time for mass noms

-> A
While I still believe Vileplume and Diancie to be incredible options, I find building with them lately to be kind of challenging. The big thing is they open up teams to be much weaker to Silvally-Ground; Vileplume being a Grass-type that doesn't resist Multi-Attack is just really shit, and the defensive structures Diancie used to fit really well into during the Bronzong metagame aren't It nowadays. Both Pokemon can still take over games really effectively, though; Growth Vileplume remains capable of cheesing matchups it has no business succeeding in, while offensive Diancie I still believe is one of the most slept-on Pokemon in SS NU.
-> A-
Snorlax is like Growth Vileplume in that it simply wins many matchups from team preview. As wallbreakers that immediately dispatch it drop in usage, Snorlax finds more games where it's quite effective at just boosting and winning. Additionally, I just really like it as a throw-on special sponge that helps other Pokemon like Duraludon fit into teams; having a panic switch-in to the plethora of special wallbreakers in NU is really good.

-> swap rankings, move Machamp potentially up to A-
I still hate building with both of these wallbreakers because they give so little to a team outside of "strong Pokemon lol!", but it's pretty clear right now Machamp is better. It's much more consistent because it doesn't rely on a (conditional) Choice Band boost for power and isn't phazed by Talonflame's burns at all. Sirfetch'd requires so much specific catering to that it oftentimes just hasn't been worth the team slot.
-> B+/B
Passimian is awkward because it doesn't revenge kill that many foes without telegraphing its play super hard. You're oftentimes locking into an otherwise super weak Rock Slide or just spamming U-turn all game, which, while not ineffective at gaining momentum, isn't a huge net gain. Rotom-C remains the best Choice Scarf Pokemon available, and we're not strapped for generally fast Pokemon either, between Aerodactyl, Talonflame, Salazzle, and more.
-> B/B+
Meanwhile, I feel Indeedee-F is a good bit better now. The drop in Dark-type usage makes Expanding Force a bit easier to clean with late-game because you're now just trying to get the opposing Copperajah or Escavalier low enough to 2HKO, and Healing Wish synergizes super nicely with many of our wallbreakers that have late-game potential (Silvally-Ground and Salazzle come to mind). Compared to the other revenge killers, it's really consistent at picking off some of the generic fast sweepers because of its super strong and accurate STAB move.
-> A-
Mudsdale is still super common, but Silvally-Ground picking up use leads to more teams that are vulnerable to Dragon Dance Tyrantrum. In specific, I really enjoy how Lum Berry variants can exploit the high Talonflame usage to safely set up and sweep. It often only takes removing the Fairy-type on the opposing team and weakening a potential Mudsdale to sweep late with Outrage. Not a lot said here, but yeah raise the T-rex.
-> B+
I've been a proponent of Aerodactyl usage for awhile. It definitely hates Mudsdale being everywhere and even struggles with Silvally-Ground when running utility sets, but its ability to contain many of NU's fast Pokemon---in specific Talonflame and Salazzle---is quite nice.
-> A-
Maybe? It's one of few viable entry hazard removers and has a really deep movepool, which lets you tailor it to your team pretty nicely. Beyond Power Whip and Rapid Spin, you basically have your choice of two between Knock Off, U-turn, Synthesis, Aromatherapy, and Triple Axel. Cool Pokemon.
-> idk where but drop it
It's awkward as hell to build with and hasn't done anything in a meaningful game since Bronzong left lol


While I still believe Vileplume and Diancie to be incredible options, I find building with them lately to be kind of challenging. The big thing is they open up teams to be much weaker to Silvally-Ground; Vileplume being a Grass-type that doesn't resist Multi-Attack is just really shit, and the defensive structures Diancie used to fit really well into during the Bronzong metagame aren't It nowadays. Both Pokemon can still take over games really effectively, though; Growth Vileplume remains capable of cheesing matchups it has no business succeeding in, while offensive Diancie I still believe is one of the most slept-on Pokemon in SS NU.

Snorlax is like Growth Vileplume in that it simply wins many matchups from team preview. As wallbreakers that immediately dispatch it drop in usage, Snorlax finds more games where it's quite effective at just boosting and winning. Additionally, I just really like it as a throw-on special sponge that helps other Pokemon like Duraludon fit into teams; having a panic switch-in to the plethora of special wallbreakers in NU is really good.


I still hate building with both of these wallbreakers because they give so little to a team outside of "strong Pokemon lol!", but it's pretty clear right now Machamp is better. It's much more consistent because it doesn't rely on a (conditional) Choice Band boost for power and isn't phazed by Talonflame's burns at all. Sirfetch'd requires so much specific catering to that it oftentimes just hasn't been worth the team slot.

Passimian is awkward because it doesn't revenge kill that many foes without telegraphing its play super hard. You're oftentimes locking into an otherwise super weak Rock Slide or just spamming U-turn all game, which, while not ineffective at gaining momentum, isn't a huge net gain. Rotom-C remains the best Choice Scarf Pokemon available, and we're not strapped for generally fast Pokemon either, between Aerodactyl, Talonflame, Salazzle, and more.

Meanwhile, I feel Indeedee-F is a good bit better now. The drop in Dark-type usage makes Expanding Force a bit easier to clean with late-game because you're now just trying to get the opposing Copperajah or Escavalier low enough to 2HKO, and Healing Wish synergizes super nicely with many of our wallbreakers that have late-game potential (Silvally-Ground and Salazzle come to mind). Compared to the other revenge killers, it's really consistent at picking off some of the generic fast sweepers because of its super strong and accurate STAB move.

Mudsdale is still super common, but Silvally-Ground picking up use leads to more teams that are vulnerable to Dragon Dance Tyrantrum. In specific, I really enjoy how Lum Berry variants can exploit the high Talonflame usage to safely set up and sweep. It often only takes removing the Fairy-type on the opposing team and weakening a potential Mudsdale to sweep late with Outrage. Not a lot said here, but yeah raise the T-rex.

I've been a proponent of Aerodactyl usage for awhile. It definitely hates Mudsdale being everywhere and even struggles with Silvally-Ground when running utility sets, but its ability to contain many of NU's fast Pokemon---in specific Talonflame and Salazzle---is quite nice.

Maybe? It's one of few viable entry hazard removers and has a really deep movepool, which lets you tailor it to your team pretty nicely. Beyond Power Whip and Rapid Spin, you basically have your choice of two between Knock Off, U-turn, Synthesis, Aromatherapy, and Triple Axel. Cool Pokemon.

It's awkward as hell to build with and hasn't done anything in a meaningful game since Bronzong left lol