor | 1 | 1.32% | 0.00% |
| 44 | Jellicent | 1 | 1.32% | 0.00% |
| 44 | Minior | 1 | 1.32% | 0.00% |
| 44 | Aerodactyl | 1 | 1.32% | 0.00% |
| 44 | Lanturn | 1 | 1.32% | 0.00% |
| 44 | Hawlucha | 1 | 1.32% | 0.00% |
| 44 | Magnezone | 1 | 1.32% | 0.00% |
| 44 | Chesnaught | 1 | 1.32% | 0.00% |
| 44 | Uxie | 1 | 1.32% | 0.00% |
| 44 | Amoonguss | 1 | 1.32% | 0.00% |
| 44 | Chansey | 1 | 1.32% | 0.00% |
| 44 | Guzzlord | 1 | 1.32% | 0.00% |
The explanations for the most recent bans can be found in the Discord.
-Why is X banned?
> Partial trapping moves:
You may already know about this, but partial trapping moves are much stronger in generation 1 than what they are in modern generations. They completely prevent the opponent from moving for 2-5 turns, and work even if the opponent switches in and then moves first. Trapping moves introduced in later gens still prevent the opponent from moving, but you are not locked into them. Infestation and Magma Storm are both completely ridiculous, with the former sporting 100% accuracy and the latter being a whopping 120 BP. Rather then deal with each problem move individually, it was decided that they would be banned as a group, much like sleep moves.
>Fake Out:
Fake out never fails, and can be used any turn. I let you imagine how dumb that can be lol.
>Inteleon:
This might be surprising to people unfamiliar with the metagame, but Inteleon was actually probaby the single best Pokemon in the MG1 metagame before its ban. Even in a meta where everything has a full investment in bulk, Snipe Shot - which is a stab move that always crit due to gen1 mechanics (keep in mind that crits pretty much double your damages in gen1) - was incredibly strong. Coupled to its access to Blizzard and U-Turn, Inteleon had the all the tools needed to rule the metagame, and was pretty much considered mandatory in any team. We made usage stats before its ban, and it unsurprisingly was found in 94% of teams.
> Why is Baton Pass unbanned?
In MG1, Baton Pass actually doesn't pass your stats, despite Showdown saying it does (Visual bug).
> Why are reflect and light screen not banned, are they not field-effects?
Reflect and Light Screen have vastly different properties in Gen 1, doubling your defense/special defense when hit by a physical/special move instead of halving physical damage for your team for 5/8 turns. Thus, they are not field moves in gen1: they technically are status!
>Why are weather settings move (Hail, Sunny Day, etc...) not banned despite being field effect?
Because those move do not work for some reason. Same goes for Terrain moves. In case you are wondering: yes, we tested with abilities, and for some reason those work. Abilities are not available in this metagame, however.
>Why is Dracovish unbanned?
Due to it losing Strong Jaw, its access to choice items, and Fishious Rend being special, Dracovish is much, much less threatening to face. The DVs mechanics making everything bulkier does not help, of course.
>Why is Spectrier unbanned?
In gen1, Ghost is physical, and Spectrier has 65 in Atk. Talk about beating a dead horse.
>Why is Protect not banned? You can spam the move, but it will never fail.
Even if unbreakable Protect sounds busted on paper, in practice it is actually not an easy move to abuse. So far we didn't really found a way to make the move very hard to deal with, especially since burn, poison and leech seed are awfully bad in Gen1. At the time of writing, it is mostly seen on a couple niche block + status + protect sets, which are for now pretty uncommon.
> How does Special work?
It doesn't. Each non gen1 Pokemon keeps both of its special stats separated, despite the teambuilder only showing special as special attack. Gen 1 mons have equal special attack and defense according to their gen 1 special. Moves like Nasty Plot only raise Special Attack. Amnesia gives +2 to both Special Defense and Special Attack, because that's the way it worked in gen1. Because of the way Special is implemented on PS, Special Defense drops/rises are not shown.
> How do the new types apply?
Dark, Fairy and Steel all function properly defensively, but Fire does not resist Steel and Fairy, Poison does not resist Fairy and Dark is not super effective against Ghost or Psychic. Dark is pretty much neutral against everything bar Steel, Fairy and Dark.
Also, Fairy is physical.


