There's 30 in total, a bit fewer than last time but if I added any more it'd start to feel bloated. I didn't think too hard about balance in most cases so expect this to change, once again the spreadsheet should have any changes on it. All Pokemon learn the following moves - Frustration (Dark), Thief, Assurance, Dark Pulse, Substitute, Protect, Rest, Toxic, Clear Beam, Sleep Talk, Stupid Cannon, EXTREME BEAM, Metronome
Some of these badly need a resprite LOL
Abysseil | Water/Fairy | 80/44/95/83/95/138 | Sap Sipper
Flip Turn, Scald, Hydro Pump, Surf, Moonblast, Wish, Recover, Reflect, Light Screen, Haze, Calm Mind, Agility, Stored Power, Future Sight, Water Shield, Vibrant Light, Skitter Out, Quadruple Axel, Dedefog, Neutral Air
The second fastest Pokemon in the format and the go-to Screens setter. Also had enough use as an outright defensive Pokemon in v2 to perform well at the roomtour we had a while ago.
Annelait | Ground | 87/41/117/75/87/83 | Angler (The user takes 1/4th the usual damage from Water moves and deals some chip damage when they are used on it)
Earth Power, Recover, Heal Bell, Scorching Sands, Hydro Pump, Surf, Scald, Flip Turn, Water Shield, Pitfall, Skitter Out, Strike the Earth, Tear Apart, Spinning Web, Rancid Rush
Simple wall with a pretty good typing, especially in a meta where Ice is gone and it resists Water. Potentially a great hazard remover.
Azurolt | Ground/Electric | 90/115/110/115/100/70 | Electric Surge
Earth Power, Earthquake, Thunderbolt, Dundaboat, Zing Zap, Flash Cannon, Iron Head, Moonblast, Bulk Up, Swords Dance, Calm Mind, Dewy Flowers, Pitfall, Vibrant Light, Charged Stone, Strike the Earth, Dedefog, Tear Apart, Neutral Air, Destructive Blow
Jack-of-all-trades ground that does what you need it to, except it has no recovery and could be faster.
Baloon | Fairy | 137/124/102/12/83 | Queen of Roulette (The user spins the Roulette Wheel two additional times at the end of each turn)
Play Rough, Anchor Shot, Fire Punch, Volt Tackle, Moonblast, Water Spout, Heal Order, Cotton Guard, Vibrant Light, Dirty Scheme, Scorch, Quadruple Axel, Roulette Spin, Deez Nuts Joke, Spinning Web
A Pet Mods icon. Great physical wall, access to Spinning Web, awful Sp. Def. Battles become a lot quicker when you have an ability that can do so many crazy things, though.
Baloon-Popped | Fairy/Dark | 77/124/112/122/12/153 | Obtrusive (The Roulette Wheel cannot spin while the user is active)
Play Rough, Anchor Shot, Fire Punch, Volt Tackle, Moonblast, Water Spout, Heal Order, Cotton Guard, Vibrant Light, Dirty Scheme, Scorch, Quadruple Axel, Roulette Spin, Deez Nuts Joke, Spinning Web, Drum Beating, Thunder Punch, Wish, Crunch, Night Daze
The single fastest Pokemon in the mod, and Fairy / Dark is difficult to resist, which might make this an excellent Choice Item user. Also your only option for evading the Roulette Wheel.
Baloon-Water | Fairy/Water | 137/102/12/124/142/83 | Contrary (Would have something new but I like Contrary on this)
Play Rough, Anchor Shot, Fire Punch, Volt Tackle, Moonblast, Water Spout, Heal Order, Cotton Guard, Vibrant Light, Dirty Scheme, Scorch, Quadruple Axel, Roulette Spin, Deez Nuts Joke, Spinning Web, Volt Switch, Gunk Shot, Autotomize, Waterfall, Surf
The special counterpart of its own base form. Can do all of the same things but beats different Pokemon.
Catelax | Bug | 84/76/106/21/79/119 | Tranquilizing Gas (Both the user and target will fall asleep after two turns, negated by switching)
Octolock, XScissor, UTurn, Trop Kick, Poison Jab, WilloWisp, Dundaboat, Pitfall, Neutral Air, Quadruple Axel, Charged Stone, Tear Apart, Roulette Spin, Deez Nuts Joke
Potentially a pivot or stallbreaker through Octolock+ U-Turn. Does not outright need to carry Heavy-Duty Boots thanks to Stealth Rock's removal.
