Pet Mod Solomods Megathread

Name of Mod: Baby Boom
Mascot: :togepi:
Link to Changes: Link
Summary of the Mod: "Baby Boom" only allows players to use Baby-Pokemon and a few Baby-Fakemon.
Competitive Overview: After some test battles I noticed that the current "baby meta" is very unbalanced. This mod tries to nerf too powerful Pokemon (for example Munchlax and Magby) and make unuseable Pokemon useable (like Toxel and Tyrogue). The mod also adds new baby Pokemon like Armorick (baby Skarmory), Crawscor (baby Gliscor) and Dreddon (baby Druddigon) to keep it fresh and to further hinder Pokemon that are too good. For example Crawscor and Dreddon got added to weaken Magby and to prevent Elekid from easily using Volt Switch. Additional babies are planned and will be added, if the meta needs them.

Thanks for your time.
 
Name of Mod: Baby Boom
Mascot: :togepi:
Link to Changes: Link
Summary of the Mod: "Baby Boom" only allows players to use Baby-Pokemon and a few Baby-Fakemon.
Competitive Overview: After some test battles I noticed that the current "baby meta" is very unbalanced. This mod tries to nerf too powerful Pokemon (for example Munchlax and Magby) and make unuseable Pokemon useable (like Toxel and Tyrogue). The mod also adds new baby Pokemon like Armorick (baby Skarmory), Crawscor (baby Gliscor) and Dreddon (baby Druddigon) to keep it fresh and to further hinder Pokemon that are too good. For example Crawscor and Dreddon got added to weaken Magby and to prevent Elekid from easily using Volt Switch. Additional babies are planned and will be added, if the meta needs them.

Thanks for your time.
The spreadsheet isn’t accessible without permission, so you have to set the “share” option and make it set to “people that clicked on the link”.

This is a neat premise though, there isn’t many Pet Mods or Solomods involving Little Cup!
 
Hey there everybody! We've got some big news about Super Smash Roulette today. First off: Super Smash Roulette may be coded in the future! I'm not sure about when it's getting coded exactly, but you should be able to play it on Dragon Haven soon!

Second: From now on, Super Smash Roulette slates will now be rolled out monthly! This is so that some metas will have time to catch up and be (possibly) put on the wheel, so expect a new slate in the next month!

And last, but not least, I have a ban to give out...

:ss/silvally:
Silvally-Mega has been BANNED!
Silvally-Mega, in my words, was probably a bag of true wallbreaking power. Adaptability + 140 SpA STAB Hidden Power was a LOT for the meta to deal with, and if it was in trouble, it could easily pivot out with Parting Shot or use its other attacks. Not only this, but it is beefy to the max: 95/120/120 made Silvally-Mega extremely hard to KO, and with Parting Shot it could easily have a huge effect on the metagame, requiring reliable answers to. A notable answer to Parting Shot included Taunt Saciceiro/Indiana Jones since they were faster than it, however Silvally-Mega could pick a Hidden Power type to kill both of those. Even if it wasn't too fast, it is a devastating wallbreaker and Parting Shot abuser, eventually leading up to its ban.

And that's that! How do you think the meta changed with this ban? What other things do you want to see next? Let me know in the Pet Mods or Solomods Discord!
 
Solomods made in Austria
Out of order


Past Solomods

Assemble: https://www.smogon.com/forums/threads/solomods-megathread.3660004/post-8886521
Metagame Madness: https://www.smogon.com/forums/threads/solomods-megathread.3660004/post-8955460
Mascot: :silvally:

Summary of the Mod: In this Solomod, only Pokemon with one type are allowed. This means that dual-types don't exist, so good offensive coverage doesn't have to worry about a dual-typing walling it and Pokemon don't have to fear a super effective coverage move that has STAB on top of it. I decided to buff/nerf some types, so that the worse types have a chance. All of them are listed on the Spreadsheet.

This is a Sword and Shield mod, but I decided to allow Megas, since there aren't many of them and some of the more problematic ones aren't allowed to exist because of a dual-typing. Items like Red Orb, Rusted Shield and Rusted Sword are banned and so are abilities like Zen Mode, since they make a Pokemon transform into a dual-type.
Mascot: :swampert:

Summary of the Mod: This Solomod consists of submission that I made in all PetMods. Going from DLCmons, M4A to Alternatium and Fusion Evolution. There are alterrations of the subs, since I'm not satifsfied with some of them and I wanted to generally buff some Pokemon. Here's the Spreadsheet.

Competitive Overview: The Meta will be pretty unstable since the submissions are from really different power levels, but I try to balance them the best way I can. Currently, There are a lot of Grasses (14,43% of all Pokemon) and Flyers (10,31% of all Pokemon) and a lack of Fighting (2,06%), Fairies and Poisons (3,09%) and no Darks and since there are a lot of high BST Pokemon, this Pokemon will be really limited in the early stages. However, I hope it will be fun still.
Mascot: :keldeo:

Summary of the Mod: This Solomod has some Pokemon that were randomly picked and some were picked to balance out types, roles and so on. The intention of this mod is to create a small but diverse metagame, similar to GSC and ADV, but with modern mechanics. Speaking of which, this mod it based on SS OU, therefore there will be no Pursuit, HP, Megas or Z-Moves. Here's the spreadsheet with all of the allowed Pokemon.

Banned Pokemon:
:ss/dracovish::ss/naganadel::ss/pheromosa:
:ss/groudon::ss/ho-oh::ss/kyogre::ss/lugia::ss/rayquaza:

These Pokemon are banned for obvious reasons. I don't think I need to explain why.


Suspects:
:ss/excadrill::ss/dracozolt:
Sand Rush is really strong in a metagame without any competing weather. There are checks to Excadrill and Dracozolt individually, however when those are combined, they are pretty much unstoppable. It also helps that Tyranitar is a solid Pokemon and that it provides great support and a backbone for those two.

:ss/arctozolt:
Competing with Sand is rough, especially since the only Hail Setters, Aurorus and Abomasnow, aren't good Pokemon outside of their abilities to set Hail. However, if Arctozolt gets going, it is really hard to deal with. Physical Walls can't tank its STAB Blizzard, while Water-types get ruined by Bolt Beak or Freeze-Dry, depending on how bulky they are.

:ss/kartana:
With a limited pool of Pokemon, most of its best checks are gone and it can deal with its remaining ones, via coverage or set-up. It can still struggle get in and 1v1 some Pokemon, but it's speed allows it to grap a SD boost and break through most switch-ins.

:ss/blacephalon::ss/latios::ss/tapu-lele:
These three are extremely strong Special Wallbreakers that appreciate the absence of Blissey and Heatran. Tyranitar, Clefable and Ferrothorn are good Pokemon but they can be crushed by their coverage or the sheer power. They aren't even solid checks in most cases either.

Mascot: :jirachi:

Summary of the Mod: Inspired by Kantodex, I wanted to look at how a ADV metagame would look with Gen 8 mechanics. Meaning only Pokemon from Generation 1-3 are usable and there are no Megas or Z-Moves allowed, obviously no Dynamax either.

Banned Pokemon:
:ss/alakazam::ss/blaziken::ss/deoxys::ss/deoxys-attack::ss/deoxys-defense::ss/deoxys-speed::ss/gengar::ss/latias::ss/latios:
:ss/groudon::ss/ho-oh::ss/kyogre::ss/lugia::ss/mewtwo::ss/rayquaza:

Banned Abilities:
:ss/dugtrio: Arena Trap :ss/trapinch:
:ss/pelipper: Drizzle :ss/politoed:
:ss/ninetales: Drought :ss/torkoal:
:ss/glalie: Moody :ss/smeargle:
:ss/gligar: Sand Veil :ss/cacturne:

Banned Items:
:bright-powder::damp-rock::Kings-Rock::Lax-Incense::light-clay::quick-claw::razor-fang:
Light Clay
:electrode: :light-clay: :espeon: :light-clay: :xatu:
Screens provided to many opportunities for Pokemon like Scizor, Latias, Salamence, Gyarados and many others to set-up and decide games immediately. Either they overrun entire teams or they punch huge enough holes, so that the remaining 3-4 Pokemon can win from that position. The lowered duration of the screens allows one to dance around their moves more easily and revenge-kill them with priority moves more effectively.

Damp Rock
:electrode: :damp-rock: :mew: :damp-rock: :blissey:
Setting Rain up is effortless but with Damp Rock, the initial Rain abuser gets a long time to fire off Rain boosted Water moves. It also doesn't help that Water is a good attacking type and its resists can be dealt with by the two most viable Rain Dancers in Kingdra and Ludicolo. Even in the face of Sand Stream and Drought, manual Rain still thrived since they have a good type match-up against them.

Drought
:charizard::ninetales::torkoal::venusaur:
Speaking of which, Sun is extremely difficult to deal with. Manual Rain and Tyranitar gives them trouble, but Venusaur makes them scared of switching in. In addition Charizard in Sun still threatens a lot of Pokemon. Blissey and Waters get roasted while Tyranitar is threatened by Focus Blast. Also, just want as a side note, Sunny Day Charizard with 2 attacking moves and Roost is a good set. While Ninetales isn't a good setter, Torkoal frees up team slots by providing Stealth Rock or Rapid Spin or even both.

Cloyster
:life-orb::cloyster::white-herb:
Even with Light Clay banned now, Cloyster still packs a immense punch. Skill Link Icicle Spear and Rock Blast have good coverage on their own, but the fact that you don't know which 3rd move it will run makes it scarier. Hydro Pump is a good middle ground since it provides Neutral coverage on most Pokemon but most importantly Scizor and Registeel. Pin Missile looses out on Registeel, which is uncommon, but since the most common Steels Metagross and more importantly Jirachi are neutral to it. Scizor gets hit by Rock Blast neutraly too.

Gengar
:black-sludge::gengar::life-orb:
Gengar is a beast. Substitute Nasty Plot sets are nightmares for defensive teams since it set-ups on Blissey, Skarmory, Breloom and some Clefable sets. Life Orb Nasty Plot sets don't utilise this slower approach and therefore prefer to punch huge holes. Having an extra moveslot for Sludge Wave or Sludge Bomb allows it to threaten Unaware Clefable, however Taunt still deals with Clef and contains the good match-up against defensive teams. Utility sets are also pretty decent and annoy the hell out of Forretress, Defensive Starmie and weakened Donphan. However, its offensive sets are the reasons for its ban.