Miscellaneous:
Council:
AP5Fanboy (Tier Leader)
Copen

The MG1 community is small but active! If you want to explore the metagame with us, make sure to join our Discord server:
https://discord.com/invite/WaZGRdENy2
/challenge gen1customgame @@@ gen8nationaldex, -Bind, -Clamp, -Fire Spin, -Infestation, -Magma Storm, -Sand Tomb, -Snap Trap, -Thunder Cage, -Whirlpool, -Wrap, -Spikes, -Toxic Spikes, -Stealth Rock, -Sticky Web, -all abilities, +No Ability, Freeze Clause Mod, !Sleep Clause Mod, Sleep Moves Clause, -all items, -Fake Out, -Wonder Room, -Trick Room, -Magic Room, -Lucky Chant, -Tailwind, -Safeguard, -Gravity, !obtainable, -Mew, -Inteleon, -Regigigas, -Regieleki, -Slaking, -Kyurem, -Omastar, -Cloyster, -Gorebyss +Cinderace, +Darmanitan-Galar, +Dracovish, +Urshifu-Base, +Tornadus-Therian, +Dragapult, +Landorus-Base, +Baton Pass, +Spectrier, +Magearna, +Shaymin-Sky, +Yveltal, !teampreview

Since we don't have posts about MG1 OU yet, and that we have a tournament starting soon, i thought it would be interesting to have at least one before the start of the tour - and also take a little break from my retirement!
In this post, i will talk about three pokemon that have sparked quite a bit of discussions in the MG1 discord, and their places in the MG1 metagame. MG1 is also a young metagame that is still far from being fully explored, so lot of innovation still can happen, and greatly impact the metagame - so what i will talk about here might change in the future, obviously!

:dragapult:Dragapult:dragapult:

Rank: S
Main set:
Dragapult
Ability: No Ability
- Fire Blast
- Draco Meteor
- U-turn
- Thunder Wave

Dragapult is most probably the best Pokemon in the metagame. Not only it is one of the fastest Pokemon (Third after Zeraora and Ninjask), but also is one of the most threatnings. Its access to a very powerful 140 BP Draco-Meteor and Fire Blast, combined to its very high critical hit rate (As crit rate is scaled with speed in gen1), makes it particularly hard to switch into. Not only that, it also is an excellent status spreader, as lot of the most popular Thunder Wave immunities - mostly Garchomp and Excadrill - don't want to switch into it. Its ability to pivot thanks to U-Turn complement greatly its moveset, as fast U-Turns are a good way to guarantee cheap damages on slower foes, in a metagame where the sources of cheap damages are rare, since hazards don't exist and poison and burn are often overshadowed by paralysis.

The metagames isn't without answers to Dragapult, however. The omnipresent Tapu Koko is one of the best dragon immunities available, and is itself hard to switch into for a lot of teams. Fairy types like Magearna, Diancie, Primarina or even the very uncommon Galarian Rapidash were also used as answers to Dragapult. Zeraora also deserves a mention, as it can outspeed and paralyse the Stealth Pokemon with Thunder Wave, or revenge kill it with Play Rough if it is weakened. Dragapult remains controversial, however, especially since it still sometimes can break through its own checks in the long term: Tapu Koko sometimes can be haxxed through full paras, Magearna hates switching into Fire Blast, Diancie and Primarina do not have access to any form of reliable recovery, and Galarian Rapidash, on top of already being a very niche pokemon, can be quickly invalidated by U-Turn crits or fullparas. Zeraora of course only work as a revenge killer or counter lead. Dragapult is a pokemon meant to leave its mark in most games it is involved in, being able to make progress even against its sturdiest answers. Maybe it will be proven to be banworthy during the upcoming tournament!


:gastrodon: Amnesia Gastrodon :gastrodon:

Rank: A+
Main set:
Gastrodon
Ability: No Ability
IVs: 0 Atk
- Surf
- Ice Beam / Body Slam
- Amnesia
- Recover

During the early days of the metagame, Gastrodon was quickly identified as a potentially immense threat, and a perfect Amnesia abuser... at least on paper.
First of all, let me remind you that Amnesia, in gen1, boosts both Special Defense and Special Attack by two stages - which is the equivalent of two Calm Mind. On a Pokemon like Gastrodon, which has access to Recover - 32 PPs in gen1 - and only one weakness - grass, which is a special typing - Gastrodon sounds like a Pokemon that would sweep teams as soon as it gets the opportunity to click Amnesia. Yet, after months of metagame developpement, the playerbase realized that gastrodon sweeps actually very rarely happen.