Crypterid | Ground/Poison | 81/100/103/75/121/60 | Fortification (Raises the user's Attack and Defense if attacked below 50% of its max HP)
Earthquake, Gunk Shot, Poison Jab, Waterfall, Dragon Claw, Dragon Dance, Swords Dance, Leech Life, Lunge, Pitfall, Strike the Earth, Tear Apart, Spinning Web, Water Shield, Destructive Blow
Bulky Toxic-immune Pokemon capable of boosting its Attack. One of few Pokemon capable of running both Spinning Web and Water Shield, which could make for a fun gimmick.
Deliriophage | Steel/Poison | 80/65/70/100/120/60 | Unaware
Poison Jab, Gunk Shot, Knock Off, Recover, Pitfall, Vibrant Light, Injection, Dirty Scheme, Charged Stone, Tear Apart, Rancid Rush, Destructive Blow
Really specially fat Steel with a great ability. Might nerf tbh
Detonuke | Fire/Poison | 89/85/65/61/102/116 | Swagnet Pull (Chooses a random type at the end of each turn and traps all Pokemon of that type)
Blaze Kick, Bonemerang, Power Whip, Thunder Fang, Cotton Guard, Heal Order, Thunder Wave, Dewy Flowers, Pitfall, Quadruple Axel, Dedefog, Roulette Spin, Deez Nuts Joke
The most chaotic trapper you've ever seen.
Draglow | Dragon/Flying | 72/104/72/86/72/134 | No Guard
Dragon Rush, Brave Bird, Dual Wingbeat, Dragon Dance, Earthquake, Play Rough, Fire Punch, Swords Dance, Vibrant Light, Dirty Scheme, Dedefog, Tear Apart, Neutral Air, Destructive Blow
Fast physical Dragon. Notably has access to Swords Dance.
Draxplosion | Fire/Dragon | 68/105/68/109/65/119 | Blaze
Fire Blast, Flamethrower, Blaze Kick, Fire Punch, Flare Blitz, Dragon Pulse, Draco Meteor, Dragon Claw, Dragon Dance, UTurn, Solar Beam, Solar Blade, Air Slash, Pitfall, Vibrant Light, Dirty Scheme, Scorch, Dedefog, Tear Apart, Destructive Blow
Fast, mixed offensive pivot. Slower but has a significantly better STAB combination than Draglow.
Fluidrake | Water/Steel | 105/70/100/75/95/80 | Sheer Force
Scald, Hydro Pump, Surf, Spikes, UTurn, Flash Cannon, Sludge Wave, Dedefog, Destructive Blow, Dirty Scheme, Quadruple Axel, Rancid Rush, Tear Apart, Vibrant Light, Water Shield
Fat, moderately threatening pivot and the only Spikes user in the format.
Chad | Fire | 90/99/70/125/90/126 | Flash Fire
Quiver Dance, Flamethrower, Fire Blast, Thunderbolt, Dundaboat, Sludge Bomb, Sludge Wave, Earth Power, Dragon Dance, Vibrant Light, Dirty Scheme, Scorch, Dedefog, Deez Nuts Joke, Hyper Voice,
movepool might be innacurate
Specially offensive pivot who I forgot to give U-Turn. Oops. Still gets Quiver Dance and insane coverage. Also looks pretty broken but depending on how broken I might not care
Fluxtape-Radio | Fire/Poison | 80/99/130/95/80/116 | Trash Beat (The user's Sound-based moves Taunt the target)
Sludge Bomb, Sludge Wave, Gunk Shot, Poison Jab, Recover, Flamethrower, Fire Blast, Thunderbolt, Dundaboat, Earthquake, Dragon Dance, Vibrant Light, Dirty Scheme, Scorch, Dedefog, Deez Nuts Joke, Destructive Blow, Hyper Voice,
movepool might be inaccurate
Wall with good stats and a decent typing, but unfortunately no U-Turn. Also lost Rapid Spin because Normal-type moves don't exist, really sad case
Fluxtape-Stereo | Fire/Electric | 110/119/100/105/80/86 | Rock Head
Flare Blitz, Wild Charge, Bulk Up, Earthquake, Dragon Dance, Vibrant Light, Dirty Scheme, Scorch, Charged Stone, Dedefog, Deez Nuts Joke, Destructive Blow
Very strong physical breaker, now resistant to the omnipresent hazard. Gave slight attack nerf since it was broken in v2, might push further.