Latias
:leftovers::latias::choice-specs:
Latias is the least broken Pokemon here, but it was still a pain to deal with. Jirachi and Clefable are by far its best checks (cause Blissey kinda sucks tbh) but the former can be outlasted, especially by running Mystical Fire, and the latter can be used as set-up fodder when running Magic Guard, even more so when it's the Weakness Policy set, while Unaware can still loose to set-up and are hurt by Spikes, Stealth Rock and more importantly Toxic Spikes. Aromatherapy sets can deal with TSpikes but they loose out on Steels with the lack of Fire moves. The set-up sets aren't even the only ones. Scarf, Specs, LO + 3 Attacks, LO + Healing Wish, Defensive Defog, Weakness Policy + Double Dance or Calm Mind + 2 Attacks and more. There are many sets it can run and although some are more viable than others, The unpredictability makes it harder to deal with since its only consistant checks (Jirachi, Clefable and Blissey) have some issues that can be exploited.
Unbans:
:cloyster: Uber => OU

Bans:
:deoxys-attack: Uber => AG
:kyogre: Uber => AG

:combusken: NFE => PUBL
:dragonair: NFE => PUBL
:vigoroth: NFE => PUBL

Rises:
:medicham: UUBL => OU
:tauros: UUBL => OU

:clefairy: NFE => NU
:golbat: NFE => NU
:metang: NFE => NU

:abra: LC => PU
:chinchou: LC => PU
:croconaw: NFE => PU
:gloom: NFE => PU
:graveler: NFE => PU
:lairon: NFE => PU
:machoke: NFE => PU
:marshtomp: NFE => PU
:pikachu: NFE => PU
:pupitar: NFE => PU
:quilava: NFE => PU
:seadra: NFE => PU
:shelgon: NFE => PU
:staryu: LC => PU

Drops:
:dusclops: OU => UUBL
:tyranitar: OU => UUBL

:metagross: OU => UU
:slowking: OU => UU

:mantine: UU => RU
:miltank: UU => RU
:tangela: UU => RU

:ursaring: RU => NUBL

:butterfree: RU => NU
:metang: RU => NU

:mightyena: RU => ZU
:spinda: RU => ZU

From NU to PU:
:banette::bellossom::chimecho::girafarig::hypno::kecleon::masquerain::pelipper::persian::pidgeot::regice::relicanth::roselia::seviper::stantler::togetic::torkoal::wailord::walrein::wigglytuff:

From NU to ZU:
:aipom::ampharos::arbok::ariados::beautifly::beedrill::castform::corsola::delcatty::delibird::dewgong::ditto::dunsparce::dustox::farfetchd::flareon::furret::glalie::illumise::ledian::lickitung::luvdisc::magcargo::minun::nosepass::octillery::parasect::plusle::politoed::seaking::shedinja::shuckle::smeargle::sunflora::swalot::tropius::volbeat::wobbuffet::yanma:
Rises:
:tauros: B+ => A

:medicham: B+ => A-
:snorlax: B => A-

:aerodactyl: B => B+
:donphan: B- => B+
:flygon: B- => B+

Drops:
:metagross: B+ => B
Watchlist:
:ss/salamence::ss/blastoise:

Good Pokemon:
:ss/tyranitar:
Eventhough it lost Pursuit and permanent Sand, it has still good bulk, a decent defensive profile and a great movepool.

:ss/swampert::ss/suicune:
Defensive Waters got better. :Swampert: has now access to Stealth Rock and Flip Turn while :Suicune: doesn't have to deal with Sandstorm and has Scald now.

:ss/crawdaunt::ss/feraligatr::ss/gyarados:
Offensive Water-types are better now, since they can use their superior attacking stat to fire off their STAB move. They all also have good abilities that power them up and access to Dragon Dance.

:ss/breloom:
This Pokemon has two really good abilities which makes it quite versatile and its access to Spore makes it more threatening.

:ss/raikou::ss/zapdos:
Good coverage, good speed and Pivot options make them quite a menace.
S Rank

:jirachi: Jirachi
:scizor: Scizor

S- Rank

:dragonite: Dragonite
:clefable: Clefable

A+ Rank

:zapdos: Zapdos
:slowbro: Slowbro
:mew: Mew
:kingdra: Kingdra
:heracross: Heracross
:celebi: Celebi

A Rank

:breloom: Breloom
:nidoking: Nidoking
:suicune: Suicune
:azumarill: Azumarill
:crawdaunt: Crawdaunt
:skarmory: Skarmory
:starmie: Starmie
:tauros: Tauros

A- Rank

:snorlax: Snorlax
:linoone: Linoone
:gyarados: Gyarados
:feraligatr: Feraligatr
:sharpedo: Sharpedo
:raikou: Raikou
:moltres: Moltres
:entei: Entei
:swellow: Swellow
:salamence: Salamence
:medicham: Medicham

B+ Rank

:flygon: Flygon
:swampert: Swampert
:aerodactyl: Aerodactyl
:slowking: Slowking
:blissey: Blissey
:milotic: Milotic
:donphan: Donphan

B Rank

:metagross: Metagross
:tyranitar: Tyranitar
:charizard: Charizard
:blastoise: Blastoise
:granbull: Granbull
:ludicolo: Ludicolo

B- Rank

:hariyama: Hariyama
:registeel: Registeel
:machamp: Machamp
:exploud: Exploud
:dusclops: Dusclops

C Rank

:kabutops: Kabutops
:venusaur: Venusaur
:gardevoir: Gardevoir
:espeon: Espeon
:magneton: Magneton
:claydol: Claydol
:misdreavus: Misdreavus
:venomoth: Venomoth
:ditto: Ditto
:aggron: Aggron
Coming Soon
Coming Soon
Coming Soon
Coming Soon
Coming Soon
Uber

S Rank


:groudon: Groudon
:rayquaza: Rayquaza

A+ Rank

:clefable: Clefable
:ho-oh: Ho-Oh
:deoxys: Deoxys
:mewtwo: Mewtwo

A Rank

:venusaur: Venusaur
:snorlax: Snorlax
:zapdos: Zapdos
:deoxys-speed: Deoxys-Speed

A- Rank

:gengar: Gengar
:alakazam: Alakazam
:heracross: Heracross

B+ Rank

:deoxys-defense: Deoxys-Defense
:charizard: Charizard
:lugia: Lugia
:cloyster: Cloyster

B Rank

:quagsire: Quagsire
:blissey: Blissey
:jirachi: Jirachi
:dugtrio: Dugtrio

B- Rank

:crawdaunt: Crawdaunt
:mew: Mew
:dragonite: Dragonite
:celebi: Celebi

C+ Rank

:latias: Latias
:shedinja: Shedinja

C Rank

:claydol: Claydol
:wobbuffet: Wobbuffet


C- Rank

:entei: Entei
:latios: Latios
:flygon: Flygon



Future Solomods (Cancelled)

Roovnen: 52% done


Solomods Coding Process (Cancelled)
- Random Pool 0 (coded)
- Part by Part
- MonoThreat ReBalanced (35% done)
- FE: The Imposter's Cut (coded)
- Blindrestrictions (coded)
- Doubled Tribute
- Alternate Timeline
- Modern Gen 1
 
Last edited:


Forgot to do a Competitive Overview, oops

The Normal type stays strong in this metagame
:blissey:/:chansey: are really great. The best special sponges and a nightmare for every special attacker
:ditto: is a nice option to play around offensive threats
:exploud: the best thing it got is that there are no Rock/Steel to 4x resists boomburst, doesn't matter too much but still really strong
:kangaskhan: is similar to Exploud, where it doesn't care about Ghost-types. It's weaker but it has better all around stats
:linoone: has great potential to sweep and even has great coverage for Rock- and Steel-types
:stoutland: has Sand Rush, which sets it apart from the other Normal-types
:tauros: with Life Orb and Sheer Force is really strong, since it has both Throat Chop and Close Combat for its checks
:ursaring: is a great Anti-Offense or Wallbreaker thanks to its abilities. It has its flaws, but it can work around them
Bug will unfortunately remain niche, even with its new type interactions with Fairy
:accelgor: is one of the fastest Pokemon and it has a nice SpA with 100, however its coverage leaves much to be desired
:pinsir: has a nice niche since it threatens Clefable and with Mold Breaker it can break apart Stall cores. Has some nice tools with SD and SR too
:silvally: has great coverage and a great balanced stat spread. It has no special STAB unfortunately and it can't hold HDB, which sucks for it
Dark has the same problem has Bug, since there aren't many of them and they aren't really great
:absol-mega: is strong but it takes up the Mega Slot and even then it struggles thanks to its bulk
:persian-alola: has a nice support movepool and good decent physical bulk, but it is weak and not even that fast
:umbreon: has amazing bulk and nice utility with Heal Bell but is really passive and easily abusable with set-up sweepers
:silvally: has the same issue as Bug, where it doesn't have special STAB to abuse its special movepool. Still nice bulk and great set-up potential
Dragon has a handful of Pokemon, but those are great
:druddigon: has great utility with SR, Glare and Taunt. It has three great abilities and a nice offensive movepool
:goodra: has amazing bulk and great coverage, so it can run an effective Specs, Scarf or even Band set
:haxorus: is with limited Fairies and lack of physical Dragon competition, a force to be reckon with due to its amazing coverage and high Atk stat
:regidrago: has great power with Dragon's Maw, but it struggles against the Fairies with its bad movepool. Still can be devastating
Electrics are really strong in this meta with the lack of strong counterplay
:manectric-mega: has nice speed and Intimidate make it a good Pivot. Fire coverage is great for Grass-types, which are some of its only checks
:pincurchin: has Spikes and Recover, which is nice but it will mainly be used for Electric Terrain, making to other Electrics stronger
:raikou: is a great Electric-type thanks to Scald and Calm Mind. Pressure and Substitute make it a nice Stallbreaker
:regieleki: is similar to Regidrago, where it is really strong but its power is undeniably huge. Also Ground-types are really sparse in this meta
:xurkitree: has Tail Glow. That's it. It is slow but extremely strong
:zeraora: is probably the best Electric. It is fast and strong, plus it has Grass Knot for Ground-types
:eelektross: is the only Pokemon that doesn't a weakness (in theory) so it can abuse the presence of Ground-types instead of being scared by them
Fairies are sparse, but the ones that we have are strong
:clefable: is great. Magic Guard and Unaware are amazing abilities and stuff like CM, SR and Knock Off make it amazing.
:sylveon: is mostly outclassed by Clefable, but it has good coverage and Pixilate boosted Hyper Voices
:florges: is pretty much Sylveon, but bulkier and without coverage and Pixilate Hyper Voices
:granbull: checks physical Dark-, Dragon- and Fighting-types easily with Intimidate and its typing, Other than that it has great Atk and decent coverage.
There are many great Fighters but they mostly outclass each other
:conkeldurr: is strong with its high Atk and Guts. It can break through defense cores easily
:mienshao: has Regenerator and its high speed make it an amazing offensive Pivot
:machamp: is outclassed by Conkeldurr, but it is faster and has more special bulk
:sirfetchd: can spam its Fighting STAB as much as it wants
Fires are great thanks to its defensive profiles and great power
:arcanine: has nice utility with Teleport, Intimidate and recovery. Offensive sets work well too with its great movepool
:darmanitan: is a great Scarfer. Strong Pokemon with Sheer Force
:entei: is a great Bander. Strong Pokemon with Sacred Fire and Espeed
:magmortar: is a great Specser. Strong Pokemon with Thunderbolt and Focus Blast
:typhlosion: is a great Specser too. Strong Pokemon with Eruption
:ninetales: has Sun and is offensive with Nasty Plot and great coverage against its checks
:torkoal: has Sun and is defensive and has great utility with Rapid Spin and Lava Plume
Flyers are extremely sparse. There are just three fully evolved ones in OU and one of them is really bad
:tornadus: has two great abilities with Prankster and Defiant, making it a nice Pokemon for offensive teams
:tornadus-therian: is amazing with Regenerator, its speed and its typing.
Ghosts are also sparse but the ones that are here are good
:banette-mega: is strong and Prankster makes it great for offensive teams
:silvally-ghost: has decent stats and its movepool makes it a threatening Pokemon. The inability to hold a different item is bad however
:mismagius: has nice utility with CM/NP, WoW and its Speed. Levitate is also nice for it
There are great Grasses with nice utility and offensive potential
:eldegoss: has great special bulk, Regenerator and Rapid Spin. Sleep Powder is also great for it
:leafeon: is outclassed by Rillaboom, however it is faster than it, can sweep under the Sun and isn't revenge-killed by it
:lilligant: has Quiver Dance and Sleep Powder, which make it really threatening, but its poor coverage holds it back
:rillaboom: is really strong with Grassy Terrain and Grassy Glide. SD, Superpower, U-turn, Knock Off and Acrobatics make it really threatening
:serperior: has Contrary which makes it really strong. Utility moves in Knock Off, Glare and Defog are really valuable
:shaymin: has decent stats and a nice coverage movepool and Seed Flare makes gives the offensive push it needs
:tangrowth: has great physical bulk and utility. Regenerator sets are nice physical walls and Chlorophyll sets can be threatening under the sun
Grounds are really good here, but they are really rare in this meta
:donphan: is a great spinner and revenge-killer with Ice Shard. It has nice bulk too
:hippowdon: has great physical bulk and Sand Stream, which makes it nice support for Rock-types and Sand Rushers
:sandslash: with its Sand Rush is really nice, considering that it has utility with Rapid Spin and Knock Off and SD + EdgeQuake have nice coverage
:silvally: has great coverage and a powerful STAB with Multi-Attack. SD sets or Pivot sets with U-turn can be devastating
Ice has now defensive utility with their new Water and Ground resistances
:avalugg: has great bulk, recovery and Rapid Spin. Its new ability to check Water- and Ground-types give it more viability as a whole
:beartic: has decent offensive prowess with Slush Rush. Its low speed doesn't allow it sweep through every team
:cryogonal: has good SpDef and Rapid Spin with Recovery. It is similar to Avalugg, but it is faster and has a complete immunity to Ground
:glalie-mega: is really strong with its Refrigerate boosted STAB moves and its coverage and utility
:glastrier: is really bulky and strong. It is still slow but it can now make use of its bulk with 2 new resistances
:regice: is similar to Glastrier where it can use its bulk effectively now
:vanilluxe: is the only Snow Warning Pokemon (with the exception of Vulpix-A but lol)
Poisons have nice new targets with the Psychic-type, but there main strength will come with their defensive use
:garbodor: has Spikes and a nice niche to check physical attackers. It's also quite fast for a defensive Pokemon, allowing it to outrun otheer defensive Pokemon
:silvally: has good stats, coverage and speed for an offensive Poison-type. It needs Flame Charge to outrun Psychic-types, but it can get many oppoturnities to set-up
:weezing: is really nice with Neutralizing Gas. WoW and its physical bulk make it a nice physical tank as well
:muk: has Poison Touch with great moves like Gunk Shot and Knock Off, which make it quite hard to switch into
Psychics are really good in this meta. Even with a new weakness, they dominate
:alakazam: is strong and I don't need to explain why. Magic Guard is a really good ability and makes Focus Sash and Life Orb sets hard to deal with
:alakazam-mega: is also really strong. It looses Magic Guard, but Trace has its uses too and base 150 Spe is amazing for this meta
:azelf: is a great lead and mid-game attacker thanks to its speed and great offensive stats
:cresselia: has great bulk and has the ability to set-up Trick Room. It is also able to threaten a CM sweep
:espeon: has Magic Bounce which is really cool, but outside of that, it is outclassed by other Psychics
:mew: is Mew. It has a ton of options and great stats to use them
:necrozma: is similar to Mew, where it has a ton of options, however it can tank super effective hits more easily, which makes it hard to take down
:reuniclus: has Magic Guard, similar to Alakazam, but it is designed to use its bulk to sweep with CM or Trick Room
Rocks aren't really common, but they have nice niches
:gigalith: is decently bulky with Sand Stream, due to the SpDef buff it gets
:lycanroc-dusk: is really strong with Tough Claws and its great movepool. SD makes it really hard to deal with
:regirock: has great bulk and a good offensive movepool, which sets it apart from Gigalith
Steels return with their amazing defensive profile. They are really good here thanks to the limited meta
:copperajah: is decently bulky and it fits really hard with its abilities. Stealth Rock is also pretty nice for it
:melmetal: is extremely strong and its bulk is really useful for firing off its strong attacks
:registeel: has amazing bulk but lacks the offensive potential that Copperajah has
Waters are extremely strong in this meta even with Electrics, Grasses and Ices checking them
:barraskewda: has great speed for the tier and under Rain it is hard to deal with
:blastoise: has Rapid Spin for support, but more notably it has Shell Smash, which makes it a devastating sweeper
:manaphy: has Tail Glow. It gained more checks with Ice-types, but it can still break through them with boosted Water moves
:milotic: is really bulky and deals with set-up sweepers nicely. Competitive can also be used for offensive sets
:politoed: has Drizzle. That's it
:pyukumuku: is really bulky and has Unaware to deal with set-up sweepers, but it is passive af
:suicune: has great bulk and has a positive match-up against bulkier teams with Pressure + SubCM
:vaporeon: is really bulky and deals with other Water-types, but it is still really passive
:alomomola: has Regenerator and good bulk, but like some of the other defensive Water-types, it is passive
:feraligatr: has DD and Sheer Force, which make it a dangerous sweeper and potentially hard to deal with

Under the Radar:
The following Pokemon are really dominant and could see a ban
:ss/exploud::ss/tauros::ss/haxorus::ss/regidrago::ss/regieleki::ss/xurkitree::ss/zeraora::ss/conkeldurr::ss/rillaboom::ss/serperior::ss/alakazam::ss/alakazam-mega::ss/cresselia::ss/necrozma::ss/lycanroc-dusk::ss/melmetal::ss/blastoise::ss/politoed::ss/manaphy:


Also, the metagame is now playable on DH! There are some bugs, like Uber Pokemon showing up on the OU teambuilder and there are two dual-types (:starmie::morelull:). Also I forgot to ban Moody, which is a yikes. Those will be fixed with the next update!

Now if you'll excuse me, covid kicks in so bad
ciao servus
 
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Big news for Super Smash Roulette: Thanks to Yak Attack, Super Smash Roulette is currently being coded and it will be playable soon! I just need to insert movepools and code all the custom elements. This will be hosted on a new client similar to DH. Here are some sneak peeks:
gfdzgx.PNG
1643557003876.png

1643557081887.png
 
final_61fdf94b05243700a8dc2246_510031.png

Mod name: National Dex EG (Everything Goes)
Mascot: Choice Scarf Dracovish
Changes: add Z- modifier to Max moves which doubles the status effect (does not apply to Gmax moves, moves that induce terrain/weather in Z form are the extended variant), Add Strong/Agile fighting styles mechanic from Legends of Arceus.
Summary of mod: it is a national dex format where every mechanic is applied and usable all at once (respective functional limitations still apply, there may be set limits to the amount of uses the Agile style gets per turn)
Competitive Overview: the most prominent threats could be numerous legendary pokemon given dynamax, particularly Rayquaza which can use all mechanics due to not needing an item to mega evolve, and fighting styles being something all pokemon know. However other pokemon can develope setups much faster with the agile style, allowing for some pokemon that are powerful when given the right setup a slight leg up to the legendaries. One of these would happen to be Dracovish, which happens to already pack quite the punch when set up properly, using agile and strong style fishious rend can melt even the bulkiest of mons.

Notes: I do not have the proper capabilities/expertize to code this solomod to any extent. I drew the blueprints to this dumpster fire and if someone wants to make it a reality be my guest.
 
Two big news for Super Smash Roulette today! I've been getting a lot of help from a friend of mine who unfortunately doesn't have a Smogon account. Welcome tkmof~11209 to the SSR Council! They'll help with a lot of the discoveries about broken Pokemon, and they'll help with my goals a LOT. And secondly, two things to give out...

:ss/genesect-shock: :ss/zekrom:
Genesect-Delta and Zekrom are on the watchlist!
First off, Genesect-Delta is a complete monster. Once it gets set up with Calm Mind it just wrecks everything, and also being the fastest Pokemon of the meta so far is probably this thing's biggest benefit. Overall Genesect-Delta has a very high ban chance in general, unless someone disagrees. Still a high ban chance anyways.

Next up is Zekrom. Zekrom shares the same case as Genesect-Delta: Once it gets set up, it kills. Although being outclassed by the latter (Genesect-Delta), it is still a great threat. Its utility is great with Roost, Knock Off and Haze just to make sure it doesn't die through the match, and DD + Outrage is its best set, which is deadly in its own way. Overall not as broke as Genesect-Delta, but it's still a huge threat to the metagame.


