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Spiritomb

I'm currently running an unorthodox and very, very effective set:

SubstiTomb

Spiritomb @Leftovers
Pressure
Bold / Relaxed Nature
Evs: 252 HP / 252 Def / 4 SpD

~ Substitute
~ Calm Mind
~ Shadow Ball
~ Hidden Power Fighting

May sound odd, but Spiritomb actually has an easy time setting up Substitute. Faster than Nattorei means that you can get rid of Leech Seed and Toxic, while being faster than Conkeldurr makes Payback only 50. From there, CM until your Sub breaks. Shadow Ball and HP Fighting provide unresisted coverage. Just awesome!
 
You know...Spiritomb's lack of resistances isn't really that bad of a thing.
Chandelure takes like 2% more damage whilst being faster,stronger and still has good support moves, but fails to wall anything due to its weaknesses.

50/108/108 is only SLIGHTLY more bulky than 60/90/90.
 
With all the slashes left on some of the defensive sets, Curse is definitely available and useful. Win conditions for stall / defensive teams are needed, and with CM Reuniclus being a huge threat to stall anyway, adding Spiritomb for Curse and CM Reuniclus counter sounds like a good idea.
 
I just don't like the fact that it hurts spiritomb for 50% of his health for the curse, it just really takes away from him... I mean, luckily he has pain split but it still is so tough to run when hes so slow.

Also, I hope you don't mean running curse to be used AGAINST CM Reuniclus? If so, does that really work? Can curse really hurt him?
 
I just don't like the fact that it hurts spiritomb for 50% of his health for the curse, it just really takes away from him... I mean, luckily he has pain split but it still is so tough to run when hes so slow.

Also, I hope you don't mean running curse to be used AGAINST CM Reuniclus? If so, does that really work? Can curse really hurt him?

IIRC, it doesn't.

Still, you'll rarely have a good opportunity to use Curse let alone survive the next hit AND Pain Split the next turn.
 
Curse is totally un-viable outside of a last stand killer(like curselax or crocune) because switching out will simply remove the effect. And taking 50% damage to deal 25% damage is just bad. Maybe they should throw this move a bone and just make it consume 25% health.
 
Curse could be used to force switches. Iirc someone made great use of CurseTomb on a Stall Team. With Curse and Pain Split, he could effectively force a switch and recover his health.
 
Curse could be used to force switches. Iirc someone made great use of CurseTomb on a Stall Team. With Curse and Pain Split, he could effectively force a switch and recover his health.

But anyone who can deal 50% of damage will ruin the strategy. Which shouldn't be hard with all of the high powered guys we've got this generation. There's better stalling than curse, really.
 
Eh... too high risk for too little reward. You cant take a hit in the turn you are cursing, especially if you switch in on an attack. And this isn't even considering hazard damage. Even if you do get that curse off, as Kefka mentioned, there is no way you can get a painsplit off with his speed to heal back up if they decide to stay in and hit you. Its just way too risky.

You are better off just getting some bulky whirlwind or roar user. Or something with perish song or yawn.
 
Actually I met ONE guy who did this with a Spiritomb. He had wish support to keep it alive. Most annoying thing ever. I didn't realize how much Curse did! @_@

But anyone who can deal 50% of damage will ruin the strategy. Which shouldn't be hard with all of the high powered guys we've got this generation. There's better stalling than curse, really.

Well if you send a Pokemon in the opponent often switches. Send it in on pokemon that fairs poorly against Tomb or something and watch them swap to something else only to get cursed.
 
I'm currently running an unorthodox and very, very effective set:

SubstiTomb

Spiritomb @Leftovers
Pressure
Bold / Relaxed Nature
Evs: 252 HP / 252 Def / 4 SpD

~ Substitute
~ Calm Mind
~ Shadow Ball
~ Hidden Power Fighting

May sound odd, but Spiritomb actually has an easy time setting up Substitute. Faster than Nattorei means that you can get rid of Leech Seed and Toxic, while being faster than Conkeldurr makes Payback only 50. From there, CM until your Sub breaks. Shadow Ball and HP Fighting provide unresisted coverage. Just awesome!
Why not run Dark Pulse over Shadow Ball? It has a better effect and it only resisted by very uncommon pokes like Toxicroak
 
Too bad Shadow Ball and Hidden Power [Fighting] currently have un-resisted coverage + Spiritomb is not fast enough to make use of Dark Pulse's 20% flinch rate, making a Special Defense drop much more welcome.

Shadow Ball is better.

EDIT: VVV What has been posted below me is indeed true
 
Too bad Shadow Ball and Hidden Power [Fighting] currently have un-resisted coverage + Spiritomb is not fast enough to make use of Dark Pulse's 20% flinch rate, making a Special Defense drop much more welcome.

Shadow Ball is better.

Well, Dark Pulse looks cooler.
 
Torment Tomb
Spiritomb @ Leftovers
252 HP / 128 SDef / 128 Def Impish
--Torment
--Protect
--Spite / Toxic
--Sucker Punch / Pursuit


How about a non-attacking set (Taunt bait I know) with
-Torment/Taunt
-Substitute
-Protect
-Spite

Also, don't you guys think a Psych Up set could be viable? Specially if you are trying to counter Reuniclus and/or Conkeldurr.
 
Spiritomb: Machamp's Bane
Pressure, Lefties,
252HP, 252Def, 6SpD
Impish

Spite
Torment
Shadow Sneak/Sucker Punch
Substitute/Protect/Toxic

Spite drains Stone Edge, and other low PP moves, and with pressure, drains quicker. Torment trolls, prevents strong STAB attacks continuous. Shadow sneak or SP for damage, sub and protect goes with Torment. Toxic speeds stuff up.
Yes, it's gimmicky.
 
I've been running Curse on Spiritomb for a while, and yeah unless you get a Pain Split off he can be a bit of a dead weight at low HP.

However he is bulky enough to use Curse when you need it most. Its incredibly handy against anything that uses Substitute and can be used to stop a setup/sweep.

With stuff like Ferrothorn, Conkeldurr, Ttar, Gliscor, Skarmory, etc being rather common, it has plenty of chances to heal up and deal status and generally be a pain in the ass.
 
I read about that someone, why is that? Is that a glitch?

Sorry to get off-topic, I'm curious.

It's a glitch, but it's logical since the game thinks Shedinja's the only Pokemon with WG, and Shed's hit by Fire Fang anyway, so I guess something in the move's coding allows it to work against any Pokemon with WG
 
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