Why? Well, there are two main reasons for that:
-Getting opportunities and capitalizing on them is not that easy, and even if you find those opportunities, checks exist. Gastrodon is not that bulky, and it often is forced to click recover as soon as it switches into an attack in order to escape the 3HKO. Worse, even if it gets a free turn to set up Amnesia, some Pokemon are still able to overpower it, such as Psycho Cut users (as this move is guaranteed to crit), like the lati twins or Alakazam, or Pokemon able to threaten Gastrodon through brute force, like SD Garchomp (which eats a +2 Ice Beam) or Archeops.
-The crits mechanics. Gastrodon needs quite a bit of time to actually become threatening - by clicking Amnesia and Recover multiple times - which gives the opposing team the time to try to fish for a crit. And crits are quite frequent from Pokemon like Tapu Koko or Dragapult - to the point that Gastrodon winning the duel against them is often actually seen as haxx, as Koko and Dragapult are the usual winners.

That being said, Gastrodon still can be a very threatening Pokemon under the right circumstances, and is not to be underestimated, on top of being one of the sturdiest Melmetal counters. However, some think that giving Gastrodon the A+ rank is overselling it, so we might see it drop to A or even A- in the future.


:blastoise: Blastoise :blastoise:
Rank: A
Main set:
Blastoise
Ability: No Ability
- Shell Smash
- Hydro Cannon
- Blizzard
- Body Slam

Blastoise is one of the ambassadors of the probably most controversial move in MG1: Shell Smash. The stars aligned to make the abusers of the move absurdly good, water types in particular. Omastar was the most emblematic Shell Smasher of the tier, as it cannot be overstated how obscenely broken it was. Thanks to maxed EVs in every stats, and 115 Special Defense, Omastar was able to setup on pretty much the entiere tier, and effortlessly sweep through it. Even moves specifically ran to prevent it from setting up, such as Energy Ball on Alakazam or Victini, were not enough as countermesures as Omastar easily eat the move thanks to its superb bulk, use Shell Smash, and proceeds to clean the opposing team. Thunder Wave isn't sufficient either, as Speed drops induced by Paralysis in gen1 simply disappear if the paralysed Pokemon boosts its speed, and scarfers, which are often fast enough to deal with Omastar in other metagames, don't exist in MG1 - so despite its low speed, Omastar outsped the whole metagame (bar Ninjask) at +2. To make things even worse, sturdy water resists are quite uncommon in this metagame, and players had to rely on otherwise quite terrible Pokemon such as Virizion or Milotic in an attempt to stop the monster. Cloyster was a similar beast, though it lacks the raw power of Omastar, its access to STAB Blizzard and Explosion made it as threatening as its fellow Shell Smash user, and could take advantage of its superb physical bulk and water resist.

These both Pokemon were banned as a result, but a third Pokemon emerged, Gorebyss, and with it a playstyle : Shell Smash Spam. The idea is quite simple : teams usually don't have lot of options to deal with a shell smasher, and once their check is weakened, a second or even third shell smash user can clean the team. The infamous Gorebyss + Huntail and Gorebyss + Huntail + Blastoise cores emerged, and swept through even against prepared teams. The strategy was also seen as uncompetitive, as the shell smash user just has to find opportunities to setup its sweepers and pray for the moves to connect. The outcome of the game was ultimately often decided on the builder and the RNG, regardless on how well both players played. Gorebyss also was able to bypass some of its checks thanks to its access to Amnesia, giving it additional special bulk and a turn to set up a Shell Smash. Even without accounting Smash Spam teams, Gorebyss was an immense threat by itself, that could clean games if the wrong Pokemon took slight damages.

Ultimately, Gorebyss was banned, and Blastoise became the main Shell Smash abuser of the tier. Its access to Hydro Cannon is big, as this move works like Hyper Beam in MG1 : if the move KOs a Pokemon, there will be no recharge turn. Its access to Body Slam allows it to parahaxx through bulky water resists such as Milotic, and Blizzard is aimed at certain water resists such as Dragapult and the Lati twins. The Pokemon seems to start to prove being threatening, and maybe problematic, and there were calls for a Shell Smash ban. This situation does raise an interesting question though : at what point should we ban a mechanic instead of the abusers of the mechanic?

~~~~~~
I hope you appreciated reading this post, and made you at least a bit more interested in the metagame. Of course, i'm aware i'm not presenting the most fun aspect of the tier - as two of these three Pokemon might be a bit too unbalanced for the metagame - but i promise you should give it a try, as the dynamics in MG1 are quite different from other more "standard" metagames. You can notice some weird things just by looking at the viability ranking : some Pokemon, such as Victini, Ninjask, Archeops, Gastrodon, or Huntail occupy the higher ranks while usual staples such as Landorus-Therian, Toxapex, Ferrothorn, Heatran, or Tornadus-Therian are either really mediocre or completely unviable. I could dissert on some fun specificities of the metagame - but that would be for an other post, if i ever get the time, of course :^
 
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