And that's all!
How do you think the metagame will change if one of these two (or most likely both) are banned? Please let me know on Discord!
 
Changes: add Z- modifier to Max moves which doubles the status effect (does not apply to Gmax moves, moves that induce terrain/weather in Z form are the extended variant), Add Strong/Agile fighting styles mechanic from Legends of Arceus.
Updated Changes: https://docs.google.com/spreadsheet...PdG5_X8Ce0F-hqYRNhnXAUl1k3A/edit?usp=drivesdk

Further Notes: I realized I forgot about XD/Colosseum (those gamecube spinoffs that had shadow pokemon) and The Wonder Launcher mechanics from gen 5. And sorry to anyone currently/actually making this metagame's code for adding more complicated stuff.
 
New Solomod dropped!
901MS.png
The Ema Mod

The Ema Mod acts as an expansion to the National Dex format, turning it into a full realization of a spinoff Nat Dex format. All Pokemon are available, including the PLA exclusive Pokemon. All Pokemon have expanded movepools using SwSh's movepools as a base, meaning the IoA tutors have been given to all Pokemon, as well as moves like Body Press, Power Shift and Life Dew. Furthermore, movepools have been expanded to acknowledge BOTH BDSP additions and PLA additions. See these posts for info on what those are.

The sheet has info on all the movepool changes and the changes made to the PLA moves, which are really the only changes. Stats and abilities are unchanged and there are no customs.

Banlist is, initially, the same as in Nat Dex. I imagine some new stuff will be added as the meta is played more (looking at you Mega Lopunny!).
There's been a lot of talk in the Discord about using PLA moves on Showdown and what it would look like, and so this is my attempt to create that. If there are any coders willing to take this on, I would appreciate it!!
 
Name of Mod: i forgor.xlsx (anaconja's mod)
Mascot: :sableye:
Link to Changes: https://docs.google.com/spreadsheets/d/1Gep-X8vMbcQvur0E5nv8GaKIF1LXDmRC/edit#gid=1164488587
Summary of the Mod: basically a fakemon region where most sets are based off mons in existing oms and pet mods. also every fe mon has a different speed tier and there are an equal number of all types.
grasselectric @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Giga Drain
- Discharge
- Calm Mind
- Leech Seed / Protect / Synthesis

firerock @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Head Smash
- Stomping Tantrum / Slack Off
- Stealth Rock / Slack Off

firerock @ Life Orb / Power Herb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Power Gem / Meteor Beam
- Earth Power
- Stealth Rock / Slack Off

waterghost @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Will-o-Wisp
- Taunt / Shadow Ball
- Recover

darkpoison @ Black Sludge
Ability: Stakeout
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Death Grip
- Gunk Shot
- Earthquake
- Knock Off / U-Turn

normalpsychic @ Heavy-Duty Boots
Ability: All-Seeing Eye
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Future Sight
- Scald / Mystical Fire
- Court Change / Reflect / Light Screen
- Teleport

normalpsychic @ Leftovers
Ability: All-Seeing Eye
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Octolock
- ESP Wave
- Psychic / Boomburst
- Scald / Mystical Fire

fightingflying @ Choice Specs
Ability: Gale Wings
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Focus Blast / Aura Sphere
- Draining Wing
- U-Turn
- Aura Sphere / Roost

bugice @ Heavy-Duty Boots
Ability: Tinted Lens
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-Turn
- Triple Axel
- Stomping Tantrum
- Heal Order

bugpsychic @ Choice Specs
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Bug Buzz / Giga Drain
- U-Turn
- Trick

grassfairy @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Giga Drain
- Moonblast
- Body Press
- Synthesis

grassfairy @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
- Giga Drain / Solar Beam
- Moonblast
- Weather Ball
- Growth

grassfire @ Heat Rock / Heavy-Duty Boots
Ability: Drought
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Giga Drain / Solar Beam
- Lava Plume
- Will-o-Wisp
- Synthesis

normalpoison @ Black Sludge
Ability: Analytic
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Sludge Bomb
- Discharge
- Scald
- Recover

normalpoison @ Black Sludge
Ability: Analytic
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Scald
- Trick Room
- U-Turn
- Recover

groundfairy @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Play Rough
- Rock Slide / Fire Fang
- Stealth Rock / Fire Fang

groundfairy @ Life Orb
Ability: Light Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Moonblast
- Psychic
- Stealth Rock

bugelectric @ Damp Rock / Heavy-Duty Boots
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- U-Turn
- Thunder
- Surf
- Giga Drain

darkflying @ Heavy-Duty Boots / Choice Band / Choice Scarf
Ability: Insectivore
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Dive Bomb
- Roost / Stomping Tantrum
- U-Turn

fightingice @ Life Orb
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Focus Blast
- Blizzard
- Hydro Pump
- Calm Mind

fightingsteel @ Leftovers
Ability: Bulletproof
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Stealth Rock / Earthquake
- Swords Dance

dragon @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Dragon Pulse
- Flamethrower
- Sludge Bomb
- U-Turn

dragon @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- Flamethrower / Focus Blast
- Sludge Bomb
- Stealth Rock / Parting Shot

steelflying @ Rocky Helmet / Leftovers / Heavy-Duty Boots
Ability: Industrialize
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Rapid Spin
- Draining Wing / Flamethrower / Earth Power
- Tri Attack
- Roost

steelflying @ Rocky Helmet / Leftovers / Heavy-Duty Boots
Ability: Industrialize
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Body Slam
- Brave Bird
- Earthquake
- Shift Gear

electricpoison @ Black Sludge
Ability: Electric Surge
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Rising Voltage
- Sludge Bomb
- Scald / Spikes / Ice Beam
- Recover

ground @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge / Smack Down
- Stealth Rock
- Will-o-Wisp / Facade

rockghost @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Knock Off
- Will-o-Wisp
- Recover
- Encore / Taunt

rockghost @ Smooth Rock / Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Power Gem
- Shadow Ball
- Recover
- Knock Off / Earth Power / Stealth Rock / Will-o-Wisp

fairyflying @ Life Orb / Heavy-Duty Boots
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Draining Kiss
- Air Cutter
- Focus Blast
- Calm Mind

electricsteel @ Choice Scarf
Ability: Up to Speed
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Thunderbolt
- Flash Cannon
- Focus Blast
- Volt Switch

electricsteel @ Choice Scarf
Ability: Up to Speed
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Zing Zap
- Gear Grind
- Superpower / Earthquake
- Volt Switch

rockgrass @ Power Herb
Ability: Unburden
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Meteor Beam
- Giga Drain
- Earth Power
- Power Gem / Recover

rockgrass @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Power Gem
- Giga Drain
- Recover
- Stealth Rock

fairydragon @ Leftovers
Ability: Fur Coat
EVs: 252 HP / 252 Def / 4 SpA
Bold / Relaxed Nature
- Moonblast
- Flamethrower
- Roost
- U-Turn / Defog

icepoison @ Heavy-Duty Boots
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Frost Breath
- Sludge Bomb
- Thunderbolt
- Spikes

icerock @ Heavy-Duty Boots
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Rock Tomb
- Drill Run
- U-Turn

normal @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Knock Off
- Bulk Up
- Protect / Substitute

normalfairy @ Leftovers
Ability: Tinted Lens
EVs: 252 HP / 252 Def / 4 SpA
Bold / Relaxed Nature
- Moonblast
- Mystical Fire
- Milk Drink
- U-Turn / Stealth Rock / Calm Mind

bugfighting @ Choice Band / Choice Scarf
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- U-Turn
- Close Combat
- Iron Head
- Fire Fang

ghostdragon @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Spectral Thief
- Will-o-Wisp
- Rest
- Defog / Sleep Talk

waterground @ Leftovers
Ability: Unaware / Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Impish / Relaxed Nature
- Fishious Rend / Scald
- Earthquake
- Recover
- Toxic / Stealth Rock

watersteel @ Leftovers
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Liquidation
- Iron Head
- Swords Dance
- Stealth Rock

fireground @ Leftovers
Ability: Debilitate / Evaporate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Flare Blitz
- Earthquake
- Stealth Rock
- U-Turn / Swords Dance

firenormal @ Heavy-Duty Boots
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Flare Blitz
- Extreme Speed
- Wild Charge / Crunch
- Howl

grassnormal @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Grassy Glide
- High Horsepower
- Knock Off
- Swords Dance

grassnormal @ Life Orb
Ability: Grassy Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Grassy Glide
- Boomburst
- Thunderbolt
- High Horsepower / Ice Beam

dragonpoison @ Black Sludge
Ability: Adaptability
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sludge Bomb
- Dynamax Cannon
- Flamethrower
- Taunt

darkfairy @ Leftovers
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Knock Off
- Moonblast
- Lava Plume
- Protect

poisonpsychic @ Black Sludge
Ability: Lightning Rod
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Sludge Bomb
- Scald
- Slack Off
- Calm Mind

darkrock @ Life Orb
Ability: Levitate / Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Stone Edge
- Close Combat
- Knock Off / Earthquake
- Swords Dance / Laser Focus

water @ Choice Band / Choice Scarf / Life Orb
Ability: Annihilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Liquidation
- Earthquake / Ice Punch
- Ice Punch / Close Combat / Slack Off
- Flip Turn

waterelectric @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Scald
- Mystical Fire
- Freeze-Dry
- Volt Switch

dragonsteel @ Leftovers
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Dragon Rush
- Meteor Mash
- Dragon Dance
- Roost

dragonsteel @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Draco Meteor
- Flash Cannon / Earth Power / Flamethrower
- Nasty Plot
- Roost

dragonsteel @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Dragon Pulse
- Flash Cannon
- Roost
- Stealth Rock

psychicfighting @ Choice Band / Choice Scarf
Ability: Psychic Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Psychic Fangs
- Close Combat
- Knock Off
- U-Turn

psychicfighting @ Choice Specs / Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Expanding Force
- Psyshock / Luster Purge
- Focus Blast
- U-Turn

bugsteel @ Leftovers
Ability: Filter
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- U-Turn
- Iron Head / Knock Off
- Heal Order
- Knock Off / Stealth Rock

psychicdragon @ Life Orb
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Psychic Fangs
- Dragon Rush
- Fire Fang / Poison Jab
- Dragon Dance

normalghost @ Leftovers
Ability: Pillage
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Body Press
- Shadow Ball
- Will-o-Wisp
- Recover