Gorilax | Dark/Fairy | 116/61/91/93/117/122 | Forewarn
Play Rough, Moonblast, Crunch, Night Daze, Blue Flare, Earth Power, Lunge, Power Whip, Shore Up, Sludge Bomb, Wild Charge, Wish, Amnesia, Roulette Spin, Deez Nuts Joke, Rancid Rush
gorilax is good guys i swear
Grievenge | Dark | 37/83/37/37/37/136 | Death's Call (Both the user and target are trapped, user cannot hold Shed Shell)
Knock Off, Sucker Punch, Swords Dance, Dragon Claw, Leaf Blade, Agility, Dewy Flowers, Vibrant Light, Dirty Scheme, Dedefog, Tear Apart, Strike the Earth, Destructive Blow
More consistent trapper than Detonuke, very fast but pretty limited coverage and Attack.
Hyperoach | Bug/Dark | 121/119/41/107/89/68 | Hype Overload (Measures the current Hype Level at the end of each turn)
Bug Buzz, Earth Power, Thunderbolt, Mind Blown, Petal Dance, Nasty Plot, Swords Dance, Wish, TopsyTurvy, XScissor, Sunsteel Strike, Acrobatics, Pitfall, Injection, Dirty Scheme, Scorch, Quadruple Axel, Tear Apart, Roulette Spin, Deez Nuts Joke, Rancid Rush, Quadruple Axel, Destructive Blow, Dedefog
Slow wallbreaker with big special bulk and a lot of weird options. Somehow managed to learn Injection, an intended Deliriophage signature, through the random move choices despite chances being extremely slim.
Lemotic | Grass/Ground | 100/127/68/96/82/71 | Bootleg Regen (Heals a semi-random amount of HP upon switching out)
Earthquake, Leaf Blade, Poison Jab, Behemoth Blade, Wish, Discharge, Steam Eruption, Earth Power, Energy Ball, Fleur Cannon, Water Shield, Dundaboat, Pitfall, Vibrant Light, Skitter Out, Dirty Scheme, Scorch, Quadruple Axel, Charged Stone, Strike the Earth, Dedefog, Roulette Spin, Deez Nuts Joke
Can do a lot of things at once but none of them particularly well. Immunity to Charged Stone and access to Bootleg Regen will make it difficult to chip down.
Lumineel | Water/Electric | 90/115/100/90/75/55 | Intimidate
Scald, Discharge, Zing Zap, Volt Switch, Earthquake, Liquidation, Charged Stone, Hydro Pump, Thunderbolt, Calm Mind, Charged Stone, Dedefog, Destructive Blow, Dirty Scheme, Dundaboat, Quadruple Axel, Rancid Rush, Skitter Out, Tear Apart, Water Shield
Functionally Landorus-T, but with less immediate threat in its STAB and a pivoting move that gets blocked by some Ground-types.
Modolith | Steel/Dragon | 62/118/89/109/91/61 | Raging Beast (The user's highest stat rises by one stage when A. it drops below half of its HP from an attack, B. it takes damage from any attacking move, and C. it hits a random chance at the end of each turn)
Dragon Claw, Iron Head, Earthquake, Aqua Jet, Brave Bird, Gunk Shot, Horn Leech, Boomburst, Draco Meteor, Dragon Pulse, Flash Cannon, Earth Power, Overheat, Bulk Up, Healing Wish, Flame Runner, Water Shield, Tear Apart, Roulette Spin, Deez Nuts Joke
A breaker with a great defensive typing, endless versatility and the potential to get a crazy amount of stat boosts with its ability.