darksteel @ Leftovers
Ability: Bulletproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Doom Desire / Flash Cannon
- Dark Pulse / Earth Power
- Nasty Plot
- Roost

darksteel @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Doom Desire
- Earth Power
- Roost
- U-Turn

ghostground @ Choice Band
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spirit Shackle
- Thousand Arrows
- Shadow Sneak
- Iron Head / Glare

electricflying @ Heavy-Duty Boots
Ability: Reckless / Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Volt Tackle
- Brave Bird
- Roost
- U-Turn

electricflying @ Heavy-Duty Boots
Ability: Motor Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt / Focus Blast
- Hurricane
- Roost
- Nasty Plot

grasspoison @ Black Sludge
Ability: Flash Fire
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Power Whip
- Knock Off
- Synthesis / Leech Seed
- Stealth Rock

dragonfighting @ Leftovers
Ability: Natural Cure / Soundproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- Knock Off
- Poison Jab / Iron Defense
- Spikes

waterice @ Choice Specs / Choice Scarf / Heavy-Duty Boots
Ability: Absolute Zero
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Freeze-Dry
- Trick / Calm Mind
- Flip Turn / Ice Beam

ghostflying @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draining Wing
- Nasty Plot
- Roost

ghostflying @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poltergeist
- Brave Bird
- Swords Dance
- Roost

bugdark @ Focus Sash
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-Turn
- First impression
- Knock Off
- Sticky Web

bugdark @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-Turn
- First impression
- Knock Off
- Close Combat

iceground @ Life Orb
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Fang
- Earthquake
- Thunder Fang / Ice Shard
- Stealth Rock

iceground @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Fang
- Earthquake
- Thunder Fang
- Ice Shard

bugwater @ Heavy-Duty Boots
Ability: Magic Bounce
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- U-Turn
- Liquidation / Spikes
- Knock Off / Spikes
- Heal Order

bugfire @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- U-Turn
- Flamethrower / Mystical Fire
- Roost
- Defog / Will-o-Wisp

grassice @ Heavy-Duty Boots
Ability: Ice Scales
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Giga Drain
- Freeze-Dry
- Rapid Spin
- Leech Seed

grassice @ Light Clay
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Blizzard
- Freeze-Dry / Rapid Spin
- Aurora Veil
- Rapid Spin / Taunt

dragonground @ Leftovers
Ability: Rebound
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Core Enforcer
- Earth Power / Scorching Sands
- Sludge Bomb
- Glare

psychicfairy @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Moonblast
- Psychic / Trick
- Protect
- Teleport / Calm Mind

grassflying @ Heavy-Duty Boots
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power Whip
- Head Charge
- Fire Fang / Earthquake
- Swords Dance

grassflying @ Heavy-Duty Boots
Ability: Obliterate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hurricane
- Earth Power
- Sludge Bomb

firepsychic @ Heavy-Duty Boots
Ability: Rising Sun
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Photon Geyser
- Burning Petals
- Earthquake / Thunderbolt / Energy Ball
- Morning Sun

darkghost @ Choice Specs / Choice Scarf
Ability: Mythic Swordsman
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Knock Off
- Abyssal Slash / Shadow Sneak
- Pursuit / Shadow Sneak / Close Combat / Poison Jab
- U-Turn

waterflying @ Heavy-Duty Boots / Choice Band / Choice Scarf
Ability: Storming Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hydro Pump / Acid Rain
- Aeroblast
- Ice Beam / Knock Off
- Flip Turn / U-Turn

steel @ Leftovers
Ability: Filter
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head / Behemoth Blade
- Sacred Sword
- Leaf Blade
- Swords Dance

rock @ Power Herb / Leftovers
Ability: Ice Age
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rock Wrecker / Stone Edge
- Earthquake
- Icicle Crash
- Stealth Rock / Stone Edge

iceghost @ Heavy-Duty Boots
Ability: Mortem
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Diamond Dust
- Shadow Ball
- Recover
- Freeze-Dry / Will-o-Wisp / Calm Mind

electricnormal @ Choice Band
Ability: Animus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Reign
- Extreme Speed
- Knock Off / Close Combat
- U-Turn

firedark @ Heavy-Duty Boots
Ability: Ragnarok
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Sacred Fire / Lava Plume / Magma Storm
- Knock Off
- Rest / Protect / Earth Power
- Will-o-Wisp

firefairy @ Heavy-Duty Boots
Ability: Divine Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Moonblast
- Jungle Healing
- U-Turn

firefairy @ Heavy-Duty Boots
Ability: Divine Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Lash
- Rampage
- Jungle Healing / Wood Hammer
- U-Turn

fighting @ Leftovers
Ability: Primal Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thunderous Kick
- Plasma Fists
- Earthquake
- Mach Punch

havent finished everything (i.e. completing movepools, touching up some cringe moves, finding a good effect for animus, naming everything, thinking of some sprite concepts) but im just putting this here so people can give some feedback
 
:torkoal::pelipper: Under The Weather :gigalith::ninetales-alola:
Summary: In this micrometa solomod, only pokemon with abilities affected by weather (ex: Swift Swim, Leaf Guard, Solar Power) are legal! Will you be able to uplift your spirits high above all forms of weather, or will you find yourself under the weather just like everyone else?

Competitive Overfiew: Dealing with weather is tricky. I highly suggest bringing at least 2 pokemon suited for dealing with different weather archetypes, otherwise you'll be overran by fast weather abusers. Trick Room is a very good way to punish opposing weather teams since most weather abusers tend to use abilities like Swift Swim :kingdra: or Chlorophyll :venusaur:

Link To Changes: This mod doesn't have any modifications outside of restricting certain pokemon.

Mascot: :castform:

Quickbanned:
:groudon: Groudon
:kyogre: Kyogre
:dracovish: Dracovish
:arctozolt: Arctozolt
:dracozolt: Dracozolt
Z-Moves
Mega Evolution


Potential Watchlist:
:barraskewda: Barraskewda (Very fast and hard hitting)
:manaphy: Manaphy (Tail Glow)
There may be sets added here overtime, but consider experimenting with Freeze Dry Mamoswine :mamoswine:, and Cloud Nine Golduck :golduck:!
Playable: Here
Credits:
:yveltal: abismal (me)
:obstagoon: Paulluxx (had early knowledge, gave some input)
(I've had this idea for a minute now and I'm glad its finally here)
 
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:snorlax: :zapdos: GSC DOUBLES: :starmie: :marowak:

Summary: GSC with doubles.

Functional Changes:
Spread Moves:
All other Pokemon: Earthquake, Explosion, Self destruct
All foes: Blizzard, Growl, Icy wind, Leer, Powder Snow, Razor Leaf, Razor Wind, Rock Slide, Spikes, String Shot, Surf, Swift, Tail Whip, Twister
Moves which hit all other Pokemon deal 100% damage. Moves which hit all foes deal 50%.
Screens: Reflect and Light Screen both negate 1/3 of incoming damage.

Quickbanned:
:celebi: Celebi
:ho-oh: Ho-Oh
:lugia: Lugia
:mew: Mew
:mewtwo: Mewtwo

Watchlist:
:snorlax: Snorlax (Extremely high bulk under dual screens)

 
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Chatot Reimagination
Mascot: Chatot
chatot.png

Link to Changes: Click
Summary of the Mod: The idea is a metagame with simple changes and some different mechanics;

Changes: The target of the changes is some low tier Pokémon, with some buffs, like stats, abilities, signature moves. Some moves were also changed to be usable or nerfed by a little, or simply another imagination of them. (Note: Move additions from Pokémon Legends Arceus and Brilliant Diamond / Shining Pearl are present, so things like Abomasnow with Flamethrower and Gardevoir with Recover are present.)
Mechanics Changed:
Hidden Abilities: There are no Hidden Abilities in the metagame, but some Pokémon that are viable only for having those abilities have other abilities replaced by their hidden abilities so they are able to be viable.
New Moves: Some moves have been added to shake some playstyles and Pokémon viability a little.
Z-Moves: Removed!
Gen 8 Pokémon: Generation Eight's abilities, moves and Pokémon are reimagined to fit in a more "past-gen-like" format, so all abilities added on generation 8 are removed, the same with some of the moves.

Competitive Overview:

Some Pokémon could be viable with changes so some examples:
abomasnow-mega.png
Abomasnow @ Abomasite
Ability: Snow Warning
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard / Icicle Crash
- Earth Power / Earthquake
- Leaf Storm / Wood Hammer
- Aurora Veil / Flamethrower / Ice Shard

Abomasnow now has Slush Rush when it mega evolves and it has some STAB rebalances (-15 on both defenses and +30 spe)

ampharos-mega.png
Ampharos @ Ampharosite
Ability: Dazzling
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Dragon Pulse
- Glowing Up
- Focus Blast

Ampharos base has Dazzling, and it's able to block priority moves (even if they are unusual). When it mega evolves, it gets Fluffy so it is able to have a decent bulk plus Glowing Up (a Tail Glow clone)

slaking.png
Slaking @ Life Orb / Sitrus Berry
Ability: Defeatist
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- Earthquake
- Sucker Punch / Play Rough / Ice Punch
- Slack Off

Slaking has Defeatist as its secondary ability, so it can be very much stronger, with Slack Off to ignore the Defeatist effects.

empoleon.png
Empoleon @ Leftovers
Ability: Competitive
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Flip Turn
- Stealth Rock
- Roost

Empoleon is now a solid wall that has good defensive types, recovery and pivot.
 
Further Notes: I realized I forgot about XD/Colosseum (those gamecube spinoffs that had shadow pokemon) and The Wonder Launcher mechanics from gen 5. And sorry to anyone currently/actually making this metagame's code for adding more complicated stuff.
Honerable mentions:
Virus Groudon: This would have been a groudon that trades defence for raw power/speed. It would have a signature move and doom desire would be modified to OHKO this pokemon. (Scrapped due to how we don't need a glass cannon groudon)

Mirage Pokemon: Pokemon that are simulated holograms, only mirage pokemon can hurt other mirage pokemon. except electric type moves which can short circuit the projector (scrapped due to complexity being unnecessary, also: movies may not be game applicable)

Mega Wave: Mega evolve all pokemon that can on your team (scrapped for balance)
 
Small Update, there were some bans and some changes.

First off, :alakazam-mega::haxorus::manaphy::melmetal::rillaboom: and :serperior: were all banned for being too problematic in battle and in the builder.

Furthermore, :deoxys-defense: has been unbanned since it checks some of the more problematic Pokemon in the tier while being a managable presence.

The current watchlist consists of: :alakazam::conkeldurr::goodra::necrozma::regidrago: :reuniclus: and Drizzle


Secondly, there were some changes to the Typechart. The Poison buff didn't do much since it was basically a worse Bug offensively. Therefore, Poison will now be super effective on Normal instead of Psychic. Normal is a prominent type so hitting is really useful but Normal now gains a resistance to Psychic to help check some of the most dangerous Pokemon.


Last but not least, I wanted to start with the lower tiers, so we have a provisionally OU tier list. The mons being:
:alakazam::alomomola::avalugg::barraskewda::blissey::clefable::conkeldurr::deoxys-defense::entei::goodra::hippowdon::lycanroc-dusk::manectric-mega::mew::mienshao::necrozma::politoed::polteageist::regidrago::registeel::reuniclus::silvally:(Poison):tangrowth::tauros::tornadus-therian::zeraora:

That's it for now, cya
 
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Banner by me. (:mde: is an emoji we of the group use to indicate smartness in the name of Mendigo~Da~Esquina )

PanelinhaMons
Mascot: :clauncher:
Summary of the Mod:
What would it be like if people from a 30-person group sent Pokémon they liked and if it was condensated in a really really weird Clean Slate-like mod? Let's find out!

General Resources: https://docs.google.com/spreadsheet...3VtNIvOWRTHbRx-Nb7MmRtIXPFA/edit?usp=drivesdk

I would like to shoutout some people for helping with this solomod:
FP Regic Boat guttrainer Mendigo~Da~Esquina Sr. Regigigas Return To Monkey Sticky Fingaaa Vipotis and Hematite for giving permission to the spreadsheet style, it's very pretty (not pinging because outside of that they have no relationship with the mod, so let's not give them a free ping hahaha)

Competitive Overview: Below are some sets of the Pokémon in the metagame.
:swsh/clauncher:
Clauncher @ Choice Specs
Ability: Updated Cannon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Origin Pulse
- Terrain Pulse
- Dark Pulse
- Volt Switch

Clauncher serves as the tier's prime Special Attacker, with Mega Launcher-boosted Origin Pulse, and setting Electric Terrain right before using Terrain Pulse, having a second STAB.
:swsh/alcremie:
Alcremie @ Black Sludge
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Toxic
- Moonblast
- Sludge Bomb

Alcremie is the best physically defensive wall in the tier, having an amazing typing, incredible Defense, and reliable recovery with a huge poison chance in Sludge Bomb.
:swsh/urshifu-rapid-strike:
Urshifu-Rapid-Strike @ Pale Orb
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes / Thunder Punch
- Close Combat
- Ice Punch
- U-Turn

Urshifu-Rapid-Primal can be devastating if you don't run Alcremie or another bulky Pokémon on your team. Even if you run Spheal, it will also get destroyed by Urshi, so it indeed is a Pokémon that you need to account for.

:swsh/articuno:
Articuno @ Leftovers
Ability: Ice Scales
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
IVs: 0 Atk
- Psychological Press
- Freeze-Dry
- Roost
- U-Turn

Despite its stats not being the best, Articuno is still a Pokémon to account for. While being outclassed by its Galarian brother, it plays a lot like Heatran with trapping (PsyPress) and having roost, with the fact that Ice Scales is pretty nasty in some matchups, and can risk your Clauncher dying to a Freeze-Dry! That said, Articuno got its flaws stat-wise, so its not the really perfect mon to run in your team.

its still strong in the same way

:swsh/gogoat:
Gogoat @ Gogoatite
Ability: Sap Sipper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Seed Bomb
- Stone Edge
- Earthquake
- Swords Dance

Its Gogoat in the glory it desperately needed. (and it deserves it) Mountaineer packed with Grass/Rock might not sound wonderful, but the stats are where it's at. Its Special bulk is the highest in the format, and it gets some pretty good Moves. You could also run Grassy Surge on the base, but you would have to run the inconsistent High Horsepower, which... isn't ideal.

Sample Teams:
:chimchar: :ribombee: :urshifu: :clauncher: :crawdaunt: :zarude:

Good Stuff Offense - by Moretto

:magearna: :clobbopus: :abomasnow-mega: :oranguru: :venonat: :darmanitan-galar:
Hard Room - by guttrainer

:gigalith: :persian-alola: :magearna: :unown-e: :torkoal: :lapras:
Stall - by guttrainer

:greninja: :aerodactyl: :ribombee: :morgrem: :arceus: :sceptile:
Hyper Offense - by guttrainer

:articuno-galar: :urshifu: :hippopotas: :feebas: :vespiquen: :gogoat:
Balance - by Return To Monkey

:gigalith: :darmanitan-galar: :chespin: :infernape: :gogoat: :pheromosa:


I'd go on and explain way more, but it's more fun if you discover the wonders of PanelinhaMons!
 
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Servus! Just a small one-liner, but I wanted to say that this Solomod has been coded and is now live on DH

Name of Mod: Baby Boom
Mascot: :togepi:
Link to Changes: Link
Summary of the Mod: "Baby Boom" only allows players to use Baby-Pokemon and a few Baby-Fakemon.
Competitive Overview: After some test battles I noticed that the current "baby meta" is very unbalanced. This mod tries to nerf too powerful Pokemon (for example Munchlax and Magby) and make unuseable Pokemon useable (like Toxel and Tyrogue). The mod also adds new baby Pokemon like Armorick (baby Skarmory), Crawscor (baby Gliscor) and Dreddon (baby Druddigon) to keep it fresh and to further hinder Pokemon that are too good. For example Crawscor and Dreddon got added to weaken Magby and to prevent Elekid from easily using Volt Switch. Additional babies are planned and will be added, if the meta needs them.

Thanks for your time.
 
Name of Mod: Solomod A Golden Experience
Mascot: :Lucario:
Link to changes: Link
Summary of the Mod : To be simple, we tried to upgrade every pokemon in their competitive niche, trying to respect their lore and giving them ways to avoid competition between some really similar mons (such as Chandelure and Typhlosion-Hisui). We created new abilities, items, moves, Megas (some of them are ideas coming from previous mods) and even new Fakemon. This mod also based itself on National Dex, removing Hidden Power and Z moves and modifying many pre-existent abilities and moves. We also based some of our buffs for VGC for mons like Stonjourner or Cherrim.
Competitive Overview: The main thing Lysio (our current tier-leader) is sure is that bulky water pokemon are going to be really rumerous (kind of logic coming from a solomod like this one). We haven't finished this mod yet, so we cannot be absolutely sure about our metagame, so it can be wrong but we genuinely think we have a kind of good vision of this future metagame.
Here are some funny sets possible in this mod (some of them are Fakemon and new Mega).
Our Discord by the way.
 
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Well, I've mentioned it quite a few times at this point, but...

Duomod v3 is now here!
hyperoach.png
baloon.png
spirox.png
fluxtape.png
pokat.png

There's a lot to cover, but I'll get into the most important change first. This mod has a big new gimmick attached now, that being that there is now a "Roulette Wheel" that spins at the end of each turn, leading to some random effect. It can do A LOT of things, many of which can very drastically shift the tide of any given battle. Pretty extreme example is that it can give one Pokemon an omniboost, or decide that both active Pokemon get fully healed. For a summary of all of the other stuff that's new, check out this spreadsheet! I'll now get into everything else, though...

Charged Stone | Electric, Status, 32 PP
Sets Charged Stone on the opponent's side of the field. This deals a base 1/8th of an incoming Pokemon's max HP with before factoring Electric type effectiveness.

Clear Beam | Steel, Special, 70 BP / 100 Acc / 32 PP
This move is 1x effective against all types. All Pokemon learn this move.

De-Defog | Flying, Status, 48 PP
Prevents the target from using Spinning Web or Defog until they switch out.

Deez Nuts Joke | Grass, Status, 8 PP
The target becomes Taunted, Tormented, and their Attack rises by 3 stages.

Destructive Blow | Dragon, Physical, 130 BP / 100 Acc / 8 PP
If the opponent gets knocked out from this hit, the user faints.

Dewy Flowers | Grass, Status, 16 PP
Sets Flowers on the user's side of the field. This acts as an entry hazard that heals 1/16th of an ally's max HP every turn. However, they get removed if the user uses Rapid Spin or if either side uses Defog. If a grounded user wearing Heavy-Duty Boots comes into play, they ignore its effects. Notably now active immediately, bugs fixed from v2.

Dirty Scheme | Dark, Status, 8 PP
The user cannot act on the turn of use. On the second turn, the user gains a +1 boost to all stats. Strange PP value fixed from v2.

Dundaboat | Electric, Special, 90 BP / 100 Acc / 16 PP
Fails if the user is statused. 100% chance to paralyze either the user or the target.

EXTREME BEAM | Steel, Special, 225 BP / 100 Acc / 8 PP
The user begins Biding for a few turns after attacking. Priority of -6. All Pokemon learn this move.

Flame Runner | Fire, Physical, 90 BP / 100 Acc / 24 PP
The user gains a Fire typing.

Injection | Poison, Status, 8 PP
Transforms the target into the user. -7 Priority.

Neutral Air | Flying, Status, 8 PP
Clears the field of active abilities for 5 turns, 8 if holding Float Stone.

Pitfall | Ground, Physical, --- BP / 100 Acc / 32 PP
Does 1 damage. If the target faints, the user's Attack rises by 12 stages.

Quadruple Axel | Water, Physical, 20 BP / 70 Acc / 16 PP
Hits 4 times. Base power increases by 20 per hit (20, 40, 60, 80 = 200 in total)

Rancid Rush | Poison, Status, 85 Acc / 16 PP
Badly poisons the target. +1 priority.

Roulette Spin | Fairy, Status, 64 PP
Activates the Roulette Wheel an additional time. Learned by every Pokemon originating from Roulettemons.

Scorch | Fire, Special, 20 BP / 100 Acc / 24 PP
Burns the target.

Skitter Out | Bug, Status, 1 PP
The target is switched out to a random Pokemon, and then the user switches out. -6 Priority.

Spinning Web | Bug, Physical, 50 BP / 100 Acc / 32 PP
Removes entry hazards, Water Shield, and Dewy Flowers from the user's side of the field. Opposing Fire-types are immune to this move. If the user uses this move while Water Shield is active on their side of the field, the base power is tripled and Water Shield is removed.