Monstratus | Electric/Flying | 76/57/52/95/81/89 | Drizzle
Thunder, Thunderbolt, Dundaboat, Hurricane, Air Slash, Surf, Discharge, Volt Switch, Defog, Dragon Pulse, Water Shield, Vibrant Light, Quadruple Axel, Charged Stone, Dedefog, Tear Apart, Neutral Air, Destructive Blow
A wallbreaker with paltry stats, but a typing with no weaknesses and access to STAB Hurricane, Thunder, and Surf to make up for it.
Mortemoth | Bug/Flying | 50/43/43/130/120/123 | Deteriorate (This Pokemon loses 1/16th of its max HP each turn)
Air Slash, Hurricane, Taunt, Giga Drain, Dazzling Gleam, Bug Buzz, Energy Ball, Quiver Dance, Dewy Flowers, Dirty Scheme, Dedefog, Spinning Web
Probably need to buff this slightly, mostly the same from v1 where it was meant to be a Quiver Dance mon with huge stats but its typing got changed to become worse and power creep hit
Pokat | Grass | 80/55/75/85/120/90 | Flash Fire
Giga Drain, Stun Spore, Lava Plume, WilloWisp, Slack Off, Knock Off, Dedefog, Dewy Flowers, Dirty Scheme, Pitfall, Quadruple Axel, Scorch, Skitter Out, Tear Apart
Special wall that happens to also check Fluxtape-Stereo by virtue of its typing. Will change if I decide to give that U-Turn. Also a notable Dewy Flowers setter.
Spirox | Dark/Steel | 60/80/130/100/130/100 | Power of Two (If the user knows only two moves, multiplies their power by 1.5x)
Iron Head, Flash Cannon, Recover, Thunderbolt, Dundaboat, Dazzling Gleam, Thunder Punch, Play Rough, Volt Switch, WilloWisp, Knock Off, Crunch, Nasty Plot, Calm Mind, Vibrant Light, Dirty Scheme, Charged Stone, Dedefog, Destructive Blow
Can do anything you want it to and is good, possibly broken at all of them. Like Fluxtape, might not nerf this one.
Spirox-Ancient | Dark/Grass | 60/80/110/100/110/120 | Power of Two (see above)
Iron Head, Flash Cannon, Recover, Thunderbolt, Dundaboat, Dazzling Gleam, Thunder Punch, Play Rough, Volt Switch, WilloWisp, Knock Off, Crunch, Nasty Plot, Calm Mind, Vibrant Light, Dirty Scheme, Charged Stone, Dedefog, Destructive Blow, Energy Ball, Giga Drain, Leaf Blade, Wood Hammer
Similar to above form but more offense-centered
Spirox-Ripped | Dark | 60/120/110/120/110/80 | Tough Out (If the user has less than four moves and one of them runs out of PP, all of its stats rise by 1 stage once)
Iron Head, Flash Cannon, Recover, Thunderbolt, Dundaboat, Dazzling Gleam, Thunder Punch, Play Rough, Volt Switch, WilloWisp, Knock Off, Crunch, Nasty Plot, Calm Mind, Vibrant Light, Dirty Scheme, Charged Stone, Dedefog, Destructive Blow, Poison Jab, Sludge Bomb, Acid Spray, Rancid Rush
Used to have a way better ability so I might need to boost its stats, probably has little incentive for use over the other forms
Treemu | Grass | 66/94/66/46/116/37 | Bird Up (The user becomes "all types at once (Bird)" on switchin)
Drill Peck, Iron Head, Leaf Blade, Outrage, Sacred Fire, Steam Eruption, Defog, Whirlwind, Moonlight, Pitfall, Skitter Out, Quadruple Axel, Charged Stone, Roulette Spin, Deez Nuts Joke, Spinning Web, Destructive Blow
Resisting 8/12 types is great, but a weakness to Ground and U-Turn is pretty nasty. Weird mon so I may need to nerf it more
Valianch | Grass | 110/130/70/60/70/80 | Patience (The user always goes last in their priority bracket, but becomes 1.3x stronger)
Leaf Blade, Earthquake, Swords Dance, Solar Blade, Dragon Claw, Play Rough, Aerial Ace, XScissor, Smart Strike, Dewy Flowers, Pitfall, Tear Apart, ExtremeSpeed, Strike the Earth, Neutral Air, Destructive Blow
Slow breaker with the highest Attack in the mod. Always goes last unless it uses ExtremeSpeed, which it has exclusive access to.