Strike the Earth | Ground, Physical, 70 BP / 100 Acc / 24 PP
Might currently have no secondary effect. Intended effect is as follows: If the user successfully landed this attack last turn, the move's base power is doubled.

Tear Apart | Dragon, Physical, 20 BP / 100 Acc / 24 PP
Hits twice. Lowers the target's Defense by 1 stage per hit.

Vibrant Light | Fairy, Status, 24 PP
On turn 1, the user sets it up. On turn 2, the active Pokemon gets healed by 33% of the user's max HP and its status is removed.

Water Shield | Water, Status, 16 PP
Sets Water Shield on the user's side of the field. Every time a contact move targets this side, the attacker loses 1/16th of their max HP. Fades away after it deals damage 8 times or an active teammate uses Spinning Web.

Retyped Moves include -
Agility
Bind
Boomburst
Bulk Up
Calm Mind
ExtremeSpeed
Frustration
Future Sight
Haze
Heal Bell
Hyper Voice
Light Screen
Metronome
Octolock
Protect
Recover
Reflect
Rest
Sleep Talk
Stored Power
Substitute
Swords Dance
Trick Room
Whirlwind
Wish
There's 30 in total, a bit fewer than last time but if I added any more it'd start to feel bloated. I didn't think too hard about balance in most cases so expect this to change, once again the spreadsheet should have any changes on it. All Pokemon learn the following moves - Frustration (Dark), Thief, Assurance, Dark Pulse, Substitute, Protect, Rest, Toxic, Clear Beam, Sleep Talk, Stupid Cannon, EXTREME BEAM, Metronome

Some of these badly need a resprite LOL

abysseil.png

Abysseil | Water/Fairy | 80/44/95/83/95/138 | Sap Sipper
Flip Turn, Scald, Hydro Pump, Surf, Moonblast, Wish, Recover, Reflect, Light Screen, Haze, Calm Mind, Agility, Stored Power, Future Sight, Water Shield, Vibrant Light, Skitter Out, Quadruple Axel, Dedefog, Neutral Air

The second fastest Pokemon in the format and the go-to Screens setter. Also had enough use as an outright defensive Pokemon in v2 to perform well at the roomtour we had a while ago.

annelait.png

Annelait | Ground | 87/41/117/75/87/83 | Angler (The user takes 1/4th the usual damage from Water moves and deals some chip damage when they are used on it)
Earth Power, Recover, Heal Bell, Scorching Sands, Hydro Pump, Surf, Scald, Flip Turn, Water Shield, Pitfall, Skitter Out, Strike the Earth, Tear Apart, Spinning Web, Rancid Rush

Simple wall with a pretty good typing, especially in a meta where Ice is gone and it resists Water. Potentially a great hazard remover.

azurolt.png

Azurolt | Ground/Electric | 90/115/110/115/100/70 | Electric Surge
Earth Power, Earthquake, Thunderbolt, Dundaboat, Zing Zap, Flash Cannon, Iron Head, Moonblast, Bulk Up, Swords Dance, Calm Mind, Dewy Flowers, Pitfall, Vibrant Light, Charged Stone, Strike the Earth, Dedefog, Tear Apart, Neutral Air, Destructive Blow

Jack-of-all-trades ground that does what you need it to, except it has no recovery and could be faster.

baloon.png

Baloon | Fairy | 137/124/102/12/83 | Queen of Roulette (The user spins the Roulette Wheel two additional times at the end of each turn)
Play Rough, Anchor Shot, Fire Punch, Volt Tackle, Moonblast, Water Spout, Heal Order, Cotton Guard, Vibrant Light, Dirty Scheme, Scorch, Quadruple Axel, Roulette Spin, Deez Nuts Joke, Spinning Web

A Pet Mods icon. Great physical wall, access to Spinning Web, awful Sp. Def. Battles become a lot quicker when you have an ability that can do so many crazy things, though.

baloonpopped.png

Baloon-Popped | Fairy/Dark | 77/124/112/122/12/153 | Obtrusive (The Roulette Wheel cannot spin while the user is active)
Play Rough, Anchor Shot, Fire Punch, Volt Tackle, Moonblast, Water Spout, Heal Order, Cotton Guard, Vibrant Light, Dirty Scheme, Scorch, Quadruple Axel, Roulette Spin, Deez Nuts Joke, Spinning Web, Drum Beating, Thunder Punch, Wish, Crunch, Night Daze

The single fastest Pokemon in the mod, and Fairy / Dark is difficult to resist, which might make this an excellent Choice Item user. Also your only option for evading the Roulette Wheel.

baloonwater.png

Baloon-Water | Fairy/Water | 137/102/12/124/142/83 | Contrary (Would have something new but I like Contrary on this)
Play Rough, Anchor Shot, Fire Punch, Volt Tackle, Moonblast, Water Spout, Heal Order, Cotton Guard, Vibrant Light, Dirty Scheme, Scorch, Quadruple Axel, Roulette Spin, Deez Nuts Joke, Spinning Web, Volt Switch, Gunk Shot, Autotomize, Waterfall, Surf

The special counterpart of its own base form. Can do all of the same things but beats different Pokemon.

catelax.png


Catelax | Bug | 84/76/106/21/79/119 | Tranquilizing Gas (Both the user and target will fall asleep after two turns, negated by switching)
Octolock, XScissor, UTurn, Trop Kick, Poison Jab, WilloWisp, Dundaboat, Pitfall, Neutral Air, Quadruple Axel, Charged Stone, Tear Apart, Roulette Spin, Deez Nuts Joke

Potentially a pivot or stallbreaker through Octolock+ U-Turn. Does not outright need to carry Heavy-Duty Boots thanks to Stealth Rock's removal.

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Crypterid | Ground/Poison | 81/100/103/75/121/60 | Fortification (Raises the user's Attack and Defense if attacked below 50% of its max HP)
Earthquake, Gunk Shot, Poison Jab, Waterfall, Dragon Claw, Dragon Dance, Swords Dance, Leech Life, Lunge, Pitfall, Strike the Earth, Tear Apart, Spinning Web, Water Shield, Destructive Blow

Bulky Toxic-immune Pokemon capable of boosting its Attack. One of few Pokemon capable of running both Spinning Web and Water Shield, which could make for a fun gimmick.

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Deliriophage | Steel/Poison | 80/65/70/100/120/60 | Unaware
Poison Jab, Gunk Shot, Knock Off, Recover, Pitfall, Vibrant Light, Injection, Dirty Scheme, Charged Stone, Tear Apart, Rancid Rush, Destructive Blow

Really specially fat Steel with a great ability. Might nerf tbh

detonuke.png

Detonuke | Fire/Poison | 89/85/65/61/102/116 | Swagnet Pull (Chooses a random type at the end of each turn and traps all Pokemon of that type)
Blaze Kick, Bonemerang, Power Whip, Thunder Fang, Cotton Guard, Heal Order, Thunder Wave, Dewy Flowers, Pitfall, Quadruple Axel, Dedefog, Roulette Spin, Deez Nuts Joke

The most chaotic trapper you've ever seen.

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Draglow | Dragon/Flying | 72/104/72/86/72/134 | No Guard
Dragon Rush, Brave Bird, Dual Wingbeat, Dragon Dance, Earthquake, Play Rough, Fire Punch, Swords Dance, Vibrant Light, Dirty Scheme, Dedefog, Tear Apart, Neutral Air, Destructive Blow

Fast physical Dragon. Notably has access to Swords Dance.

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Draxplosion | Fire/Dragon | 68/105/68/109/65/119 | Blaze
Fire Blast, Flamethrower, Blaze Kick, Fire Punch, Flare Blitz, Dragon Pulse, Draco Meteor, Dragon Claw, Dragon Dance, UTurn, Solar Beam, Solar Blade, Air Slash, Pitfall, Vibrant Light, Dirty Scheme, Scorch, Dedefog, Tear Apart, Destructive Blow

Fast, mixed offensive pivot. Slower but has a significantly better STAB combination than Draglow.

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Fluidrake | Water/Steel | 105/70/100/75/95/80 | Sheer Force
Scald, Hydro Pump, Surf, Spikes, UTurn, Flash Cannon, Sludge Wave, Dedefog, Destructive Blow, Dirty Scheme, Quadruple Axel, Rancid Rush, Tear Apart, Vibrant Light, Water Shield

Fat, moderately threatening pivot and the only Spikes user in the format.

fluxtape.png

Chad | Fire | 90/99/70/125/90/126 | Flash Fire
Quiver Dance, Flamethrower, Fire Blast, Thunderbolt, Dundaboat, Sludge Bomb, Sludge Wave, Earth Power, Dragon Dance, Vibrant Light, Dirty Scheme, Scorch, Dedefog, Deez Nuts Joke, Hyper Voice, movepool might be innacurate

Specially offensive pivot who I forgot to give U-Turn. Oops. Still gets Quiver Dance and insane coverage. Also looks pretty broken but depending on how broken I might not care

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Fluxtape-Radio | Fire/Poison | 80/99/130/95/80/116 | Trash Beat (The user's Sound-based moves Taunt the target)
Sludge Bomb, Sludge Wave, Gunk Shot, Poison Jab, Recover, Flamethrower, Fire Blast, Thunderbolt, Dundaboat, Earthquake, Dragon Dance, Vibrant Light, Dirty Scheme, Scorch, Dedefog, Deez Nuts Joke, Destructive Blow, Hyper Voice, movepool might be inaccurate

Wall with good stats and a decent typing, but unfortunately no U-Turn. Also lost Rapid Spin because Normal-type moves don't exist, really sad case

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Fluxtape-Stereo | Fire/Electric | 110/119/100/105/80/86 | Rock Head
Flare Blitz, Wild Charge, Bulk Up, Earthquake, Dragon Dance, Vibrant Light, Dirty Scheme, Scorch, Charged Stone, Dedefog, Deez Nuts Joke, Destructive Blow

Very strong physical breaker, now resistant to the omnipresent hazard. Gave slight attack nerf since it was broken in v2, might push further.

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Gorilax | Dark/Fairy | 116/61/91/93/117/122 | Forewarn
Play Rough, Moonblast, Crunch, Night Daze, Blue Flare, Earth Power, Lunge, Power Whip, Shore Up, Sludge Bomb, Wild Charge, Wish, Amnesia, Roulette Spin, Deez Nuts Joke, Rancid Rush

gorilax is good guys i swear

grievenge.png

Grievenge | Dark | 37/83/37/37/37/136 | Death's Call (Both the user and target are trapped, user cannot hold Shed Shell)
Knock Off, Sucker Punch, Swords Dance, Dragon Claw, Leaf Blade, Agility, Dewy Flowers, Vibrant Light, Dirty Scheme, Dedefog, Tear Apart, Strike the Earth, Destructive Blow

More consistent trapper than Detonuke, very fast but pretty limited coverage and Attack.

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Hyperoach | Bug/Dark | 121/119/41/107/89/68 | Hype Overload (Measures the current Hype Level at the end of each turn)
Bug Buzz, Earth Power, Thunderbolt, Mind Blown, Petal Dance, Nasty Plot, Swords Dance, Wish, TopsyTurvy, XScissor, Sunsteel Strike, Acrobatics, Pitfall, Injection, Dirty Scheme, Scorch, Quadruple Axel, Tear Apart, Roulette Spin, Deez Nuts Joke, Rancid Rush, Quadruple Axel, Destructive Blow, Dedefog

Slow wallbreaker with big special bulk and a lot of weird options. Somehow managed to learn Injection, an intended Deliriophage signature, through the random move choices despite chances being extremely slim.

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Lemotic | Grass/Ground | 100/127/68/96/82/71 | Bootleg Regen (Heals a semi-random amount of HP upon switching out)
Earthquake, Leaf Blade, Poison Jab, Behemoth Blade, Wish, Discharge, Steam Eruption, Earth Power, Energy Ball, Fleur Cannon, Water Shield, Dundaboat, Pitfall, Vibrant Light, Skitter Out, Dirty Scheme, Scorch, Quadruple Axel, Charged Stone, Strike the Earth, Dedefog, Roulette Spin, Deez Nuts Joke

Can do a lot of things at once but none of them particularly well. Immunity to Charged Stone and access to Bootleg Regen will make it difficult to chip down.

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Lumineel | Water/Electric | 90/115/100/90/75/55 | Intimidate
Scald, Discharge, Zing Zap, Volt Switch, Earthquake, Liquidation, Charged Stone, Hydro Pump, Thunderbolt, Calm Mind, Charged Stone, Dedefog, Destructive Blow, Dirty Scheme, Dundaboat, Quadruple Axel, Rancid Rush, Skitter Out, Tear Apart, Water Shield

Functionally Landorus-T, but with less immediate threat in its STAB and a pivoting move that gets blocked by some Ground-types.

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Modolith | Steel/Dragon | 62/118/89/109/91/61 | Raging Beast (The user's highest stat rises by one stage when A. it drops below half of its HP from an attack, B. it takes damage from any attacking move, and C. it hits a random chance at the end of each turn)
Dragon Claw, Iron Head, Earthquake, Aqua Jet, Brave Bird, Gunk Shot, Horn Leech, Boomburst, Draco Meteor, Dragon Pulse, Flash Cannon, Earth Power, Overheat, Bulk Up, Healing Wish, Flame Runner, Water Shield, Tear Apart, Roulette Spin, Deez Nuts Joke

A breaker with a great defensive typing, endless versatility and the potential to get a crazy amount of stat boosts with its ability.

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Monstratus | Electric/Flying | 76/57/52/95/81/89 | Drizzle
Thunder, Thunderbolt, Dundaboat, Hurricane, Air Slash, Surf, Discharge, Volt Switch, Defog, Dragon Pulse, Water Shield, Vibrant Light, Quadruple Axel, Charged Stone, Dedefog, Tear Apart, Neutral Air, Destructive Blow

A wallbreaker with paltry stats, but a typing with no weaknesses and access to STAB Hurricane, Thunder, and Surf to make up for it.

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Mortemoth | Bug/Flying | 50/43/43/130/120/123 | Deteriorate (This Pokemon loses 1/16th of its max HP each turn)
Air Slash, Hurricane, Taunt, Giga Drain, Dazzling Gleam, Bug Buzz, Energy Ball, Quiver Dance, Dewy Flowers, Dirty Scheme, Dedefog, Spinning Web

Probably need to buff this slightly, mostly the same from v1 where it was meant to be a Quiver Dance mon with huge stats but its typing got changed to become worse and power creep hit

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Pokat | Grass | 80/55/75/85/120/90 | Flash Fire
Giga Drain, Stun Spore, Lava Plume, WilloWisp, Slack Off, Knock Off, Dedefog, Dewy Flowers, Dirty Scheme, Pitfall, Quadruple Axel, Scorch, Skitter Out, Tear Apart

Special wall that happens to also check Fluxtape-Stereo by virtue of its typing. Will change if I decide to give that U-Turn. Also a notable Dewy Flowers setter.

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Spirox | Dark/Steel | 60/80/130/100/130/100 | Power of Two (If the user knows only two moves, multiplies their power by 1.5x)
Iron Head, Flash Cannon, Recover, Thunderbolt, Dundaboat, Dazzling Gleam, Thunder Punch, Play Rough, Volt Switch, WilloWisp, Knock Off, Crunch, Nasty Plot, Calm Mind, Vibrant Light, Dirty Scheme, Charged Stone, Dedefog, Destructive Blow

Can do anything you want it to and is good, possibly broken at all of them. Like Fluxtape, might not nerf this one.

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Spirox-Ancient | Dark/Grass | 60/80/110/100/110/120 | Power of Two (see above)
Iron Head, Flash Cannon, Recover, Thunderbolt, Dundaboat, Dazzling Gleam, Thunder Punch, Play Rough, Volt Switch, WilloWisp, Knock Off, Crunch, Nasty Plot, Calm Mind, Vibrant Light, Dirty Scheme, Charged Stone, Dedefog, Destructive Blow, Energy Ball, Giga Drain, Leaf Blade, Wood Hammer

Similar to above form but more offense-centered

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Spirox-Ripped | Dark | 60/120/110/120/110/80 | Tough Out (If the user has less than four moves and one of them runs out of PP, all of its stats rise by 1 stage once)
Iron Head, Flash Cannon, Recover, Thunderbolt, Dundaboat, Dazzling Gleam, Thunder Punch, Play Rough, Volt Switch, WilloWisp, Knock Off, Crunch, Nasty Plot, Calm Mind, Vibrant Light, Dirty Scheme, Charged Stone, Dedefog, Destructive Blow, Poison Jab, Sludge Bomb, Acid Spray, Rancid Rush

Used to have a way better ability so I might need to boost its stats, probably has little incentive for use over the other forms

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Treemu | Grass | 66/94/66/46/116/37 | Bird Up (The user becomes "all types at once (Bird)" on switchin)
Drill Peck, Iron Head, Leaf Blade, Outrage, Sacred Fire, Steam Eruption, Defog, Whirlwind, Moonlight, Pitfall, Skitter Out, Quadruple Axel, Charged Stone, Roulette Spin, Deez Nuts Joke, Spinning Web, Destructive Blow

Resisting 8/12 types is great, but a weakness to Ground and U-Turn is pretty nasty. Weird mon so I may need to nerf it more

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Valianch | Grass | 110/130/70/60/70/80 | Patience (The user always goes last in their priority bracket, but becomes 1.3x stronger)
Leaf Blade, Earthquake, Swords Dance, Solar Blade, Dragon Claw, Play Rough, Aerial Ace, XScissor, Smart Strike, Dewy Flowers, Pitfall, Tear Apart, ExtremeSpeed, Strike the Earth, Neutral Air, Destructive Blow

Slow breaker with the highest Attack in the mod. Always goes last unless it uses ExtremeSpeed, which it has exclusive access to.

In addition, there's one other new feature that I haven't added yet, but will when I'm done - costumes! Instead of Shinies, which just change the color scheme, every Pokemon will be completely transformed if selected Shiny on the builder. Here's one example for now -
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That's everything! I typed this a bit in advance, this should all be on DH (click here) already if you want to play it for yourself. Hope you guys have fun and let me know if stuff's broken!
 
New update for National Dex Everything Goes (sorry for adding more work to anyone working on this, if any at all)
Unownking now added! A new spreadsheet page was added for non-smogon pokemon base stats and abilities, No official movepool was made for Unownking, but they are a Psychic Dark dual type known for devouring anything in sight when awoken. (If that does any justice for potential learn sets for this legendary I'm unsure.)
Link to the ND:EG spreadsheet (it is the same one as before, but the changes are there): https://docs.google.com/spreadsheet...PdG5_X8Ce0F-hqYRNhnXAUl1k3A/edit?usp=drivesdk
 
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This solomod is pretty simple: it's a 30-pokemon micrometa, where each pokemon is based on one of my sprites. It took quite a while to create enough sprites, (there are 33 in this mod), so I hope everyone will give it a try! There are a handful of mechanics changes as well as some gimmicky customs thrown in. I tried to give each sprite it's due flavor-wise, but some compromises were made for the sake of the metagame. The mod is playable with teambuilder support on Dragon Heaven!​
Sleep: Sleep-inducing moves only last 1 turn, but are more accurate. Rest and Yawn last 2 turns. No Sleep Clause.
Freeze: Special version of Burn. Sheer Cold is a Will-o-Wisp clone. No Freeze Clause
Terrain: Back to 50% boosts. Misty Explosion: 150 BP
 
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Been thinking about some new rules for awhile, and while I had a surprise planned for when I'd reveal these, it became increasingly clear that the project I had planned would take an insane amount of time to finish, so I just announce these now

New Rules for Solomods:
1. You can now have up to 2 solomods. You must wait a week after posting one solomod before posting a second one.
- The one solomod limit did do a good job of stopping people from spamming the thread with their mods, but the one mod limit is also quite restricting, so bumping the limit up seems like a fair decision. I may also introduce a future rule that allows you to have 3 solomods, but I'm still thinking on that one
2. You must wait a week after posting a solomod before you can retire it. After retiring a solomod, you must wait at least a week before posting a new one or unretiring the previous one - This keeps people from flooding the thread with solomods and quickly abandoning them. Also, this limit does not apply to people who retired mods before this post was made, you can post a new solomod at any time.
3. If your solomod was playable on DH and is retired, it must be removed from DH - This one is not really new, as I've kinda always implied it, but I never enforced it, so now I will be enforcing

Overall, these rules should give you more freedom with the amount of solomods you're allowed to have doubling, but it will make you think about what you post more.

Also, since I think there has been some confusion about this, let me this up: solomods in this thread can be given their own thread if they become popular enough, they just have to be formally submitted to the Pet Mods Submission thread and accepted. Solomods can also be posted there directly, though a mod may redirect you here if they see fit.

That's all for now, see you later!
 
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